Of course, the sensible thing would be to use an existing game engine, but after a certain point, there is some curiosity if learning and fighting yet another game engine is really quicker that just writing something from scratch.
Every week we talk to people about new projects and after a few introductory meetings there is usually a full project briefing. I noticed that some of those briefings go a lot smoother than others, and I started wondering why.
It seems to me, that the main difference is the level of trust between the parties. If all parties enter with a clear understanding of their requirements and goals, and a willingness to clearly explain them to the other parties, they have a higher likelihood of achieving…
“So where’s your office?”
A lot of people ask us about our head office.
I can only assume they’re imagining a big room full of cubicles, fluorescent lights and mountain dew dispensaries. They are often shocked when I say we don’t have an office at all, let alone a head office.
We run fully remote, at the moment its 2 developers in Brisbane, 2 in Sydney, 2 in Melbourne and 1 in Newcastle, and we love it.
There are so many advantages to being remote, and because I get asked about it a lot, I…