Another VTuber project from earlier this year, this was a personal project where my goal was to learn applying realistic face tracking to a non human character.
Recently completed VTuber commission of a cute little Jerboa Knight! Was a pleasure to work on such a fun character and I learnt a couple of new things about stylized shaders and rendering along the way.
This was a commissioned project of a Twilight Princess inspired 3D VTubing avatar. My first time creating a VTuber, so I learnt a lot and enjoyed bringing the character to life!
?Alias/Wavefront, an SGI company, announced today that the highly anticipated Maya 4.5 3D software for Windows, IRIX and Linux operating systems is now shipping. Maya Complete 4.5 for Mac OS X operating system will ship on September 23rd. Maya 4.5 boasts a number of major technological developments such as Maya Fluid Effects(TM) and modeling improvements, the largest collection of API enhancements since version 1 and version parity with Maya Complete 4.5 for Mac OS X. ?
Click here for more info…
Pay Before 8th November
Full 3-Day Delegate - $800
1 Day Delegate - $580
Student 3-Day Delegate - $250
Student 1-Day Delegate - $180
Student Saturday Pass - $35
Expo Pass - $15
Expo Pass (Family) - $30
Friday and Saturday lunch events - $27.50 each
Satuday Conference Dinner - $143
Hotel Enterprize (Cheapest hotel option via registration form) - $77 for Courtyard Room.
There's also discounts on bulk registrations - 20% on 5 or more, 30% on 20 or more, which would be preferable for organised…
The Australian Game Developers Conference 2002 is drawing near, with the organisers website updated with news on two international key speakers. Luc H. Vanhal, President/Chief Operating Officer, Vivendi Universal Games, and Dr. Ray Muzyka, co-founder of Bioware Corp (who has been involved with titles such as , MDK2, and Neverwinter Nights,Baldurs Gate and it's sequels). You can also expect some social events, as revealed from the site...
"Micro Forte Big Party Night, a fun, action-packed…
Nintendo recently confessed that they would be willing to sell the 49% stake they had in the developer Rare to anyone interested such as microsoft. citing; Rare contributes only 1.5% of our profits today and the ratio is dropping. While no official announcement has been made by either Nintendo, Rare or Microsoft there is no doubt that an official announcement will be made regarding Rare leaving Nintendo to develop only for Microsofts X-Box. What this means for games like Perfect Dark 2 and…
Sourced from Ingaming..
"Exclusive news to InGaming is that kids action title Ty the Tasmanian Tiger just went gold for PS2 on NTSC & XBox NTSC. Estimated gold on GameCube is within a week, and PAL versions in another fortnight. Our source close to the developers has confirmed also that work has started on Ty2 already, with the team already heavily into design and planning, and an advertising blitz already planned to hit the globe."
If you haven't done so already, make sure you check out the developers section on the site! I've added more functionality, like what developers you guys are visiting most, what games are in production, and what's been released in the last 12 months. Also, I've been updating all the games in the database with their correct release date, and gathering screenshots so you can see what they look like. Anyway, it's the biggest dang archive of Australian games on the net!... (well, ok, it's the only…
If you're a project manager for a big game, you should be interested in this. Playing the Game is a report which discusses the problems in management of games developement, and also provides some solutions, along with some history and examples. An interesting read !
John Passfield, co-owner of Krome Studios, has written in his journal dated a few days ago...
"Ty 2 is well underway. We?ve nutted out the story and will be heading over to the US to flesh out the game design. The next instalment is going to be a lot of fun and should really push the PS2 to its limit.
On a side note I?ll be giving a talk at the Australian Game Developers Conference later this year. I?ll be discussing how we made Ty the Tasmanian Tiger, focusing on the Aussie aspects of the game…
There is some awesome Unreal Tournament 2003 character screenshots over at B.E Griffith's homepage. You get to see characters from the game in their concept stage, through to untexturerd, textured, and in-game forms. Pretty cool stuff! View it here. Be sure to check out the rest of the homepage also! Sourced from Polycount.