Of course, the sensible thing would be to use an existing game engine, but after a certain point, there is some curiosity if learning and fighting yet another game engine is really quicker that just writing something from scratch.
Concept attached.
A low poly stylized environment of ancient ruins. The environment comprises of 33 assets. All renders have no post processing outside of unreal engine. Landscape was unreal engine's default landscape builder.
A low poly stylized environment of ancient ruins. The environment comprises of 33 assets. All renders have no post processing outside of unreal engine. Landscape was unreal engine's default landscape builder.