I have a set of questions that I will be sending out to Art Directors, Creative Directors, Lead Artists etc in the local games industry, so those who are building a portfolio have some good advice and tips. These are the questions I will be sending out - if there are any questions you want answered, let me know in this thread and I will add it to the list. I'll be sending this off at the end of the week... Questions should be 3d modeller and concept art related..
Slight introduction about yourself.
What is your preferred way of receiving a portfolio? CD, Video, Website?
What do you NOT want to see in a portfolio?
What kind of skillsets do you like seeing in a portfolio?
What sets apart a good portfolio to one that you'd toss to the side?
What are the common mistakes that applicants make in their portfolios that you have seen?
What is the general opinion of the standard of work sent in from applicants? What areas do you think need general improvement?
What tips can you give for applicants?
quote:Originally posted by inglis
i think you would be blacklisted across the whole industry....
Now heres a man who can tell the future [:D]. So basically whenever you see a game with the worlds worst concept, it was me or Bill Gates.
Whens Billy Gatesy coming out, does anyone know? You know, its that game where you go from a private school kid to a billionare forming a product called Linux. Yes people thats how crap the concept is.
NOTE: By reading the above you either have to much time on your hands, your subscribed to this thread or i just made you really stupid and confused. By reading the above all your plans for hate mail and threats are/must voided, or a platoon of tea bag's will destroy you. I have control, thank you have and have nice day!
PS: Damn i must be bored...
thanks souri, your a champ - really insightful, amazingly enough though when you read articles likes that its funny how alot of it is pure commonsense - yet for some reason the eager game artist within us all seems to rear its multicoloured head and quickly we loose site of whats really important :D
Actually. We should probably thank all of the industry reps that donated their time as well :)
I have to admit that I enjoyed reading Daniel Vogt's (Smeg), Roy Tessler's/Steve Middleton's and Alister Lockhart's responses. They really seemed to put a lot of time and effort into answering those questions as well as they could.
quote:Originally posted by Souri
It's up!!!
http://www.sumea.com.au/sart8Artist.asp
Hi, is the link broken?, I can't find the article. arrrgh, I just read over four months posts and got as excited as everyone else waiting LOL
That's an old link. I've done some updating to the way articles are displayed on the site, so the real link is at http://www.sumea.com.au/sarticle.asp?art_ID=16
off the top of my head:
- flying spaceships
- mech warriors/tanks
- checker patterns
- bouncing balls
- default textures
- bouncing lamps
- flashy transitions
- all 360 degree turn arounds
..and if youre applying to blizzard..orcs.