This is a racing arcade game I'm developing for SouthRidge Auto Art prints. It utilities AR and VR and the ability to unlock 3d content of their vehicle via DLC. Please check out the site and the product and let me know what you think. Thanks
This is another third year project from university, where the aim was to create a 3D printable object.
I took this a step further and created a ball jointed doll version of one of my video game characters, Mistress Arachnia from 'Vanity'.
This project is my recreation of Dark Souls 3 in Unreal Engine 4. I picked an area that interested me and I modeled, textured, and did all the lighting in the level.
While playing this game I have continuously been amazed by the detail and style of the environment artwork. I realize that they do this through clever use of efficient modular assets.
My goal was to create this with about 90% accuracy to the original game assets and about 10% added or slightly altered pieces and my own ideas. I created it as if it were a small section of a much larger world like it is in the game.
I placed a high emphasis on efficiency such as UV space, substance files and reusable textures.
All particle effects are modified versions of those provided by Epic.
This is fan art. No copyright infringement intended.
SightlessVR is a virtual reality horror game for the HTC Vive made as a major uni project @ AIE Melb.
The game has drawn inspiration from various horror games and films, with the idea in mind of doing horror in a more unconventional way, the "enemy" can locate you by sound you produce when interacting with objects, but can't see you, hence, the name of the project :]
As sole artist on this project, I was responsible for all visual aspects (* see exception below), performance optimization (art) and aiding game designers with level layout.
* Foliage and terrain created by my good friend, Jake Dunlop, as well as texturing a handful of assets I've modeled. Check his stuff at https://www.artstation.com/artist/jakedunlop