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  • EVENT: AGDC 2005: "Developing Dreams" DATE: 1-3 December 2005 VENUE: This year's conference will be innovative, fresh and held at an exciting new venue - Federation Square, Melbourne, AUSTRALIA. DESCRIPTION As the premier Australian conference in the game developers- calendar, AGDC is committed to the growth of the Game Development Industry by raising the profile of Australian game development companies with publishers and distributors, and educating the industry on the activities and demands…
  • Gamespot Live - On the Spot is a weekly live streaming game program full of reviews, previews and other bits of game news. Today they had a showing of the first trailer for Stargate SG-1: The Alliance, in development by Perception.. "And, be sure to stick around for another On the Spot world premiere as we debut the first trailer for Stargate SG-1: The Alliance!" This week's program just ended a few minutes ago, but Gamespot will be archiving it up and making it available very shortly, so check…
  • John Passfield, founder and Design Director of Krome Studios, has left Krome to pursue other opportunities in the video game market. Passfield says while he is proud of the work he has done during his time with Krome Studios, he sees his career taking a different direction to that of Krome. ?Making games is definitely part of the next phase of my career and there are a number of exciting opportunities on the horizon,? Passfield says. Passfield, a founding director of Krome Studios and…
  • Brisbane, Australia - 2nd March, 2005 - John Passfield, founder and Design Director of Krome Studios, has left Krome to pursue other opportunities in the video game market. Passfield says while he is proud of the work he has done during his time with Krome Studios, he sees his career taking a different direction to that of Krome. "Making games is definitely part of the next phase of my career and there are a number of exciting opportunities on the horizon," Passfield says. Passfield, a founding…
  • Any of you old time Amiga owners would know what demos were all about. You could say they were the precursor to modding, where a group of talented programmers, artists and musicians worked together on various kinds of "demos" which often showed off ground breaking hardware-pushing routines accompanied with great presentation. Except there were no commercial engines to work with back then, and the tools were much more primitive :) In fact, many crusty game developers around the world had their…
  • The Herald Sun has an article on the recent announcement on the way games are to be rated Australia-wide, making them more inline with films... "Attorney-General Rob Hulls said yesterday all states, territories and the Commonwealth had, for the first time, agreed to a uniform classification system for films and computer games. Under the changes, computer games will now be rated G, PG, M, MA 15+ or RC (refused classification). "Computer games will adopt the system used by films to make it easier…
  • Gamesindustry.biz reports on the successful launch of the Nintendo DS handheld system in Australia... "The new Nintendo DS handheld has had the most successful hardware launch ever in the Australian market, where it launched last Thursday ahead of its planned European roll-out on Friday, March 11th. "The retail and consumer feedback from Thursday's Nintendo DS launch has been astounding," according to Nintendo Australia's sales and marketing director Rose Lappin. "We are eagerly awaiting the…
  • I know these awards aren't to be taken too seriously, as they're pretty much done by some guy to "fill this space somehow", but Blue Tongue has appeared in a journalist's computer and video games version of the Razzie awards for The Polar Express... Worst director: Blue Tongue development studio, for The Polar Express (Xbox, GC, PC). How do you take an award-winning children's book that can be read in five minutes and expand it into a 100-minute, big-budget CGI movie? Padding, filler and enough…
  • Thanks to 0xBaaDf00d for posting this in the forum... Hey Guys, Been a while since I have popped my head in here. And this little invite came across my desk, So I thought i should pass it on to all of you. Ok, Here's the deal: Qantm is holding an industry talk on motion capture, where Brett Ineson, (He used to work in the Games industry aparently, as per the flyer, (my research says he is at shiny, and helped dev Enter the Matrix), and also worked for Weta on LOTR) Is coming to Brisbane to do a…
  • Home Entertainment Suppliers Pty Ltd (HES) announced today the development of "Rugby League 2" for PlayStation?2 and PC. The game follows on from the highly successful 2003 release ?Rugby League?, which debuted in Australasian charts at number one. Building on the powerful game engine that was embraced by both gamers and people passionate about Rugby League, the game developer Sidhe Interactive has spent over 12 months creating a brand new sequel, packed with all new functionality and refined…