Skip to main content

The Latest

Popular

  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • There are tonnes of screenshots, info, news, links, and other details about the game there, so go and have a look! Visit the site at jpthegame.com.
  • The conference was opened by Information and Communication Technology Minister, Marsha Thomson, who had this to say about the Victorian sector of the local games industry. "From humble beginnings two decades ago, the Victorian computer game industry currently exports an estimated $30 million annually and employs more than 300 full-time artists, designers, producers and game developers," she said. As part of the Game On strategy, the Victorian government plans on: ?providing up to $375,000 over…
  • "BigWorld Pty Ltd, Micro Forte's official licensing agent for BigWorld massively multiplayer technology today announced its Early Access Program for the highly anticipated BigWorld Technology. With over $8M and three years in development, the technology offers the world's most scalable, fault-tolerant, and customisable MMOG middleware available." All the details here. Microforte are also at the US Games Developer Conference this year (4-8 March, at the Expo Booth #1634) if you're lucky enough…
  • Ty, the Tasmanian Tiger has been out for a while now, but this review is pretty new. It also happens to be one of the more detailed reviews I've encountered for Ty, so if you're interested in another opinion on Krome's aussie platformer, have a look.
  • As you can tell, I've redesigned the website. Everything has been changed and updated (Linkstation, Flashback sections.. everything!!). Gone are the icon roll-overs, and hopefully the site is faster to load, more easier to read, not as cluttered, and more pleasant to the eye! Even though the design of the site before was scalable for those with screen sizes under 1024 x 768, some of the pages now won't look good at 800x600 or lower.. (C'mon.. if you're a games developer, you should have a…
  • It's always interesting to see concept art, and Gamespy has some interesting ones to show.. "We?ve gotten our hands on some hot concept art from John Tobias? brand new Xbox-exclusive fighting game Tao Feng. In case you?re not aware, he worked on the Mortal Kombat series from its inception through the lamented fourth episode; he?s now split off and formed his own team, Studio Gigante, and this game is the first fruit of that. For now, take a gander at these distinctive characters." Click here…
  • Homelanfed has a GREAT interview with Micro Forte founder, John DeMargheriti. They chat about everything, from how Micro Forte came to be, what the early days were like, and all their initiatives like the Academy of Interactive Entertainment, The Australian Games Developer Conference, and The Games Developer Association of Australia, and right through to their Bigworld Technology and the Xbox..A very interesting read!
  • Gamespy and Homelanfed have previews of Blue Tongue's Jurassic Park : Operation Genisis game. Gamespy points to some slight niggles with their Xbox preview, but sums up the game with "....despite my apathy towards both dinosaurs in general and the Jurassic Park license in specific, this game has kindled my imagination. It's an excellent match for the license and looks to be one of the higher-quality outings it's yet had, to boot." .. and both previews praising the gaphic quality of the game...…
  • Graphite 2003 - International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia. Victorian Minister for ICT, Marsha Thomson, will launch a new initiative for the Victorian computer game industry called 'Game Plan: Game On' at the opening of Graphite 2003. When: 9.00am on Wednesday 12 February Where: Cinema Two Australian Centre for the Moving Image Federation Square Cnr of Flinders & Swanston Sts (Flinders St entrance) Copies of…
  • Gamespy has a small Question and answer with Raven Software's Kenn Hoekstra on getting your foot in the door in the game industry. Some tips on how to stand out from the crowd, and what you need to show in your portfolio. Some good advice there, especially if you're in the level design or quality assurance field! Read it here.