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  • finally managed to get some thing done to post to the mod concept art thread!
  • Infinte Interactive just recently announced their involvement in new strategy title Seven Kingdoms: Conquest as a co-operative effort with Enlight (who are the series creator). "SF: Infinite is responsible for the game design, programming, AI, level design, story, and music--all of the things we had a lot of experience with in our previous Warlords Battlecry series. Enlight, on the other hand, has been focusing on providing the massive amount of artwork and 3D models required by this monster…
  • Today marks the nation-wide launch of the eagerly awaited handheld Nintendo DS! With a retail price of $199.95, it includes embedded messaging and communication tool Pictochat. For a limited time at launch, Metroid Prime? Hunters : First Hunt demo will also be included.
  • XBoxworld.com.au has received a press release from Sony Computer Entertainment Australia revealing that they are the new publisher for AFL Live 2006. The state of the series was up in the air when previous publisher, Acclaim, closed their doors... "Sydney, 23 February 2005 - Sony Computer Entertainment Australia (SCE Aust.) today announced the signing of a publishing deal with Australian game development studio IR Gurus Interactive for the marketing, sales and distribution of the latest…
  • Submitted by Simon Castles - Castles Music Productions The team at Castles Music Productions (http://www.castlesmusic.com/) has almost completed audio production and implementation on the strategy wargame World At War. Due for release in late February 2005 on PC the game will feature over 500 original sound effects created exclusively for the project. "In order to create a high level of realism we recorded authentic weapons like the M2 Machine Gun and the classic Garand semi-automatic rifle at…
  • Refining the processes of creating a character concept and model sheet. all tone and colour added in Photoshop. Initial drawing were pencil on paper.
  • Meetup in Adelaide: Sun, Feb 20 Click the link for more information!
  • There is a fantastic thread in the Sumea forum with an open discussion on Free Play 2005. Next Wave's Free Play 2004 was an extremely successful and accessible independant game developers conference for everyone, and here's your chance to forward your suggestions, opinions, and comments for Free Play 2005! If you came along to Free Play in 2004 (and there were a lot of you), please hop on over to the forum and tell us what you're dying to see in the conference for this year! All comments and…
  • Nocturnal Entertainment Australia has announced the release of Catapult v1.41.3, the latest revision of their development system for the Game Boy Advance(tm). Catapult uses a custom language that is designed around the GBA hardware, and includes an editor, emulator, debugger and an integrated toolset. Catapult comes with an integrated, comprehensive users guide, and a series of tutorials for beginners. Catapult v1.41.3 has the following new major features: - New resource manager - User…
  • Queensland publication, The Sunday Mail, has an article about the very active Queensland game development industry. The article includes a chat with John Passfield (co-founder and Design director at Krome Studios) on Queenslands sold reputation, and details some of the support the Queensland government has provided to the industry... The State Government will put almost $1 million into the industry Some of the money from the Government's new Interactive Games Industry Package would help games-…