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  • This year’s GCAP theme, Lighting the Way draws on the age-old symbolism of a light to guide us home through turbulent waters. There are undeniable risks and submerged dangers in the pursuit of game development, but the steady light from the lighthouse reminds us that it’s always possible to find a safe harbour. Join us for GCAP 2019 as we explore this concept, working together to find the best way forward for our industry. Now in its 14th year, GCAP remains a community-based…
  • Abandoned Fremantle (Perth) concept art inspired by TLOU
  • A little project that I recently completed to familiarise myself with making game-ready assets using Modo. I had a gap in some freelance work and thought it was now time to finish these off. Realtime/textured assets are rendered in Toolbag, while the highpoly models are rendered in Modo. Warren Marshall's discord channel and video tutorials were a great help in getting up to speed Modo. Warren even used one of my highpoly models from this scene in a recent video tutorial that he made,…