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Something like renderware viewer...

  • This is the Normal map applied to the base mesh for The Patient, the supervillain that is the topic for modeler challenge 10. I know the challenge is over, but I want to finish this.

  • This contraption is the reason for my username and is my pride and joy of the years I spent studying at A.I.E. My role in the creation of a working game level for our last assignment was to make this device, pivotal to both the story and gameplay…

  • Part 2 of my old folio.

    The creature is part of a low-poly set that each team member had to create a variant of the species. It had an approx 3000 tri limit, 2 x 256x256 diffuse maps. It is fully rigged and was part of learning to create a…

  • These are the still images of the work I completed at the A.I.E. Altogether it made my folio by graduation in 2006.

    The first is a low-poly environment. The task was to create a haunted house structure and surrounds within a specifications…

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Submitted by Snacuum on
Forum

Hello I'm just wondering if any of you guys know of any 3dsmx plugins or such that work like the renderware viewer. Those of you who have used it will know what i'm looking for but for those that don't I just want a plugin/program that will allow me to view my optimised mesh with full quality maps rendered in real time (so I can pan, zoom, change lighting etc like it was running in a game) A plugin would be preferable since I shouldn't have to export to .3ds constantly just to check up on my progress.

Thanks

Submitted by Snacuum on Tue, 19/06/07 - 8:41 AM Permalink

This looks interesting, I will certainly give it a go. While I'm not interested in using the ogre engine, I certainly like the sound of it's realtime viewport.

Thanks

Submitted by Snacuum on Tue, 19/06/07 - 9:58 AM Permalink

hmmm, not very useful at the moment. it doesn't want to render my textures, even when I convert them to ofusion materials

Submitted by Killa Dee on Tue, 19/06/07 - 2:09 PM Permalink

I just re-installed and had no hiccup's, there is a fairly detailed support forum maybe your bug is in there (I had a similar problem with the default openGL setting). Anyway this plug-in is border line useless for me 2.

Submitted by Snacuum on Wed, 20/06/07 - 3:44 AM Permalink

yeah I'm still looking at their forums and stuff but it's a long winded process. Everyone else seems to be seriously using the program for game production pipelines, but all I care about is the realtime viewer. I hope I can either figure this out or somebody else has some sugesstions of plugins/programs. I mean don't you find it irritating to have to export/full scene render something your just checking up on? Others must feel the same way I hope.

Submitted by Ninja on Thu, 21/06/07 - 4:29 AM Permalink

Snacuum,

Im am not sure clearly what you mean about not rendering textures but is your objects turning out black?

In ofusion once you make your materials. You have to have a light on the scene and either set your ambient or Emmisive settings within the material parameters in the PASSES slot.

Ofusion is only used for a tool as a viewer for the OGRE engine. Also if you are doing high end stuff with normal mapping and stuff.. i wouldnt bother using it. I would just use the 3D studio max viewport normal shaders unless working with the ogre engine.

anyways I hope that helps. I can help you more but i dont clearly understand what is happening to your viewer.

Ninja2007-06-20 18:31:01

Submitted by Snacuum on Fri, 22/06/07 - 10:11 AM Permalink

I'm using a multimap on one object. Even after I light the object and convert my maps to ofusion materials, as I read might be necessary in the tutorial, the maps dissappear on the model resigning back to simple guorad shading.

"Ofusion is only used for a tool as a viewer for the OGRE engine. Also if you are doing high end stuff with normal mapping and stuff.. i wouldnt bother using it. I would just use the 3D studio max viewport normal shaders unless working with the ogre engine."

in regards to that. I don't give a ratts ass about the ogre engine. I mean I'm not normal mapping at the moment, but I could be, all I want it a viewport or window that will render my model at full spec with all maps running. Not the silly low quality preview maps max puts on them. Of course if max could do this anyway out of box, then I'm being a noob and please tell me what to do.

Submitted by Ninja on Sun, 24/06/07 - 5:08 AM Permalink

"I'm using a multimap on one object. Even after I light the object and convert my maps to ofusion materials, as I read might be necessary in the tutorial, the maps dissappear on the model resigning back to simple guorad shading. "

This problem i have never heard off in the OFUSION viewer so im sorry i cannot help you in this situation. I know that the Community edition of OFUSION has a crap load of problems.

"in regards to that. I don't give a ratts ass about the ogre engine."

Hehe same with me but unfortunately some projects i had to use it. Ofusion is just a pain in the arse setting all the materials and everything all over the place to get the damn thing running.

"all I want it a viewport or window that will render my model at full spec with all maps running. Not the silly low quality preview maps max puts on them. Of course if max could do this anyway out of box, then I'm being a noob and please tell me what to do."

Im not sure how much experience you have with 3DSmax but in the preference settings under viewport tab and "configure driver" you can configure your viewport to have at least 1024x1024 texture resolution.

Submitted by Snacuum on Sun, 24/06/07 - 11:35 AM Permalink

"Im not sure how much experience you have with 3DSmax but in the preference settings under viewport tab and "configure driver" you can configure your viewport to have at least 1024x1024 texture resolution."

Well that's awesome, thanks. It's not exactly what I want but certainly a step in the right direction.

As I've looked around the net, I've seen others with this problem. The stupid thing is, there's no real solution. Everybody (and I suppose developers fit into that category) use an engine for their realtime previewing. I mean we're up to version 9 of max and there's STILL no 'realtime viewer' integrated. How hard could it be to tell the program to 'render everything' I don't care if the computer crashes, I'm working on singular games models it's wont crash!!

Posted by Snacuum on
Forum

Hello I'm just wondering if any of you guys know of any 3dsmx plugins or such that work like the renderware viewer. Those of you who have used it will know what i'm looking for but for those that don't I just want a plugin/program that will allow me to view my optimised mesh with full quality maps rendered in real time (so I can pan, zoom, change lighting etc like it was running in a game) A plugin would be preferable since I shouldn't have to export to .3ds constantly just to check up on my progress.

Thanks


Submitted by Snacuum on Tue, 19/06/07 - 8:41 AM Permalink

This looks interesting, I will certainly give it a go. While I'm not interested in using the ogre engine, I certainly like the sound of it's realtime viewport.

Thanks

Submitted by Snacuum on Tue, 19/06/07 - 9:58 AM Permalink

hmmm, not very useful at the moment. it doesn't want to render my textures, even when I convert them to ofusion materials

Submitted by Killa Dee on Tue, 19/06/07 - 2:09 PM Permalink

I just re-installed and had no hiccup's, there is a fairly detailed support forum maybe your bug is in there (I had a similar problem with the default openGL setting). Anyway this plug-in is border line useless for me 2.

Submitted by Snacuum on Wed, 20/06/07 - 3:44 AM Permalink

yeah I'm still looking at their forums and stuff but it's a long winded process. Everyone else seems to be seriously using the program for game production pipelines, but all I care about is the realtime viewer. I hope I can either figure this out or somebody else has some sugesstions of plugins/programs. I mean don't you find it irritating to have to export/full scene render something your just checking up on? Others must feel the same way I hope.

Submitted by Ninja on Thu, 21/06/07 - 4:29 AM Permalink

Snacuum,

Im am not sure clearly what you mean about not rendering textures but is your objects turning out black?

In ofusion once you make your materials. You have to have a light on the scene and either set your ambient or Emmisive settings within the material parameters in the PASSES slot.

Ofusion is only used for a tool as a viewer for the OGRE engine. Also if you are doing high end stuff with normal mapping and stuff.. i wouldnt bother using it. I would just use the 3D studio max viewport normal shaders unless working with the ogre engine.

anyways I hope that helps. I can help you more but i dont clearly understand what is happening to your viewer.

Ninja2007-06-20 18:31:01

Submitted by Snacuum on Fri, 22/06/07 - 10:11 AM Permalink

I'm using a multimap on one object. Even after I light the object and convert my maps to ofusion materials, as I read might be necessary in the tutorial, the maps dissappear on the model resigning back to simple guorad shading.

"Ofusion is only used for a tool as a viewer for the OGRE engine. Also if you are doing high end stuff with normal mapping and stuff.. i wouldnt bother using it. I would just use the 3D studio max viewport normal shaders unless working with the ogre engine."

in regards to that. I don't give a ratts ass about the ogre engine. I mean I'm not normal mapping at the moment, but I could be, all I want it a viewport or window that will render my model at full spec with all maps running. Not the silly low quality preview maps max puts on them. Of course if max could do this anyway out of box, then I'm being a noob and please tell me what to do.

Submitted by Ninja on Sun, 24/06/07 - 5:08 AM Permalink

"I'm using a multimap on one object. Even after I light the object and convert my maps to ofusion materials, as I read might be necessary in the tutorial, the maps dissappear on the model resigning back to simple guorad shading. "

This problem i have never heard off in the OFUSION viewer so im sorry i cannot help you in this situation. I know that the Community edition of OFUSION has a crap load of problems.

"in regards to that. I don't give a ratts ass about the ogre engine."

Hehe same with me but unfortunately some projects i had to use it. Ofusion is just a pain in the arse setting all the materials and everything all over the place to get the damn thing running.

"all I want it a viewport or window that will render my model at full spec with all maps running. Not the silly low quality preview maps max puts on them. Of course if max could do this anyway out of box, then I'm being a noob and please tell me what to do."

Im not sure how much experience you have with 3DSmax but in the preference settings under viewport tab and "configure driver" you can configure your viewport to have at least 1024x1024 texture resolution.

Submitted by Snacuum on Sun, 24/06/07 - 11:35 AM Permalink

"Im not sure how much experience you have with 3DSmax but in the preference settings under viewport tab and "configure driver" you can configure your viewport to have at least 1024x1024 texture resolution."

Well that's awesome, thanks. It's not exactly what I want but certainly a step in the right direction.

As I've looked around the net, I've seen others with this problem. The stupid thing is, there's no real solution. Everybody (and I suppose developers fit into that category) use an engine for their realtime previewing. I mean we're up to version 9 of max and there's STILL no 'realtime viewer' integrated. How hard could it be to tell the program to 'render everything' I don't care if the computer crashes, I'm working on singular games models it's wont crash!!