Of course, the sensible thing would be to use an existing game engine, but after a certain point, there is some curiosity if learning and fighting yet another game engine is really quicker that just writing something from scratch.
I quick illustration depicting a true story (or so I am told) of a tank crew rescuing an australia soldier in the Vietnam war. Rough sketchy styling but required some research and accuracy as vetaran's seeing it would be critical. Painted in Krita using my trusty old Wacom Intuos2.
This is a promotional artwork that I created for an upcoming RPG style PVP game. The idea was to show the two factions of the game facing off and to represent the range of character races and classes that will be available to players.
We added some nice effects to levels. How do you think, is important to add this kind of things (sand, dust, wind, poisonous gas etc) to mobile games or better to cut then in order to increase optimization? (Sound in video is rather bad, we will fix it)