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  • A composition for piano and strings. Flow is a psychological term for when one is absorbed in an activity that brings enjoyment and focus causing one to lose a sense of space and time. This is what I have always experience in music composition.
  • This model is Kumiko from the anime ‘Hibike! Euphonium’. I made this model for the purpose of experimenting with a ‘shading’ technique that I wanted to try. The main aim of this project was to have a convincing 3D anime model with a clean 2D effect that is viewable realtime. I have a writeup on how I created the model, here. Sketchfab/model viewer: https://sketchfab.com/models/82367f6a22644f6f88b462077611559e
  • just an idea for a cave city, that's slowly being buried....
  • Love me some hand-painted textures.
  • I've been the main artist on Phantom Halls (a PC game in early access) and have been responsible for modelling and texturing basically all assets in the game, even doing a lot of the concept work where needed.
  • Bits n pieces from an Evil Dead 2 content pack made for Phantom Halls, a PC game currently in early access.
  • A fan art entry that has ascended to being licensed merchandise for one of my favourite indie games, Super Meat Boy.
  • some fun :O