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Citreon Commerical

Forum
Submitted by ScORCHo on Sat, 04/12/04 - 2:41 AM Permalink

A cool idea and very well done....but did they have to make him dance? Disco dancing is just not cool at all....

I would have liked to see the car racing towards the edge of a huge cliff, suddenly transforming into the robot. the robot continues to run and takes a flying leap off, free falling down to the ground. he then deploys his parachute, but the rope snaps and he continues falling. Just before hitting the ground he ejects his passenger and driver airbags out of his back, rips them out and holds them out in front, lands and bounces into the air, transforms back into the car in midair, lands wheels first and skids stylishly to a halt..then BAM! "Alive WITH TECHNOLOGY" underneath....now thats cool.

I guess the message in this post is, while making a commercial for a car that transforms into a robot is very nice, making it dance is just lame, boring, and old....

Citroen needs to fire their marketing team....

Submitted by Kalescent on Sat, 04/12/04 - 2:55 AM Permalink

I think you should pitch that idea to citroen scorcho - your idea is much cooler! [:D]

Nintendo DS

Forum

Looks like the DS is doing bloody well in the US already...

[url]http://www.gamedev.net/community/forums/topic.asp?topic_id=286065[/url]

Go the big N! [:D]

Submitted by Makk on Fri, 03/12/04 - 12:15 AM Permalink

yeah, Im hopefully going to get one when they come out over here

Submitted by Kane on Fri, 03/12/04 - 12:17 AM Permalink

yeh, im pondering getting one as well but Im unsure how much id use it...

I just wanna try the new Yoshi game...the ideas implemented in that sound sweeet... [:D]

Submitted by DaMunkee on Sat, 11/12/04 - 1:03 AM Permalink

Any idea when this thing is coming out over here? I'll be heading to the US for Xmas and have one waiting for me. Just wondering when I'll be able to use the WiFi stuff with others here in Australia?

Submitted by Blitz on Sat, 11/12/04 - 3:56 AM Permalink

I think they're looking at march/april next year for europe/australian release. I'm thinking of importing one from the states, although i'm a little worried that with the massive ramp-up in production, quality control might suffer and i'd end up with a dodgy screen or something. Plus, most of the games i'm looking forward to aren't available (in english) until february or later next year anyway, so i might as well wait a little longer at least.
CYer, Blitz

Submitted by Cam on Sat, 11/12/04 - 8:39 AM Permalink

march is good timing.. i'll be turning 21 yay - and try to con the guys at uni into putting in for it!!
wish me luck ;)

Submitted by Wizenedoldman on Sun, 12/12/04 - 6:05 AM Permalink

I've been lucky enough to have a play around on a DS (I have connections...;)) and it's quite a neat little package. I had a quick spin on the updated Super Mario 64 Yoshi version but found the controls very fiddly and unintuitive for that type of game, nothing beats an analogue stick for 3D platformers. Not much else to add cause I was really tired at the time and couldn't have been arsed playing for long.

Submitted by Anuxinamoon on Sat, 01/01/05 - 12:42 AM Permalink

I was looking around on the Burn website, and I found one you can grab from the states.

http://burn.com.au/products/info.php?lookup_code=L38784

Now I wish I bought that instead of the SP for xmas [:P] But I think it would be best to wait a few months just incase they realease a new and better version like they did with the GBA

Submitted by Jason on Tue, 04/01/05 - 9:57 PM Permalink

I just got back from Hong Kong yesterday and got a DS from Toys R Us over there. Got it for 1399 HK dollars, which is about 233 AUD!!

At the moment I have mario 64 DS (jap version) Feel the Magic (US version) and another game called "Sprung" (US Version). I was impusively buying in HK. Haven't had a chance to play sprung or feel the magic. The only reason I got them was because they look so damned weird.

Mario 64 is pretty good so far though I'm a little underwhelmed considering it is a game I finished on the N64. What really amazes me is the stylus and turning on the system. Using the stylus to navigate the menus to set the time, date etc is so darn cool.

But yeah, at the moment I wouldn't buy it since there's no great games out. Just wait a while for the next batch of games. Or play GBA games on it :D

Submitted by DaMunkee on Wed, 12/01/05 - 11:52 PM Permalink

Well, I got mine and have to say it's freak'n sweet. I can't wait until more games come out for it though!!! I checked out the Burn site that was linked above... why the hell would anyone pay $400 for it when you can order it from dvdboxoffice.com for $250 AUD? And they have free worldwide shipping! Anyway, it's just pathetic the markup games have over here.

Anyway, I can't wait for more people to get it since the wireless mutliplayer support for the DS should be sweet!!!!

Submitted by TheBigJ on Thu, 13/01/05 - 12:22 AM Permalink

The Australian launch details were announced today.

Release is scheduled for February 24th and its RRP is $199.95.

I'm looking forward to this one myself, not sure If I'll pick one up immediately but I plan to get one eventually. I think the PSP comes out here in late march/april also.

Submitted by Jacana on Thu, 13/01/05 - 4:25 AM Permalink

I wonder if EB will change their trade-in set-up for the DS seeing as it has now been listed at $199.

They had it set up so you traded in a GBA and 3 games and got the DS for $100. Now I think they were operating on the assumption that it would be $300 - $400. But if they don't change their trade-in that is a big ripoff!

Submitted by Anuxinamoon on Fri, 14/01/05 - 12:02 AM Permalink

Trade in GBA and three games?? Damm if they do keep it like that, thats an insne rip off! Not that I'd do it anyway. GBA's are so much fun :D

Submitted by palantir on Fri, 14/01/05 - 9:07 AM Permalink

I think the whole trade in system EB have is ridiculous. What?s the standard trade-in deal they do for a new game? Something like two near new games (that?s $160 to $200 worth) and they?ll sell you a new game for $50? So you?re essentially paying up to $250 for a new game. What a rip off!

Even if you've finished it, old games are great to keep for nostalgia. Years from now you?ll be glad you still have that vintage PS2 (or whatever) console collection! [:P] ? I just wish I kept all of my old Sega games, instead of trading them in when the original game boy came out.

Oh yeah, and to get back to the thread topic ? the DS looks awesome. Though the PSP might do very well just because of the titles Sony can churn out?

Submitted by LiveWire on Thu, 27/01/05 - 8:17 AM Permalink

I noticed EB is also saying that if you pre-order ytou will get a copy of the Metroid Hunters demo. in every other country this has been included reguardless, and i would think it's the same here. seems like EB is twisting words to make people pre-order. if you pre-order you will be assured a copy of the demo, but they make it sound like you wont get it any other way.

oh, and i saw a kid playing one the other day - much bigger thani thought. but i still want one. wireless handheld gaming... mmmmm...

Submitted by redwyre on Fri, 28/01/05 - 1:28 AM Permalink

I've had mine for over a week (Japanese import) and been playing Feel the Magic, and I think it's fantastic :D Such a cool device with so many possibilities.

Submitted by DaMunkee on Fri, 11/02/05 - 6:22 AM Permalink

So, we know how much the system is over here, but does anyone know what price the games will be released at? Hopefully they're comprable to the US prices ($30 - $40 USD = $50+) here and not the traditional $100 bucks games tend to be here.

Submitted by Makk on Fri, 11/02/05 - 8:21 AM Permalink

Most of them at EB were at around 60-70 bucks

A Glimpse of Next-Gen

Forum
Submitted by souri on Sat, 04/12/04 - 3:20 PM Permalink

There haven't been a lot of previews for next-gen game titles yet, but [url="http://www.digi-guys.com/"]Digi-Guys[/url] are showing off their product pretty early. It looks like a Halo inspired game and it's expected to be released on the Xbox 2 next year. It's a rather interesting look into where the bar for next-gen titles will be at...

[url="http://www.wardevil.com"]Wardevil[/url]
[url="http://forum.teamxbox.com/showthread.php?t=312307"]Screenshots[/url]
[url="http://xbox.ign.com/articles/570/570554p1.html"]Xbox IGN article[/url]
[url="http://www.gametrailers.com/gt_vault/t_wardevil.html"]Trailer[/url]

Submitted by Aven on Mon, 06/12/04 - 2:01 AM Permalink

Here is the FarCry Tech Demo and Movie of the tech demo.

On my 9700pro it ran like crap at 1024 with 4xFSAA (defaulted). With no FSAA it ran a lot better, but was still slow in some areas. Looks pretty damn nice :)

Edit: The link would bloody help

http://www.gamershell.com/news/18890.html

Submitted by ScORCHo on Tue, 07/12/04 - 3:56 AM Permalink

Malus: right on.....
and Stalker....Ahhh, im in love with stalker. :)

Submitted by Kalescent on Tue, 07/12/04 - 7:43 AM Permalink

Malus you big RPG nerd [:P]

Elder Scrolls IV : Oblivion looks so cool - Without any non MMO RPG's due for realease in the near future ive had to stock up on console efforts... not all that many to choose from.

God where are all the RPG Dev houses!!

Submitted by LiveWire on Tue, 07/12/04 - 8:34 PM Permalink

damn i am hanging out for Oblivion! why must it be so far away????

Submitted by Anuxinamoon on Wed, 15/06/05 - 9:36 PM Permalink

*waits in corner for Oblivion*

Ever since I made it to the top of the fighters guild and the top of the Temple, and then for some reson the orc mage woman in like the thrid quest for the Blades somehow dissapearded from the entire game which effectivly ened my gaming after 40 hours...

but ever since then I have waited not-so-patiently for Oblivion. [:D]

Submitted by LiveWire on Wed, 15/06/05 - 10:59 PM Permalink

the skull she wants yout o find dissappeared once for me (i knew it had cos i had done it before in a previous game and it wasnt there). so i just opened up the construction set and aded a new one in! anytime morrowind breaks like that and you would otherwise have to re-start that's the easiest way to fix it.

Submitted by Anuxinamoon on Thu, 16/06/05 - 12:54 AM Permalink

hahah nah the actuall WOMAN dissapeard lol. I tried to reset actors and all that and was looking into the walls in wireframe to see if she had glitched into the wall. The same thing happened to the teleport woman in Ald'ruhn that was annoying. Cause I was doing Redorian as well most of those were like, go to Vivecc, go herez go there all from Ald'ruhn so I was like "sigh" Siltstrider to Balmora then mages guild to whereever.

Also, Why do they make the characters in Far Cry still have that plasticy look to them? eg. soldier guy :/
It looks really bad IMO. The rest of the visuals are pretty nice.

Submitted by LiveWire on Thu, 16/06/05 - 2:32 AM Permalink

i once had one of the stilt strider guys slowly fall through the platform. every time i came back he was a little further through, until one time i came back and he had fallen through completly and was stading on the ground below!
so many glitches in that game, and crashes more often than any other game i've ever played. still a great game though - i just bough the game of the year edition with all the expansions in it a couple of weeks ago. i plan on doing a massive upgrage at the end of the year in time for oblivion, i hanvt done one in a while and the newer games dont run too well, so i'm oging to be screwed for any games that come out next year - and some this year.

Submitted by souri on Fri, 24/06/05 - 11:14 PM Permalink

Submitted by LiveWire on Sat, 25/06/05 - 12:55 AM Permalink

yeah i would say that is a reference photo. if it were an ingame shot then there is a stupid amount of detail in it that is completely impractical for most games, essepcially a racing game where you will be flying past evey little unique stain and crack at 200kmph. as much as i would like to see that kind of detial in a game, no-one is going to spend the time or money on it.

Submitted by Red 5 on Sat, 25/06/05 - 6:25 AM Permalink

It is definitely an in-game shot, I've seen it first hand.

Submitted by palantir on Sat, 25/06/05 - 9:19 AM Permalink

Wow, those shots are amazing.

It?s funny how many people just don?t accept that they are legit in-game screen shots. [:)] When you think about it it?s not really that unbelievable, considering the hardware. It?s really just some high detailed textures, heaps of polys, and some fancy lighting?
It?s going to be sweet.

Submitted by Kalescent on Sun, 26/06/05 - 4:16 AM Permalink

Its easily an Ingame shot - Red5 would know [:P]

Why it is so hard to believe I'm not sure. The same goes for the ingame footage for some of the ps3 stuff. The tech is there, and theres definately people that can afford it - and contrary to beliefs it does actually add a new level of environmental awareness to any reality simulation.

Trees that have had bark pieces normal mapped on the trunks - Rubbish bins that have the pebbly surface normal mapped etc - the level of detail is great and I love it - more more more says the graphics whore [:)]

Submitted by souri on Mon, 27/06/05 - 8:09 AM Permalink

That's pretty impressive. I must've spent a good few minutes trying to spot the obvious signs of it being modelled by hand (tiling textures / repeated patterns etc) but couldn't find any.

Submitted by LiveWire on Mon, 27/06/05 - 7:25 PM Permalink

yeah, what Souri said is why i find it hard to believe.

Submitted by LiveWire on Wed, 29/06/05 - 11:28 PM Permalink

right! that's enough for me. proof is always good.

freaking awsome then, and scary...

i'm surprised how low detail the geometry is. some good shadder effecs going on there.

Submitted by Red 5 on Fri, 01/07/05 - 7:36 PM Permalink

Those screens and video really do look amazing, all pre-rendered of course... I'd love to see some in-game shots of this game because it looks insane.

Submitted by AntsZ on Fri, 01/07/05 - 9:10 PM Permalink

yeah the amount of physics involved is amazing like the mud, so im a bit skeptical about it being 'in-game'

Submitted by MoonUnit on Fri, 01/07/05 - 9:36 PM Permalink

i wont speculate on wether its pre rendered or not just yet (allthough... i mean its really hard to beleive) but none the less looks like a lot of fun. eat my dust!

Submitted by Anuxinamoon on Sat, 02/07/05 - 12:44 AM Permalink

I can belive that the 3rd and *maybe* the last picture are in-game cause it has that wonderful jagged anti aliasing on some of the models edges. It probably can be faked, but if I see that I feel pretty safe that its in game.
All the other shots didn't really have it so im a bit suss on those ones :/

Submitted by Red 5 on Sat, 02/07/05 - 12:58 AM Permalink

I can pretty much state for fact that it isn't in-game, it's been made specifically as a trailer and it's fairly common knowledge now that all PS3 WIP shown at E3 this year was pre-rendered.

Submitted by LiveWire on Sat, 02/07/05 - 2:46 AM Permalink

the only ones that wern't were the ducks and the Unreal 3 ones. funny that they didnt look anywhere as good as the rendered ones...

"Soon" post on Steam news for a few seconds.

Forum

I have the Steam news set up as an RSS feed, and for a few seconds today This image (headline simply "SOON") was posted (shrunk slightly to fit within sumea's 146kb upload limit).

[img]http://www.sumea.com.au/forum/attached/mcdrewski/200412101717_soon.jpg[…]

Now the post [url]http://www.steampowered.com/index.php?area=news&id=358[/url] and the image are gone.

Mistake? Teaser? Flying toilets too risque?

Submitted by souri on Thu, 02/12/04 - 3:34 AM Permalink

Yeh, I read that the picture above is concept art, but the name of the pic was HL2DM.jpg, implying that Valve has Half Life 2 online death match plans...

Submitted by souri on Thu, 02/12/04 - 3:47 AM Permalink

Damn... I can't even connect to steam...

Submitted by souri on Thu, 02/12/04 - 5:02 AM Permalink

I can't even open up Half Life 2 to play! I had a look at the Counterstrike:Source Game Arena servers (somewhere between 10-15 servers) which is usually near capacity on every server, and they're all almost empty [:D]. There are 166 people waiting to play, and only 22 people playing. Chalk this one as another Half Life 2/Steam gripe. [;)]

Submitted by mcdrewski on Thu, 02/12/04 - 5:40 AM Permalink

1) unplug network cable.
2) play in offline mode :)

Submitted by redwyre on Sat, 04/12/04 - 9:22 AM Permalink

I've been playing it the last two days, it's really fun.. but the physics can cause it to lag out really bad

Submitted by mcdrewski on Sat, 04/12/04 - 9:14 PM Permalink

Ironically, just after I suggested offline mode I tried it - and Steam helpfully told me that I couldn't complete the operation (start in offline mode) in Offline mode.

Time for more chalk for those Steam gripes...

Submitted by MoonUnit on Sun, 05/12/04 - 5:29 AM Permalink

had a go at HL2DM, awesome fun. The grav gun does dumb down the required skill a bit (like if you get a bench, throwing that covers a area larger then a shotgun spray and with something that size its probably a one hit kill) but its still crazy fun to play.

Submitted by Blitz on Tue, 07/12/04 - 4:13 AM Permalink

Played it a little over the weekend and loved it. Although you can throw some big things around, they are much slower (compared to regular shotgun etc.) and so can be dodged more easily. Also the larger objects seem to be thrown more slowly. My favourite object to throw was the wash basins, they moved pretty damn quick!
I'm thinking some people might get annoyed about the magnum, it's like a freakin rail gun, i was racking up waaay to many kills for such a weapon :)
I think the gravity gun also adds a subtle amount of depth to the game, a few times i would whip up a table or cabinet in front of me as i was getting shot with SMG, then as they start to reload, shoot em up, when they finish reloading, grab that cabinet again and cover :)
I loved it, for a simple deathmatch game it simply ranks as the best i've played. However, it still holds nothing against true team games (not team deathmatch :P). Reaaally looking forward to some good team mods.
CYer, Blitz

Submitted by souri on Fri, 10/12/04 - 2:16 PM Permalink

It's fun for a few minutes, but mindeless deathmatch seriously numbs my brain after a while [:X] I need some more interesting multiplayer. Bring on class based, teamplay orientated multiplayer with interesting objectives! [8D]

Of course, that'll probably mean Team Fortress 2, whenever that comes out.

Submitted by Blitz on Sat, 11/12/04 - 3:53 AM Permalink

Bring on natural selection 2 (or source or whatever)!!
CYer, Blitz

Best Pubs In Melbourne?

Forum

Hiya everybody.

My class and I were having and end of year BBQ this evening and after my 5th beer I suddenly relised something. I have no idea where the best pubs and night clubs are in Melbourne. It Would be a travisty if I went down this year and missed all the best pubs while I was attending the AGDC.

Now I know that I have left this message way to late, but if anyone knows what pubs or nightclubs my fellow classmates and I should visit before we leave for home I would be forever greatful. Heres a map I got from the Enterprise hotel website where im staying which you could use to mark out some good places are(within stumbling distanceif possible). But if you have a better map please feel free to post it up.

[img]http://www.sumea.com.au/forum/attached/Falco/2004112961751_map.gif[/img]

One last thing, my real name is Anthony Dickinson and if you wanna hang out with me and my mates please find us at the Roach Rage stand cause im gonna have a real good time down in Melbourne and the more people who join us the better. Cause its always nice to get drunk with freinds :)
And if you read this LiveWire i definitly want to buy you Quantum boys a drink.

Thats enough from me then, seeya all down there.

Submitted by LiveWire on Tue, 30/11/04 - 9:49 AM Permalink

yeah love to meet up with ya's, and since we have no idea where the good pubs are either, i'll be checking back to this thread...

and how about this: the winner of the comp buys the loser a round of drinks [;)], that is ofcourse if either of our groups win.

Submitted by Falco on Tue, 30/11/04 - 9:54 AM Permalink

You bet.

I wasn't realy worrying if we didn't win, but now that drinks are on the line ill realy be talking up our game down there.

I'm also gonna come and look for your game. I wanna to see what you guys came up with.

Look forward to seeing you down there.

Submitted by Jacana on Tue, 30/11/04 - 5:15 PM Permalink

I kinda thought that once you were drunk enough any pub was a good pub. Just start at the clubs at the Crown (they have an arcade pub there) and then if you end up not leaving Crown you know its like a $3 taxi ride back to the motel.

Submitted by rezn0r on Tue, 30/11/04 - 10:43 PM Permalink

Yeah, that barcode place at Crown is pretty good... just don't line your scotches up on the Daytona USA machine, as the chassis moves with the game!!

The sports bar at the crown is a favourite watering hole there because it's relatively unsophisticated... which is what you want when you have a nice cold beer. Closes early though. [:(]

Melbourne people say the crown is poo, so best bet is to find some lovely Melbournites and get them to show you the sights.

Scott.

Disgruntled about Half-Life 2

Forum

So, I bought HL2 yesterday. Said on
the box 'game experience may change
in online play'. Ok. Good. That must
mean there is an offline mode. Open
the box. Find out that you need to
have to connect to the internet
just to play the damn thing in solo
mode! I have no internet connection
at home and have no plans to get one.

So what is with this? Only 40% of
computers in Australia have internet
access, and there isn't even
provision for offline registration.

Given how a loyal fan-base saved this
damn title from mass piracy I think
it's draconian to require online steam
registration. Your thoughts please.

Submitted by Kalescent on Sat, 27/11/04 - 12:15 AM Permalink

Where did you purchase your copy of Half Life 2 from ?

Even though we sort know the guy down at our local EB he still proceeded to say " You know you need an internet connection dont you ? " I just snatched the bag hastily and ran off giggling.

I think the attendent should have informed you....

Submitted by Barry Dahlberg on Sat, 27/11/04 - 12:37 AM Permalink

I was also informed of that when I picked up a copy, though it was hardly a problem for me since I mostly intend to play online anyway. What suprises me is that there doesn't even seem to be a number you can call to do it manually.

Submitted by Malus on Sat, 27/11/04 - 1:27 AM Permalink

Read the specs, its stats it on the box.

Submitted by WiffleCube on Sat, 27/11/04 - 1:35 AM Permalink

..on the bottom, in very small print, seeming to relate to
the counterstrike portion rather than HL2.

Reading through the help on the valve site, apparently it
is possible to play on a machine without internet, but
requires burning a CD of some configuration files. I'm
having a go at this moment.

Submitted by Makk on Sat, 27/11/04 - 3:07 AM Permalink

You dont have to be connected to the net to play solo do you?
Just registering right?

Submitted by Blitz on Sat, 27/11/04 - 3:58 AM Permalink

Yes, just registering.

Submitted by Major Clod on Sat, 27/11/04 - 4:26 AM Permalink

I know it is a pain to need a net connection to register it, but most computers that have the power to play HL2 will have some form of net access. I know not all will, but it's still easy enough to take your computer somewhere that has the net, or use someones dialup access to register.

When you think about it, the costs involved in using the net to access it are significantly smaller than say buying a new video card or processor to play it.

Submitted by souri on Sat, 27/11/04 - 4:31 AM Permalink

There's a post at the steampowered forum by someone who bought the online version of Half Life 2, but only has a dialup modem. [:O]
I have to say, I've found the steam pre-loading/online activation to be pretty smooth. That is, I have broadband, I preloaded my copy early, and I activated a day after release date (it only took about 10-20 minutes to decrypt and whatnot). I'd imagine everyone else that did different would have run into some problem. I'm sorta mixed about Steam. One one hand, it's yet another hurdle for legitimate buyers (you also can't resell the game, and question whether you can activate the game if Valve goes under sometime in the future), but it could be the beginning of the end for the publisher stranglehold on game developers.

Submitted by Blitz on Sat, 27/11/04 - 6:14 AM Permalink

I got my copy off steam...i guess about 5 days after release. I started downloading it last saturday, and it was finished by about tuesday, which is fairly reasonable for the 2 gig or so that it downloaded. The only issues i had when downloading was occasionally it would crash due to network congestion...(having a bunch of torrents open etc.). But no big deal.
As far as reselling games goes though, this would actually be something the developers/publishers would also want to prevent, and cosidering the replay potential of HL2 (with various mods and whatnot) i have no problems not being able to resell HL2 :)
Reselling second-hand games is actually a bit dodgy anyway. It is possibly even more economically damaging to developers/publishers etc. than home piracy. At least with home piracy probably a large majority would not have paid for the game anyway, but with second-hand reselling, you have people who ARE actually willing to pay for a game, and not a cent going to the developers etc.
I'm not sure if the law still exists (or ever did), but i recall someone telling me that even when selling CD's secondhand, a percentage of the sale is still supposed to go to the distributor/artist etc. I wonder if it would be the same for games?
...back to the topic...
I wish they'd hurry up and release the SDK :P

Submitted by WiffleCube on Sat, 27/11/04 - 9:07 AM Permalink

Call me a luddite, but I don't like
the idea of having the net at home.
It's been my experience that it
can harm 'productivity' - websurfing
I find a blackhole for time; those
surveys on internet addiction I think
have some credence. Secondly I do
a lot of programming on my machines
and with the amount of crap flying
around out there the system becoming
unstable is the least that could
happen. One of the reasons I delayed
upgrading MVC++v6 was because I
thought that .net actually required
the net. I really hope this internet
registration business doesn't take
over, or at least keeps the option
of phone registration.

Submitted by Malus on Sat, 27/11/04 - 11:17 PM Permalink

I actually like the idea of the internet registry, especially if it means that games companies can partially cut out the publishers.

I find it strange when a small group of people decide they don't want to use new techniques and think the rest of us should switch to there idea. lol [:P]

There where obvious hickups with steam but its the first time they've done this on such a large scale, I'm sure for HL3 it will be streamlined more.

If people don't like the way valve released with Steam, they don't have to buy there products, its not like they owe us something, pretty easy solution and that those of us who do like it still get to play it. [:)]

Do think you have a point about alternate registration though, phone, mail etc.

Submitted by WiffleCube on Sun, 28/11/04 - 10:24 PM Permalink

quote:Originally posted by Malus

I find it strange when a small group of people decide they don't want to use new techniques and think the rest of us should switch to there idea. lol [:P]

Ever the devil's advocate, whilst reading that I had an image
of you there as a kid scoffing a large bag of chocks whilst
your mates look on hungrily [;)] I ..would.. like to play the game!

If there's any forced switching of ideas, it's Vulve with this idiotic
registration system. And it doesn't seem to be a minority; forums
online seem saturated with complaints about this.

quote:
There where obvious hickups with steam but its the first time they've done this on such a large scale, I'm sure for HL3 it will be streamlined more.

If people don't like the way valve released with Steam, they don't have to buy there products, its not like they owe us something, pretty easy solution and that those of us who do like it still get to play it. [:)]

I wasn't aware of the situation when I bought HL2, as were many
that pre-paid for it. I forked out for a throw-away dialup account
with a few hours on it so as to register (+50 bucks total cost).

I will be playing HL3 when it comes out, but I won't
be buying it. The cracked copies normally surface on Efnet
and even Hotline a few weeks after release. In the end Vulve
will end up with more piracy as a result of alienation.
quote:
Do think you have a point about alternate registration though, phone, mail etc.

That's as far it should go IMHO. If a software company makes
software that I'm going to have, it should make it usable else
I'm still going to have it - but unbought and cracked (and many
evidently feel the same).

Submitted by WiffleCube on Sun, 28/11/04 - 11:16 PM Permalink

quote:Originally posted by Major Clod

I know it is a pain to need a net connection to register it, but most computers that have the power to play HL2 will have some form of net access. I know not all will, but it's still easy enough to take your computer somewhere that has the net, or use someones dialup access to register.

When you think about it, the costs involved in using the net to access it are significantly smaller than say buying a new video card or processor to play it.

Other than getting a pre-paid dial-up account for x days, you
could cajole one of your friends into allowing you to set up
the game using their dial-up. Going to a cybercafe is no good
unless you can get administrator access on the machine you
transfer the config files from, or can get permission to hook
your machine up to their LAN.

Submitted by WiffleCube on Mon, 29/11/04 - 4:30 AM Permalink

hAhaaa..
Malus may get an ironic laff from this.
After 2hrs of using my throwaway account 16 adware/spyware
programs trashed my machine. Lucky I have backups.

Submitted by Malus on Mon, 29/11/04 - 4:59 AM Permalink

I'd never laugh at your misfortune but I had a slight chuckle that you didn't think to get some sort of protection before going online. tsk tsk.

By the way these choccies are to die for. [:P]

Submitted by WiffleCube on Mon, 29/11/04 - 6:00 AM Permalink

Ended up picking them out of the registry manually with a pair of tweezers; was not a good way to spend an afternoon. [xx(] Next time
i'll remember to put up something like ZoneAlarm (a free firewall).

Submitted by Daemin on Mon, 29/11/04 - 7:27 AM Permalink

If you were following valve anyway you would've realised that you needed the net to run/register Steam to get any valve game running.

I actually quite kinda like the idea, it means that you can install the game from a friend's dvd image, or copied dvd or something, or even copy the data files over etc, but then use your key to activate/register it. It's all legal too...

Though the downside is that now Valve are selling CD keys instead of games, but oh well.

Submitted by Barry Dahlberg on Mon, 29/11/04 - 8:17 AM Permalink

If you had had internet you would have realised that you would have needed to have internet.

[xx(]

Submitted by Daemin on Mon, 29/11/04 - 10:25 PM Permalink

I'm sure they publicised this in some magazines or other?

I mean this is Half Life 2, I'd certainly hope that a magazine or two that has the review of it would include that you need the itnernet to play it?

Submitted by Malus on Tue, 30/11/04 - 1:27 AM Permalink

its only required to register, not play, you can play offline once you register.

How much does a second hand 56k modem cost these days anyway lol, 10 bucks, hell valve should have just thrown one in to satisy the ludites. [:P]

Submitted by Malus on Tue, 30/11/04 - 5:45 AM Permalink

You know instead of paying out the wazoo for parts he could have just got an old washing maching from the dump. [:P]
Was a waste of skin that guy must be lol.

Submitted by WiffleCube on Wed, 01/12/04 - 10:06 AM Permalink

quote:Originally posted by Malus

You know instead of paying out the wazoo for parts he could have just got an old washing maching from the dump. [:P]
Was a waste of skin that guy must be lol.

Perhaps he used one to house the net server.

Submitted by souri on Sat, 18/12/04 - 3:55 AM Permalink

Does anyone get the feeling that the big publishers are more than aware of the potential of Steam, and are working on their own online distribution system? I would be surprised if they sat back and did nothing, considering Steam edges away their market/makes their business redundant.
Of course, if they did come out with something, then we're really back at square one.

Submitted by redwyre on Sun, 19/12/04 - 9:08 AM Permalink

The only thing that bothered me was that the CD/DVD was required to play, but that has been removed. The fact that it requires online validation doesn't surprise me, and I rather like the idea. Power to the developers!

Submitted by tbag on Tue, 21/12/04 - 5:47 AM Permalink

Steam can burn you badly [:)] but i do like it, no one can flog my CD key now like in the original Half-Life, but now i have Source too [:)].

Submitted by souri on Tue, 21/12/04 - 3:16 PM Permalink

My point was, publishers are probably thinking of their own online distribution system to take back the power. [;)]

First games you remember playing?

Forum

Remember when you were a kid and all games seemed magical? It could have been the biggest pile of garbage, but the whole idea of interacting with the virtual world was something new and exciting, and you were thrilled by the new experience.

I may be remembering my introduction to games as a child through rose coloured glasses, but I remember being so excited by the brave new world. I assume most people here played their first games as children, and I?d be interested to here about your experiances and what those games were.

As for me:
I was a child of the 80?s, and my father had a couple of cartridge games for the Commodore 64. The first ever game I played was called ?Tooth invaders?, which involved a stick-man running over a large set of pixelated teeth and gums, trying to fend off the germ invaders before the teeth went rotten?

The other game was a space invaders clone, which was the most exciting thing I had ever experienced as a young child.

After being shown the marvel of computer games, I hounded my father to buy more games, and the first thing he got was a big movie franchise game: Ghostbusters. Oh what wonderful memories.

Here I am twenty odd years later, and my passion for games is just as strong as it was back then (probably more so actually [:P]).
? And I?ve still got that old C64 with tape drive boxed away.

Submitted by Kalescent on Fri, 26/11/04 - 8:02 AM Permalink

C64!!! My first games were :

Hunchback
Ghosts in Goblins ( Ghouls & Ghosts clone )
Barbarian

and the first RPG I ever played was the old D&D Gold box series Champions of Krynn followed clsoely by Might and Magic III

Submitted by mcdrewski on Fri, 26/11/04 - 8:08 AM Permalink

First set of games I ever recall playing was on a Dick Smith TRS80 clone... 40*25 screen - text only. One called 'STOMP' which was surprisingly similar in gameplay to Popcap's "Mummy Maze", and the age old 'driving' game in which the stream of asterisks scrolled down the screen... Another I wish I could find and play which was a text adventure game in which you were magically transported from a high-rise apartment window to a pirate island.

One of my clearest memories, however, is programming Scholastic book club "Write your own computer games" on my family's Apple ][e, and being told off for modifying the code because my parents were worried I'd "break" the computer. :)

All I was doing was changing:

[code]
100 print "You see a skeleton!"
[/code]
to
[code]
100 print "You see a skeleton!"
101 print " 0 "
102 print ""
103 print "/ "
[/code]

Even then I wanted to make the games to have better graphics :)

Submitted by rezn0r on Fri, 26/11/04 - 8:48 AM Permalink

Wow, I remember those books... with the pirates standing in the code saying "Arrr, better save to tape and take a rest here matey."

Maybe not my earliest game memory, but my most marked was "Arctic Adventure", one of the first games by Apogee. CGA graphics never looked so good. I was a shareware kid, and Arctic Adventure welcomed me to that world. I even started programming in Turbo Pascal 3.0 to be cool like Scott Miller was at the time. [:P]

Ahhh the mammories.

Scott.

EDIT: Ooooooh, Champions of Krynn... that was my first warez!

Submitted by GooberMan on Fri, 26/11/04 - 9:04 AM Permalink

quote:Originally posted by HazarD


Ghosts in Goblins ( Ghouls & Ghosts clone )

In the spirit of being a pedantic bastard, I'm going to point out that Ghouls 'n' Ghosts was the sequel to Ghosts 'n' Goblins.

Anyway, I've been playing games since before I remember. I started on the Atari 2600. We got rid of that when I was something like 2 or 3 for an Intellivision, then got rid of that for a Vic 20, then got rid of that for a C64, and then an A500, then A1200, then PC.

I remember Space Invaders on the 2600. Also some game with a huge snake that attacked people. Pac Man was on there. Some game where you had to fly in to space and land back on earth. I also remember the Mickey Mouse Sorceror's Apprentice game and we actually had the infamous E.T. game. I remember not having an idea what to do in that game - walk one direction and do nothing, walk the other with a screen change and just stand there. I think that's about all I remember of the 2600.

Submitted by Kalescent on Fri, 26/11/04 - 9:13 AM Permalink

Gooberman : I took a stab in the dark and provoked a pedantic bastard! [:P] Yeah i knew it was related somehow - ghouls and ghosts looked to have way cooler graphics that ghosts n goblins, or i maybe thinking the other way around.

All I remember was never finishing Ghosts n Goblins - games were so unforgiving back then - it was so clear cut. WIN or DIE. no drawn out sequences just a milisecond after dieing BANG! game over screen shown and it struck home that you had just toiled for x hours only to have to go back to the start of the game and try it all over again - none of this pussy save game business.

Imagine playing a game like HL2 like that [:O] Die and ... you DIE. that game is terminated. Start again from the beginning.

Submitted by souri on Fri, 26/11/04 - 9:47 AM Permalink

Gooberman, that's a pretty similar path to what I took. I got a C64, then A500, A1200, then PC (Cyrix 200mhz, Hah!). The first game I played was Space Invaders at the local corner shop when I was about 6 or 7. It blew my mind. It was so new, the idea that you could play a game with a machine and have incredible fun doing it.

Somehow, this dodgy guy on my street managed to get his hands on a Space Invader table top cabinet and charged everyone 20 cents per game in his garage. I'm pretty sure he thieved it somehow. [:O] I hung around there a lot to play it, all the while harbouring my own burning desire of having one in my own bedroom.

Soon, my brother got an Apple IIe and he had some even greater games on that. Midnight Mission (awesome pinball game), and some canons game where you shot people who were parachuting down. I typed out some basic games from a magazine (took bloody ages), and they turned out pretty crap, so I stopped doing that.

Eventually I was given a C64, and it was the best gift I have ever received. The first game I had was a game called Frog Master, a cartridge game that came bundled with the C64. It came with no docs or manuals, and to this very day, I still have no idea what the heck you were supposed to do in it.

It had a screen full of hopping frogs, and you didn't get any noticable feedback when you moved the joystick around/push buttons. I spent countless hours trying to figure it out, but it just didn't make any sense whatsoever. I swear, if I ever find the programmer/game designer for that game, watch out! >:( It was the only game I had for a while, but later I got games like Pitfall II and Jumpman. Great games. [:D]

Submitted by ScORCHo on Fri, 26/11/04 - 9:58 PM Permalink

I never had a console or computer at home till i was about 10 or so. i used to just play at friends houses....my friend had a c64 with The Hobbit, an old text game with really basic graphics..and someone else had Guantlet. then we got a pc and i think the first games we had on it was Alleycat, and in my mind the most frustrating game known to man, SpaceGoose. I also remember playing Flashback alot....

Submitted by MoonUnit on Fri, 26/11/04 - 11:24 PM Permalink

mines probably an adams family game on the NES at a friends house, yes im not as old as some of you people but they were still my good ol days! :P

Submitted by Kane on Fri, 26/11/04 - 11:28 PM Permalink

Same story as MoonUnit, I'm a NES boy. I was first consumed by the following games on the NES:

Faxanadu
Duck Hunt (yay!)
Hook (not sure whether this was on NES)

I also remeber playing an awesome arcade game called Caveman Ninja, which I have recently downlaod and played using MAME.

Submitted by Jacana on Fri, 26/11/04 - 11:39 PM Permalink

quote:Originally posted by rezn0r

Ahhh the mammories.

What games were you playing????????

I was an atari kid. Grew up on the 2600. So I think the first game I really remember playing on that had to be the tank game where you shot each other. Then there was Dig Dug, Frogger, Centipede, and Space Invaders.

One game that so sticks out in my head.... Did anyone ever play the arcade game that was based of Journey (the band)? I am sure that was the first band game ever made - and they haven't got any better since ;)

Submitted by WiffleCube on Fri, 26/11/04 - 11:58 PM Permalink

'Nonterraqueous' and 'Bruce Lee' on the Amstrad CPC 464
and 'Elite' on the Acorn Electron. I used to save my
lunch money and buy 1.99 budget titles every few days
on the way to school.

Submitted by Barry Dahlberg on Sat, 27/11/04 - 12:43 AM Permalink

Another member of the C64 fan club here... but actually we had a C128 so never had to put up with tapes. Jumpman, Manic Miner, Bandits, Spring Thing, Pitstop II all spring to mind, this was also the computer I started programming on but I don't think BASIC counts as a game.

Submitted by Makk on Sat, 27/11/04 - 3:15 AM Permalink

Wonderboy and Hang On on the Sega Master System 1. Hang On was a game that was built in into the console!

Submitted by palantir on Sat, 27/11/04 - 6:16 AM Permalink

Wow, some great games listed. Makes me all nostalgic.

Barry Dahlberg ? ?Spring Thing?, was that the precursor to ?Thing on a spring?? I loved that game. And Pitstop II was awesome. Though It used to take about 30 minuets to load on the tape drive. :P My favourite C64 game ever was called ?Monty Mole?, a very clever platformer.

Makk ? hell yeah, me too - I got a Master system when I was about 10 or so, and the only games I had were Hang on and that maze game that came with it. The first separate game I got for it was Wonderboy, and that was all I had for about a year. I played Wonderboy soooo much. I got freakishly good at it. The problem was no save option, so to try and finish it you had to pause the game indefinitely ? I once had the system running for a whole week straight, constantly playing Wonderboy whenever I could, pausing it to sleep and go to school. And I still never got to the very end?

My path of gaming was: C64 -> Nintendo ?game and watch? things -> Atari -> Sega Master System -> Sega Mega Drive -> Game boy -> PS1 -> PS2? (With PC?s joining the action around the mid Mega Drive era).
I regret selling the original Sega, but I?ve still got all the others.

Submitted by LiveWire on Sat, 27/11/04 - 9:11 AM Permalink

either Wolfenstine or Super Mario Bros, i forget probably mario, guess that would explane my love of nintendo games.

Submitted by WiffleCube on Sat, 27/11/04 - 9:12 AM Permalink

Oh no, not the central cavern!

Monty Mole - ah yes.. Did you ever play the last one,
Auf Weidersehen Monty?

Submitted by Anuxinamoon on Sun, 28/11/04 - 5:42 AM Permalink

first game i played was at one of my mum's best friends house who was 30+ and had a sega? Anyway There was a game on it called alex... thats all i rmeember about it hehe i was so little.
later on i plauyed the lion king my best friend's sega master system 2 and i was hooked. After completeing the lion king we got wonder boy in monster world and ecco the dolphin and boy they were the two best games of all our master system days... boy did we loose hours and hours playing those two games! hehe

Submitted by palantir on Sun, 28/11/04 - 6:51 AM Permalink

WiffleCube, No, I?ve only played the first one, but I?ve just found them all for a C64 emulator, so I?ll be playing them soon. [:D]

I?m currently reliving the original Monty Mole. It?s weird, but it used to seem so hard, but now I can almost finish it on my first go. It must be that today?s games are more demanding on the skills then the older games? I find all the old games really easy now. Maybe it?s just growing up that makes them easier?

Anuxinamoon, that would have been Alex Kidd, which were classic Sega games. There were actually five of them, but ?Alex Kidd in Miracle World? was the best known. Wonder Boy in monster world was the third Wonder Boy, which was also an awesome game. It was basically more RPG then platformer. It get's my vote for best platform game ever. Man I loved that game?

Submitted by Anuxinamoon on Sun, 28/11/04 - 10:09 AM Permalink

Wonder Boy is awesome, I don't know anyone who didn't like that game :)

Submitted by WiffleCube on Sun, 28/11/04 - 11:08 PM Permalink

quote:Originally posted by palantir

WiffleCube, No, I?ve only played the first one, but I?ve just found them all for a C64 emulator, so I?ll be playing them soon. [:D]

I?m currently reliving the original Monty Mole. It?s weird, but it used to seem so hard, but now I can almost finish it on my first go. It must be that today?s games are more demanding on the skills then the older games? I find all the old games really easy now. Maybe it?s just growing up that makes them easier?

If I remember it right; he had to go all around europe, solving puzzles. I liked that one a lot.

He also breakdanced.

Submitted by TyKeiL on Mon, 29/11/04 - 3:42 AM Permalink

ahh nostalgia,

i was lucky enough to have a father as a computer geek who saw the potential of computers for information etc etc.. so i grew up completly stating out with a vic20 then c64

the first game i remember playing wasjumpman and the first game i ever owned given as presents at my dad's b-day was pooyan. i still remember the music to pooyan without fail

montemole was my favourite though,, getting throughthe tunnel afte the pipes with the mine cart always killed me. i can always remember the music of the games i loved the most.

montemole was a great game, same as mummy's tomb, those were the golden days of games for me.

Submitted by J I Styles on Mon, 29/11/04 - 5:33 AM Permalink

I can't remember much of my gaming virginity before RiverRaid, H.E.R.O., and PitFall...

I do remember the neon green glowing tv screen of the zx80 spectrum however... ahhh how I stumbled around in the dark with tapes and game books/magazines.

Submitted by WiffleCube on Mon, 29/11/04 - 7:35 PM Permalink

If you still have that zx-80 (not zx-81) then it'd be a good idea
to hang onto it. There weren't many made and they're collectors
items now.

A really good site for emulation is: http://www.the-underdogs.org/.
There are emulators for a myriad of machines and just as many games.
Also, the site has a cute 'his master's voice' dog in a space-suit.

Submitted by Barry Dahlberg on Mon, 29/11/04 - 8:42 PM Permalink

quote:Originally posted by palantir

Barry Dahlberg ? ?Spring Thing?, was that the precursor to ?Thing on a spring?? I loved that game.

That sounds familiar, maybe it was the same thing and I have the name wrong... We actually had the C64 for so long that my next computer was a Pentium 75, now that was a big upgrade!

Submitted by Aven on Tue, 30/11/04 - 6:33 AM Permalink

It was either Galaga on the old table top arcade. Or River Raid on my cousin's 2600.

The take away store with Galaga was cool. Unfortunately they closed shop about five years ago so the old arcade machines were no more :`(

Submitted by Wednesday on Mon, 07/12/09 - 1:01 PM Permalink

As far as I can remember, the first games I played were the Commodore 64 catridges 'International Soccer' and 'Lemans'. I can still vaguely remember my father opening the keyboard box and taking pulling out the styrofoam-covered keyboard. I then moved to a dodgey PC many years later, then to PS1, N64, Xbox, and kinda back to PC.

One of my neighbours had an Intellivision about the same time I got my C64 (must have been around 7-8 at the time); had some fun games on it like Ptifall, Burger Time, some sort of River Raid game, and some game with bees.

Oh, the good ol' days =)

----------------------
Jarrod
www.initiateofthepen.com
A man goes to knowledge as he goes to war, wide awake, with fear, with respect, and with absolute assurance. - The Teachings of Don Juan

World of Warcraft

Forum

World of Warcraft was officially released in Australia today. I haven?t played it yet (I missed the Beta), but I?d love to hear from other people who have, or plan on getting it. I know I?m not the only RPG loving person around here, so I?m guessing there must be a few Sumean?s keen on some WoW adventuring.

Unfortunately for me, with all the great games out recently I?ve completely blown my gaming budget for a while, so I?ll have to wait a few weeks until I can experience the game. Though that gives me some time to be productive before giving a large portion my life to another MMORPG addiction. [:P]

I like how WoW has the pre-pay option, so you don?t need a CC to play.

Also, the collectors edition sounds really good (much better then that HL2 collectors edition that I wasted an extra $40 on [:(]) ? you get the game on both CD-ROM and DVD, a free one-month subscription, a World of Warcraft behind-the-scenes DVD, an exclusive in-game pet, a cloth map of the game world, a soundtrack CD, an Art of the World of Warcraft coffee table book (not a crappy little pamphlet like the HL2 collectors!), and a commemorative game manual signed by the development team. The collectors is $130. Of course there is the ongoing fee, which is about $12.00 USD a month, but that?s fair enough considering the server requirements.

God, I?ve heard so much great stuff about this game, I?m really looking forward to it!

Submitted by Malus on Thu, 25/11/04 - 6:00 AM Permalink

I haven't played it but from what I've seen and from what I've heard from people who did the open and closed betas it goes something like this:

run...run...run...click..click..click....
...ooh thats pretty!...
...click...click...ouch...run...run...run...resurrect....run...run.....

[:P]

Submitted by palantir on Thu, 25/11/04 - 6:44 AM Permalink

lol - that pretty much describes every RPG..
Pretty much every game if you replace resurrect with health up/load last save where appropriate [:P]

Submitted by Malus on Thu, 25/11/04 - 11:30 AM Permalink

lol - that pretty much describes every RPG.

HISSSS, SPIT, MEOW.... I love rpg's man, the best genre out their for real story telling and depth, unfortunately the problem is everyone takes rpg onto every combat orientated action game they make, seems if you can change weapons and open inventory thats enough to get the rights to the genre. [:P]

Submitted by palantir on Thu, 25/11/04 - 12:26 PM Permalink

Yeah, I think RPG?s have long since stopped being about role-playing! It really sucks that people in mmorpg?s usually don?t even bother. When I?m hunting Orc, I want to be that Elf character, not some leet gamer focused on the next level up?

That?s the thing with mmorpg?s ? it?s entirely dependent on the gaming community to make or break the game.

BTW, my comment ?that pretty much describes every RPG?, in response to your example of WoW was true wasn?t it? Doesn?t every single game go:

run...run...run...click..click..click....
...ooh thats pretty!...
...click...click...ouch...run...run...run...

[:D]

It?s not very descriptive [:P]

Submitted by souri on Thu, 25/11/04 - 12:54 PM Permalink

quote:Originally posted by palantir


run...run...run...click..click..click....
...ooh thats pretty!...
...click...click...ouch...run...run...run...

That's the design document of Diablo/Diablo II, right there! [:D]

Submitted by Malus on Thu, 25/11/04 - 12:59 PM Permalink

souri: you missed one vital step: .....potion....potion....potion....potion....

Submitted by rezn0r on Thu, 25/11/04 - 1:45 PM Permalink

[comment]
When I?m hunting Orc, I want to be that Elf character, not some leet gamer focused on the next level up?
[/comment]

I couldn't agree more. My past housemates have been MMOG FREAKS, and I guess I've experienced MMOGing vicariously through them.

What has surprised me about the experience is that for games featuring 1000's of other human players, the focus is more on racking up XP rather than interacting with everyone else. If you join with other players, it's only to power-level with them.

Doesn't really tilt my kilt. I'm pretty interested in WoW as I'm an RPG fanatic, so I'm interested to see how it pans out. That collectors pack sounds pretty tasty. Too bad my connection is so poor right now [:(]

Scott.

Submitted by Barry Dahlberg on Thu, 25/11/04 - 8:29 PM Permalink

I picked up my collectors copy yesterday and the presentation of the box is awesome, though I guess a little irrelevant to the actual game. I played in the beta for a few weeks as well and I loved it, sad to see my old character go.

If you think the game is all about XP grinding then maybe it is, for you. The game is what you make of it and to me it's a chance to interact with 1000's of other people in the Warcraft universe which Blizzard have done a great job of bringing to life. If you look hard enough there are some really fun people on line, but you will need to be a little less pessimistic to find them.

Submitted by palantir on Fri, 26/11/04 - 10:30 AM Permalink

I find it kind of funny when people say they hate the idea of a monthly subscription fee, yet have no problem spending $100 on a new game only to finish it a week later and never play it again (example: Doom 3). If you were to spend $100 on a mmorpg and only play it for the first month of free membership, you?d be getting your money?s worth. If your still keen after a month, then I?d say you?ve found a good value game that would be worth spending $15 or whatever to play it for another three months.

I think it?s just the principle of an ongoing fee that people don?t like, because when you look at it logically, it?s really not that big a deal.

As for the loading time, yep, it?s a drag. Though I?m a pretty patient person, so it doesn?t bother me very much. Besides, it gives me a chance to get something constructive done while I wait, like some reading or drawing, or god forbid, house cleaning. [:P]
-Actually, a friend told me that WoW is pretty quick on a dial-up connection, much more so then most online games. Also it?s supposed to have a seamless transition between zones. Though I haven?t played it yet, so I?m not sure. But all the reports are that it?s a damn fine game.

BTW, I?ve checked out EverQuest 2, and it seems pretty average to me. The worst thing is the shocking lag on dial up. What?s the point of having cutting edge graphics if you have to turn every option off in order to play the game???

Submitted by Triton on Fri, 26/11/04 - 11:52 AM Permalink

Well you're paying $90 for a game which only works for a month, that's not worth it for me. Say you finish your game in a week and then a month later you want to play it with your friends for a little while who only just bought it, well you can't can you? You have to pay again. Also, some people don't have a whole bunch of time to play a game so a month can turn into an hour or two a week. (Yes that's right busy people can enjoy mmorpg's [:D]) I hate the idea of having a time frame to enjoy my game.

I was glad when i heard it was monthly subscription, i bet a mmorpg made by Blizzard would be very addictive.

Submitted by rezn0r on Fri, 26/11/04 - 12:03 PM Permalink

... and if you can't commit the hours to playing, or you stop playing for a month, you fall behind and your character sucks too much to do anything.

Scott.

Submitted by palantir on Fri, 26/11/04 - 7:32 PM Permalink

Yeah, true. I guess the pay to play games are mainly for dedicated players. Still, I?ve always though that a 3 month subscription is enough time to fully experience a game.

If your dead set against ongoing subscription, but want to play a fantasy mmorpg, then Guild Wars is the game for you. Also it?s mission based, so you can play in little spurts without dedicating all your time to get anywhere. Also you don?t need a high lvl character to have fun, because it?s designed to be about strategic play and not power playing.

But if your serous about you rpg?s, then I don?t see how anyone can go past WoW.
Phfff, listen to me, I sound like a fan boy and I haven?t even played it yet! [:P]

Submitted by UniqueSnowFlake on Fri, 26/11/04 - 8:16 PM Permalink

quote:palantir:

As for the loading time, yep, it?s a drag. Though I?m a pretty patient person, so it doesn?t bother me very much. Besides, it gives me a chance to get something constructive done while I wait, like some reading or drawing, or god forbid, house cleaning.

quote:palantir:

Phfff, listen to me, I sound like a fan boy and I haven?t even played it yet!

What?? still haven't got into a game yet hey? My you are a patient person [:X]

tic toc.. tic toc.. tic toc.... [:X]

Submitted by palantir on Tue, 30/11/04 - 6:18 AM Permalink

Well, what do you know; after the typical mayhem that goes with the release of a new mmog, everything seems to have settled down and the loading times are now quite tolerable.

This is an extreamly fun rpg, especially if you know other people who are playing it. It's awesome to team up with your mates (and anyone you happen to meet along the way) and go off adventuring together. There is so much to see and do.

It?s true what they say ? WoW will ruin your life. Well, this may be a slight exaggeration, but it damn sure is addictive. I only got about half way through Half Life 2 before WoW grabbed my attention and firmly kept it in a vice-like grip.

Submitted by Kalescent on Tue, 30/11/04 - 8:10 AM Permalink

A good fantasy based game RPGish in nature will grab my attention EASILY over any Linear FPS. I have to agree with your statement palantir - but in defence of Half Life 2 - its the only FPS ive ever played and retain my attention for longer than 15 minutes of fragging.

Submitted by palantir on Tue, 30/11/04 - 9:29 AM Permalink

Oh yeah, don?t get me wrong, Half Life 2 is an awesome game, easily the most fun I?ve ever had in a FPS. I?m just saying that I found World of Warcraft so great that it?s actually stopped me playing Half Life 2 half way through! [:P]. Of course I?m a big RPG fan, so that?s got a lot to do with it.

I?ll definitely come back to HL2, but I need to spend some time immersed in WoW first.

Actually, the HL2/WoW comparison makes me think how awesome an RPG done with the Source engine would be...

Edit: I've just realised this is my 400th post. WOOT!! I?m officially dangerous! [:D]

Submitted by Malus on Tue, 30/11/04 - 9:22 PM Permalink

I don't really believe WOW is an rpg in the true sense of the genre, its a combat based game with inventory. [:P]

point click...point click...ooh stat management and more than one piece of armour, gee must be an rpg...

Sad when the only genre with any real immersion so easily has its name tacked onto an action game and people think its the best the genre has to offer.

Don't get me wrong the games pretty and big and deep enough for a action game, if I had the cash I'd play it till my eyes bled.

Its just not an RPG in the true sense of the genre.

Submitted by palantir on Tue, 30/11/04 - 10:39 PM Permalink

Malus, what games would you consider true RPG?s? What makes a game an RPG?

I think any game that lets the player play in character is an RPG. Any mmog technically is an RPG because the players have the ability to play in character.

WoW is what you make of it. If you want to run around focused on power playing, then sure, it?s definitely just a point & click combat game in a fantasy setting. On the other side however, if you can find a group of people keen to role-play then it?s much more of an RPG then most games. When I?m with other people, I tend to spend more time typing in character then just pointing and clicking. And it?s much more fun then running off on my own in the search of points.

Actually, I can?t think of any other game that has more role-playing then mmorpg?s like World of Warcraft and EverQuest. But of course it all depends on the other people. Most people prefer to simply power play. Also I think there is much less role-playing going on in the lower levels. Once people get to a certain level, I think the RPG factor might become more common. I hope. Of course there will always be the power players.

When Middle Earth Online comes out next year, I think we?ll finally have a true mmorpg. If Tolkien fans can?t get the role-playing factor happening, no one can! (Um, except for maybe Star Trek fans- but that game is still a while off).

Submitted by Malus on Wed, 01/12/04 - 1:34 AM Permalink

You kind of answered my reasoning for what I said, although quite a few people get into the rpg elements of WOW most end up being power gamers who just focus on combat and stats, the fact that its so easy to do that and alot harder to actually be pulled into a deep rich world makes me beleive it was designed less with rpg's in mind and more action.

We agree partially on what makes an rpg, but saying its a game that enables you to be a character means every game could be classed as a rpg doesn't it?

A focus on character growth, character interaction, story and immersion are what I believe are some of the key things that define the RPG genre.

WoW, while touching on these doesn't really focus on them, its all about pretty graphics and powerful combat skills, you could probably take away most of the npc interaction, stat management etc and still have a good action game with WoW, you couldn't with something like Morrowind as it was built from the ground up with them in mind.

Submitted by Kalescent on Wed, 01/12/04 - 3:10 AM Permalink

Hail to Bethesda! The Elder Scrolls 4 : Oblivion!

Submitted by Barry Dahlberg on Wed, 01/12/04 - 3:51 AM Permalink

I somewhat disagree with you Malus though I think this is probably a rather subjective argument. True to Blizzards recent works the world in WoW is beautifully put together focusing more on a coherent fun art style than pure realism. The game will obviously vary alot depending on your personal play style and we see all sorts of characters from those who are just lovely to play with to those who like to strip naked and dance in the streets with disturbing regularity.

Most of my game time is spent on various quests, many of which aid in character growth and connection with the world, the shamans totem quests being a good example. For a richer experience a couple of RP only servers have been set up where out of character chat is simply not allowed, I have yet to try one of these out yet though. Combined with the excellent oppurtunities for free form role play which are simply not available in a single player game I think the RPG tag is well deserved.

Modern RPG's seem to have become somewhat obsessed with numbers and statistics and I find the simplicity of WoWs characters refreshing as it makes it easier to get out of the 'power level' mentality and actually play the game.

Doom 3 Via Voodoo 2!

Forum

For me, the pinnacle of 3D gaming has always centered around the mighty Voodoo 2. Ahhh for the good old days!

Voodoo 2's still kick ass... check this out:

Doom3 + Voodoo2_Patch_v1_0

http://www.3dfxzone.it/enboard/topic.asp?TOPIC_ID=1462

DEAD BUT NOT FORGOTTEN!

Scott.

*warning* 7mb worth of jpegs.

Submitted by Daemin on Thu, 25/11/04 - 2:34 AM Permalink

Yeah, I heard it mentioned somewhere...

To think what some people will do when (presumably) bored...

Impressive none the less!

Submitted by MoonUnit on Thu, 25/11/04 - 2:36 AM Permalink

ba ha ha ha!! ah man way to kill the atmosphere :P

Submitted by mcdrewski on Thu, 25/11/04 - 3:17 AM Permalink

...hey, at least you can see! Next stop - Half-Life 2 in OpenGL ES.

Submitted by Daemin on Thu, 25/11/04 - 10:08 AM Permalink

Wouldn't that be Doom 3 in OpenGL ES ?

Submitted by LiveWire on Thu, 25/11/04 - 10:40 AM Permalink

at least you can s- oh, already been said...

Submitted by souri on Thu, 25/11/04 - 1:09 PM Permalink

Anyone get the feeling that the latest game engines can really compensate for average/normal looking texture work?

I've lost the link but there was some guy who was recreating Half Life 2 scenes (using the same textures from the game) with the Doom 3 engine. Looked quite interesting.

[url="http://www.doom3world.org/phpbb2/viewtopic.php?p=64270"]Ah, here it is...[/url]

Games to Film

Forum

Im sure most of you out there are as interested as I am when a video or computer game is made into a movie. As soon as I here that a game I have been playing is in production in Hollywood I am constintly looking out for it, trying to get articles or previews.

But it happens to me again and again. It gets a huge build up, I get realy excited ... and then ... it sucks beyond belief.

You might have seen me. I was the guy at the opening of Final Fantasy
yelling "Where's the Chocoboos! I don't see no freakin Chocoboos!"

Mabye im just taken all this to seriously, but if you think the way I do (a scary thought) then I have three questions for you.

1. Best game to film ever made?
2. Worst game to film ever made?
3. Game that would be great as a movie? (+ best actors for the parts)

My answers to these would be:

1. "Mario Brothers"
Dispite its short comings I loved this movie.

2. Has to be "Streetfighter"
Gave me nightmares for weeks.

3. "Half life" with Edward Norton as Gordan.
Only if they did it right. But I always say that.

Submitted by Makk on Tue, 23/11/04 - 11:00 AM Permalink

1. Mortal kombat?
2. A tie between Double Dragon and Wing Commander
3. Deus Ex

Wohooo! 500th post!! [8D][B)]

Submitted by MoonUnit on Tue, 23/11/04 - 11:18 AM Permalink

go makk... err yes im a spam whore

1)mario brothers! cause it was just funny to see bob hoskins play him, that alone was entertaining enough

2)the second tomb raider movie

3)Hitman (one of them, well ok not the latest, that was a cheap rehash, 1 or 2)

Submitted by rezn0r on Tue, 23/11/04 - 11:54 AM Permalink

1. Mortal Kombat is probably my fav. Double Dragon was pretty cool too I thought... yeah it was dumb and it did have the guy from Party of 5 doing Kung Fu, but I didn't know any better when I was a kid.

2. Alien Vs Predator! Yeah, not STRICTLY a game movie... I think it would have been a better movie if someone played the game for 121 minutes instead. I hate it when people dumber than me make movies...

GUY: "ohh nooooo, the Aztecs had a base 10 measurement... that means that every 10 minutes the pyramid reconfigures!"
ME: "Minutes aren't base 10!!!"
GUY: *Ignores me*

Don't get me started.

3. Postal 2 would make an interesting movie. Dark Earth would make a cool movie too, though it's a bit obscure. Monkey Island?

Scott.

Submitted by souri on Tue, 23/11/04 - 12:47 PM Permalink

You know, the director for the Mortal Kombat movie did the Alien vs Predator movie [:D] Paul W.S. Anderson. He's an avid gamer too, and happened to have directed the Resident Evil movie and wrote the script for Resident Evil 2. He would have directed Resident Evil 2, but Aliens VS Predator came along. Personally, I think he does ok (but forgettable) popcorn action movies.
I've noticed that he's 'borrowed' elements of the movie "The Cube" in two of his movies. In Resident Evil, he acknowledges that he took the string-slicing of a human from the movie, and the reconfiguration of the pyramid in Alien vs Predator was obviously lifted from The Cube as well.

1: Street Fighter II, the animated movie. That movie is still absolutely kick arse. Brilliant artwork and animation, and all the characters looked like their video game counterparts. It had fantastic action/fighting bits, the soundtrack was *great*, and the story wasn't half bad either.

2: Street Fighter, the live movie. Terrible casting (Jean Claude Van Damme as the American G.I, and a bunch of no-names who looked like weaklings). Really unimpressive action and fighting, tonnes of corny dialogue, and a totally butchered the back story on the characters and premise. You'd think a movie that was done in co-operation with Capcom would have stayed true to things, but they couldn't have gotten it any more wrong. Filmed at the Gold Coast and also starred Kylie Monogue o_O .. It was also the last film that Raul Julia (a respected actor) was in before he died. [:(]
With some great fighting choreography and trip wire, special effects for the special moves etc, and utilising the rich backstory of Street Fighter, the movie had such a great potential. But they blew it, in every possible way. The movie had no redeeming qualities whatsoever.

3: I say Monkey Island as well! Pirates of the Caribbean reminded me a LOT of Monkey Island. I reckon use the same cast, crew, writers, and director, and you're in with a winner right there!
Another great movie would be Metal Gear Solid. It needs some kick arse action sequences, and cool Metal Gear fighting action! Slim pickings for Action heroes these days, I'm not sure who would make a good Solid Snake (and please don't say Kurt Russell).. Someone who would look cool with a MULLET. [:D]

Submitted by Kalescent on Tue, 23/11/04 - 2:48 PM Permalink

When is Blizzard going to make a 3d animated film of Warcraft or other cool histories and great stories in the World of Warcraft. I would buy up every 20 minute episode of the Warcraft CG-Toon !!

1: Streetfighter / Tekken animated films i really enjoyed those!

2: If i may bend the rules and say the Worst game to be created from a movie IMO was The Matrix. The movies are one of my all time favourite series of movies that kicked major sphincter, and the game just didnt do the movies justice at all. [:(]

3: Devil May Cry / Silent Hill 4 / Half Life 2 with Edward Norton as Gordon would also kick major ass.

Submitted by palantir on Tue, 23/11/04 - 6:43 PM Permalink

Best game to film ever made?
They all seem such average quality for some reason, but personally I?d have to go with Resident Evil. I?d say AvP, but I don?t think it?s really based on the games (though would have been way cooler if it were ? it needed the marines)

Worst game to film ever made?
Street Fighter ? what a joke.

Game that would be great as a movie? (+ best actors for the parts)
Anything set in the Warcraft universe would own! - Especially if it was given the epic scale of the Lord of the Rings trilogy production.

Also, something from the Legacy of Kain/Soul Reaver universe would make for a great vampire movie.

I agree, Edward Norton as Gordon Freeman is a great choice. They would really need to improve the plot of Half Life 2 though?

Submitted by UniqueSnowFlake on Tue, 23/11/04 - 8:09 PM Permalink

Just on that note I heard yesterday that Halo is going to be turned into a movie. Sorry don't have a link but I'm sure news will go around and someone will post one up [:)]

Submitted by LiveWire on Tue, 23/11/04 - 9:07 PM Permalink

BEST: Mario Bros - yeah it was pretty bad but it was still awsome when i saw it when i was younger.

WORST: Mortal Kombat 2 - i've avoided what i thought would be too bad, such as Tomb Raider 2 and others.

WANT: Deus Ex - cos it has the best story in a game, ever. and Metroid (yeah it would be really cheesy and porbably suck, but it's Metroid!!)

then again, this would be awsome too:
[img]http://www.penny-arcade.com/images/2003/20030124l.jpg[/img]

Submitted by ScORCHo on Tue, 23/11/04 - 10:48 PM Permalink

"Woo has been developing a RAINBOW SIX movie for about a year now. A script is complete but the director hasn't made an announcement that he wants to do RAINBOW as his next film."

Now I know Rainbow Six is a book(an awesome book!) but i think this qualifies as a game to film because the game is more well known and popular(i dont think many ppl know it is based on a book) and I have a feeling this movie will be just a big action packed cheese fest(if u look at any of john woos american movies of late). I really wish this will be made by someone else.

About Half Life, someone has stolen the title http://halflifemovie.com/

Submitted by Kane on Tue, 23/11/04 - 11:43 PM Permalink

That Tetris movie looks sick!

1. Resident Evil or Super Mario Bros.
2. Undecided...havent seen many video game movies...probably Tomb Raider
3. Metroid Prime with Alicia Silverstone as Samus... [:D]

Submitted by redwyre on Wed, 24/11/04 - 12:09 AM Permalink

1. Street fighter / Resident evil.
2. Tomb raider, I'm guessing the second was worse than the first.
3. System Shock. "Look at you hacker. A pathetic creature of meat and bone..."

Submitted by panzer on Wed, 24/11/04 - 12:53 AM Permalink

John woo making rainbow 6! would probably make my worst movie when it comes out. Having Ding Chavez fighting terrorists dual pistols actions is a joke. He is a cool director but not the right one for the movie. Ah.. Tom Clancy must be puking at the moment.

1 Best movie. I guess mortal kombat 1. argurably the most successful translation so far. what about games to cartoons? I knew quite a few were made into anime.

2 worst movie. definetly street fighter. Atrocity has been committed to such a classic game. But the saving grace of the movie goes to Zangrief and DJ character.
DJ to Zangrief "Because he paid me an african fortune, you moron"

3 generally games do make good movie translations. movie goers are a different 'customers' to gamers and expectations are very different. I doubt any game would be ideal to make into a movie no matter how popular the game. Movies to game is a better financial risk.

Submitted by Blitz on Wed, 24/11/04 - 3:20 AM Permalink

1. Agreeing with souri/hazard, Street fighter animated movie is awesome.
2. I can't really decide... street fighter, double dragon had their horrible moments. Hmmm, i believe pokemon was originally a game too :P
3. Halo, with vin diesel as master chief maybe...i think the low mono voice would suit. I reckon you could make a pretty funny leisure suit larry movie too (animal house, revenge of the nerds etc.). Could cast that guy from buffy...Johnathan(?)
Jet Set Radio could make an interesting trippy animated flick :P
CYer, Blitz

Submitted by palantir on Wed, 24/11/04 - 5:39 AM Permalink

quote:ScORCHo said:
Now I know Rainbow Six is a book(an awesome book!) but i think this qualifies as a game to film because the game is more well known and popular(i dont think many ppl know it is based on a book) and I have a feeling this movie will be just a big action packed cheese fest

Sorry man, but I completely disagree with you. Firstly, even though as gamers it may seem to us that most people know of the Rainbow games but not the books, I think you?d find that there are billions of Tom Clancy book lovers who don?t even know about the Rainbow games, much less play them.

As for Woo making a Clancy film, especially something more action orientated then the average Clancy story, I think it could work. Now just because Woo has made his mark with duel pistols and point blank face offs, doesn?t mean that this is the only style of action he is capable of. I think he is intelligent enough to realise that a Clancy story calls for a little more thought then some of the mindless actions he has made, and I think he has the potential to bring the right mix of drama, espionage and action to the franchise.

Here?s hoping, anyway!

Submitted by Falco on Wed, 24/11/04 - 6:00 AM Permalink

I find it interesting that the Hollywood machine is taking such an interest in games. You would think that some great movies would come from this but for some reason they botch most of them. They just throw money at it, without even bothering to find out what made the game entertaining in the fist place.

When I heard that a new Final Fantasy movie was coming out I was very sceptical, after the joke the first one was. All they had to do was call it something else, but I was tricked, swindeld, bamboozeld. This new one however looks pretty good. If anyone knows the release date and weather it'll be released as a DVD could you please tell me.

Also, two knew movies are coming soon. Alone In The Dark is coming out next year, with Christian Slater as Edward Carnby.

Heres their website.
[url]http://www.alone-in-the-dark.com/[/url]

And one that Im realy interested in is Silent Hill. They had better not stuff this one up.

Heres an article.
[url]http://www.megagames.com/news/html/movies/silenthillmoviemakessense.sht…]

Submitted by Blitz on Wed, 24/11/04 - 6:07 AM Permalink

Do you mean final fantasy 7: advent children? If so, i believe it will be straight to DVD, not sure on the release date though.
CYer, Blitz

Submitted by palantir on Wed, 24/11/04 - 7:33 AM Permalink

They should have just called it "The spirits within". Personally I thought it was a very good movie, but I've heard so many negative comments about it. I wish there were more movies like this (non comedy 3D), but unfortunately the masses seem to have a problem with it. [:(]

Submitted by Mick1460 on Wed, 24/11/04 - 7:40 AM Permalink

You all no the odd director Uwe Boll (house of the dead) is making Far Cry?
http://www.imdb.com/title/tt0400426/

1 - Mortal Kombat (its the reason I do what I do now)
2 - House of the Dead
3 - Doom, Half Life, Halo, Quake 2

Submitted by LiveWire on Wed, 24/11/04 - 8:17 PM Permalink

i liked the FF movie. yeah the script was rubbish and the acting didnt help, but it had an original story and looked great (even if the animation was a little stiff at times).

Submitted by Kalescent on Thu, 25/11/04 - 1:20 AM Permalink

FF was fantastic - you have to remember they were working on it the same time as final fantasy VIII and IX were being made - thats over 6 - 7 years ago, the graphics and animation were out of this world compared to anything else. [:O]

Submitted by Daemin on Thu, 25/11/04 - 2:40 AM Permalink

Aren't they making a Doom Movie?

The half life games would be some good ideas for movies, since they're practically just a linear movie currently. Although I would have to say that most of the action and most of the jumping puzzles would have to be replaced from the movies if they were made, and also they'd probably have the sidekick characters going throughout the whole movie too. (Hrm, now I actually have to go back and finish HL2 - almost there atm.)

An animated movie of Monkey Island would probably be cool, if they could get the humour right.
Wing commander was pretty pathetic, along with street fighter...
Something like Prince of Persia: Sands of Time would be a cool movie to make.

Though I would have to make a point that if movies from games were to be made, they would most probably be just plain popcorn action flicks, with limited story, and just a whole lotta special effects. Perhaps if they made a movie from a game with almsot no special effects, I wonder how that would go?

Submitted by Falco on Thu, 25/11/04 - 3:36 AM Permalink

For everyone thinking that I am having a go at Final Fantasy: The Spirits Within, I only have a problem with the name. I thought the movie was pretty good. Ending left me a bit sad though [V]. Im a sucker for happy endings.

What has always troubled me is why did they use the FF name. Sitting through the whole movie I just kept getting more and more confused.
"When is someone gonna summon a monster" I kept whispering to my brother. If any one out there knows why the name was used I realy love to hear it.

Submitted by palantir on Thu, 25/11/04 - 5:39 AM Permalink

Years ago when Duke Nukem 3D was current and I was experiencing my first LAN all-nighters, I used to think that the coolest possible thing would be a Duke Nukem movie, probably staring Dolph Lundgren (or maybe even schwarzenegger). [:D]
?It?s time to kick ass and chew bubble gum?
? and I?m all outa gum.?

Submitted by Maitrek on Thu, 25/11/04 - 11:14 AM Permalink

The only reason Duke Nukem would make a way better movie than the Doom/HL movie is because it actually HAS a character and forms of characterisation...unlike a bazillion other games.

As for the questions

1. best game->movie : Final Fantasy
2. worst game->movie : House of the Dead <- OMG-WTF-LMAO
3. potential conversion : Dreamweb - with Rufus Sewell (dude from Dark City) as Ryan...although any movie based on Dreamweb would definitely get refused classifcation in Australia!

Submitted by Maitrek on Thu, 25/11/04 - 11:17 AM Permalink

Actually I'd just about give House of the Dead the gong for worst movie ever...but then House of 1000 Corpses was such a pile of turd - but that clown dude was kind of funny...gah can't make up my mind!

Submitted by souri on Thu, 25/11/04 - 12:57 PM Permalink

I didn't even know House of the Dead was released yet! There has been way too many zombie movies out of late.

James Cameron Confirms Battle Angel Alita

Forum

"We're in pre-production right now on a project called 'Battle Angel' which is something I've been working on for several years and we're just, we're finishing up the shooting draft right now. We've been designing, it's a big science fiction film and a couple things that will be interesting about this project," he says in the interview.

Cameron added that "the main character, even though it's a live action film, the main character will be done with CG animation and the second thing that's interesting is we're going to be shooting it in 3D using the stereo imagining system that we've been developing for the documentaries." [:0]

[url="http://www.comingsoon.net/news/topnews.php?id=7308"]Here[/url]...

Submitted by MoonUnit on Tue, 23/11/04 - 11:21 AM Permalink

holy hell in a bucket.... i heard he was working on something but not something like this

Submitted by LiveWire on Tue, 23/11/04 - 8:57 PM Permalink

sounds different. "shooting it in 3D using the stereo imagining system " <-- interesting.

Submitted by davidcoen on Wed, 24/11/04 - 5:26 AM Permalink

nerd ... factor ... rising

I am quite looking forward to this, have been collecting things by Yukito Kishiro's for quite a few years now (and have made two quake3 characters based on battle angel characters, eelai and a alita replica....)

good to see an alternative to matsumune shiro or hayao miyazaki reach the mainstream....

Submitted by Malus on Wed, 24/11/04 - 5:52 AM Permalink

Just wondering if he'll let the mainstream audiences know it was a japanese anime before he did it or will he assume ownership like most asian film to hollywood films.

Submitted by souri on Thu, 25/11/04 - 3:52 PM Permalink

I'm pretty excited for this movie. James Cameron tends to throw stupid amounts of money towards film production, sets, and special effects. Terminator 2 was at one point the most expensive movie ever made. Titanic was as well (although I think he went overboard with that movie (PUN!! woot)). I absolutely love science fiction, and I can't wait to see the kind of sets and the world he will create for this film. He's a huge science buff, and I was fearing that the reports of his documentary on Mars would mean this project would get canned or delayed for another 5 or so years...

Submitted by Rahnem on Tue, 30/11/04 - 12:35 AM Permalink

[:0] I think I need to change my pants.

Submitted by davidcoen on Wed, 01/12/04 - 5:00 AM Permalink

wonder if they have the balls/budget to do the starwars thing of starting with the 3rd of six movies as the first movie, (like, make book 5 and 6 (fight with zappan, intro as tunned, figure 4, barjack) as the first movie produced, and then if successful enough, make movie 4 & 5, then 1,2,3.... would be a shame to munge up the story into one movie, especially since the ending of the comic is currently be rewriten as an ongoing series in japan.....

guess i may have to wait a while for details >(o)n(o)< (doctor nova glasses ready)

(got

Nintendogs!!!

Forum

Ahh, its games like this that are making me want to get a DS-
http://www.albinoblacksheep.com/flash/nintendogs.php

Submitted by MoonUnit on Mon, 22/11/04 - 10:14 AM Permalink

that is so ridicously cute and neat

Submitted by Anuxinamoon on Wed, 24/11/04 - 12:17 AM Permalink

LMAO Moonunit :D

yeah that thing look scool, makes me want a DS more!

my highjack this log

Forum

hi i have been havin problems with my comp and came to you guys for help since i am dumb. i am thinking of just reformatting my hard drive (havving someone else do it i mean :)) but dont want to go through all the hastle if i dont have to.

well problem 1 is that i think my IE browser has been highjacked. when i click on the icon it goes to an unknow search engine as my homepage then my comp goes dead and then about 4 spyware popups show and then it all has an error and shuts down. during that process i cant do a thing to prevent it. i have a highjack this log file that you guys can look at. it asks me what i want to delete but i dont want to delete any thing that is supposed to be there so i came to the experts (you guys).

Problem number two is that i cannot go to my computer or control panel from the start menu. it comes up with an error promt and then acts as if it is going to shut down (icons dissappear as well as taskbar all except background) and then goes back to normal (icons and taskbar reappear)

i have no clue what is going on i hope you guys can help.
Logfile of HijackThis v1.97.2
Scan saved at 8:26:58 AM, on 11/16/2004
Platform: Windows XP (WinNT 5.01.2600)
MSIE: Internet Explorer v6.00 (6.00.2600.0000)

Running processes:
C:WINDOWSSystem32smss.exe
C:WINDOWSsystem32winlogon.exe
C:WINDOWSsystem32services.exe
C:WINDOWSsystem32lsass.exe
C:WINDOWSsystem32svchost.exe
C:WINDOWSSystem32svchost.exe
C:WINDOWSsystem32spoolsv.exe
C:Program FilesWindows AdToolsWinAdTools.exe
C:Program FilesWindows AdToolsWinRatchet.exe
C:PROGRA~1GrisoftAVG7avgamsvr.exe
C:PROGRA~1GrisoftAVG7avgupsvc.exe
C:WINDOWSSystem32driversCDAC11BA.EXE
C:WINDOWSsystem32crypserv.exe
C:WINDOWSSystem32
vsvc32.exe
C:WINDOWSSystem32svchost.exe
C:Program FilesAIM95aim.exe
C:WINDOWSsystem32??oolsv.exe
C:Program FilesCommon FilesRealUpdate_OB
ealsched.exe
C:Program Filesmozilla.orgMozillamozilla.exe
C:WINDOWSexplorer.exe
C:Program FilesHijackThis.exe

R1 - HKCUSoftwareMicrosoftInternet ExplorerMain,Search Bar = file://C:DOCUME~1LIBIDO~1LOCALS~1Tempsp.html
R1 - HKCUSoftwareMicrosoftInternet ExplorerMain,Search Page = file://C:DOCUME~1LIBIDO~1LOCALS~1Tempsp.html
R1 - HKCUSoftwareMicrosoftInternet ExplorerSearch,SearchAssistant = file://C:DOCUME~1LIBIDO~1LOCALS~1Tempsp.html
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[?]

Submitted by kentheraven on Wed, 17/11/04 - 3:02 PM Permalink

now that i look at it, it looks to me that the stuff on the bottom dont belong but i dont want to delete it unless i get one of you guys to let me know

Submitted by redwyre on Thu, 18/11/04 - 12:03 AM Permalink

if the program gives you and option to remove those items, just remove them all. If a program stops working you can reinstall it later (looks like Acrobat reader and maybe office).

Submitted by kentheraven on Thu, 18/11/04 - 11:25 AM Permalink

thanx for all the replies it seems that no one has a set in stone idea what to do. i will post it at the url given and see what the deal is.
i am using adware and avg and they pickup nothing anymore. i deleted everything they picked up though.
i have stopped using ie i use mozilla now but it seems to have problems with windows media player and paypal (all i have found out so far.)

wish me luck :/

EA creates a Disgruntled Spouse

Forum

http://www.livejournal.com/users/ea_spouse/274.html

Hrmmmm..... [?]

When I first came across this post last night about 3 hours after it was posted no-one had replied. One day later there are hundreds!

Submitted by Daemin on Sat, 13/11/04 - 1:36 AM Permalink

Yeah, that's quite a scary article if you think about it. Even more so when you realise that they will never really run out of employees if they keep on re-recruiting. I wonder what people that used to work at EA have to say about this? (hint hint)...

Submitted by TheBigJ on Sat, 13/11/04 - 3:42 AM Permalink

While I'd guess that this doesn't reflect the attitude of EA towards all of its employees, its ridiculous that even a minority should have to cope with such conditions. Given california's laws on these sorts of things, I think its incredible that any employees put up with it, especially if the project was on schedule the whole time.

Submitted by DaMunkee on Sat, 13/11/04 - 6:44 AM Permalink

hehe, see some of my earlier posts and you'll see that this has been going on for a while. In fact, one of my coworkers replyed to the slashdot posting of this article describing how life sucked on generals. Ahhh, how's it's nice to be in the defence industry now where they make you go home at 40 hours. So much for simulating submarines, now I actually write code for them :)

[url]http://games.slashdot.org/comments.pl?sid=129283&threshold=1&commentsor…]

Edit - added some links to other sumea threads that I know of about the same topic, one in fact deals with another disgruntled spouce.

[url]http://www.sumea.com.au/forum/topic.asp?TOPIC_ID=1857[/url]

[url]http://www.sumea.com.au/forum/topic.asp?TOPIC_ID=1760[/url]

[url]http://www.sumea.com.au/forum/topic.asp?TOPIC_ID=525[/url]

Submitted by palantir on Sat, 13/11/04 - 8:24 AM Permalink

The quality of life for game developers is a scary situation.
How do developers here find the working conditions (it seems that for the most part we have it better then many OS developers)? And is the situation likely to improve? Perhaps there should indeed be game developers unions?

The problem seems to come from there being so many developers desperately wanting to work for studios. In a way this connects with that geek tag thread, as maybe it?s the way game dev people are perceived that causes upper management to miss-treat them? Just because we love making games, doesn?t mean we should be treated differently. Other areas of software development also have large numbers of people trying to break in, but look how well they get treated (they work hard, but get properly compensated). And you can?t say that they don?t love what they do. So how are we (game developers) different?

? it can be a curse having a passion for something [:(]

Submitted by Jason on Sat, 13/11/04 - 7:53 PM Permalink

geeze it's stuff like this that makes me want to try for an ordinary office job... Sure making games would be more interesting, but it's seriously not worth sacrificing health, family and friends for. If I was so passionate about gaming that I gave up everything else, that would be a little sad... And scary.

Sounds like the gaming industry will eat your soul...

Submitted by mcdrewski on Sat, 13/11/04 - 9:52 PM Permalink

Jason,

It's not limited to the games industry, not at all. On a recent death-march project I was on, we were regularly pulled into meetings with the weekends chopped up into eight-hour shifts, and we then had to fill all the shifts. This was in the second year of a two-year head-office declared "worldwide pay freeze", with most of the people on the project working in higher duties without higher pay. Rapidly, the "pay for on-call" we were expecting became "pay only if called in to the office - mobile must always be on". Five calls on Christmas day and two on New Years. Yay.

I was personally present where the manager went into the HR records to find a staff member's unlisted home phone number because the staff member had turned off their mobile.

Then, management decided that "time in leiu" would only be granted for saturday and sunday work. That is, those of us pulling 72hours work in four weekdays so we culd have a weekend would get nada, nothing.

One manager actually said "well, as if you're going to find a job elsewhere"? (this in the middle of the brisbane IT job-market doldrums of course).

Don't even mention the part where the estimate of a three week build and three week test was turned into a promise by the VP to the customer to "deliver in 7 days".

I finally realised that it's just part of life in IT (whether it should or not is another question), but at the very least I should be doing it in something I enjoy. Sure, the situation at EA sounds bad, but also eerily familiar.

Submitted by Scoot on Sat, 13/11/04 - 11:44 PM Permalink

Does anyone in Australia average, say, a 50 hour working week (with longer during crunch time but levelling out overall)? If not, what would be a more accurate figure, for programmers in particular?

Submitted by LiveWire on Sun, 14/11/04 - 2:48 AM Permalink

that's a pretty disturbing story. i really want to get into the games industry, but if i was offered a job and asked to do that, would i take it? maybe i would stay a while, get a bit of experience and then get out quickly before it's too late!

Submitted by Daemin on Mon, 15/11/04 - 1:06 AM Permalink

I think the fact that these people are working with games, management thinks that for half the time they're at work they play games or something, hence to them an 80 hour work week would break down into 40 hours actual work and 40 hours game playing or something?

But yeah, now I see why you *really* quit the profession DaMunkee....

*sigh*

Submitted by Maitrek on Mon, 15/11/04 - 1:40 AM Permalink

Sometimes I wonder where all the money in the industry goes when a large company like EA regularly screws it's employees over big time and turns massive profits. What scares me most is that answer to that question - and what kind of skewed human being would actually approve of that kind of practise simply because they stand to gain so much "wealth" (a very loose usage of the word) from it.

Go to Freeplay/IGDC and witness the massive amount of industry related cynicism, having witnessed this and done some soul searching I've been totally turned off the idea of making games via the normal retail/commercial avenues.

Submitted by souri on Mon, 15/11/04 - 7:14 AM Permalink

A company email about the current lawsuit against EA. It amazes me that they included sentences like "tightly managed cost structure", "committed to keeping EA a growing Company". If their employees were being screwed over, the last thing they'd want to hear from their managers are things about company profit and growth. The email seems more concerned about their development process rather than the problem. :/

-----Original Message-----
From: Earl, Nick
Sent: Monday, August 02, 2004 3:51 PM
To: STUDIO RFT @ EAHQ; Testing RFT@ EARS
Subject: FAQ on Recent Legal Action

On Friday, we were served with a class-action lawsuit claiming that Artists in our California studios are not correctly classified under California labor regulations regarding overtime pay. This suit was filed jointly by two law firms ? one in San Francisco and a second in Boston ? with one employee named as the plaintiff.

Unfortunately, under the rules of class-action lawsuits, the one short-tenured employee and lawyers now speak as a representative voice for every one of our Artists on this matter -- whether the Artists know they are included or not.

We believe EA has been fair and we will vigorously defend our position. Still, the lawsuit could drag on for many years and could have a significant long-term impact on our compensation, benefits and development process.

The two law firms may use the media to draw attention to the case. If you get any questions from the outside, please do not comment and instead refer them to Jeff Brown at x87922.

Because you all may have questions, I have attached a FAQ below which I encourage you to review. Because none of us are lawyers I urge you to use caution in what you say and write on email regarding this issue. Additionally, we will talk about this in further detail at our next All Hands.

We remain, regardless of challenges, committed to keeping EA a growing Company that will deliver successfully on our mission and objectives.

Thanks,

Nick

FAQ

What?s this lawsuit about?

This is a very sensitive issue that the entire digital entertainment industry is grappling with. Fundamentally, it is about re-defining who makes creative decisions in the development process. There?s no clear cut, final answer as each new generation of technology forces us to re-examine jobs and responsibilities.

What?s a class action lawsuit?

In essence, it?s a suit that aims to resolve legal questions for categories of employees rather than a single individual who has worked for us a very short time.

What are they suing for?

This gets into complex legal questions that our attorneys are sorting out and addressing. In most situations the attorneys fund and fuel these suits and take a large percentage of any settlements.

Why does EA oppose the suit?

We?re concerned any time one employee and a group of lawyers takes any action that could significantly change our compensation, benefits and studio development process.

If EA?s a #1 People Company, why don?t we just pay them?

EA succeeds because we combine good wages and benefits with a tightly managed cost structure. We believe that we?ve paid our people fairly and legally and EA pays for a lot of great benefits such as gyms, cafeterias, day care, game rooms as well as bonuses, benefits and stock options. On a global basis, it would be very challenging to pay for all that and then add additional compensation.

Submitted by Kalescent on Mon, 15/11/04 - 9:03 AM Permalink

"...Great benefits such as gyms, cafeterias, day care, game rooms.... " The day care is all well and good, but the other options seem like areas to have a rest in or soak up some of that 'time away from work' - which to me sounds like these guys just arent getting any of, and even when these guys did get a chance to break away why the heck would they want to spend that time at the work gym ? ( presuming they had families / partners etc )

I guess the question that I ask myself over and over again is " Would I give my life up for an undefined period to break my back for a game? "

The only answer I can come up with at this stage is - it really depends on how well i know the 'man' in charge.

If hes a successful businessman and is good with figures - then the answer would likely be " A super-excessive wage may tempt me, but highly unlikely " This type of person is more likely to be all about the figures and the end result, *NOT* the journey, the trials tribulations and unbelievable learning experience that comes with completing a next gen title. Hence unrealistic deadlines - massive endless crunchtimes and a general " why isnt this done yet? " stance.

On the other hand if the guy was a people person - understood what projects were all about, possibly using his own money to fund the project - and showed a keen interest in looking after his team, then i'd seriously look into it.

The difference is I would bend over backward for the guy using his own money to fund something. Managers just dont care when the money isnt theirs - its human nature, and it breeds in all of us, just some exceedingly worse than others [:P]

Whats everyones thoughts on that ?

Submitted by Barry Dahlberg on Mon, 15/11/04 - 8:43 PM Permalink

quote:Originally posted by Souri

What?s this lawsuit about?

This is a very sensitive issue that the entire digital entertainment industry is grappling with. Fundamentally, it is about re-defining who makes creative decisions in the development process.

Um, huh? I seem to have totally misunderstood.

Submitted by Daemin on Mon, 15/11/04 - 11:15 PM Permalink

What gets me is why they were *forced* to work heaps of overtime - 60 hours - when the gmae was still on schedule, and then they still had to go through a great crunch period to get it done on time? This looks to me like a symptom of really bad management. Coincidentally those are the people that remain when half the programmers leave.

Submitted by souri on Tue, 16/11/04 - 11:14 AM Permalink

[url="http://www.worthplaying.com/article.php?sid=21438&mode=thread&order=0"]EA looking into buying Digital Illusions[/url] (developers of Battlefield 1942, Vietnam etc (they've had a long history going back to the Amiga as well).

"Digital Illusions' Board of Directors unanimously recommends to the DICE shareholders that they accept the EA offer. Joining EA will accelerate DICE's transition to development for new platforms, including the next generation consoles expected in 2006-2007."

For gods sakes, don't do it Digital Illusions! EA have a history of buying up developers, running their good titles into the ground, and eventually dissolving the original team. The original Medal of Honour team, Maxis, Westwood Studios, the original Need for Speed team etc... In the end, EA get another license to develop at their sweatshop camps at LA, Quebec, and California. I remember being impressed by the pictures of the buildings/facilites that EA provided their employees (someone posted a link in the forum a while ago) but knowing what the working conditions there are like now, it sure doesn't look like the creative haven I thought it was.

BTW, there's a [url="http://games.slashdot.org/games/04/11/13/208253.shtml?tid=146&tid=187&t…"]whitepaper on the culture at EA[/url] written by a University Professor. Pretty eye opening stuff.

Submitted by Kalescent on Wed, 17/11/04 - 12:00 AM Permalink

*cough* ... I feel a union coming on *cough*

Submitted by anotherslave on Wed, 17/11/04 - 11:31 PM Permalink

maybe should just stop buying ea products and tell everyone you know to do the same.
its upsetting to hear stuff like that, especially when you try to do the right thing and buy games to support the industry when it's so easy to pirate them. Then, hear that they treat their people like shit.
bastards.

Submitted by palantir on Thu, 18/11/04 - 12:27 AM Permalink

Yeah, after reading all about EA, I?ve decided to try my hardest not to spend any money on an EA title (unless I really really must have it [;)]). Here we are in the 21st century and one of the biggest companies in the Western world continues to practice slave labour. Bastards.

Damn, I was really looking forward to Need for Speed Underground 2! But I?ll take my money elsewhere until they clean up their act.

Hmm, Michael Moore should do a doco on the games industry and EA.

Submitted by souri on Sun, 21/11/04 - 4:05 AM Permalink

Just got a newsletter from the IGDA containing an open letter about the quality of life issue. It's definately worth a read - [url="http://www.igda.org/qol/open_letter.php"]Quality of Life Issues are Holding Back the Game Industry[/url].

Submitted by Malus on Sun, 21/11/04 - 12:01 PM Permalink

Anotherslave: not buying there products would just make them downsize staff, hurting the wrong people.

Submitted by LiveWire on Mon, 22/11/04 - 6:07 AM Permalink

plus Battle for MiddleEarth looks too awsome to pass up!

Submitted by Rahnem on Tue, 30/11/04 - 12:59 AM Permalink

Management in this industry, in my experience, is so terrible it's beyond a joke. There are so many producers that don't know their ass from their elbow about managing a game project. How much they get paid for doing nothing at all makes we want to cry, and they can get away with it is by making devs work insane hours. I have heard stories from some of my colleagues about producers who will just walk in for one day of the week, scream at the devs and threaten their jobs, then stay at home for the rest of the week. It's an unfortunate fact that there is nothing in place to stop this kind of practice.

Submitted by Malus on Tue, 30/11/04 - 1:24 AM Permalink

quote:Originally posted by Souri

It's old news now, but the [url="http://games.slashdot.org/article.pl?sid=04/11/21/1746257&tid=187&tid=9…"]NY Times have made a report on it all[/url]. It's amazing to see every gaming/game development website discussing it all, and I wonder what the executives and managers at EA are thinking right about now...

Probably very little, besides they would be too busy counting there "hard earned" dollars.

Submitted by souri on Sat, 04/12/04 - 4:44 PM Permalink

"Leaked memo shows efforts to improve working conditions at industry's top publisher

An internal memo from EA's senior vice president of human resources Rusty Rueff to staff at the company has revealed that the firm is contemplating a change to how it classifies jobs with regard to overtime eligibility.

The memo, which was distributed to staff at the leading publisher's worldwide offices earlier this week, is the most direct response yet seen to the flood of negative reports about the company's treatment of employees which emerged last month."

http://gamesindustry.biz/content_page.php?aid=5789

And here is the memo...

"The last few weeks of reading blogs and the media about EA culture and work practices have not been easy. I know personally how hard it is when so much of the news seems negative. We have purposefully not responded to web logs and the media because the best way to communicate is directly with you, our team members.

As much as I don?t like what?s been said about our company and our industry, I recognize that at the heart of the matter is a core truth: the work is getting harder, the tasks are more complex and the hours needed to accomplish them have become a burden. We haven?t yet cracked the code on how to fully minimize the crunches in the development and production process. Net, there are things we just need to fix. And the solutions don?t apply to just our studios -- the people who market, sell, distribute and support the great games that our Studios create, all share a demanding workload.

Three weeks ago we issued our bi-annual Talk Back Survey and more than 80 percent of you participated ? much higher than the norm for a company our size. That tells me you care and are committed to making EA better. In the next 30 days we?ll have the survey results and we will share them openly with you by the middle of January.

Your feedback in the Talk Back Survey will help us make changes in the coming year, but we?re not waiting -- some changes are already in the works in the Studios. Here are just a few:

The Studios will be moving to a consistent application of the Renderware Platform. We bought Criterion because we believe there is no better technology platform (25% of all games in our industry are being built on RW). Having a standardized technology approach will save us from having to re-invent the wheel over and over. It will save time and effort we used to spend navigating technology issues.

Every member of the Studio will have gone through Pre-Production Training by the end of December (Tiburon will be going through their training in January when they move into their new facility). We understand the toll taken on our teams when we change directions late in the process. We are putting more teeth in our preproduction discipline to ensure that we more fully define and agree (at all levels) on what the features of the game will be before we scale up teams.

We?ve started a Development Process Improvement Project to get smarter and improve efficiency. Just as we have revamped the Pre-Production process, we are now creating a Product Development Map that will provide earlier decision-making (on SKUS and game features), improve our consistency of creative direction, and lessen the number of late in the process changes, firedrills, and crunches. We will be rolling these changes out over the next year.

We are looking at reclassifying some jobs to overtime eligible in the new Fiscal Year. We have resisted this in the past, not because we don?t want to pay overtime, but because we believe that the wage and hour laws have not kept pace with the kind of work done at technology companies, the kind of employees those companies attract and the kind of compensation packages their employees prefer. We consider our artists to be ?creative? people and our engineers to be ?skilled? professionals who relish flexibility but others use the outdated wage and hour laws to argue in favor of a workforce that is paid hourly like more traditional industries and conforming to set schedules. But we can?t wait for the legislative process to catch up so we?re forced to look at making some changes to exempt and non-exempt classifications beginning in April.

So, there are things in the works short-term, longer-term, along with those ideas that will come from you over the next few months.

Here is what I know about our progress as a Company.

First, we have the best people in this industry and arguably in the entire entertainment industry. Globally, we are now over 5000 strong and we continue to win in the market place. Year after year, our games finish at the top of the charts with the best ratings. We like to compete and we like to win.

Second, we?re doing something that no one has ever done before: No entertainment software company has ever scaled to this size. We take it for granted sometimes, but it?s important to recognize this fact. Every day is a learning day with new competitors, new consumers, new people working on bigger teams ? and all of this amid rapidly changing technology. We experiment, we learn from our mistakes, we adapt and we grow.

Most important: we recognize that this doesn?t get fixed with one email or in one month. It?s an on-going process of communication and change. And while I realize that the issue today is how we work ? I think we should all remember that there are also a lot of great benefits to working at EA that are not offered at other companies. With some smart thinking and specific actions we will fix these issues and become stronger as a company.

Thanks for taking time to read this.

Rusty"

Submitted by Pantmonger on Sun, 05/12/04 - 9:52 PM Permalink

quote:But we can?t wait for the legislative process to catch up so we?re forced to look at making some changes to exempt and non-exempt classifications beginning in April.

Or: "Yes we have been breaking the law. However we belive the Law should change to be the same as out policy on not paying staff for overtime, but as that is not going to happen and because someone is taking action against us, we will change out policy to a legal one. You big whingers. "

I always love how when caught doing something wrong, people pretend that they did it with your best interests at heart.

Pantmonger

Submitted by LiveWire on Wed, 08/12/04 - 2:11 AM Permalink

though they seem to be changing very little anyway in terms of overtime etc.

and i like they way they phrased this:
"We are looking at reclassifying some jobs to overtime eligible ".

Teachers strike back against game rage

Forum
Submitted by MoonUnit on Thu, 11/11/04 - 8:10 PM Permalink

LOL! that article is so full of junk, for starters this apparent recent problem they relate to a game thats been out for something around 5 years. Secondly they attribute students aggresive behaviour to games, why? how was that link established?
oh and thirdly, love how it uses the term "dark side." Star wars fever has reached further then we thought :P

(btw im looking around and cant see a email to contact the writer or editor or anything, if anyone can find one please let us know)

Submitted by souri on Thu, 11/11/04 - 8:14 PM Permalink

I can't wait for Today/Tonight or A Current Affair to report this crisis!

Submitted by TheBigJ on Thu, 11/11/04 - 9:49 PM Permalink

I didn't read past the first sentence. I'm not giving shit like this the time of day anymore.

Submitted by Daemin on Thu, 11/11/04 - 9:55 PM Permalink

I would attribute half of this to psychiatrists wanting to name something and sell some drugs to go along with that. The other half to parents, teachers, and community workers that can't see any fault in what they're doing or don't see that humans are always a violent mob, and that they want a quick something to blame for all of this.

I'd even go to say that playing violent videogames often releases stress and tension, leading to a calmer and less violent person.

Submitted by Maitrek on Thu, 11/11/04 - 11:51 PM Permalink

Daemin -> No *decent* study has ever shown that games playing is a catharsis. Sorry! It's pure speculation at this stage.

Submitted by Malus on Fri, 12/11/04 - 12:44 AM Permalink

About as much proof as the link between gaming and violent psychosis. lol [:P]

Submitted by MoonUnit on Fri, 12/11/04 - 12:51 AM Permalink

personally im all for banning the violent reports in news papers and on shows like a current affair, their warping my fragile little mind and im just becoming so violent!!!

Submitted by UniqueSnowFlake on Fri, 12/11/04 - 1:15 AM Permalink

[:0] thats a realy good point Moony, In the other thread about the geek tag for the games industry. Just imagion what kind of name we are going to get if all this stuff keeps coming up. Could realy hurt the industry if they keep pounding this stuff into peoples minds [:(!]

Submitted by LiveWire on Fri, 12/11/04 - 1:20 AM Permalink

hmm:
quote:But Professor Sanders said computer games affected only particular types of children and even then other [negative] factors were likely to be present.

"Generally no single thing is sufficient to explain the development of this sort of problem," he said.

obviously the writter dosnt seem to think so based on everything else that is writen there. it's all the games fault!!

Submitted by TheBigJ on Fri, 12/11/04 - 1:37 AM Permalink

I went back to this story again and noticed the opinion poll: 67% of people who read this article said "It's not the games fault if the children misbehave".

I still find a 33% minority in the opinion of "Children see, children do" to be quite frustrating on this topic; If 3.3 in 10 people actually believe that a child's aggression could be attributed mainly to playing video games, then the industry still has a serious image problem.

I'm also annoyed by the fact that this reporter fails to mention that "ultra-violent" games are not marketed towards children, and that parents should actively monitor their children's media exposure. By not mentioning this, he does what every other game-hating journo has done before him and make it seem like the game industry is just trying to corrupt the minds of innocent children, which is needless to say, really wrong.

Submitted by davidcoen on Fri, 12/11/04 - 3:15 AM Permalink

Still thinking about forming a group like 'responsible adults against portraying violence to children? which are primarily concerned with removal of the image of Christ crucified, as it shows a violent death, being stabbed by a spear, then hung up by the wrists to the cross (fyi, nail through hand can?t hold someone?s weight, the nails where put through the wrists for crucifixions by the Romans?)

Or perhaps a group named ?society for individual responsibility??. Or just take a flamethrower to everybody?..

Submitted by MoonUnit on Fri, 12/11/04 - 3:38 AM Permalink

you know coen youve actually made one of the same points that marilyn manson made when he copped flak for the collumbine killings thing (another well established connection im sure), to give you the quote from the article he made for rolling stone: "A half-naked dead man hangs in most homes and around our necks, and we have just taken that for granted all our lives."

something else id like to raise was i was in a video store the other day and two kids who couldnt have been higher then a grade 4 or 5 came rushing in in search of grand theft auto 3 (i know this because they were telling it quite loudly to anyone who would listen). They found themselves a copy and handed it over to mum who paid for it at the cash register to the attendant who had watched the whole thing (and new mum wasnt buying that game for herself thats for sure). Yet the industry itself will get the blame (allthough for what its never certain).

Submitted by Daemin on Fri, 12/11/04 - 7:04 AM Permalink

Plus you've got to realise that violent games are classified as MA15+ etc, so if a 6 year old kid plays it who's fault is that? The parents for letting the, or for the game makers for making them.

Submitted by souri on Fri, 12/11/04 - 7:36 AM Permalink

Currently, the poll is at:

Do you believe exposure to such games as Counterstrike makes the average child more violent?

Currently, the results are:

1154 1154 25.79% Yes, children see ... children do.
3320 3320 74.2% No, it's not the game's fault if kids misbehave

Total votes: 4474

It seems like Counterstrike has become the new whipping boy ever since those [url="http://www.sumea.com.au/snews.asp?news=1238"]two men "dressed as Counterstrike characters" during killing[/url]..

Submitted by LiveWire on Fri, 12/11/04 - 10:17 PM Permalink

souri: yeah i read that artical from a link on the atomic fourms. very funny. the writers at atomic made some interesting points:

> the clothing in CS is based off 'real' terrorist style clothing so the men might as well have been imitating them. you really wouldnt know.
> ironicaly there is no character in CS that is dressed like either of the two men.
> the picture is of CS Source while the crime happend several years ago.

Submitted by Mick1460 on Sat, 13/11/04 - 12:11 AM Permalink

What I find rather interesting is that every change in society needs to be blamed on something to give people a sense of relief. It can be related, in a strange way, to a workplace/road accident with certian professionals being brought in to determine how such a incident happened. As soon as a 'professional' arrives at a theory of why children are delving into this 'dark side' people are given closure, a relief, "we now know why".

Another point that I find quite interesting is how the school system uses 'behavior management' rather than 'disipline'. It seems now days we just accept that children misbehave and we just manage it, we dont teach right and wrong cause we let them get away with it. Hey, it seems so crazy, its like a woman could murder her autistic child and blame it on frustration and get away with it! I wonder how she will manage.

Submitted by Blitz on Sat, 13/11/04 - 1:21 AM Permalink

quote:Originally posted by MoonUnit


something else id like to raise was i was in a video store the other day and two kids who couldnt have been higher then a grade 4 or 5 came rushing in in search of grand theft auto 3 (i know this because they were telling it quite loudly to anyone who would listen). They found themselves a copy and handed it over to mum who paid for it at the cash register to the attendant who had watched the whole thing (and new mum wasnt buying that game for herself thats for sure). Yet the industry itself will get the blame (allthough for what its never certain).

I have a friend at EB and he has been giving parents lectures on what to expect in the game whenever they come in to buy it for their kids. (ie. violent and LOTS of swearing). I don't think any parents have decided to not buy it, but it's his own insurance policy so that if any parents come back complaining how the game isn't suitable for their child he can say "I told you so".
CYer, Blitz

Submitted by Daemin on Sat, 13/11/04 - 1:41 AM Permalink

At least someone's warning the parents, but I wonder if parent's now a days are too eager to please their younger children that they would buy them whatever they want?

Submitted by Anuxinamoon on Sat, 13/11/04 - 11:58 PM Permalink

It's pretty funny that this came up because I was reading issue #104 of PC Powerplay (October) and it had this tiny article on page 26 about a game that the Czech Republic's Ministry of Labour and Social Affairs commisioned a studio to make that involved the male figure beating and abusing his wife!

Apparently the idea behind it is that men who play the game will take their wife-beatable frustrations out on their "virtual wife" in game so as not to beat their wives in real life.

I think playing games offers a stress and reality release from the horrors and acumulating stress that children are exposed to every day. This doesn't mean give them games that are violent but to give them the apporopriate game for their age group. OBVIOUSLY if it says 18+ on the cover you wouldn't give it to a 6 year old! Would perents let thier 6 yr old child watch MA movies with sexual, violent and disturbing scenes in it? I doubt it, so why do they think that games are any different.

Another aspect that it is just ignorance on the perents part thinking all games are just games. ARH! >_<

Submitted by Ponkavitch on Mon, 15/11/04 - 1:55 AM Permalink

This is interesting. At the start of the forum everybody is saying that computer games have no affect on people but by page two the forum is complaining about parents giving violent games to children and why would that matter unless it did have an affect? (I don't mean to sound aggressive or condescending. just trying to point a few things out)
I personally have a lot of mixed feelings about this. One is that as it says in that article "Public Schools Principals' Forum spokesman Brian Chudleigh said yesterday he believed violent computer games and movies had had " an accumulative impact on society". " (Don't get me wrong the article was pointless and moronic fear mongering)
Key words being "accumulative impact on society". The media in all forms seam to think that violence is acceptable from violent movies and games to the nightly news right to books. Any of you read "the chronicles of Thomas Covenant the unbeliever"? One of the first things the "hero" does is rape a 12 year old girl. And let?s not mention writers like Clive Barker.
Violence is all around us theses days. For example the movie Gladiator which has constant graphic violence but had the Caligulan orgies removed because having someone disembowelled is fine for an M rating but showing some "pink" isn't. The constant influx of violence does desensitise people which so the next thing to come out has to be even more violent to get a reaction.
At the start of this essay I said I had mixed feelings. One is the fact that despite watching/playing/reading lots of incapably violent material I myself am an incredibly NON violent person. I never actuality respond with violence. I even think twice before stepping on a cockroach. Is this because of the way I was raised? I was never allowed to watch movies until I was old enough legally ( I.e. 15yo = M15) while some of my friends were watching Predator at 10yo (which has skinless human corpses!) but most of them aren?t violent either. but on the other hand my brother is much more violent than me.

Where is the small book going? I don't know I don't have any answers; I'm just pointing about a few things and expressing a few opinions.
I think I'll finish up now saying I think we all need to be more responsible for our own actions raising our children with a decent set of morals and reducing the amount of violence in the world.

Submitted by MoonUnit on Mon, 15/11/04 - 2:28 AM Permalink

quote:Originally posted by Ponkavitch

At the start of the forum everybody is saying that computer games have no affect on people but by page two the forum is complaining about parents giving violent games to children and why would that matter unless it did have an affect? (I don't mean to sound aggressive or condescending. just trying to point a few things out)

The point here is the games were designed to be in the capable hands of a certain demographic and in those hands there is no harm. If a younger child is affected in anyway by a MA rated game then its not the games fault because the child was never supposed to have gotten a hold of it. So in sum there is no affect, provided its in the hands of its intented audience.

Submitted by tbag on Mon, 15/11/04 - 6:32 AM Permalink

I think everyone agrees with me when i say f**k off! (Sorry but im sick of crap like this, i really wish the media would listen)

These days its just playing the blame game. Its the parents fault for not paying any attention to their kids so the kids go attention seeking elsewhere and causing trouble. The parents of course know this but are too embarassed to admit it so they blame what the kids love most, video games. Why admit to something when you can blame something else?

I bet you back in the old'n days the TV was considered the corrupter of children, today its video games.

Submitted by LiveWire on Mon, 15/11/04 - 7:54 AM Permalink

that's a kinda funny way of wording it:

"These days its just playing the blame game. Its the parent's fault..."

Submitted by Maitrek on Mon, 15/11/04 - 9:48 AM Permalink

I personally think the games made are a *reflection* of the state of things.

This does not mean that they are or are not a cause of violence, or a perpetuator or a catalyst for violence.

Halo 2 living upto the hype?

Forum

Anyone played this yet? I havent but i've heard that shes pretty good since a couple of my friends went to the 12:01am launch party night things. But i've also heard that Bungie has left the ending really open for a Halo 3, if thats the case i think its a bit cheap if they have made it too obvious (which they apparently have)...

Anyway, has anyone tried this '1337est game on the earth' yet?

Submitted by LiveWire on Wed, 10/11/04 - 6:18 AM Permalink

havnt played it myself or followed the microsoft generated hype ("most anticipated game ever" - guess they're not counting halflife 2 or doom 3).

looks a lot better with all the bumpmapping and such. but how is the game? must be better than the original (though that cant be hard).

honestly i dont know what the facination with it was. i enjoyed the first half of the game (so about the first couple of hours) when you were fighting against intelegent enemies with intelegent allies, all who used intelegent tactics. lots of fun and lots of stradegy.

but once the flood came into it it was just midless drones running right at you along. became very boring very quickly. all the second half of the game i was hoping for covernate enemies to pop up just so i could have some real combat back! and it didn't help that some levels were repeated up to three times either.

i've only played a little of multiplayer, and that was good fun, so i guess that's where the facination is, cos i cant see it being in the singleplayer.

december: metroid prime 2 - now that's what i'm waiting for. original was the greatest example of game design and production values of recent years if you ask me. cant wait for the sequal.

Submitted by MoonUnit on Wed, 10/11/04 - 8:12 AM Permalink

half life 2 > Halo 2

not to say Halo 2 is completely sucky, im sure its a great game but im not loaded atm and im getting HL2 free thanks to my ATI card anyways. Im also confident of it being the superior game, just pointing out that just because one game is better then the other dosent mean the other is worthless.

on a side note, i owned metroid prime twice, (bought one, won another) and i sold em both :)
each to their own ;)

Submitted by LiveWire on Wed, 10/11/04 - 8:39 PM Permalink

yeah i've had a few people say to me MP's not that great. but yeah, to each his own, i loved it.

Submitted by TheBigJ on Wed, 10/11/04 - 9:16 PM Permalink

Very busy this week.. Halo 2 is sitting on my desk at work, but no time to play it until Thursday night. Driving me crazy...

Submitted by Daemin on Wed, 10/11/04 - 11:23 PM Permalink

I'm debating if I should also get the HL premier pack, since now would be the last time I could get it for free before HL2 is released...

*sigh*...

Though I like some of the Total War series of games better than HL2, Doom3, Halo2 etc.

Submitted by souri on Wed, 10/11/04 - 11:52 PM Permalink

Need for Speed Underground 2 just went gold, and the latest Grand Theft Auto was just released.. Sure is a busy month for big game releases/sequels!

Yeh, Halo 2 is getting a lot of hype. A lot of the comments (usually from hardened PC shooter fans) say that it's unwarranted. I've only seen a tiny bit of the original, but my friend said there wasn't anything special about it and that there sure was a lot of backtracing (going through the same levels again, in reverse), plus too much mindless shooting. All that was most likely due to Microsoft having to push Bungie in getting it released for the Xbox, so they had to do some filler stuff.

From the footage of I've seen of Halo 2 was cool. They mix up the action very well. Visually (the design and look of levels/characters), it's not as impressive as, say, Unreal Tournament 2004 or Doom3, but it looks more fun to play.

Submitted by Magna on Thu, 11/11/04 - 2:29 AM Permalink

Halo and Halo 2 look exactly the same. The only difference are the cuts scenes are better in the sequel.

It is basically the same game with new guns, vehicles, and levels. I would call it more of an expansion than a sequel.

It is what Halo should have been if Bungie hadnt rushed it

Submitted by Blitz on Thu, 11/11/04 - 2:35 AM Permalink

I think one of the things for me with the first Halo, is that unlike any other FPS i've played, Halo absolutely OOZED atmosphere. I'd come close to saying that of any game i've played, it's the one that had the biggest effect of making me forget everything else and just getting absorbed by the game. The discovery of the Flood, is probably number 1 on my "All time greatest gaming moments" list. I haven't played Doom 3 yet though, so maybe that will ooze more atmosphere? Certainly looking forward to Halo 2 though.
I would say Halo 2 is easily more highly anticipated than Doom 3, and either more or as anticipated as Half-life 2. Simple test...check the pre-order numbers.
CYer, Blitz

Submitted by TheBigJ on Thu, 11/11/04 - 2:49 AM Permalink

I have to agree with Blitz on this, its difficult to say exactly what it is about Halo, its just the sort of game that pulls you in and captures your absolute attention.

quote:I haven't played Doom 3 yet though, so maybe that will ooze more atmosphere?There aren't many things in Doom 3 that don't ooze in one sense or another...

Still waiting to play Halo 2...

Submitted by tbag on Thu, 11/11/04 - 3:13 AM Permalink

Either way, this Christmas is going to be one hell of a Christmas for gamers... problem is the ca$h flow needed for so many good games... meh, i can buy most of them but will only buy several [:)].

Anyway, Christmas is coming early for us gamers [:)].

Submitted by LiveWire on Thu, 11/11/04 - 3:56 AM Permalink

and the return of the king extended dvds - so there's another 70 odd $$ to add to the christmas list

Submitted by souri on Thu, 11/11/04 - 8:51 PM Permalink

And while I'm at it, here's a [url="http://www.somethingawful.com/articles.php?a=2478"]negative review of Grand Theft Auto: San Andreas[/url] [:D]

Note, the above review is an experiment also...quote:"Now friends, if you'll remember correctly the whole point of this shit is to circulate the link to the Truth Media article throughout the Grand Theft Auto community and see how many people you can trick into thinking it's a real, legitimate review."

Submitted by Aven on Fri, 12/11/04 - 2:26 AM Permalink

I liked Halo and I liked Halo 2.

I thought that the problems that Halo had (stop starting action), were fixed up in Halo 2. It is just pretty much constant action. Very little pauses this time. A few variations in game play (protecting and a few more rally areas :D ). The story is a bit better than the original.

My only two major complaints with Halo 2 (at the moment), are that it is too friggen short. My friend and I got it and played co-op. We finished it in 10 hours :( One of the best things about Halo was that it didn't have bosses. Halo 2 does...

Chances are, if you thought Halo was ordinary and overhyped, then you will here as well.

Submitted by souri on Fri, 12/11/04 - 10:06 AM Permalink

[url="http://www.gameindustry.com/ih/item.asp?id=415"]Halo 2 sales top $125 million[/url]...

Halo 2 broke entertainment retail records in its first 24 hours on store shelves. Microsoft Game Studios today announced that the highly-anticipated game sold through 2.4 million units in the U.S. and Canada, driving cash register receipts to the $125 million mark.

[:0]

Submitted by tbag on Sat, 13/11/04 - 2:45 AM Permalink

quote:Originally posted by Souri

[url="http://www.gameindustry.com/ih/item.asp?id=415"]Halo 2 sales top $125 million[/url]...

Halo 2 broke entertainment retail records in its first 24 hours on store shelves. Microsoft Game Studios today announced that the highly-anticipated game sold through 2.4 million units in the U.S. and Canada, driving cash register receipts to the $125 million mark.

[:0]

Saw that this morning, but it made me wonder, if it keeps selling at that rate nearly every XBox owner will have a copy and then it will probably slow down in sales very fast.

Anyway, my bet is Half-Life 2 will work its way to the top some week, after all, theres nothing good out besides Halo 2 and Half-Life 2 [:o)].

Submitted by tbag on Sat, 13/11/04 - 3:47 AM Permalink

I've heard its ok, but not that much better then the originals.

The ca$h is on Halo 2 & Half-Life 2 sugar! [;)]

Submitted by Coralon (not verified) on Sat, 13/11/04 - 2:23 PM Permalink

I just finished it on Heroic difficulty and it took 16hrs, maybe less seeing as its only been 4 days since release.
I thought it was an excellent game even though the ending was not as good as expected and it was shorter than i expected. Still it is not right for me to be annoyed when it is my own fault for expecting a 100% perfect game. I think this is the same with many people and when a 9.8/10 game gets frowned upon because its not perfect, I wonder about the nature of the industry.

Its a fantastic game, which in my opinion is a development masterpiece up there with (but not quite equal to) Metal Gear Solid.

I also think the multiplayer is the best available on any platform.

Submitted by tbag on Sat, 13/11/04 - 7:47 PM Permalink

quote:Originally posted by wardenjam

I also think the multiplayer is the best available on any platform.

I thought the original Halo's multiplayer was terrible, but thats probably because my friends always play the same level 24/7 which is really boring, the same level for 3 hours one night, damn i was bored.

I might just try playing co-op with one of my friends who has a copy, i always had a bit of fun with co-op.

Submitted by Ponkavitch (not verified) on Sun, 14/11/04 - 1:17 AM Permalink

yer Halo 2's MP maps are very well designed. Also there are so many game types with so many variables that you could play for hours without repeating a match. The online works great too.

I juss completed the last level on legendary and there was no alternate ending like the 1st unfortunately. unless you have to complete every level on legendary.... [xx(]

Submitted by Major Clod on Wed, 17/11/04 - 6:16 AM Permalink

Finally got around to playing the campaign in the last few days. I really did not expect the ending... I was still waiting for another level when the credits came on screen. Still, I enjoyed the game quite a bit, though nothing really new other than dual weapons, it was still a lot of fun. However, I do like how they expanded on the covenant a lot more than in the first.

Pity the ending had no sort of closure at all... it makes waiting for Halo 3 even worse. [:p]

At least I've got it out of the way for when I pick up Halflife 2 tomorrow!

Submitted by Malus on Sun, 21/11/04 - 12:21 PM Permalink

Halo 1 bored me sensless, it was nothing new if you've even played a sub par PC FPS at that time, Halo 2 doesn't really interest me and after playing it for a while I can't see myself picking it up again, and whats with the graphical glitches? Bad form guys.

Btw, Half life 2 is amazing, everything else pales in comparison. [:P]

Submitted by Major Clod on Sun, 21/11/04 - 1:06 PM Permalink

Just had a 5 hour Halo 2 Multiplayer session. While the singleplayer might not be the most original, the multiplayer is damn fun, and there is so much customisation with different modes you can play. Good fun!

Submitted by LiveWire on Mon, 22/11/04 - 6:12 AM Permalink

i had more fun playing a couple of hours of multiplayer in Halo 1 than i did playing through the entire singleplayer game.

Astroboy Boxset!

Forum

This is probably not going to interest anyone except me, and since I already know about it, I'm not sure why I am posting it [8D]. But anyway, there's going to be an [url="http://www.madman.com.au/catalogue/item.php?catalogue=MMB134"]Astroboy DVD boxset[/url] available in a few weeks. You can have the entire series for $200!! [:0] Now I can finally throw all away my dodgy video tapes where I recorded some shows 20 years ago!! Heck, I can throw away the video casette releases that Siren sold about 10 years ago! You can [url="http://www.astroboy.com.au"]buy the dvd's seperately[/url], but the boxset looks awesome. The bonus DVD is interesting, and you can tell it was put together by fans of the cartoon. Especially this bit:

? Japanese vs. English Episode Comparisons (Deleted Scenes) Featuring Exclusive Footage From the Original Japanese Episodes with English Subtitles

Not many people actually know that the first episode got a good portion cut out because the censors deemed it too violent.[:X] I actually got to see what they cut out about 10 years ago when my friend had the Japanese version with Chinese dub. [8]

You can all move along now... *pokes you with a stick*

Submitted by ScORCHo on Tue, 09/11/04 - 9:32 PM Permalink

Im sure there will be many interested parties..Like Me!!

Cmon Everybody!

"Soaring high in the sky,
He may be small but only in size.
AstroBoy, AstroBoy,
He is brave and gentle and wise!"

"Stronger Than all the rest,
this mighty robot will pass the test,
Oh villans fear him, so we cheer him,
The amazing AstroBoy!"

and so on...

Submitted by Cam on Thu, 18/11/04 - 10:00 AM Permalink

is it the old series tho for sure.. or the dodgy new remake?

Submitted by palantir on Thu, 18/11/04 - 7:14 PM Permalink

It?s not the original which was made in the 60?s, but it is the 80?s classics, which were far superior to the crap they churn out today.

quote:From Souri?s link:
Produced: 1980

And 11 DVD's... awesome!

However, I was under the impression that the separately available DVD episodes are of the new serries? I thought the DVD boxset was just part of the madman classics range of DVD?s? In any case, it?s great to have access to the 80?s serries. They were awesome. Now, if I could only had $200 to spend on Manga?

Submitted by TyKeiL on Sat, 20/11/04 - 7:26 AM Permalink

greets from shanghai
hey nice ive been looking for this, hopefully i can find it and pick it up for about 5$ au.

im also looking for the robotech series and any other classic anime that i can find over here.

lets hope i can find it in english, or even with english subtitles.

Submitted by souri on Sun, 21/11/04 - 2:36 AM Permalink

I remember seeing a set of four or five brightly coloured boxes containing the entire series of Robotech at EB when their sale was on while ago. Anyway, what are you doing over in China for three months?!

Submitted by TyKeiL on Mon, 29/11/04 - 3:44 AM Permalink

holidaying, i havent yet found astroboy, but i have the entire first 3 seasons of robotech as a boxed set :O)

Gamer or Game Developer

Forum

I've come across something of late from talking with friends and work colleagues and that was - alot of the younger people aged say 18 - 22 are finishing up school and already being exposed to games thinking its a really cool thing to get involved in.

So they take up a course (degree / certificate) in something thats hopefully relevant to games dev - hoping that will be a window into the wonderful world that we inhabit.

On several occasions and meets i have attended, ive always been gobsmacked by the level of [:0]<---- type reactions from the croud of students when comments (from realistic lecturers) like the following are mentioned

" The top 5-10 students in this room ( of several hundred ) *might* have a chance at getting a job at one of the developers in AU "

Is there a problem with the cirriculum here ? Do the students not know this ?

I was lucky enough to be welcomed into my course with an extremely up front and bare-all lecture that quite blatantly stated amongst other things " Look at the guy next to you, because by the end of this course - he wont be there anymore. He would have dropped out - Games Dev is not a game its bloody hard work. " From a class roll of somewhere in the 30's to begin with - Only 12 - 15 remained just like he said.

Even if schools were churning out 15 students per class, and many many classes over the year. With potentially 8 - 10 bigger sized developers in AU - there not much hope for those who are average or even above average in talent, Exceptional skills *will* put you into a group of *possibles* to be reviewed.

Now generally speaking from an artists point of view and im probably going to take some flame here - but a good 95% of the budding artists *WILL* be turned away for the following main reason.

The level of artists work here is really quite low compared to other countries around the world.

(now thats to be taken as a mean average from exceptionally talented right through to below average talent)

I'm not sure what to blame this on, curriculum problems ? Not enough countrywide experience yet to have enough lecturers from *successful* projects, teaching the next generation of developers the tricks of the trade ? Sheer Laziness ? What do you think ?

Also dont get me wrong - Australia and New Zealand have some of the most talented people in the world working in CG and various game related projects. But theres a huge gap between the exceptionally talented and the next tier. ( meaning those that remain after the exceptionally talented have all been snapped up )

Of the other 5% that make it through - will most likely be exposed to lowsy wages ( to begin with ) alot of stress and at times, long, long hours - with little or no reward but an " Excellent work! " comment and a pat on the back if your at that level of affection with your superior! [:I]

Now before everyone jumps up and down in rage - I'm not stating these things based on oppinion or speculation - its fact.
While I certainly cannot speak from *everyones* experiences I would say 98% - 99% would go through the above before having any hope of becoming apart of a developer that creates games like Warcraft / Halo / Neverwinter Nights / Half Life.

( This of course may not be every game developers dream either - but im speaking on my own goals re that statement )

This all may well be the case for most professions in the world - but i choose to be a games developer and thats all I care about [:P] so I'm hoping to find a way to at least stir some ideas / feedback up about what can be done, or if in fact anything can be done to up the anti at all.

Back to the orginal subject - im unsure whether or not students who are hoping to get involved as games developer ( in any area be it code / design or art ) are really aware of what lies ahead.

Do you think its a case of there being some crazy illusion that game dev is only cruisey and fun and so so cool to do? ( which it certainly is! ) But ignoring the major parts which are - schedules, restrictions, deadlines, documentation, testing, debugging ( the list goes on and on ) - But mainly can be summed up in 2 things Time management & Estimation. ( along side skills and knowledge of course )

What are your thoughts ? I hope students and long time dev'ers would share there experiences and thoughts here and maybe a flame or two also [:X]

Let it all hang out.

Submitted by rezn0r on Tue, 09/11/04 - 12:54 PM Permalink

Great topic.

When I look to the state of the industry I can't help but be reminded of what happened to corporate IT only a few years ago.

Not so long ago when IT was booming and there was a lack of skilled labour, it was perceived that anyone that could wrap themselves around a computer would find themselves a stable, well paid career... if not become a millionaire! Subsequently there was an explosion in IT enrolments at universities and the market became flooded.

Fast forward to today and the IT sector is so saturated that the chances of finding that career become laughable.

Having studied IT at uni, I also harbour an uneasy feeling that a generalised curriculum in a restricted timeframe makes most graduates superfluous. Academics have a habit of adding fluff and pomp to a course, sacrificing relevancy. Thanks to my IT course for example, I'm also versed in statute law, psychology, and Asian Pacific trade history!

These issues I feel parallel the world of games today. As games careers are increasingly being shown as more and more viable, not only are more graduates being churned out, but more and more educational institutions are racing to offer game related courses.

The end result is a sea of questionably skilled hopefuls breaking against the industry wall like water.

As a person who has been on the receiving end of game job applications I would have to agree with you HazarD, that the level of skillusefulness is at times quite low. This is where I feel communites like Sumea offer an invaluable service in separating the cream.

Consider the number of entries at the beginning of a Sumea Challenge VS the number of completed works. Over time, this service of distinguishing those that can work to a spec in a given time and finish will become increasingly valuable.

I personally feel that the solution to tightening up the situation lies in the hands of the educational institutions. Restrict course access to those 5-10 who have a chance at getting a job. Those that demonstrate a level of personal effort showing that they understand what they're getting themselves into.

Leave the specialised training to organisations such as QANTM and AIE. Let the universities pollute other realms of academia and leave the course content practical and specialised.

EMPLOY PEOPLE FROM THE INDUSTRY. WORK WITH THE INDUSTRY.

The promise that next gen console titles will require large teams may offer respite from the dilemma, but the workforce needs to have the correct skills to be employable in the first place.

I'll put an end to this book I'm writing by saying that my ideas might be a bit over the top, but that's only my perfect world solution. The talent will always find its way to the top, be it through networking, reputation, or forums such as sumea.

Scott.

Submitted by UniqueSnowFlake on Tue, 09/11/04 - 6:52 PM Permalink

I know there is alot more to this topic then what I'm going to write but I just wanted to agree with one thing and disagree with one thing.

First off I agreed that there should be a limit of how many people they enter into 3D courses. With that said its not going to happen, new 3D courses are coming up because there is money in it. Schools want to get people in so they can fill there pockets. As far as I see it they don't care if the people have any skill they just want them in so they can take there money.

Where I did my schooling alot of people got a piece of paper saying they had passed while during the year they had not finshed assignments and when they did it wasn't very good. Its sending out the wrong message [:(!]. In the industry you have to keep your work standard up and have it done on time or the whole project suffers.

Anyways I do disagree that the Industry in australia isn't doing well. Irrational games has just brought out Tribes Vengence, Which is up there of the most top of the line games. The Australian industry is also growing and is getting alot more funding then it used to. I realy see Australia taking alot of the industry up over time.

With that all said.. When I read the topic I thought the topic was going to be a little different. When I was younger I loved to play games and still do but there was a point where I have to say cut down on the gaming and more art work. If I did this sooner I would of been in the industry sooner.

Submitted by LiveWire on Tue, 09/11/04 - 9:29 PM Permalink

Hazard, I agree with you entirly. I'm a student at QANTM and i found it kinda amusing actually when a lead from Krome told a rooms full of us:

"The top 5-10 students in this room *might* have a chance at getting an interview"

i laughed at the resonse of some people (not out loud cos that would be rude :) ). there are a few of us that have discussed this a lot and long ago realised that NO-ONE is going to get a job right out of the course. so it came as no shock when it was told to my face. still, a large deal of the room did, and i guess that proves your point that most people arnt aware of this.

not to sound offensice to other people in my course, but i see a lot of low quality work (compared to pro standard that is). you just know they're not goig to get a job at the end. i was one of these people last year (i completed the dip screen at qantm) and thought that my work was pretty good. and while i wasnt erxpecting to get a job, i was at least hoping for some interest at the exhibition night. i got next to nothing (in fact the most interest i got was the week before at AGDC). i now look at last year's work and realise how dodge it really was.

that's not to say that no-one will ever get a job though. out of a course the ones that will get a job are the ones that go away and practice for 6, 12, 18, 24, whatever more months until they're good enough. the course can teach you the skills, but you have to get good at them.

this year i'm doing the degree at qantm and from my advance standing from the diploma i finish in may next year. i dont know if i'll be good enough then to at least getan interview. but i do know that i will be good enough sooner or latter - cos i am determined to get i and will practice day after day until i am good enough. and i think that's what most students dont realise -you cant just do your animation assessments, stick them on a demo reel and expect a call. you've got to do wholelot more than that.

at least that's the way i see it.

Submitted by Major Clod on Wed, 10/11/04 - 3:15 AM Permalink

I'm doing a double degree in IT and Multimedia at uni and I definately know that its not going to get me into any jobs. But what it has provided me with is an opportunity to learn about things I never quite got around to really study. Programming, Multimedia, Web Development, its all helped me tune my decisions into what I may or may not want to do in the future.

I know that I will only get into the industry if I put in the hard yards, and if I don't, I only have myself to blame.

Submitted by urgrund on Wed, 10/11/04 - 3:21 AM Permalink

i think a lot of people that are interested in games dev are just big fans of the games they play... kinda how a lot of people will sing their favourite pop stars tune or try to play a simple version of their favourite song...

nothing wrong with that... except their favourite guitarist, and the creators behind their favourite game, have a lot of skill and practice and spends a lot of time developing their craft. I've never done a games course... and I was already under the impression that they'd be "primers" for people wanting to go further with a skill. ...same as a short music course I did. Soo many students were gobsmacked trying to finger chords and learn modes and were even 'annoyed' that you had to learn theory. They just wanted to be instant rock stars...

quote:in my course, but i see a lot of low quality work
...same story as that music course i mentioned. lots of people are bent on quick fixes, thinking a music course will make them the next [insert fav muso]. you cannot become an artist (digital, musical... etc) from a course. ...a short course (in my opinion)should teach you how to wield the 'tool', the artist then sculpts intuitively with it.

Submitted by urgrund on Wed, 10/11/04 - 3:25 AM Permalink

quote:Originally posted by Major Clod

I'm doing a double degree in IT and Multimedia at uni

is that the InfEnv and MMDesign course out at UQ Ipswich? :)

Submitted by Blitz on Wed, 10/11/04 - 3:30 AM Permalink

quote:From a class roll of somewhere in the 30's to begin with - Only 12 - 15 remained just like he said.

I find this to be very true. Although last year in my class (AIE) we only had one "dropout" (bloody joel leaving us in the lurch to go work for CA :P), there was probably a good half or more of the class that didn't seem to be willing to put in the hard yards that is required. I'm not neccessarily trying to find fault with people here, it's much like you said. People expect game dev to be fun and games, but then when the real hard work starts coming along they find themselves not enjoying it, and you can't really blame someone for not showing to class if they hate it.

quote:Leave the specialised training to organisations such as QANTM and AIE. Let the universities pollute other realms of academia and leave the course content practical and specialised.
Maybe for artistic stuff, but based on last years experience they still have a ways to go before they can compete with university degrees in the coding dept. I think they will improve quickly, but there are still a number of issues they (AIE at least) need to resolve, i won't go on about them here too much though. Certainly the education at these institutes isn't neccessarily *bad*, but i think that for coding students without a previous programming background, there is a lot left uncovered.

quote:Where I did my schooling alot of people got a piece of paper saying they had passed while during the year they had not finshed assignments and when they did it wasn't very good. Its sending out the wrong message . In the industry you have to keep your work standard up and have it done on time or the whole project suffers.

One of my major gripes last year :) These "specialist" institutions will never reach a high standing among employers while they continue to put the good, the bad, and the "was never in the running"s in the same basket.

But in the end, it all comes down to the person, how badly they want it, and how hard they are willing to work for it. Schooling can help provide direction, resources and many other things, but all of that means nothing without the students own hard work. It's been said time and time again hasn't it!
CYer, Blitz

Submitted by davidcoen on Wed, 10/11/04 - 3:38 AM Permalink

heh, same in architecture. First design lecture, take a look around, 3 out of 4 of you will not become architects... (cough, programming is more fun anyrate)

Submitted by conundrum on Wed, 10/11/04 - 5:54 AM Permalink

well, im in year 10 so this applies to me soon. this is maybe a little off topic but from an artist point of view, i personally am looking at doing a fine arts (3 yrs) type course to widen my options then doing a shorter 3d course. This in theory should allow for work in fields other than pure games ie film advertising and the like, if i need to. So thats what im thinking of doing when i do have to decide,
my question is whether you think this is worth it or if i should close down my options and just go for 3d design type course?

Submitted by LiveWire on Wed, 10/11/04 - 6:14 AM Permalink

conundrum: that depends on what you really want to get into. i want to get into games, that's it. so that's what i'm concentrating on. i cant draw and i dont like doing it. i can draw well enought for my own idea sketches for modeling, but other than that i dont do it, i just concentrate on my 3d. i have often found that good drawing skills really help 3d art, but i simply cant do it and dont like it (so i could never see a 3 year course through - i didnt like the 1 trimester of drawing this year at qantm!) so i've had a harder time learning modeling and anatomy than my 2d artistic friends. but that's not going to stop me from keeping at it.

anyway back to the game's course: my biggest grip with qantm is that it dosnt teach enough. some of the rubbish subjects we had first trimester i couldnt find anything to do with games in, and their asessments had no relevance what-so-ever. none since have been so bad, but still there is a lot that is useful, such as copywrite law, but not what we really need to be taught. granted the course is an animation major, but it really should be a games major, including into to advanced classes in everything from modeling, rigging, animation, and photoshop & texturing. not to mention classes on lighting, compositing, dynamics and such. we touch on most of this stuff, but not in enough depth. infact most things you have to learn yourself - the tutors are great and we woulddnt be anywhere without them. i know i've bugged them heaps with questions while trying to figure out stuff that was never taught in class. photoshop is the worst example - i had to learn that off another student and my own messing around. thankfully though it's starting to change, a lot of us made quite a fuss about this earlier in the year and we're starting to see results, but unfortunatly any real change is likly to come after i finish.
still QANTM has run a great course, and i've learnt a lot from it, it's just sad that they arnt teaching so much more.

Submitted by Makk on Wed, 10/11/04 - 7:51 AM Permalink

Like I said on MSN, interesting topic Haz :)
CAnt really comment since Im not in the biz nor have I done any TAFE/Uni course.
A good read especially since Im thinking about doing a course.

Submitted by Malus on Wed, 10/11/04 - 8:40 AM Permalink

quote:Leave the specialised training to organisations such as QANTM and AIE. Let the universities pollute other realms of academia and leave the course content practical and specialised.
I don't agree here, universities teach as well as private sector, if not alot better, it may not always be games specific but at Uni you might get a 3 year course in animation compared to a 1 year short course in the private sector, who would you hire as an animator?

Also I went to QANTM and while I'm working in the industry now I wouldn't really attribute QANTM for me getting in, in fact I went in knowing it wouldn't, it actually took a year more of hard slog after leaving and thats when I learnt the most.

quote:EMPLOY PEOPLE FROM THE INDUSTRY. WORK WITH THE INDUSTRY.
Easy enough said but we still have a small industry and in times of prosperity they are all hired, unfortunately for the guys/girls trying to get in that means hiring imports, when you need someone fast you can't be wasting time training them.

quote:The promise that next gen console titles will require large teams may offer respite from the dilemma, but the workforce needs to have the correct skills to be employable in the first place.

Although there may be a need for more employees, its unfortunately going to be people who already have basic games experience, next gen stuff isn't easy to create, there are stricter guidlines and workflows as well as alot of new software to learn, if you couldn't cut it with last gen the chance of getting in now is a hell of a lotter slimmer, shitty fact but true.

But getting to the question, I think there are 2 major problems:

Firstly, people think games development is some hollywood-like cool lifestyle, full of LAN parties and snorting coke off the boobs of booth babes.

EEEEERRR!! Wrong, its bloody hard work, long, stressful hours, with no million $$ paycheck, lack of sleep, lose of social life, you don't see as much of your family and friends compared to a 9-5 job and its resonably unstable too boot.

To be honest unless youre a masochistic bastard like myself you're better off mentaly working for freedom. [:P] lol.

Secondly, people take a 1 or 2 year course in games development thinking they'll be hired straight after leaving.
These courses just touch on the basics of alot of aspects of games but don't define even one properly.

Jack of all trades, master of none sort of thing.

The thing it gave me was the chance to find like minded people, contacts, drive and workflows.

Now that all sounds really scarey if your trying to break in but more and more its becoming a very specialised field, you wouldn't expect to do a 1 year course in lighting and get a job at Weta doing King Kong so why do people think that about games?

In the end its all up to hard work, really hard work, drive, drive, decent contacts, drive, alot of luck and most importantly, the honesty to look in the mirror and ask yourself, can I now, or will I soon be able to create assets as amazingly good as the stuff I see when I play games?

Conundrum: Don't underestimate the value of a good fine arts degree or any other University training, you will get a great base of knowledge to work from and can do a short course later.
That doesn't mean its the only way, I never studied at Uni and I'm working in the industry but I think my chances of getting work earlier would have been higher if I had.

One word of advice, with regards to the 3D artists sending reels in.

If you can't draw but are shit hot at 3D please get someone else to do your concepts for the models you make.
A model thats done well will still suffer if you follow a bad design, too many decent modellers ruin there chances by modelling to the letter from bad concepts.

Submitted by Delmo on Wed, 10/11/04 - 9:59 AM Permalink

quote:Firstly, people think games development is some hollywood-like cool lifestyle, full of LAN parties and snorting coke off the boobs of booth babes.
You crack me up Malus.

I agree that most people trying to get into the indusrty is under estimating the workload and how crazy deadlines can get. After all at the end of the day its business and everyones trying to make a buck. Its hard working your skills up to a level where you are employable and once you do get some paid work it doesn't get easier.

When I was working on the intro cg for the e3 dvd this year the last month me and two others were working about 16 - 20 hours a day 6 - 7 days a week just to get it out before game spots version (which in every reveiw said ours was better even game spots review). Yeah I know that's getting a bit hardcore and its not a game dev enviroment, but thats just one of my experience as an example to how demand 3D work can be. So you really have to enjoy 3D, since sometimes thats all you will have time for.

Submitted by LiveWire on Wed, 10/11/04 - 8:50 PM Permalink

quote:A model thats done well will still suffer if you follow a bad design, too many decent modellers ruin there chances by modelling to the letter from bad concepts.
my biggest problem :( i cant drawn, i can come up with an idea fora cool character, etc. but i cant develop that into a good concept. my best work to date has been off other's concepts.

Submitted by Kalescent on Wed, 10/11/04 - 9:08 PM Permalink

Quite some interesting feedback generated here !

Thanks to all who have replied so far, but when it comes down to it - there really is no way to get these main points across to students unless they are willing to come along to places like Sumea and read a post just like this one - OR be lucky enough to have a lecturer that is willing to risk his job by saying "This course is going to turn you inside out mentally, the games industry is no joke, if your shoulders arent broad enough to take massive strain - you should probably choose something else for a profession"

USF: I agree with about Australia doing well with the games industry - and I believe its *definately* picking up - but if your lucky enough to get a peek inside the developers production rooms, take a good look at how many imports there are in the team. Thats really what im talking about, youd be surprised at how often the " We need talent and cant afford the time & money to train someone, so get someone from overseas " thing happens.

DavidCoen: I imagined there would be similar circumstances for other professions, thanks for sharing! Im wondering if there can be anything really done about the ignorance factor which is probably built up by the controvesial media and hype that surrounds the games industry.

Now ive worked in several different careers quite different from what i do now - and i can honestly say none of them were as demanding mentally, physically ( drained, tired ) as games dev.

Ill never forget a quote from my Hero, Hironobu Sakaguchi of Square Enix I believe he says it best when he commented " Each member of the staff pushes themselves further than they have ever been pushed, day after day and night after night and when everyone has reached that limit and they simply cannot go any further, we have a result. And I hope it reflects in our work " <--- (Rough english translation) [:D]

I think Steven Stahlberg is on the right path and doing somethign fantastic for the industry in India ( from memory??? ) whereby he is starting a Games / CG school that will contain low class numbers... of say 5 - 10 and the students will be hand selected from the masses to study under these absolute masters of digital and traditional art. These masters are willing to share there secrets and knowledge to people that obviously are at a point in there skills where they have put in many, many hours of practise - that in itself would be the greatest treasure any games artist could possibly hope for.

Spread the knowledge!!! Down with secrecy !!!

I think .au and .nz need a Steven Stalhberg [:P]

Anyways thats enough from me for now..

Submitted by Jason on Wed, 10/11/04 - 11:51 PM Permalink

I think anyone that goes through the manufacturing process of the education system and expects to get into an industry as specialised as gaming is a little cuckoo.

You're right about the standards not being up to par with overseas... I don't really get it. Sometimes I wonder if it's laziness.

One friend at uni, I told him to look at the stuff online and try to be as good as they are. Don't worry about what the lecturer thinks or the marks you get. That's all superflous stuff that allows you to get the piece of paper at the end, it wont get you the skills.

I think with the internet and growing community presence (such as this site) has definitely helped raise awareness about whats out there and the skills you need.

But yeah at the moment, I think Australia is way too small to have an expert like steven stahlberg setting up such a specialised course. Chances are, these experts are all busily working away in a game companies as it is. :D

Maybe when there's an over saturation of talent to the point where they become jobless, then they will begin specialised schools in an attempt to utlise their skills in some way. Ironically, these schools wont be needed since there's already an abundance of talent. lol.

Submitted by Major Clod on Thu, 11/11/04 - 7:31 AM Permalink

quote:Originally posted by urgrund

quote:Originally posted by Major Clod

I'm doing a double degree in IT and Multimedia at uni

is that the InfEnv and MMDesign course out at UQ Ipswich? :)

Ahh, no its actually the IT/Creative Industries course at QUT Kelvin Grove/Gardens Point.

Submitted by UniqueSnowFlake on Thu, 11/11/04 - 6:23 PM Permalink

quote:Originally posted by HazarD

but if your lucky enough to get a peek inside the developers production rooms, take a good look at how many imports there are in the team.

USF takes a look around, hmm.. we have 2 guys from England and 1 guy from Russia. The rest are Australian. Its been said before.. its been said over and over again its not about where you've trained but on the character of the person.

Submitted by Kalescent on Thu, 11/11/04 - 9:27 PM Permalink

USF : Fantastic! - You probably cannot say but what roles are the English and Russian playing in the company ? Juniors ? Seniors ? Leads ?

And i have to disagree somewhat with the comment regarding being a likeable chap or having a good character. If thats what Dev houses are hiring then we would have BIG KEV modelling stuff for Tribes [:P]

Your skills matter a great deal to ensure that initial reservation for an interview. ( or im hoping to god that they do otherwise that doesnt bode well at all )

What im trying to pick apart is that where are all the top 2 - 3 students from design schools / games related courses ending up - It can't be in the industry in AU theres simply not enough of us to compensate.

And why is the level of workmanship below sea level here ? I have family back home in Canada and Friends in many countries working in the games industry and ive seen numerous reels from 20 year old students trying to get their break in the industry from these places - they are so far above a good 90% of the reels ive seen here its not even funny.

Im pointing the finger at schooling and maybe a general laziness, unless someone can shed some light on something thats completely slipping past me. Sure there are more people in the US / UK etc but that cant be the only reason.

Submitted by MarkSA on Thu, 11/11/04 - 9:44 PM Permalink

I am a gamer and a game dev. I am also in the finishing stages of completing my Networking assignments for IT.

I know someone who has a diploma in IT and is working in the vineyards and he dislikes it.

Game development is hard work.

Submitted by UniqueSnowFlake on Thu, 11/11/04 - 10:29 PM Permalink

You missed the point I'm not talking about "likeable chap or having a good character". I'm talking about where ever you come from if you put the effort in and try your best you can be as good as anyone. The people who do well at schools are the ones who but in the hours to go past what the teacher is teaching and push yourself.

Are you saying I can't become a Lead artist or Senior artist just because I don't come from England or Russia...

Submitted by Kalescent on Thu, 11/11/04 - 10:59 PM Permalink

USF : Firstly i think you hit the nail on the head by saying it doesnt matter where you come from as long as you put in the hard yards and push yourself. So the main reason for the average lack of abilities would be that we are just lazy down this end of the world ?

And no I never said that at all, dont take it personally. You can become lead artist no problem if you ( like metioned above ) put in the hard yards.

You've actually sparked something that I think would be a major factor, and that is the industry being so young here, for there to be any hope of catching up to Bioware / Blizzard we need to hire guys from these places so we can drain them of their knowledge and use it as another tool to help us close the gap.

Submitted by Malus on Thu, 11/11/04 - 11:47 PM Permalink

I don't think our youth is really the biggest factor in competing with OS.

Every few years or so we all end up using the same new tech, new procedures, new software etc anyway, more its a lack of drive and self belief.

Australians are a pretty relaxed bunch and while thats a good thing as a society I find it impacts a bit too much on us proffessionally.

And we don't really take ourselves that seriously internationally, just read some of the comments posted here, too young, too small, too stupid, its none of that, its more a belief that you can stick it to the goliaths out there.

The only other factor is that these bigger companies have a good financial base behind them, but even they started from small companies.

As for our lack of new skilled juniors, unfortunately I've noticed it too when portfolios come thruogh.

But in fairness its getting harder to make competetive assets, it also takes longer.

I do think schools do need to up the ante, but people need to take the initiative and learn for themselves also, hell we have the internet, its not like the yanks and poms have a secret source of information they aren't letting us know about. [:P]

Submitted by LiveWire on Fri, 12/11/04 - 1:32 AM Permalink

quote:What im trying to pick apart is that where are all the top 2 - 3 students from design schools / games related courses ending up
Centrelink

and as for quality of student work, i put it down to training. at qantm most of what i learn in terms of real practical modeling skills is what i learn myself. we dont have any classes to teach us exactly "what is polyflow", "how to construct a face for lipsyncing", "how to rig a freaking sholder of rcorrect defformation" (i'm still perplexed about that one). the tutors are a great source of help for these problems, but the problem is it's not taught in class in the first place! they have into like "this is how you extrude a polygon, great, not you know how to model a character". there is a difference between teaching how to use the tools and how to realy model.
texturing i wont even start on cos that's not even mentioned in the course outline :?
animation is not so bad, as seeing as though that's what the course is based on we have a fair bit of lecturing on that.

Submitted by palantir on Fri, 12/11/04 - 2:21 AM Permalink

Why Australian game dev students are bellow par is in an interesting question. I think our small population plays an important part, as our top few percent of students is only a fraction of the size of the top few percent of students from OS.

However, the problem seems to be that too many students who aren?t the top few percent, are not motivated enough to take their skills to the necessary level. Many students don?t understand the need for massive self-motivation, and therefore do not gain the necessary skills for the work place. And it?s not just in games but also across the whole IT sector and probably other industries also.

I think the main reason for this could be the antiquated (paramilitary) school system?
Many students straight out of school aren?t able to fully commit to a career, and with something as specialised as games, it?s only the most determined and dedicated students that will succeed.

I suppose that many game art graduates end up in some area of digital design apart form games. And maybe the top game programming grads that don?t get straight into games find alternative programming work?

Submitted by davidcoen on Fri, 12/11/04 - 3:28 AM Permalink

don't agree, saw lots of crap demo reels while in canada. (we would watch them while eating lunch and then place in large garbage bag)

Perhpas we have a figment of human observation. We notice the local crap as it is easy to find, but tend to only get access to the better stuff from oversea (either it is more difficult to send casets overseas so jimmy-retard doesn't bother, but joe-godlike-skill does take the time/money to send it)?

or, ok, as a generalisation, the security of wellfare breeds lazyness.

re. palantir: I know of a few programmers that would like to make games, but sick to database maitanace type work as it pays 4x as much....

Submitted by mcdrewski on Fri, 12/11/04 - 6:45 AM Permalink

quote:
re. palantir: I know of a few programmers that would like to make games, but sick to database maitanace type work as it pays 4x as much....

..and lots of programmers who know well what it's like to put in an 80-100+ hour week when it's needed, and would rather do it on a game than a database system any day, (even assuming the pay really varies that much)

Submitted by Gibbz on Sat, 13/11/04 - 8:25 AM Permalink

lazyness, when australian workers are amongst the hardest workers in the world? i guess it maybe younger people, i know i can be pretty lazy i guess...

It may be to do with trainning, i know at highschool art class was a what we called "bludge" subject then the last 2 years of highschool your pressured into the math/physics stuff and not many goto art side of things!

I know personaly its hard to get a job, ive been looking for about 7 months now, i can't even get work experience. Work experience woul dbe great then i can see what im doing wrong and improve what im doing, but Aussie companys seem ot dislike work exp. for some reason?

I would expect also that the best of the best would get employment overseas where theres more money and more games companys?(the brain drain as they call it).

Submitted by LiveWire on Sun, 14/11/04 - 2:26 AM Permalink

i remember my bludge subject at highschool: drama. me and a mate spent most of the time 'rehersing' a sword fight scene from romeo and juliet. we broke so many brooms and bent so many polls the props room was virutally empty by the end! loads of fun!

Multiplayer Probs

Forum

Hi all, just wondering if anyone can help me here, i recently go ADSL and I have my computer connected through an ADSL Router. I wanted to play Return To Castle Wolfenstein over the internet, but none of the servers showed up. I think it's because im connected through the router. I have downloaded all the new patches, but it doesn't work.

Any Ideas??

Submitted by souri on Sun, 31/10/04 - 1:17 AM Permalink

I played Enemy Territory through a router with no probs. Check your firewall (Zonealarm, XP?) to see if Return to Castle Wolfenstein has permission to connect to the net.

Submitted by Acer on Sun, 31/10/04 - 4:30 AM Permalink

I currently don't have a firewall, and the XP firewall is turned off. Anyone else had a problem like this before??

Submitted by Kalescent on Sun, 31/10/04 - 11:22 AM Permalink

Check your router configuration - it my have its own firewall or you may need to manually configure IP adresses to enable direct access to your computer.

Submitted by bullet21 on Sun, 31/10/04 - 6:44 PM Permalink

I had this problem, It happened to me cos of Norton Internet Security, all i had to do was customize the setiings for ET so it had full access to the net. Or you could disable Norton. Hope it helps

Submitted by Acer on Mon, 01/11/04 - 6:54 PM Permalink

The thing is. I don't have a firewall enabled, and im not exactly shure what to set up on my router.
And I don't know why UT2004 works, and Wolfenstein doesn't, do they use a different system??
And how do I check if im behind a proxy??

Any Suggestions welcome!!

Bring back the chickens!

Forum
Submitted by tojo on Fri, 29/10/04 - 8:27 PM Permalink

what is a game without chickens........

my only gripe about 'halo' -- no chickens

my only gripe about 'vice city' --no chickens

although i have never been a counter-strike player...

..... my fondest memories in my youth ....... kicking and throwing the chickens in zelda 2...
good to know that they have even bothered to put a distance measuring device for chicken kicking in 'Fable'
my highest kick yet is about 8 metres..... i think...

(just a disclaimer to anyone who may get the wrong idea... i have worked in the poultry industry before...
from laying hens to catching them and shoveling thier crap ...... i have more experience with chickens than computer game making ....i could carry them ten at a time! .. not joking either.... have experienced amonia poisoning from working with the fumes from thier excrement and even spent a night in the watchhouse for an unpaid fine realting to a driving related offence whilst still wearing my poultry working overalls.... almost 9 hrs without a bath straight after the midnight shift.... i have always strived to be gentle and understanding when handeling live chickens....and buy only RSPCA eggs in support of animal welfare... and although i have chopped off thier heads and plucked thier feathers in the past... i maintain that i only did this out of practicality and not for any other reasons of mal-intent or any other sadistic rational.)

Submitted by MoonUnit on Sat, 30/10/04 - 5:30 AM Permalink

Awesome! ya know i actually said when playing that map in CS:S "hey what happened to the chickens?" and suddenly the whole team was going "hey yeah, dammit!!"
hell yeah i signed :P

Submitted by Major Clod on Sun, 31/10/04 - 6:03 AM Permalink

Damn, haven't played CS:Source yet so I didn't know they had removed them. That was always cool about the cs_italy map, running to the marketplace to be the first to kill the chickens... Ahh the days when CS was decent to play...

Submitted by tbag on Sun, 31/10/04 - 8:34 PM Permalink

I signed it, dont know if it will go anywhere but meh, i had a few seconds to sign it.

Submitted by Anuxinamoon on Sun, 14/11/04 - 12:19 AM Permalink

chickens that have feathers flying out of them when they start to peak out and gap it away from you! Muhahah..
'cept the chickens in Neverwinter nights have lernt to retaliate! They almost killed my level 1 character! [:X]

Submitted by LiveWire on Sun, 14/11/04 - 2:31 AM Permalink

yeah, i havnt played CS:S yet but i saw a video and their absence was one of the first things i noticed! i dont play CS much but when i play that state i always seem to be distrated into shooting them. it's great fun.

i would be even better in CS:S though if they made them run away from you so you could chase them! (then they could give away your loaction too which would be cool)

Is the geek tag holding us back as a proffession?

Forum

I'd just like to hear peoples views on the whole issue of gamers and game developers being classed as the geeks of the entertainment industry.

I do realise that there is a kind of sarcastic respect underneath the use of the term but is it time we stood up as an industry and gained the kind of respect we really deserve?

We are a proven force in the entertainment industry, consistantly grossing high sales, we take more money than most industries (except the adult insustry if I'm correct), why do we seem to be the laughing stock?

Is this the fault of the media or are the developers themselves perpetrating it?

And as devils advocate, does this 'Geek tag' help us, making people tend to underestimate what we can do?

This is an open discussion so all points of view are welcome, oh and lets try and be civil. [:)]

Submitted by TheBigJ on Wed, 27/10/04 - 12:24 AM Permalink

"Computer Science is as much about computers as astronomy is about telescopes." - Edsger Dykstra

Its a part of human nature to generalise other people into groups or categories. How a person understands another or their profession affects the group or type in which that person will be cast.

I think there are lots of reasons for it. Firstly, there are a lot of people out there who have little or no knowledge of computers and related technology. These people stuggle with the most basic computing tasks while we are able to create fully interactive virtual worlds using our computers. To these people this process would seem unfathomable, and they would most easily cast us as "computer" people because of it. 3D Artists/Animators in film and multimedia suffer from this problem also: Because you've created something complicated with your computer, you must be a computer genius. While this may be true in some cases, the computer is not the focus, its the tool. Dykstra said it best.

Secondly, I think the general public doesn't see enough of us and what we do and how we do it. This is a perfect opportunity to lay a finger of blame on the media. The limited publicity the industry gets in the general media usually focuses on meaningless topics like violence in games. Few people question the artistic or creative ability of a film director or screenwriter because of the amount of behind-the-scenes footage we have seen in our lives. Some people even study film in high school or university without having any real aspirations in the field, simply because of its obvious creative nature. I do think this will change though; TV producers will begin to recognise the untapped TV watching gamer market and run prime-time videogame shows with developer interviews and behind-the-scenes footage.

I think another area of blame lies in education. Considering the fact that the game industry is larger than hollywood, and is growing faster than any other entertainment industry, schools and universities should do more to incorporate game studies into film/writing/media courses. I think this is also simply a matter of time.

I wouldn't say the geek tag holds us back as a profession, although I think for some of us it does hold us back in our social life. I'm completely comfortable and happy being a game developer but I feel that because of the reasons above, you just can't discuss games with non-developers the way filmmakers can discuss and analyse films with non-filmmakers. This also will probably change over time.

Submitted by UniqueSnowFlake on Wed, 27/10/04 - 1:13 AM Permalink

Malus, just read your few posts about the topic as the way the industry is seen. Just like to know first off, where did you get the idea about the topic? News or something because it sounds like it hit a saw spot or something because you are talking rather passionatly about it [^]

No one where I work is chubby (Some of the guys I know in the industry are better build then alot of people who arn't), pimple faced, and I think there are only 2 21 years olds (me being one of them). Plus we are all pretty social, going out to clubs and pubs etc. Not sure about others but me and the other 21 year old are open about working in the games industry and haven't been rejected because of it.

If your honest and people see your as normal as everyone else then this "social myth" will go away and we can all live happily ever after... [:D]

Submitted by mcdrewski on Wed, 27/10/04 - 1:31 AM Permalink

I don't think it's limited to the entertainment industry, Malus. I'm sure that everyone's heard people who are "amazed at what computers can do these days" as if the computer itself does the work. Without changing that attitude, anyone who knows how to get a computer to 'do the work' will have a kind of merlin-esque mystique for other people.

The following is one of my favourite stories/analogies, especially since it's about 'Java Monkeys' :)

quote:
Stammbach, Eduard. (1988). "Group responses to specially skilled individuals in a Macaca fascicularis." Behaviour, 107 (December 1988), 241-266

Stammbach worked with a colony of longtailed macaques (Java Monkeys). In the paper cited above, Stammbach took the lowest-ranking macaque out of the society and taught him to operate a complex machine to obtain food. When the 'nerd' monkey was reintroduced to the society, the higher ranking macaques stopped kicking him out of the way long enough for him to complete operation of the machine and obtain food for the community. i.e., society cooperated to create the conditions under which the 'nerd' could toil for them. However, the monkey who acquired these special skills and provided for the society did not achieve any rise in his dominance status.

From: http://philip.greenspun.com/careers/

Submitted by Daemin on Wed, 27/10/04 - 2:57 AM Permalink

Though there's something to be said about being considered some sort of magician :-) Although it is usually frustrating when people say "you're good at computers, why don't you do this job or other", when they are referring to a graphical website design job for a programmer. Argh...

I guess if we could better compare ourselved (programmers) to something akin to a carpenter/woodworker. They use basic tools and raw materials to construct all sorts of useful things. We do the same, though more often than not our products are made for outselves rather than the general public.

Submitted by palantir on Wed, 27/10/04 - 4:31 AM Permalink

Yeah, I hate when someone asks me to fix their computer because they think that a programming qualification means that I know everything there is to know about computers [:P]. Of course I don?t mind helping people, it?s just annoying that most people assume that there is only one area of computing: computers.

As far as the geek tag holding us back as a profession, I completely agree that it is. I think the big problem with the general non-game playing public is that most people do not understand games and often perceive games as childish and a waste of time. Many times I?ve had conversations where after telling someone that I?m into developing computer games, they ask questions about games indicating that they think games are only for children.

I?ve also heard many non-gamer people talk about how much a waste of time they think playing games is. This in particular really annoys me, as their attitude is illogical and hypocritical. They may comment on how stupid their son is for example, sitting in front of the Xbox for a few hours each day when he could be doing something outside? Yet they don?t think twice to vegeing in front of some crappy American sitcom rerun all night every night. The other example often used is along the lines of ?people shouldn?t play games so much ? go read a book?. Being addicted to a novel and reading that for hours on end is no better or worse then being addicted to a game! Argh, people are hypocrites?

Sorry, had to get that off my chest; it?s been annoying me for years! [:P]

One things for sure, gamers and game developers fall into the geek category, and in many cases geeks are not accepted overly well in social situations. For example, if I was talking to a lady I wanted to impress, I?d sooner mention that I play guitar then mention I make games! Game development just ain?t that cool to anyone not into games.

Anyway, I think the current attitude about geekdom is slowly changing. Possibly due to the fact that most children of the 80?s are still playing games, and as the gamer demographic ages, the attitude towards game developers improves. There are less and less people who do not understand games, and it?s only a matter of time until interactive games is generally considered as professional an industry as any other entertainment industry. But unfortunately we are not there yet, and I think the geek tag is indeed holding the industry back.

(Would this thread better belong in the Industry and Education forum?)

Submitted by mcdrewski on Wed, 27/10/04 - 5:37 AM Permalink

quote:Game development just ain?t that cool to anyone not into games.

Sorry to completely disagree here, but compare "Yeah, I write computer games" with my job, which is "I write the software which does your phone bill" and see how cool you guys are. (Woohoo! Ask me about the privacy requirements of Mobile Number Portability in Australia and watch the time just fly by, or for a riveting three or four hours, just let me explain North American taxation rules to you!)

As you might guess - I don't talk about my job at parties. :)

Submitted by Malus on Wed, 27/10/04 - 5:39 AM Permalink

Hey everyone, well that got a quicker response than I thought lol.

To put my angle on it, I can handle the tag (and quite often use it to describe myself) when its applied to me personaly as a games industry employee.

What I was more interested in learning is what people thought about its use in a more general sense, how does it impact on our industry as a whole, will it have negative impact for the future of our industry or will the informal nature of taking the piss out of ourselves and what we do bode well for keeping us a little less insular and self-righteous?

Big J: I'd actually point the finger more at developers than the media, I think we propergate the whole geek thing more than anyones else, its like we revel in it. [:)]

USF: God knows what got me onto it, just reading Palantirs post on age and it got me thinking about how we think about our industry, was curious what others thought, I'm also passionate about what I do and I want my field to be as respected and challenging as possible. [:P]

As for the chubby part, that wasn't my take on my fellow game developers, we're all gods! lol
I just noticed that when I tell alot of the people I meet for the first time what I do I get the whole "Wow, you don't look like you are a geek, wheres all the zits and pizza stains"? lol

MCDrewski: Oh I believe its a common problem in alot of industries but I work in this one so that why I was curious. lol.

Palantir: "One things for sure, gamers and game developers fall into the geek category."
This is the sort of thing I wonder about, do we really fall into the geek catagory?

This is probably a bad description of a geek but all I could find:

1. A person regarded as foolish, inept, or clumsy.
2. A person who is single-minded or accomplished in scientific or technical pursuits but is felt to be socially inept.
3. A carnival performer whose show consists of bizarre acts, such as biting the head off a live chicken.

I for one don't see this industry as any of those, maybe number 2 if by single minded you mean committed and passionate [:P].

Thanks for the replies guys. [:)]

Submitted by palantir on Wed, 27/10/04 - 6:47 AM Permalink

Maybe most people consider geeks to be intelligent but socially inept people who are into ?geeky? things, like games, animation, D&D, Lord of the Rings, that kind of thing? At least that?s the feeling I get of what people generally consider to be a geek.

I think the public image of game developers is definitely that of geeks, but in reality, I think most of us are generally pretty cool. [8D]
After all, if we were all true geeks, wouldn?t Sumea be full of ?L337? speak? [:D]

I?m not sure if it?s our own fault though. We do tend to perpetuate it, but possibly the geek image comes from the origin of computer games, in the 80?s, and the image has just stuck with people? Or maybe it just comes from the comic book store guy from the Simpsons.[:P]

Submitted by souri on Thu, 28/10/04 - 12:27 AM Permalink

I think that the ways the game industry is hurt when it's viewed as a geek playground (or especially as a 'boys club') is when it's trying to attract professional talent. It doesn't make it a very desirable place to work in for female talent when it is viewed as primarily a boys club, and I'm sure the industry could do with much more of a female percentage. One can only imagine the difference if females had taken on the game industry as enthusiastically as other professions like graphic design (where their contributions as creative and talented individuals is unquestioned).
Perhaps, on why computer games development as a profession isn't as elevated as film making etc, is probably because, comparitively, production costs and art quality aren't as high and thus as polished, stories are an afterthought (they're simple, uninspired, or simply not there), and the target is catering to a smaller niche of people (predominantley young males)... And I dunno, to me it just feels like computer game development has always been the little brother to movie production in all aspects.

Submitted by Shplorb on Wed, 03/11/04 - 10:43 PM Permalink

quote:Originally posted by palantir
For example, if I was talking to a lady I wanted to impress, I?d sooner mention that I play guitar then mention I make games! Game development just ain?t that cool to anyone not into games.

Funny, I haven't met anyone who doesn't think I'm "heaps smart" and cool when I say I make games for a living. I'd sooner say that I program Playstation and Xbox games than that I play guitar (I don't play) because for every game developer out there, there's at least 100 people who play guitar.

quote:Anyway, I think the current attitude about geekdom is slowly changing. Possibly due to the fact that most children of the 80?s are still playing games, and as the gamer demographic ages, the attitude towards game developers improves. There are less and less people who do not understand games, and it?s only a matter of time until interactive games is generally considered as professional an industry as any other entertainment industry. But unfortunately we are not there yet, and I think the geek tag is indeed holding the industry back.

Of course it's changing. The vast majority of kids now have consoles and use the Internet like it's nothing... just watch how your average 16yo conducts a lot of their communication via IM. When I was 16 it was geeky and nerdish to chat on the net, now it's normal. Gaming went mainstream with the PSX.

Frankly, who cares if people think we're geeks? That's their problem.

Submitted by MoonUnit on Thu, 04/11/04 - 12:12 AM Permalink

entering the late years of my schooling theres been a lot of the "what do you want to do when you leave school" and i must admit ive been hesitant to give a full response. Its actually suprised me though how my friends (who have as much to do with gaming as they probably own 4 between them) have actually been really interested. And since everyones talking about it, a girl i met at a party recently was really fascinated by it all (and i later discovered she was also an x-men fan!).

Submitted by LiveWire on Fri, 05/11/04 - 4:03 AM Permalink

anyone watch the 60 minutes story on the games industry recently? besides the none-too-subtle marketing of the guy from Bugie:("it's the greatest and most anticipated game ever and everyone will be taking a sick day when it comes out, i know i will"), there was one part where they walked into a room of testers. first shot we see normal looking people, including girls, and the repoter goes on about how all sorts of people are in the industry, not just the stero types of 20 years ago. But who do they chose to interview? none other than the biggest, geekiest, gaming nerd sterotype they can find (and ironicly the only one in the room). thanks channel 9.

Moonunit: Score!

Submitted by palantir on Fri, 05/11/04 - 5:13 AM Permalink

quote:Originally posted by Shplorb:
Funny, I haven't met anyone who doesn't think I'm "heaps smart" and cool when I say I make games for a living

Hehe ? cool [8D] I?m not a professional game developer yet, so I?m coming from a different perspective. I?m sure it would seem cool to people I meet if I was a professional, but as a hobbyist, game development isn?t something generally considered to be very cool (IMHO). Most people tend to categorise people into stereotypes, and the game dev enthusiast falls into the geek category a lot of the time. I think the attitude would be different if I had a job to back my claims of game developer! As it is, I personally don?t advertise that I?m a geek. [:P]

quote:Originally posted by Shplorb:
Of course it's changing. The vast majority of kids now have consoles and use the Internet like it's nothing... just watch how your average 16yo conducts a lot of their communication via IM. When I was 16 it was geeky and nerdish to chat on the net, now it's normal. Gaming went mainstream with the PSX.

Yeah, gaming is certainly mainstream but I was specifically talking about the general public opinion and perception of game developers. A career in games is still far from mainstream and I think that possibly the stereotypical image of a game developer that people imagine (geeks) is an image that is slowly changing ? and changing not so much because gaming is becoming mainstream (as we all know it?s been mainstream for many years), but changing because more people are taking the industry itself (as in the people not the products) as a serious industry.

LiveWire ? I saw that story (made me want to buy an Xbox [;)]). It was good to see that the public is starting to see game development as a serious industry and not just the domain of stereotypical geeks, but channel 9 did their best to keep the stereotype alive! [:P]

Submitted by MoonUnit on Fri, 05/11/04 - 7:57 AM Permalink

speaking about media coverage, remember a while back that someone from current afair dropped by to ask for our opinions and everyone said take a hike cause they were just gonna plaster it with "video games are evil and make kids violent", i saw the add for that report a while back ago and yeah that was the angle of their report. Didnt bother to watch it.

Submitted by Pantmonger on Fri, 05/11/04 - 6:37 PM Permalink

I?m so desperately surprised? no wait?. I meant to say the opposite.

So in a nut shell we are all a bunch of unfit, smelly, geeks, who make it their lives work to bring your kids violence inducing games.
God we are socially reprehensible.
Let burn something.

Pantmonger

Submitted by mcdrewski on Fri, 05/11/04 - 11:47 PM Permalink

quote:Originally posted by palantir
A career in games is still far from mainstream...

Interesting. What do you consider a mainstream career then? If you simply said that you were a programmer, or an artist, or an animator, would that be mainstream?

Does a simple adjective in front of those titles change their connotation so much?

Submitted by Maitrek on Sat, 06/11/04 - 1:18 AM Permalink

quote:remember a while back that someone from current afair dropped by to ask for our opinions and everyone said take a hike cause they were just gonna plaster it with "video games are evil and make kids violent", i saw the add for that report a while back ago and yeah that was the angle of their report. Didnt bother to watch it.Guess she (I think it was a she) didn't take the advice about compiling a well researched objective report...

As for this whole geeks debate, talk about bringing one out of left field! I don't know what to say about it really, I mean it's not up to us to change how we are perceived, it's up to others to change their perceptions. I can't say that we are really doing much to help it though, with the way games are! Things are changing so fast at the moment that one minute we could be kings and the next we could be jesters, what matter is what we do and that we don't reciprocate the judgement by labelling everyone else as 'normal' and labelling ourselves as 'geeks'. It's just not healthy to look at it in the wrong way.

To quickly clarify, when I say 'with the way games are' I'm referring to the fact that alot of the big name developers behind blockbuster games, are pretty much focussing solely on various forms of violence-based aggressive, objective gaming.

Submitted by Malus on Sat, 06/11/04 - 8:54 AM Permalink

Maitrek: Yeah it was kinda left field to me too when I started writing it. lol. [:P]

quote: I mean it's not up to us to change how we are perceived, it's up to others to change their perceptions.

Except that the games industry itself actually purpertrates it alot on its own, even without the media involvement and pidgeon holing.

For example look at the way we market our games and ourselves to the world, young red blooded male alert! booohaw!! Lock up your daughters if they look like Lara Croft. lol

Now I'm not saying any of what we do as developers is necessarily good or bad, I for one wouldn't want to wear a suit to work or anything, but I truly do think we have a large role in how others percieve us and that perception has real concequences on how we are going to be treated by the likes of publishers, other professionals, parents, the media etc etc. [:)]

Submitted by Maitrek on Sat, 06/11/04 - 11:43 AM Permalink

Meh I just say be comfortable with who you are. Unless you are some kind of uber-rad cyber dude who feels that being associated with 'geeks' is dragging you down :)

Plus it's just marketing, I mean the assumed audience for games is pretty much young red blooded males and we make games for them so what else do we expect...for every Myst (for a broad audience) there are 20 Doom 3s (for the young dudes). We could call for revolution, but the games industry - although rapidly changing - is only slowly evolving it's market and audience.

Submitted by rezn0r on Sat, 06/11/04 - 9:20 PM Permalink

I don't feel that the geek tag is holding back the games profession, or the people associated with it. If anything it's become a term of endearment.

I strongly believe that you are who you are, not what you do. Perhaps one mistake "geeks" make is their perceived zealousness for their profession. In the past I've found people lose interest when I start babbling about games, though I don't think thats due to the geek stigma, rather the fact that I assault them with irrelevancies. Nobody really cares how an accountant balances his books, or how a Sanity employee arranges cds.

Also, I don't fully agree that game marketing is overtly aimed at the "counterstrike generation" of red blooded young males anymore. Flicking through my PC Powerplay I see ads for games such as Sims 2, Myst IV, Final Fantasy XI, Roller Coaster Tycoon 3. In my experience, these games are enjoyed in equal shares by both sexes, and all forms of gamers. There may be more Doom 3's around, but the variety exists. Now more than ever there's something for everyone.

Look at what we're making. Ty 2 for example wouldn't tilt the kilt of many young red blooded gamers. [:P]

To sum up, the people I know in the games industry are pretty switched on, well balanced people. If you want to see the real geeks, look to the uninspired world of corporate IT; that's where our bad name comes from!

Scott.

Submitted by Blitz on Sat, 06/11/04 - 11:59 PM Permalink

I'm a geek. :)
However, of the people i work with, i'm probably the only one who fits the tag well. Generally the people i work with are normal well-adjusted members of society with extra-curricular activities that involve socialising with other people and such odd things like that! :P
CYer, Blitz

Submitted by Malus on Mon, 08/11/04 - 2:40 AM Permalink

I think its a bit of a misconception that the majority of sales are to red blooded males.
Maybe the majority of Mod chips for the XBox yeah, [:P] but not of all sales.

Maybe the hardened uber-gamer would fit that mould more but most sales fall into a wider category.

Blitz: you basically said what I have noticed myself, I wouldn't definately call the people I work with or game with geeks.

Submitted by Delmo on Mon, 08/11/04 - 10:33 AM Permalink

I think eventually it will be strange for someone not to play games. As games get better game developers will get more respect. The way things are now with gamers and game developers being classed as geeks is not doing any good for the industry. I dont let this get to me though, I have pride in my work and tell anyone who is interested about what I do for a living. They can think what they want I know what I am.

Submitted by GioLancer on Mon, 08/11/04 - 1:05 PM Permalink

Good question. I think that most people don't even know how big gaming really is. For example, that thing on 60 minutes the other night about how big the gaming industry really etc.. I had some visitors over and they didn't have a clue it was that big, quite a shock to me. Anyways about the "geek" tag yeh ummmmm I think people think geeks are the same as computer nerds or something :P. lol.

Submitted by tbag on Tue, 09/11/04 - 3:05 AM Permalink

Be proud of being a geek, nearly every person has a geek within them. Hell, even when somebody calls me a nerd they often say stuff like 'Go and play some Battle.net' to which i reply 'You call me a geek yet you obviously know what Battle.net is?' and they also go on about games etc... yet i guarantee you go to anyones house and i bet there will be either a console or a PC with games on it, these days people cant really say shit and as for a profession, they cant say much either [:p]. Everybody geek now!

Pointless fact: Actually i dont really need to worry about being called a geek because a lot of people are scared of my height (Getting close to 6.5ft), im the tallest kid at my school and if someone bags me out i can generally scare them off easily [:)].

Submitted by Maitrek on Tue, 09/11/04 - 8:22 AM Permalink

Just think of who are the most vocal gamers, not necessarily the majority...just like the american election :)

Submitted by LostSanitY on Fri, 12/11/04 - 9:28 PM Permalink

nice geeky topic, jk ;)

you sure do get some straaange looks when trying to describe what you do, thats for sure!

Submitted by Anuxinamoon on Sat, 13/11/04 - 11:27 PM Permalink

I think maybe the fact that most people's perents right now were born and raised in a world where games was a minority or games didn't exist. So the majority of society is ignorant partly becase of this fact. They just dont know any better!
Wait till the gaming generation start to have kids and I think gaming will be HEAPS more mainstream.

Also you have to hand it to the developers. They are a really secretive bunch, especially in Australia. It's hard to find out anything about them save the games they made.

I came out of school 2 years ago and I was an avid gamer, but I didn't even know that you could get a job making games. I don't remember what I thought back then but it was definately something totally out of the question as a career for me and the closest career I could get, that the teachers told me was graphic design!

Gaming as a profession just isn't well known enough, especially in out of the city schools like where I came from.

Anyway I think geekyness is holding the industry back, especially with funding and government support. Everyone just thinks we play games and thus making games is all fun and silliness when it is really hard core work! They think that because games aren't serious, then the gaming industry is far from serious.
Its like how most Americans used to think back in the day, that just because we live in Australia we all speak like Steve Erwin and there are kangaroos living in everyones backyards! (I don't know how many times I have been asked that!)

Its just ignorance on there part and the same goes to society in respect to the games industry.

Submitted by palantir on Sun, 14/11/04 - 1:44 AM Permalink

I thought of this when reading the ?EA creates disgruntled spouse? thread; could the geek tag be partly responsible for the quality of life in the games industry? Could the perceived image of developers being geeks passionate about games directly relate to the often poor treatment of game developers? Maybe if game developers were perceived as being more professional the treatment might improve?

Another one bites the dust

Forum

Recently i've been giving serious thought to my future in 3D and the games industry and have decided that the time has come to give it up. I have been honest with my self, and i don't think i have the creative or artistic ability you need to make 3D art for games. Motivation is another big problem.

You see, i thought it would be fun and i loved games (and still do) so i thought it would be a good idea for me to do it. But the fact is my brain is to left hemisphere oriented, you make me choose between art at school or Chemistry and i'd choose the latter most likely. While i could pursue programming, i actually hate it.

So i have decided to do something that will cater for my analytical needs like Engineering or something. I will occasionally come back to this site, but more for the games news then the industry stuff.

So Cheers to you all and i hope your future brings great prosperity.[:)]

Submitted by MoonUnit on Sat, 23/10/04 - 10:23 PM Permalink

well if where you want to be is outside the gaming industry, then good luck to you :) and have fun with it

Submitted by Kalescent on Sat, 23/10/04 - 10:45 PM Permalink

I hope my not writing a Unwrapping tut for you wasn't the reason [:P]

Good luck with your endeavours dude !

Submitted by palantir on Sun, 24/10/04 - 3:55 AM Permalink

Oh well, it?s good that you?ve found an avenue you will like.

Are you still interested in 3D as a hobby? It would be a shame to completely give up after how far you?ve come. Don?t forget that a lot of fun can be had just modding games and making art ? as a hobby. Art?s good for you, regardless if you?re a hobbyist or professional. [:)]

In any case, good luck with the future!

Submitted by montenague on Sun, 24/10/04 - 12:37 PM Permalink

Dont give up!
there are many faces of the gaming industry.
The business side is an important side.
You could even get into promotions, there are tons of small companies that would love some promotional guidance.

Look into a marketing course?
or a business course?

you cant make a game without funding, and business deals really.
good luck with whaterver you do, but think about the above mentioned.

Submitted by palantir on Sun, 24/10/04 - 4:38 PM Permalink

Hey man, I just thought I?d mention something I?ve learnt about engineering: if you hate programming, I can grantee that you will hate engineering. I started computer engineering when I first left school, and even just the entry level stuff was chock full of assembly programming (about the most low-level, difficult and boring programming you could do) and logic simulation ? programming Boolean logic with a circuit simulation program ? again one of the most low-level difficult things you could program. I hated all the low-level stuff but found I loved programming graphics (even if it was just extremely simple code), so I quit and changed to programming. Heh, six years later I?ve finally had a gutful of writing code and want to pursue art?

I?m not trying to sway your decision, but thought I?d mention the close relation of programming and engineering. From my own experiences, and quite a few of my old school mates, most people don?t know what they really want to do in life until years after leaving school. It?s always good to keep your options open. [:)]

What ever your go for, I hope it works out for you.

Submitted by bullet21 on Sun, 24/10/04 - 8:54 PM Permalink

Palantir: yeah, i will surely keep doing 3D just for fun, cos like you said it would be an awful waste of time and money if i didn't. But that's all it will be for. About engineering, i wasn't plaaning on doing Computer Engineering, more along the lines of Civil Engineering or robotics, which i don't think will have that much programming in it.

Thanx guys i will still stick around and i still love games as well so i might see you guys at places like the agdc and so on, but i dont think that if i went down this route i would be very succesful.

Submitted by tbag on Sun, 24/10/04 - 8:56 PM Permalink

Good luck, hopefully you will find a better, brighter future that interests you more [:p].

Personally, im not sure what i am going to do once i finish college, my friends and i are going to bum around and mooch off Ian Thorpe for awhile (not trying to brag, but thats the plan, his my best friends cousin [:p]).

Give us an update of where you stand everynow and then [:)].

Submitted by codyalday on Mon, 25/10/04 - 1:54 AM Permalink

Good luck in your life, and what ever you do. Also, make 3D as a hobby, never let it go.

Submitted by mcdrewski on Mon, 25/10/04 - 7:52 AM Permalink

quote:Originally posted by bullet21

About engineering, i wasn't plaaning on doing Computer Engineering, more along the lines of Civil Engineering or robotics, which i don't think will have that much programming in it.

Happy to chat if you'd like to talk about Engineering - I did the double degree BE (Electrical and Electrical Systems) / BInfTech (Software Engineering) at QUT an increasing number of years ago now, and am trying to move the other way - into games programming/3D :)

I can tell you without exaggeration that ( Engineering == Maths ). One of my good friends dropped out of Engineering and went back to do Science (Chemistry) mainly due to hating pure math. If you enjoy Chemistry then why not think about Science, Pharmacy or something similar?

Civil engineering is Math (Forces/Statics/Dynamics/Stresses etc.) There are at least four increasingly complex undergraduate subjects in.... wait for it.... Concrete.

Robotics engineering is a combination of Mechanical (Math) with Electrical/Electronic (Math/Programming) with Computing and Control (Programming). If there's anything worse than Control Systems Math then I don't want to find it :)

That all being said, about 80%+ of people that I know who did engineering of any stream are now working in Information Technology as Code Monkeys. I might be biased, but I find that engineering qualified people are foremost problem-solvers, and secondly engineers.

As I said - happy to talk if you'd like. I've been out of uni 5yrs (left high school at the end of 1993) so I'm an official Sumea Old Fogey. My only advice is to (try to) go with what you love doing.

Half-Life 2 Goes Gold

Forum

Looks like its finally happening, Vivendi made it official today with a November 16 worldwide release date.

[url]http://www.vugames.com/news_story.do?storyId=1963[/url]

Woo!

Submitted by MoonUnit on Wed, 20/10/04 - 1:46 AM Permalink

*dances* should be great :D
im enjoying having the new CS:S levels, the glass and the computer that breaks into mutliple peices in office is a highlight. The source engine sure is a bit of fun

Submitted by souri on Wed, 20/10/04 - 4:10 AM Permalink

Dammit.. Still a month away till it's available. [:X]

Submitted by palantir on Wed, 20/10/04 - 5:07 AM Permalink

Gives me just enough time to upgrade the hardware.

Submitted by codyalday on Thu, 21/10/04 - 4:26 AM Permalink

Half Life 2 got reveiwed in a PC Zone magazine, or something like that. Also, PC PowerPlay was supposed to review it, but they hadn't, and they have said this twice, so who knows.

Submitted by MarkSA on Fri, 22/10/04 - 9:34 PM Permalink

Pc Games Addict recent edition reviewed it and gave it 96%. It has a large review on HalfLife2.

I am looking forward to playing it myself

Submitted by Malus on Fri, 22/10/04 - 11:41 PM Permalink

Tbag I'm with you, Halo didn't do it for me at all, not even for a bit of meaningless fun.
Playing it on the console is one thing since FPS's just shouldn't be played with a controller but when you play the PC version it showed how bad the gameplay was, in my opinion it was the most basic form of FPS I've played, (long winding corridors hiding the loading then arena area with enemies then repeat til car bit) never got the hype.

But halflife now that was a game and if they make HL2 even close to HL1 then its a guaranteed success, I'm quietly confident they will which is good as I've been finding most PC games and alot of console games in the last few years have been a real let down.

Fable, Doom3, Deus Ex2 etc, none of these titles lived up to the PR hype-wagon.

If Valve make Halflife 2 rock it may cause other developers (or more importantly publishers) to realise they can't rest on goodlooks alone, we want depth and story dammit, even if its a risk to build!!

Bring on Nov 16th!!!

Submitted by Wizenedoldman on Sat, 23/10/04 - 3:28 AM Permalink

Malus, what makes Halo a great game for me is the enemy AI. I don't know how many times when I first started playing that I was outsmarted by the enemies during skirmishes because I thought it was just a standard FPS game, but Halo really pushes you to learn how to be better than the enemy, learn their patterns and implement attack strategies. Maybe you never experienced that and perhaps that's why you don't dig it. Never play Halo on anything below expert cause you're simply missing out on the main reason to play. Oh, and Co-op rules.

Submitted by tbag on Sat, 23/10/04 - 5:12 AM Permalink

The only thing i dont get is why Halo was such a massive success, i mean come on though, the only thing it has over other FPS' is Co-Op and the ability to fight along side other marines (At the time of its release, there werent many games with big groups of marines fighting along side you). Im thinking possibly because it is the only decent FPS on the Xbox and at that time its graphics were considered awesome as opposed to PCs? [:p].

But i cant see how Halo 2 is going to really live upto the hype, Aliens invade earth (Very, very original [:p]), a couple of new enemies, a few graphics tweaks and a few new maps and apparently we have the worlds greatest game? It may do very well or it maybe a major letdown. But i cant wait to see what Halo 3 will be like, they have basically killed the storyline now as the aliens are getting revenge on the human race, unless the aliens strike back again in Halo 3 [:p]...

Anyway, my flag is up for Half-Life 2 at this point, although i am invited to a Halo 2 launch LAN party inwhich i will checkout Halo 2 for the first time [:p].

Submitted by conundrum on Sat, 23/10/04 - 6:52 AM Permalink

i think the important thing to remember about its success is that halo was a console game and as such it has a slightly different audience to the pc (although there is crossover). A lot of different people (casual gamers, kids too young to have really gotten into the pc predecessors) were exposed to that type fps which was never really seen executed that well on a console before. That's merely in relation with its sales, as its the only conclusive way to measure success because people are always going to differ in opinion of the games quality.

That said, i personally really enjoyed the game, mainly in the co-op mode rather than single. I also have to agree with many of wizend's points, im yet to find a console shooter which has executed, ai, teamwork, and graphics in such a great way. It seems to me that a lot of pc gamers have a predetermined aversion to console games for various reasons, and as such they seem unable to enjoy the game even if it isn't as bad as they want to think.

In the end though, its pointless comparing games that haven't been released yet and im personally looking forward to both of them (plus MGS3).

Submitted by Malus on Sat, 23/10/04 - 10:58 AM Permalink

Conundrum/Wizenedoldman: I work on console titles, and all though I was mainly a PC guy before I got my Xbox I don't have a predeliction to just PC's at all, I just go for well made and fun games.

I would say that the FPS genre is better implemented on PC's, thats just a given due to the controllers and available tech.

As I also stated I played Halo (and completed on hard) on both xbox and PC, I didn't feel the AI was more superior to most FPS's at that time.
I think it was probably just that most console based FPS's didn't have great AI so it was an improvement on what console owners where used too.

I put its success down to being the best of the bunch on consoles, if it was released soley on PC it probably wouldn't have done as well, but then again aliens, cars and big guns always sell, lowest common denominator and all that.

Personally I just found the game a tad plug and play, not my thing, nothing really innovative.

I could tell exactly when something was going to go down, (you just needed to reach the end of those winding corridors lol) I could react easily to the AI after a few levels (until the swarm area then it took a few more to readjust), the vehicles were interesting but more like a bullet point for coolness than actually well intergrated and the weapons unbalanced and on the most part pointless (shotgun and alien assault is all you needed).

But I guess this all just comes down to my personal taste in gameplay styles.

I guess I just find it a bit disconcerting when the most popular games seem like a backwards step in terms of gameplay, story and depth. As consumers we seem to be propergating great looking but basically formulaic, flawed and shallow games over the real stand out stories, if this keeps up we'll end up with a Hollywood style games industry, not one striving for new things.

Tell you what though, I wish I was the marketing genius who figured out the fanboy marketing strategy!

"Let the consumers fight our marketing battles with competitors and its all free advertising!" Brilliant lol. [:P]

Submitted by Major Clod on Sun, 24/10/04 - 12:38 PM Permalink

I first had a bit of an aversion to consoles, but since getting my Xbox this year, I've completely turned around. I hardly ever play PC games at the moment. There is a lot more variety to be found on the consoles that is missing on the PC.

In regards to Halo, I've played both the Xbox and PC versions. Thouroughly enjoyed playing it on the Xbox, but the PC version isn't that great. Theres something about Halo that makes it good on the console. Singleplayer is good, coop is great, and multiplayer with a few people is just a blast. Since getting my Xbox I've wasted countless nights playing Halo multiplayer.

Turning back to the subject of Half-life 2, finally the bloody thing is done! And it arrives just after I finish exams for the year, perfect.

Submitted by tbag on Sun, 24/10/04 - 8:50 PM Permalink

quote:Originally posted by Major Clod

There is a lot more variety to be found on the consoles that is missing on the PC.

No, they have crap on the PC too [:p].

(Had to say it.)

Submitted by codyalday on Mon, 25/10/04 - 1:51 AM Permalink

Unlikley it will come this November, probally next year, as they developers are in a court battle that will probally take it into next year.

"Valve and Vivendi are embroiled in a legal battle that may last well into the new year. The rift is over Balve's wish to sell the game online while boxed copies, which Vivendi will sell, are still on the shelves."

That is from the Herald Sun.

Submitted by tbag on Mon, 25/10/04 - 2:31 AM Permalink

Personally if i was the judge i would tell Vivendi to kiss my balls, Valve made the game and as usual some cheap money grubbing whores are after it.

I highly doubt it wont make its release date on November 16th, considering hundreds of thousands of Half-Life 2 copies are currently been duplicated in a factory somewhere, im pretty sure the factory manager would be pretty pissed to lose $150,000+ worth of CDs and what not.

Submitted by conundrum on Mon, 25/10/04 - 4:59 AM Permalink

i think from what i know of the situation, vivendi's argument is valid. they are the ones who have pumped a substantial amount of money into the production of the game and given valave over 6 years to complete it, then valve decides to distribute copies of the game through their own system taking the money and leaving vivendi out of the loop, which would be fair enough if the game was self funded, but vivendi financed it. sure, a lot of people complain about the way publishers treat developers but i dont think this justifies valve actions. mainly because if this sets a precedent, then other developers would start doing it too, leading to either the publishers asking for a higher level of ownership on the game content or simply not funding as many games, either way, everyone loses.

Submitted by tbag on Mon, 25/10/04 - 5:13 AM Permalink

Even the customer loses [:(].

See from what i was told, Vave funded the whole game themselves, but now i know the whole story i can re-think over what i said [;)].
I still dont get it though, why dont they just agree to give Vivendi like 20% of the profits from Steam, i mean come on its Half-Life 2, you can tell its gonna sell pretty damn well and at a 20% cut, you got yourself atleast a nice cool few million [:p].

Submitted by conundrum on Mon, 25/10/04 - 6:13 AM Permalink

as i said, that was what i had understood from reading various articles etc. and making assumptions, so don't quote me as i could be wrong. you're right though, in this instance i doubt it would affect either company.

Submitted by souri on Mon, 25/10/04 - 1:22 PM Permalink

[url="http://steampowered.com/forums/showthread.php?threadid=160845&perpage=1…"]An internet connection is required to activate Half Life 2[/url] before you can play (singleplayer offline or multiplayer)...

So when you have your boxed copy of Half Life 2, you install HL2 and Steam, then you have to connect to the net to activate your game to get it working...

Of course, product activation is more of a hinderance to legitimate purchasers than pirates who'll most likely get a version with no activation needed. I never thought it would ever cross over for games though!

Submitted by tbag on Tue, 26/10/04 - 3:49 AM Permalink

I love Steam for that, people cant use your CD keys etc... and if you lose the game, just hop on Steam and download your game. Piece of cake.

Submitted by mcdrewski on Tue, 26/10/04 - 6:56 AM Permalink

quote:Originally posted by tbag

I love Steam for that, people cant use your CD keys etc... and if you lose the game, just hop on Steam and download your game.

...and you can never sell or trade the game? :)

Submitted by tbag on Tue, 26/10/04 - 7:11 AM Permalink

quote:Originally posted by mcdrewski
...and you can never sell or trade the game? :)

Its people like you that make me avoid second hand games [;)]. Actually, i only ever buy second hand games if i find the game impossible to get (Generally old games) and if it has no stupid CD key registering stuff like Steam, because otherwise you get jipped.

Also, on the topic of the Half-Life 2 being banned here. Correct me if im wrong, but did we not get Doom III? And as far as im concerned, its a lot more violent.

Submitted by souri on Tue, 26/10/04 - 4:36 PM Permalink

[url="http://www.sumea.com.au/snews.asp?news=1222&related=Industry"]That small news item I wrote[/url] seems to have made it on a fair few HL 2 websites/forums and other game news sites as well. I'd never guess it would be passed on and filtered out to so many websites (the page has been been view over 11,000 times and growing rapidly), and it's only been up for a few days. In any case, I'm glad that the local classification issue is being talked about, plus it's spurred on other matters, such as Steam/Valve's distribution model's ability to handle such a peculiar situation.
I do wonder if the webmaster/server admin of the Office of Film & Literature Classification website is scratching his/her head over the sudden 11,000+ (and much more to come) Half Life database queries... [:0]

Submitted by tbag on Wed, 27/10/04 - 1:31 AM Permalink

Slashdot can eat a lot of bandwidth, good thing it doesnt come out of your pocket [;)].

That doesnt make sense though, Doom III (More violence and Satanic images) can come out here, but Half-Life 2 (Less violence, No Satanic images) isnt allowed? Bah im thinking we will see it [:)].

Submitted by MoonUnit on Wed, 27/10/04 - 1:42 AM Permalink

not directly on slash dot, rather a link to an article which talks about the sumea article. So no bandwidth scares just yet :P

Submitted by Malus on Wed, 27/10/04 - 5:49 AM Permalink

Halflife possibly banned hey, Doom3 was on buses in Brisbane lol.

They do need to refine the classifications, we need 18+ ratings so parents and people in general can have the choice in our so called democratic society as to what they view. [:P]

Submitted by MoonUnit on Wed, 27/10/04 - 8:08 AM Permalink

everyones talking about it on CS:S :o
go souri you little rumour starter you :P

Submitted by souri on Thu, 28/10/04 - 1:02 AM Permalink

Dear god.. just a bit of social commentary on an issue, which gets posted on a half life 2 forum by somebody, and then it gets blown across everywhere else. It's appearing on major game news portals like Shacknews and Bluesnews now. 19,0000 hits and counting, and the server is barely holding up at times. I still stand by what I said in the news item though. Tt doesn't contain any lies or made up facts, but plenty of people are missing point or even taking it as confirmation that HL2 is getting banned. [:X]

The comments for the news item has been a bit of a pain though, constantly having to look out for and remove offensive trolling all the time. Anonymous posting really does bring out some idiots.

I endangered lives (Apparently)

Forum

Hey,

Today at school a group of us were caught using UHF radios and logging on the schools UHF radios they use to monitor the school. We ordered them around, confused them etc... and we were eventually caught.

Yet apparently we endangered lives [:o)]. Apparently if there was a terrorist or gangwar going on we would get the blame for the lives lost, because we kill their communications. Yet you all know we would just stand there and watch the killings and make pranks on a UHF radio instead of running for our lives.

I think its bullcrap though, they say its a criminal offence yet its a free public domain channel, and whats stopping them from changing to a different channel?

Anyway, this is for General Chat, so yeah i used it for general chat [:)].

Submitted by bullet21 on Sat, 16/10/04 - 3:34 AM Permalink

your school uses uhf radios to monitor the schools? what do you mean by monitor and what happened to yard duty teachers and the mobile phones.

Submitted by Malus on Sat, 16/10/04 - 3:47 AM Permalink

It sounds like the point they were trying to make is that you hampered there communications for what is no more than a prank, they obviously use these systems to help manage the safe running of the school and of its student body.

Maybe they overeacted with the whole gangwar/tesrrorism stance but you should be mature enough to realise there point is more than valid and your actions while meant in jest could have caused problems if someone was in need of those systems.

Maybe they just wanted to reinforce that your actions while benign and humourous could have affected others in a negative way?

Submitted by mcdrewski on Sat, 16/10/04 - 7:28 AM Permalink

Without getting all serious here - they're right.

It is a breach of the license under which you are allowed to operate public band "CB" radios (including the UHF band you refer to) to:

http://www.aca.gov.au/consumer_info/fact_sheets/consumer_fact_sheets/fs…
http://www.aca.gov.au/aca_home/legislation/radcomm/class_licences/cbrs…
quote:
There are specific conditions regarding personal conduct during operation of a CB radio station, and penalties apply for improper conduct. In particular, the CBRS class licence states that:

A person must not operate a CB station:

* in a way that would be likely to cause a reasonable person, justifiably in all the circumstances, to be seriously alarmed or seriously affronted; or
* for the purpose of harassing a person.

and, unfortunately, if you are found to have breached the license, issued under the radiocommunications act then:

http://scaleplus.law.gov.au/html/pasteact/0/300/0/PA000210.htm

quote:
A reference in this Act to an offence against this Act or to an offence against a provision of this Act includes a reference to an offence against section 6 of the Crimes Act 1914, or an ancillary offence (within the meaning of the Criminal Code), that relates to this Act or that provision, as the case requires.

ie: a criminal offense, if they make the complaint etc.

Count yourself lucky, and treat it as a learning experience. We've all had those horrible "oh-sh*t" moments, and it's what we take away from them that matters more than what goes into them.

Submitted by tbag on Sat, 16/10/04 - 6:34 PM Permalink

Its all cool, the school isnt pressing charges or reporting it, we just get an afternoon detention each.

You do the crime, you do the time [;)].

Submitted by racrevel on Sat, 16/10/04 - 9:51 PM Permalink

as long as you had fun playin with the radio its all good, and if the school did get attacked be terrorists its thier own fault for thinking *hey somone might sneak in here... NAH!!!* that and the fact that when the terrorists attack there only gonna use the radio to get money or somthing (or they could be there to play pranks too)[:)]