I thought Super Mario Odyssey looked amazing so I wanted to try to replicate it with Goombella!
She's got a hat for that extra defence, she loves exploring and learning, could totally imagine an alternate reality where she was in game.
I modelled her in Maya and did the materials/textures in Quixel, renders are from 3DO.
This model is Kumiko from the anime ‘Hibike! Euphonium’.
I made this model for the purpose of experimenting with a ‘shading’ technique that I wanted to try. The main aim of this project was to have a convincing 3D anime model with a clean 2D effect that is viewable realtime.
I have a writeup on how I created the model, here.
I've been the main artist on Phantom Halls (a PC game in early access) and have been responsible for modelling and texturing basically all assets in the game, even doing a lot of the concept work where needed.
This was my character I submitted for my last assessment, I concepted her from start to finish and had a lot of fun in the process.
I will most likely put her through a second pass as I want to include her into a larger project at a later date, I've realised a lot of things since setting the file aside and would like to apply my new-found knowledge.
I've put a Sketchfab link below and I welcome and feedback or comments.