Sometimes when you search around on the net, you might stumble onto something that's pretty darn interesting. Well, I found this recent-ish interview (April 2002) with the FIRST employee at Melbourne House / Beam Software (now Infogrames Melbourne House) !!! Veronika Megler was in the team that included Philip Mitchell, and Stuart Ritchie who developed "The Hobbit", over a period of 18 months. That title managed to push over a million units. Not too shabby! There's plenty of interesting…
Pop over to Ausgamers to download Ratbag's Dirt Track Racing 2 demo! You'll get to play with a choice of 2 cars, 2 tracks, and 2 skins, so check it out here!
Gamespy has another developer diary with a Krome personnel. This time, it's with Ty, the Tasmanian Tiger's level designer, Robert Watson. He gives us some insights on tools and procedures for building the levels for Ty, along with how he got the gig.
"For the three years I've spent at Krome I have filled a variety of roles, including lead QA, assistant producer, and producer. So it was with some genuine nervousness that I jumped into the role of lead level builder on Ty a little less than 12…
Gamasutra has a great article discussing the role of architecture in videogames, and how the environment supports gameplay.
"Architecture -- meaning both landscapes and structures -- is what turns the bare grid of the chessboard into the living world of the computer game. Its importance is on a par with character design in creating the player's visual experience. Character design tells you who you are; architecture tells you where you are. But more than that, it also tells you what might happen…
It all started a long time ago when John Passfield, a Microbee progammer who occasionally wrote for comics, met talented comic artist Steve Stamatiadis through a mutal friend working in a comic book shop. Together, they formed Interactive Binary Illusions, which later became Gee Whiz! Entertainment. They are, however, known now as Krome Studios, responsible for the impressive and most eagerly awaited Australian developed title called Ty, the Tasmanian Tiger.
Ty had it's North American release…
Well, it's finally here. Gamershell reports..
"EA today announced that it has begun to ship in North America its new character-based action game, TY the Tasmanian Tiger for the PlayStation? 2 computer entertainment system, the Xbox(TM) video game system from Microsoft and Nintendo GameCube(TM). The game drops players into the richly animated, 3D backdrop of Australia, where as the boomerang-wielding TY character, players will go "down under" for a variety of Outback-themed adventures."
To read…
The Age reports that Melbourne developers, Tantalus, is gearing up to do more original games in the future....
"After a hiatus of nearly a year, Australian game software maker Tantalus is revving up for new opportunities.
Its latest hand-held Nintendo Game Boy Advance (GBA) title, ATV Quad Power Racing, is due to be released through publisher Acclaim. The 26-person company is also completing the Men In Black port to the Nintendo GameCube under contract from Infogrames Melbourne House. Titles…
3D Action planet has an interview with Ken Levine about The Lost, an upcoming survival horror game by Irrational Games. There are also some new screenshots there too!
"Irrational Games wanted to give the genre a kick in the pants much the same way we did to the first person shooter genre with System Shock 2. Too many survival horror games adhere to the same formula. You're running around an enclosed space and every once in a while, some scary thing jumps out at you and says boo. We wanted to…
Make sure you head over to Bungarra's website as well. They have a few new screenshots and videos of their game currently in developement, called Smokin' Barrels.
Dismdale and Kreozot have added some new comics, more gallery pictures, and also revealed the concept drawings of Titos's Girl friend. If you ever wanted to learn how to publish a magazine, they have some tips for you too ;) Click here for their website!