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  • Technical Director - Engineering
    Keywords Studios Australia
    Company Description Why work for one publisher when you can work with many? Work on diverse and challenging projects with a highly regarded team! Founded in 2001, Wicked Workshop formerly Wicked Witch is a leading game developer based in Melbourne,…
  • Unity Game Developer
    SweatyChair
    Location: Sydney / Remote Job Type: Full-time Experience Level: Mid to Senior Level About Us: Sweatychair is a rather weird game development studio committed to creating innovative and captivating gaming experiences. As pioneers in the industry, we… Application Deadline:
  • Game Artist - Ongoing Casual Contract (Remote)
    Enabler Interactive
    Role: 3D Game Environment & Prop Artist (Low Poly)   About You You are a talented Game Artist superstar who will confidently meet responsibilities including, but not limited to:  Development of environmental artwork and game assets based on… Application Deadline:
  • Lead Producer - APAC
    Kepler Interactive
    We’re currently looking for a Lead Producer to join our growing team, providing support to Kepler studios and our titles. Ideally you will be based in either Singapore, Sydney, Melbourne or Tokyo. Within this role you will have the opportunity to…
  • Sound Editor
    Grinding Gear Games
    Grinding Gear Games is seeking a Sound Editor to focus on editing and post production for the in-game dialogue of Path of Exile. Location: On-site in Henderson, Auckland, New ZealandRelocation assistance (for the right candidate, if needed)Full time…
  • Real Time VFX Artists
    Grinding Gear Games
    We are Grinding Gear Games, creators of the award-winning dark fantasy Action RPG Path of Exile. We're a studio of 175 world-class developers based in Auckland, New Zealand and we're currently expanding the Path of Exile 2 development team. We seek…
  • Game Producer (Mid or Senior)
    Not Doppler
    Not Doppler is seeking a Game Producer (Mid or Senior) to join our Sydney-based studio. This role is open to Mid or Senior level candidates, with competitive pay based on experience. This role will be for our Earn to Die team, which is approaching…
  • Casual QA Testers for Not Doppler
    Not Doppler
    Not Doppler is seeking Quality Assurance (QA) Testers to join our team in a Casual capacity. The role will be focused primarily on two of our games – Food Stylist, and an upcoming spin-off to our Earn to Die franchise; however may also include…
  • Senior Animator
    Grinding Gear Games
    We are Grinding Gear Games, creators of the award-winning dark fantasy Action RPG Path of Exile. We're a diverse and inclusive studio of 175 world-class developers based in Auckland, New Zealand and we're currently expanding the Path of Exile 2…
  • C++ Engine Programmer
    Grinding Gear Games
    We are Grinding Gear Games, creators of the award-winning dark fantasy Action RPG Path of Exile. We're a diverse and inclusive studio of more than 175 world-class developers based in Auckland, New Zealand and we're currently expanding the Path of…

The Latest

The latest journals, news, devlogs

  • Posted by Ana Beluso
    work in progress Live2D model Click the 2nd image to view animation.
  • Posted by Ana Beluso
    A simple dance sequence I made in Live2D using my illustration. Click the image to view animation.
  • Posted by RMangano
    Personal Illustration for fun and practise.
  • Posted by Zidphoid
    Created over the course of five weeks, this was a challenge to push both my abilities and program knowledge. Created using Maya, Marmoset, Substance Painter and Designer, Zbrush and Marvelous designer. Put together in Unreal 4
  • Posted by Zidphoid
    30k Triangles. This Treadle Sewing Machine based on various vintage sewing machines was created using Maya and Substance Painter. Rendered in Marmoset. Visit my ArtStation for 4k Images
  • Posted by Fin Downes
    Practicing some hard surface design with a concept for a stylised assault rifle.
  • Posted by Fin Downes
    A Japanese-inspired house in the swamp
  • Posted by Nathan King
    Part of a 3 panel series of Japanese Tokyo Architecture. In this second panel, we explore the streets of Takeshita in Harajuku. A popular tourist destination for fashion, crepes and sweet sweet candy!­­؜؜
  • Posted by Jamie Norton
    Sci-fi city scene created using 3D and 2D tools
  • Posted by Jamie Norton
    Hand painted in Photoshop
  • Posted by Technically Games
    Technically Games is an online, community-run event designed to sit alongside and augment the time honoured game development conferences already happening in Australia.
  • Posted by Brandon Tummon
    Just a work in progress sculpt of a bulldog in Zbrush
  • Posted by Lucy Wang
    An environment created for a personal  project. Modelled and textured in Blender.
  • Posted by Lucy Wang
    School work. Modelled in Maya. Textured in Substance Painter. Compiled in Unity.
  • Posted by Lucy Wang
    School work. Modelled in Maya. Textured in Substance Painter. Compiled in Unity.

New Members

  • 2D artist specialising in concept and UI art!  
  • With a natural curiosity, mental flexibility, and creativity, I approach every project with an open…
  • Greetings! I am a game designer with a passion for creating immersive and engaging gaming…
  • Senior Lecturer, Game Design and Development, Torrens University
  • Ultimate Studio is a Melbourne based games studio on a mission to build remarkable long lasting…
  • Entry level Game Designer | Recent graduate of Swinburne University of Technology
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