Gamespy has an article detailing the ten finalists, chosen from seventy three entries, to compete for the Seumas McNally Award at the The Independent Games Festival.
I know there are a few local independant game developers about on this site, so to find out what kind of games and ideas other indy devs have created, check out the gamespy article!
"GameCube sales in Australia "glaringly underperformed" during the holiday season, according to key retailers, taking just 3 percent of the games hardware market. Figures showed that 5846 GameCube units were sold in the three weeks to December 31, compared with 84,477 Sony PlayStation 2 and 45,939 Xbox units. Local retailers and distributors are getting increasingly frustrated with Nintendo's marketing efforts."
Only *3%* of the games hardware market sales!!!! Not good at all. Sourced from…
"With over 10,000 motion capture sequences, MOTEK offers the world's largest collection of motion capture sequences. This collection is being offered as a first tier solution for your animation projects. Easily convert your 3D motion data for use in 3D applications such as: SoftImage, FilmBox, Lightwave, Maya, and 3D Studio Max. Other formats include BVH (BioVision) and C header source code."
It does require registration, but it might be a worthwhile resource to have!
Thanks to Lachlan for letting me know that things are definately happening over at the Australian arm of Creative Assembly. Their website is finally up, and you can find all sorts of information about them, along with guides and details if you want to work in Brisbane :) www.creative-assembly.com.au
Torus is making news for bringing voxel technology to the Gameboy Advance...
"Torus Games, the Australian team responsible for Game Boy Advance titles such as Duke Nukem Advance, Doom II and The Invincible Iron Man has revealed that it has created a voxel engine for the GBA....
The company is currently putting this engine to use in an original motocross racer for the GBA: Moto-X."
The rest of the article over at Gameboy IGN.
Calling all Artists!
We (Blitz and I) have successfully entered into the Next Years Game competition with a game design that we both worked on since the Conference. We have a decently filled Design Document that is the core of our design, and being only programmers we require help from a few dedicated artists for this project to succeed.
Therefore I am putting the call out for several artists here on sumea that would like to join our project. I would thing that we'd need about 1 or 2 Modellers…
As you might have noticed, I've replaced the image links under the votebox with simple text links. The images were really beginning to clutter up the look of the main page, and removing them has the added benefit of faster page loading times too. I've also made a new page called Sumea Linkstation, which will be a page full of interesting Australian game related links. So if you're working on an independant game/engine/project or have a website that's related in anyway to the Australian games…
It's not a new thing to have game development companies branching off to start schools for games education (Microforte and AIE have been around for a while), but the news in the US is...
"Levelord, of Ritual fame, and some folks at id, and Ensemble Studios have teamed together with Southern Methodist University to create a new school for people that want to work in the video games industry."
(sourced from Slashdot).. While this might not be terribly exciting news for us, the discussion over at…
Nocturnal Entertainment have just opened up a forum where you can discuss anything and everything regarding Nocturnal Entertainment, including Catapult, their suite of tools for Gameboy Advance development. There's even a suggestion of holding a Catapult demo competition. Definately worth checking out!