Popular 🎮🎧 Dark Half Studios – Top-Tier Game Audio, Straight from SydneyPosted by Dark Half StudiosHey everyone! First contact something vaguely ui shapedPosted by davidcoenAnd now to loose some time on what it the easiest way to move this forward and on what path. Just working through the checklist of getting a project up and runningPosted by davidcoenOf course, the sensible thing would be to use an existing game engine, but after a certain point, there is some curiosity if learning and fighting yet another game engine is really quicker that just writing something from scratch. Some old rendering testsPosted by davidcoenSome old d3dx12 tests, playing with geometry being defined internal to shader, so convex hulls or simple spheres. Content type - Any - All Journals News Events Dead to Rights: Retribution - Grant City centralYonson Monday, 7 August, 2017 - 10:56 AM Dead to Rights: Retribution - Grant City quick shotsYonson Monday, 7 August, 2017 - 10:55 AM Girl and RobotYonson Monday, 7 August, 2017 - 10:51 AM PirateYonson Monday, 7 August, 2017 - 10:49 AM FallenAngelYonson Monday, 7 August, 2017 - 10:48 AM Cole vs The Iron KnightYonson Monday, 7 August, 2017 - 10:45 AM Veyron strikes the wallYonson Monday, 7 August, 2017 - 10:42 AM Procedural Round Ornamentimjameslucas Saturday, 5 August, 2017 - 4:56 PM Round Ornament made for the Polycount Substance Designer Challenge. 100% Procedural, made in Substance Designer and rendered in Marmoset Toolbag Procedural Aged Wood Planksimjameslucas Saturday, 5 August, 2017 - 4:54 PM Procedural Aged Wood Planks, 100% Substance Designer. Rendered in Marmoset Toolbag. Hi res on artstation link provided. Sharp Cliff Faceimjameslucas Saturday, 5 August, 2017 - 4:52 PM Procedural Sharp Cliff Face. 100% Substance Designer, rendered in Marmoset First page « First Previous page ‹ Previous … Page 50 Page 51 Page 52 Page 53 Current page 54 Page 55 Page 56 Page 57 Page 58 … Next page Next › Last page Last »