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3D Environmental Artist

Application Deadline Date:

Join Big Ant Studios as an Environment Artist and be part of making some of console and mobiles’ biggest sports titles from our centrally located Melbourne studio. Working as part of a small collaborative team, your input will impact the design of current and future titles.

We encourage applications and enquiries from women and underrepresented developers.

The job:
• Working with a multi-skilled team to ensure highest quality output.
• Creating high-resolution models for baking/re-topologising into game ready assets.
• Creating 3d real-time game ready models.
• Unwrapping and baking of assets.
• Creating 2d texture maps.
• Working with in house engine to achieve best possible results.

• Good problem-solving skills.
• Excellent communication and interpersonal skills.
• The ability to work effectively as part of a team.
• Minimum 3 years full time experience at a game studio.

Bonus points:
• Traditional art.
• Working knowledge of UE4 or Unity.
• Good eye for scale.
• Good problem-solving skills.

The company:
Big Ant Studios is one of the oldest and largest game developers in Australia. Based in City Road, Southbank, we develop premium character action, racing, and sports content for multiple platforms. Big Ant offers a central location, an experienced team and perks include daily lunches, beer and pizza Fridays and professional development support.


At Lamplight Forest we are pioneering new forms of musical and narrative gameplay. We are seeking open-minded, positive, adaptable and creative applicants to work on our musical adventure game Pallas of Vines.

This is remote work-for-hire. Australian residents are preferred (for timezone convenience) but applications from other countries will also be considered.

• Experienced in creating 3D environments, encompassing a range of skills including architecture, terrains, and foliage
• Have contributed significantly to at least one commercially released game for PC or current generation consoles
• Able to problem solve terrain and architecture solutions to fit specific puzzle and narrative requirements
• Great understanding of level design principles: leading the eye, improving player's ability to visually orient, drawing attention to key areas, environmental storytelling, etc
• Skilled in developing assets with a view to optimization. Ability to apply ongoing optimizations as needed

Bonus Points:
• Unity-specific terrain+foliage experience
• Expertise using Speedtree
• Experience with procedural architecture in Houdini or similar
• A passionate gamer with a thorough knowledge of a wide range of games and genres. Experience with puzzle, narrative or music games is an extra bonus!
• Skill in creating shaders and related visual alchemy (eg Amplify for Unity)

• Able to balance taking direction as well as personal initiative, to problem-solve environmental solutions that are tightly coupled with puzzles and narrative
• Strong verbal and written communication skills
• Good team communication skills
• Work well with giving and receiving constructive feedback
• Adaptable to change, open to experimentation when needed
• Patient and diligent in cleaning up prototype environments
• Work consciously to understand and implement the game’s vision
• Able and willing to learn to use new tools/skills, and identify where new tools could be applied

• Australian residents are preferred (for timezone convenience) but applications from other countries will also be considered
• Before applying please visit and see if your portfolio complements the nature-rich, stylized visuals of Pallas
• Send a CV and folio with examples of your work to al(at)lamplightforest(dot)com


Job Type: Full-time, 6 months contract

The Position: Level Modeller 1 – Specialist World Builder

Rate: $48K (incl. Super and leave)

Job Description:

We’re looking for that special someone who is interested in getting in on the ground floor and growing with a small company with an eye to the future. Bungarra is an independent developer/ publisher based in Fremantle, Western Australia. Bungarra develops high-quality, high-impact, multi-platform sports games. In the past Bungarra has worked with larger Publishers such as EA and Vivendi Universal and Bungarra now develops and publishes its own games.

Bungarra seeks to provide a home to highly creative, passionate, and self-motivated individuals who excel in a collaborative environment which offers the rewards and responsibilities of personal ownership, for both specific project tasks as well as for the Company in general.

We’re looking for someone who can model out a dry game designer’s schematic into an environment full of mood and personality. It’s both a left and right brain affair, you’ll get to work with cutting edge software and have tremendous artistic input into the final product. All in all it’s a lot of aesthetic responsibility, but if you’re the kind of person that glories in making beautiful things, then this is the job for you.


Ability to model, and texture 3D Environments and objects to a HIGH level of quality. A demonstrable understanding of how to take a partly finished world to its polished conclusion
A good working knowledge of 3DS Max, Maya, Photoshop etc
Quickly master in-house tools – as well as 3rd party packages such as Phyre Engine
Traditional skills a MUST
Technical skills a MUST
Ability to adapt art style to match that of game being produced. Ability to work to a brief.
Understanding of lighting concepts, and the ability to effectively light environments. This is a MUST
Good use of line and light
Understanding of 3D lighting solutions including ray-tracing, radiosity, HDRL, vertex lighting, and light-maps
Breadth of artistic styles
Understanding of colour theory
Excellent environmental concept art skills.
Excellent eye for colour.
Core fundamentals, as well as light, form, shadow, colour
Importance of dates/milestones, teamwork and organization. Understanding of when to sacrifice time or quality for one another
Good knowledge of Art History

2 Years Minimum experience as a 3D Artist in Video games or related Industry OR,
Minimum of 3-year University level degree with an emphasis in modelling and texturing.
You must have a Demo reel that shows 3d environment modelling and texture work and, be prepared to demonstrate skill-set via a working to a brief set by Bungarra at the studio
Referees must be provided
Demonstrable Character Traits:

EXCELLENT ATTENTION TO DETAIL. This is especially important, as re-work will be required. Near enough isn’t good enough
Must have a passion for games and interactive entertainment. You’ve also got to know something about sports games.
You need to have an excellent work ethic. This needs to be demonstrable. We are a media, deadline driven business. Punctuality and stamina on the job is everything.
Absolute determination to see a job through.
Ability to rapidly learn & assimilate new technologies
Ability to work collaboratively with artists and programmers
Dedication to high quality environment art.
An interest in Photography
Remains focused, motivated and effective on all tasks through completion.
Demonstrates a desire to learn and grow professionally
This is not the right position for someone who really wants to do character work, OR, who wants to build pre-rendered movies.
Desire to ship quality products on time
Excellent communication skills in a team environment
Ability to accurately estimate delivery, AND, deliver.

Graphic design / layout skills a plus.
Character animation, general animation skills
Efficacy with Adobe AE
Ability to effectively teach others.

Applicants must be able to work at our Fremantle studios and must already be a resident of Perth Western Australia. We are employing Perth based people only at this point. Interstate and OS based people will be considered at a later stage

Email only. No visits or phone calls, please.
Applications by COB Wednesday July 3rd, 2019
The Subject line of your email must reference the job title and your name, like this: World Artist: Last name, First name
Include your resume as an email attachment, preferably as a PDF or in Word 2003 or later format. Include links to online portfolio if applicable.
Make sure your resume also includes your name, address, phone, and email.
Send email to:

*Principle applications only. No recruitment firms please*



We are looking for an enthusiastic junior environment artist to join the team and help us build a beautiful open world for our next title. You will need to work with other artists to place assets and design areas of the world. We are looking for someone with an eye for aesthetics, competent technical skills in Unity and a love and understanding of games.


-Unity Skills
-3d Modelling
-Good eye for environment and aesthetics


-Flexible all-rounder (Let us know any other game dev skills you have)
-Experience working on shipped games
-Ability to work collaboratively with a small group
-Technical art skills


-Full-time 4 - 6 Month Contract with the possibility of a permanent role
-Sydney office close to Central Station
-Ready to start right away
-No crunch, friendly, relaxed atmosphere
-All details are flexible/negotiable

Please send your C.V and portfolio to, applications close 9th June 2019


Featherweight is a Sydney based indie games studio dedicated to making creative, high quality free mobile games. We have released Skiing Yeti Mountain and Rodeo Stampede which has been downloaded over 150 million times and appeared in the top games of 2016 on both the App Store and Google Play.


We love games and hope to make memorable, beautiful and exciting games in a mobile market that is often generic and exploitative. We believe there are lots of new and exciting ideas to be explored and want to give players new high-quality experiences that will stay with them the way the games we love have stayed with us. We hope to celebrate influences from all backgrounds especially from those who have not traditionally had a voice in the games industry.

We are a passionate, small but ambitious team of people who excel at what they do and love doing it. We encourage input and ideas from everyone and have a high degree of trust in every member of the team to do what they do best.


We are looking for a technical environment artist to lead the Game Art team in their creation and implementation of great looking and highly performant environment and game art for Gods Unchained.

Passion for creative technical problem solving
Love 3D modelling, sculpting and texturing? Obsessed with particles and shaders? Are you always thinking of ways to alter meshes, textures or art assets to improve performance? Fantastic - the Gods themselves need your expertise.

Help us create a player-first future
With Gods Unchained we're on a mission to change the way gamers think about in-game property rights. We believe if you earn or pay for an item in a video game, you should own it, and be free to sell or trade it on a whim. You will be contributing directly to this mission by creating AAA quality assets players are proud to own.

Develop leadership and communication skills
Whilst you will be responsible for completing the most challenging artistic production tasks, the day to day part of this role is the amplification, enhancement and management of the Game Art team to help them create the most amazing artwork possible.


We are seeking a 3D artist for a full-time or part-time contract role to produce content and animations for mobile and desktop games. The artist must have experience with creating predominantly 3D content for the game engine Unity 3D with a focus on production of high quality assets for making fun games.

The artist ideally will have experience with 3D asset production for at least 1 released game ranging from small to moderate in size and complexity. 3D artwork production requirements range from characters to environments. As a small Game Development Studio the skills we require at Mode are often broad, quite often challenging, but always fun! Experience with creating 3D art optimised for mobile with low poly counts is advantageous. As well as any experience in character and general animation.

This position is initially a short term contract, with an option to extend this to a part-time or full-time position. For this short term contract we can give for the right candidate the option to work off-site (but ideally still located on the East coast of Australia). It is preferred the candidate works onsite within our vibrant Sydney Office.

We are seeking candidates with:
- Experience with 3D modelling software for creating content and animations for 3D games
- Competent understanding and love of using Unity for importing and presenting assets
- Professional experience is preferred, if you’ve got the talent this is the opportunity for you
- Experience in modelling optimised low polygon models
- Great communication skills, ability to be self directed and a great attention to detail
- A passion for playing and making games for the platforms of desktop and mobile

Please provide examples of your work and links to your CV at Applications close on the 30/9/2018


Lamplight Forest is seeking an experienced 3D environment artist to work on the musical adventure game Pallas of Vines.

Looking for freelancers ideally in Adelaide. Melbourne, Sydney or Brisbane are also ok. Outsourcing houses, in Australia only, are also welcome to get in touch.

Check out WIP screenshots in the link below for an idea of the game's style.

A strong portfolio is a must, and with at least some pieces that harmonize with the screenshots shown here. Please do not send 2D concept-art portfolios, 3D work only.

A good understanding of Unity integration, terrains, LODs, Speedtree and atlassing is also a bonus.

This is work-for-hire, rate is negotiable.

I look forward to hearing from you!

Contact Al:



Tin Man Games - Junior 3D Environment Artist
(1 year full-time contract position)
Melbourne, Australia

About Tin Man Games:

Tin Man Games is an award-winning game development studio specializing in digital gamebooks and fantasy adventure games. Headquartered in Melbourne, Australia, the team have been developing games for close to 10 years, with over 35 titles available across iOS, Android and PC.

You will be:

- Working full-time from our headquarters in South Melbourne
- A junior 3D environment artist working to produce a range of 3D assets
- An important member of a close-knit team, working alongside our lead technical artist and taking responsibility for the production of a variety of 3D assets
- At the beginning of your 3D art career
- Talented, proactive, and eager to learn and expand your skill set

You will receive:

- A competitive contract salary based on experience
- 1 year full-time contract, with the opportunity for longer term dependent on the success of studio projects
- The opportunity to work in Melbourne’s CBD
- A fun and lively office environment

You will need:

Basic proficiency in:
- At least one piece of 3D software
- UV Unwrapping techniques (non-automated)
- Some Texture work including Adobe Photoshop (or equivalent)
- Core principles of working on Video Game assets

A portfolio that demonstrates:
- Initiative and a sense of enthusiasm for your work.
- A sense of personal style (does not need to match our projects)
- Clear examples of work you’ve completed beyond tertiary course requirements
- As this is a junior role, we do not expect evidence of commercial experience. Instead, we’re looking for art produced for game jams, art tests or your own experiments
- A willingness to move beyond the comfort zone of your current skill set and learn new 3D modelling programs and techniques, as guided by the lead technical artist

It would be nice if you have:

A keen interest in fantasy fiction and roleplaying games

Experience in any of these areas:
- Substance Designer/Painter
- Unity or Unreal Engine
- Zbrush/Mudbox
- 3ds Max

--- --- ---

We are keen to meet a diverse range of candidates from different backgrounds so if you feel that you have a unique skill or perspective to offer we hope to hear from you.

If you are unsure that your skill set is an exact match for this description but feel you could offer something awesome to our team we would love to hear from you. Please, don’t be shy and send us an application!

To apply, please send your resume, cover letter and portfolio to before midnight AEST on Monday June 11th 2018. A minimum of 2 references are required, and referrals are highly regarded.

For more information on Tin Man Games, visit us at

Applications received from people working in similar industries will be treated with the strictest of confidence. As part of our recruitment procedures for this role, Tin Man Games may independently verify the information you provide us during the recruitment process.

Only those applicants required for an interview will be contacted as a result of this application.


3D Environment/Modeling Artist (Senior)
Plastic Wax is an award winning animation and production studio specialising in the creation of premium digital content for the global video games and film industry.

We seek a Senior Environment/Set Modeling Artist to join us in our waterfront studio in Rhodes for contract work. Although onsite is preferred, we will consider seasoned artists only for remote work.


  • Use artistic and technical skills to create and modify digital sets and props to meet each project’s needs
  • Create photo-real, high quality work using a variety of software programs
  • Show initiative, push ideas and innovate within your duties
  • Ability to work unassisted and relied upon to finish tasks
  • Be aware of project/task schedules and be capable of delivering work to deadlines
  • Engage with our Asset Lead, Creative Director and Producers

Job requirements:

  • Highly experienced working on feature films, tv series and/or AAA+ game cinematics
  • Expert using Z-Brush, Photoshop, Mari, 3DSMax or Maya
  • Proven 3D modeling expertise in hi-res organic matter and also hard surface
  • Ability to take direction and work well within a team focused environment
  • Very strong artistic skills and also a strong understanding of real world materials is essential and must be demonstrated in your portfolio/reel
  • Willing to help guide junior artists if required
  • Problem-solving skills and the ability to evaluate time requirements
  • Positive, pro-active and excellent communication skills
  • Open to Australian or New Zealand citizens or holders of permanent resident status in Australia for onsite work.


  • Experience with Marvelous Designer
  • Experience using Substance
  • Experience with Unreal Engine and creating models for In-engine use, etc
  • Experience leading and/or mentoring
  • Ability to light and render 3D objects
  • A traditional arts background with emphasis on sculpting and/or photo-realistic work
  • TD skills

If you meet the above job requirements and would like to be part of the Plastic Wax story, submit your application with link/s to your portfolio/reel (please include a shot breakdown) in an email:

Subject: [EnvironArtist] YOUR NAME
Email to:

Please include where you saw this job post in your emailed application.

If your application makes the shortlist, you will be contacted shortly. No phone calls or agencies please.

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