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GCAP19: Lisa Evans - Using Games Design in Citizen Science
Posted:
04/03/2021 - 14:43
GCAP19: Zander Hulme - Sonar Solutions For Accessible Gaming
Posted:
04/03/2021 - 14:39
GCAP19: Stefano Martincigh - Evolving Together
Posted:
04/03/2021 - 14:36
GCAP19: Zhia Zariko - Realtalk; Politics, games, and the inescapable maw of responsibility
Posted:
04/03/2021 - 14:33
GCAP19: Dr Dan Golding - Claude De-goosey: On turning classical piano into videogame serendipity
Posted:
04/03/2021 - 13:24
GCAP19: Osama Dorias - Designing from the Heart
Posted:
04/03/2021 - 13:22
GCAP19: Theresa Duringer - Machine Learning for Boardgame AI in Race for the Galaxy
Posted:
04/03/2021 - 13:19
GCAP19: Gabriella Lowgren - How to Mitigate Abuse and Cultivate Communities
Posted:
04/03/2021 - 13:14
GCAP19: Stephan Schutze - Survival, Support and Growth of our Industry
Posted:
04/03/2021 - 13:10
GCAP19: Neil Forbes-Richardson - Shipping, Ports, and Other Naval-based Parts of Game Development
Posted:
04/03/2021 - 13:07
GCAP19: Emily D’Elia - Strategies for Quality Content™
Posted:
04/03/2021 - 13:04
GCAP19: Katie Stegs - Critter Clash Paid User Acquisition Postmortem
Posted:
04/03/2021 - 12:58
GCAP19: Josh Caratelli - Engineering Live Ops on Call of Duty: WWII
Posted:
04/03/2021 - 12:55
GCAP19: Wren Brier - Creating a game without fail states or scores
Posted:
04/03/2021 - 12:50
GCAP19: Alex Carlyle - Keeping Teams Aligned Through Minimal Documentation
Posted:
04/03/2021 - 12:47
GCAP19: Lucy Morris - Subverting Genres: I Think I Rogue-Like You
Posted:
04/03/2021 - 12:44
GCAP19: Cherie Davidson - Can I Have That in a Spreadsheet Please?
Posted:
04/03/2021 - 12:41
GCAP19: Emilie Poissenot - More Cards Against People Mismanagement
Posted:
04/03/2021 - 12:38
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