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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • The story of 3 Blokes Studios is an inspiring one. The Brisbane startup was initiated by three University friends in 2006 with a passion for games development, and have completed two casual games thus far with a third game on the way. AustralianGamer have conducted an interview with Marko Grgic, Director and Programmer as well as co-founder of 3 Bloke Studios, to find out a bit more about the company and their work... (Marko) If you want to co-own a games company? Be prepared for a very tough…
  • This weekend Murdoch University hosts a new worldwide phenomenon, the Global Game Jam, which will see Perth participants create video games in small teams. The Global Game Jam is the first of its kind and sees teams all over the world building games over the same 48 hour period. Murdoch Games, Art and Design lecturer Josh Whitkin said that in 2007, the $18 billion international games industry grew by 40 per cent, creating a shortage of skilled games employees. "Events such as the Global Game…
  • Hey guys just thought id share and get your opinion on my entry for a mini comp over at gameartisans.org the brief was to make a character and fit it to the Kingdom hearts universe and 'gear them for war'. So this is my interperatation of Sora let me know what you guys think :) CAD
  • This competition is to make something that could fit into the Delta9 universe. You will have to create a model and a texture. If you wish you can give it a name, but this is not necessary. The categories are: - Mechs - Vehicles (land, sea and air) - Weapons and items - Humans and armor The prizes are as follows: 1st - 2 yrs free play time (on any of our MMO games) 2nd - 1 yr free play time (on any of our MMO games) 3rd - 6 mths free play time (on any of our MMO games) In addition all…
  • Sega has release some renders of The Creative Assembly's real-time strategy game, Stormrise, including some details of the units you'll be controlling in-game. Echelon Enforcers Enforcers are the troops on the frontline, bringing peace and security to all who fall under the wing of the Echelon. Determined to bring the civility of the past to the chaos of the frontier, Enforcers serve with utmost loyalty to the Chancellor. They are protected by tactical combat armour and heavily armed with an…
  • Adding to Capcom's quick response regarding Aussie distributor Red-Ant's situation, Konami have also said any scheduled releases in Australia would not be affected by the distributor being placed into administration.
  • Show Off Your Talent Looking to show off your company's talent? Be part of the Autodesk Games Show Reel 2009! Submit your recent video-game cinematics, trailers, in-game sequences, or animations created with any or a combination of the following Autodesk animation products: Autodesk® 3ds Max®, Autodesk® Maya®, Autodesk® MotionBuilder®, Autodesk® Mudbox™, Autodesk® Kynapse®, Autodesk® HumanIK®, and Softimage®|XSI® software. This year, we are particularly interested in high-definition (HD)…
  • We've been trying ourselves out with iphone platform, and decided to start off with a small game. We bought a license for Unity3D. Our game went up to appstore just yesterday and is now on sale! There's just 3 of us working on this, we're students from Auckland, New Zealand. The game is a simple arcade-action based, with a very neat fireworks simulator aside. Themed around Chinese New Year, the mini-world is styled around that. You're in control of an Ox (represents 2009) and you gota stomp…
  • Kevin McIntosh from Torus Games and David Giles, Chief Operating Officer at Tantalus Media have provided some comments in an Atomic MPC article on the importance of the qualifications that game development institutions such as the Academy of Interactive Entertainment and QANTM give students. From Atomic MPC... David Giles, Chief Operating Officer at Tantalus Media in Melbourne, says, "[The courses] are important as this is where a large number of our new staff will come from. The value of these…
  • Cnet has a rundown on the top locally developed games to look out for in 2009. They've done an awesome job on listing the titles currently in the works from the major studios here, including some that haven't been made official quite yet, but are well known to be in development. The article is a bit incorrect with their paragraph on Pandemic Studios Brisbane, but otherwise, it's a great list with some great titles and companies mentioned there.