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Old games making a comeback

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Anyone remember Stunt Car on the Amiga? (there was an Atari ST and a c64 version too, would you believe). Well, it's making a comeback. http://www.gamesindustry.biz/content_page.php?section_name=dev&aid=1500

I loved this game - you basically drove a stunt car at ridiculous speeds around some of the most incredible tracks.. we're talking gigantic loops, and huge, huge ramps where you would go airborne for ages! You'd also have to position where you left the ramp well, because when you land, you had a moment of uncrontrollable bounce - so you needed to land on a spot where there was plenty of track left [:)]. Anyway, it was a big hit on the 16bit machines, and I'm kinda surprised that no one has done something like it since (unless I'm mistaken).
There are a few old games making comebacks too. Rygar, The Last Ninja to name just two..

What old favourite games do you have that you wish they would do a remake/sequel to?

Submitted by Fluffy CatFood on Thu, 10/04/03 - 3:22 AM Permalink

Chrono Trigger, I'm playing it again on my snes emulator, its awesome.
Crude busters was a cool arcade beat'em up I'd like to see again(also known as 2 crude dudes)
Bionic commando and rastan saga

Submitted by rezn0r on Thu, 10/04/03 - 5:12 AM Permalink

Yes... all of those SNES rpgs were AWESOME!! Maybe the Lost Vikings could make a comeback too.

Battletoads (I've gone all consoley now) too maybe, if they did it right.

I used to love games like Crystal Caves and Secret Agent... maybe they could make some of those.

Anything but Operation Wolf. :D

Scott.

Submitted by lava monkey on Thu, 10/04/03 - 5:26 AM Permalink

Stunts, that was a cool game, i liked it when u landed on the corner of something and then bounced back with twice the speed you landed with, so you'd fly into the air until all you could see of the map was this tiny little dot on the screen.
Haha, and whats wrong with operation wolf?
I think they should remake a bunch of the old JLM games i used to play back in the day, like JetPack and Dogs of War.

Submitted by rezn0r on Thu, 10/04/03 - 8:26 AM Permalink

Jetpack was only good because of the level editor.

Shareware should make a comeback.. shareware games were the bomb.

Scott.

Submitted by souri on Thu, 10/04/03 - 2:21 PM Permalink

A game I'd like to see them do a sequel (or better yet, a remake) would be of a turn based RPG called Perihelion, by Psygnosis (on the Amiga also). It was a mature, dark, post apocalyptic RPG (no happy love story, or fun characters.. I don't think there was a single joke in the entire game [:)]).. Amazing story, fantastic artwork, and incredible atmosphere (the music contributed a lot to this). The game was seriously freaky, but I loved it.

Can't sleep... clown will eat me...

Submitted by Fluffy CatFood on Thu, 10/04/03 - 9:43 PM Permalink

Damn that reminds me of theis RPG on SNES called shadowrun, I loved that game. A remake is definitly in order

Submitted by Bite Me on Fri, 11/04/03 - 12:01 AM Permalink

This is exactly why the games industry is falling flat on its haemmorhoidal arse, there is a drought of new ideas.

Old games really did have some good, original ideas, but lets not get sentimental. They worked in their zone. They still work there, simply because the ideas were a perfect match for the tech they were coded for.
We have much more to work with now, and sony (I know as pretentious as it sounds) is thinking along the right lines with creating emotions. (latest zelda game? ico?) If you compare the wealth of fiction in books and movies that use the basic storylines offered by Shakespeare, then the same can be applied to games.

But then Shakespeare didn't see interactive entertainment coming. What would he have done then?

Understand the powers of nostalgia, it is much rosier in hindsight, but it leads to backward thinking.
We have new powers at our fingertips, and new toys. This calls for new thinking.

Submitted by souri on Fri, 11/04/03 - 8:06 PM Permalink

The games industry is falling flat on its haemmorhoidal arse (in terms of innovation) because publishers are relying on safe and bankable genres.. and you can't blame them I guess, because hey, a lot of risk and money is involved..

I'm sure there are tonnes of innovative game ideas out there, but most will unfortunately never see the light of day. There's an independant games developer competition that's been held annually for a few years now (the name of competition escapes me atm). Lots of innovative and creative games entered over the years, none of which (even those that won the competition) have received any publishing interest..

quote:Originally posted by Bite Me

Old games really did have some good, original ideas, but lets not get sentimental. They worked in their zone. They still work there, simply because the ideas were a perfect match for the tech they were coded for.

Old games made for new tech that have become successful : Tomb Raider (which is basically Prince of Persia, Flashback in 3D), Soul Caliber 2 and all the fighting games (Street Fighter 2).. Grand Theft Auto 3(GTA 1, 2.. I'd throw in Mercenary (C64) and Hunter (Amiga) in there).. Mario 64 (Super Mario Bros).. Fun games translate to any new tech, I say.

Submitted by Pantmonger on Sat, 12/04/03 - 8:19 PM Permalink

Speed Ball 2 has come out/is comming out on the GBA. Wheee its like Im a kid again but no one is making me stop playing.

I love it.
Pantmonger

Submitted by Daemin on Sun, 13/04/03 - 1:20 AM Permalink

I think old games should make a comeback, at least for the handheld platforms. Because naturally the handheld platforms (GBA, Nokia etc) lend themselves to quick bursts of gaming, so the older more arcadey games naturally lend themselves to that sort of gameplay, where you can pick them up, play a level, a match, or just start from scratch (like pong).

The other thing with the winners of the Independent games contests is that their games are usually far out or whacky, kind of like how abstract art is compared to regular art (like that milk spewing guy on the tabloid newscasts), or really made for a specific purpose (like for the blind etc). These contests are also balanced against mainstream games because the prizes are awarded for innovation, rather than just a really good product.

I'd bet that there are a lot of innovative mainstream games out there, just that they don't have the publicity to sell really well and be acknowledged by the mass gaming public, and aren't far out "whackyily innovative" to compete in the independant games contests (also being published, however poorly, disqualifies you from the contests).

Submitted by Maitrek on Sun, 13/04/03 - 1:57 AM Permalink

Me and my brother were having a dicussion somewhat pertinent to this subject a couple of days ago. The development process of computer games is a creative one, not necessarily artistic, but definitely a creative one. The reason behind computer games sucking sphincter hole right now is that the creativity has been ceased for commercial reasons. While the focus is on the cash (and unfortunately it is for various reasons) it's going to be the same old re-hashes of already-covered material again and again.

Q : Who here thinks Britney Spears creates emotive, original and thoughtful music?

I'm guessing no one :)

There is plenty of different original games out there, but they are not "noteable" -> the same way that alot of good musicians out there now-a-days aren't noteable either. It's just looking at similarities between creative media.

As for the old games and not getting sentimental? I agree, partially, but I also don't agree.

I think that there needs to be good new creative stuff out there, but alot of the old games laid down some excellent ground work. Alot of them were very good, under-successful and could easily pass as new games nowadays if they had a face-lift. I think using an already created environment, and an already created history/backdrop for a game is good - carrying on a bit of storyline is okay, as long as it's not at typical hollywood sequel.

Totally rehashing the same idea and 'game mechanic' (as I call it) is not good. It lacks creativity and ultimately won't be a very good game either. Alot of mistakes were made back in the old days of game making, and some of our childhood memories (sentimentality) make us blur over what actually is a seriously flawed game, but we loved 'em anyway.

p.s. Stunts was cool :) Something like GTA3 is as close as we get nowadays - in fact, GTA3 probably could've used a few more of 'Stunts' ideas and it could've been even better. It always pays to check out what games have been made in the past to polish up the games of the future.

Submitted by 0xBaaDf00d on Sun, 13/04/03 - 2:33 AM Permalink

I totally agree there Maitrek, the current stock of games out there is a rehash of old concepts, at the moment we have one FPS with about a thousand faces, it really sux. RTS well while they are good are definetly lacking originality, Dune 2 Rocked, and a few after that, but nothing recent. What does the industry need?
EG:
Fighter, Platform, Strategy, RPG, Simulation, with strategic elements ? hmmmmm
Whilst I think originality and creativity is a good thing it always stems from previous experiences. What needs to happen is to step back in to the past and get some experimental game concepts from back, then. Than try to rebuild it into something current and playable.
Just think on that one how would someone intergrate these concepts, frankly there is an extreme degree of problems that will arise, not to mention how complex the final system to play would be.
The old games all had one thing in common Playability and Replayability, what we have now is getting slowly further and further from it.
Defining What is fun is a very difficult task,
besides maybe
#define What_is_fun 43
But seriously what is fun for one group of gamers is completely different to any other group or person.

On the note of rehashing old stuff.. Have a look at blizzards site, they now have a classic section where they are re releasing old games to GBA, eg The Lost Vikings.

I have noticed that one of my faves is coming back, on a not so new platform, PS2 :)
(Robin Hood) Defender of the Crown, clasic 4 colour game from way back when i was knee high or so, but that had game play. Stunts was great loved it, Ikari warriors, etc.
Dig dug, Death Track all great games. I most have done close to 200 leagues in Death Track.

What is revolutionary is true creativity, or mabe stealing concepts from else where. DDR is a classic case of that, Clubbing and dancing. Now Dance Routine games.. SCARY,
Where else could we pull ideas from ??

Anway I though a would put a couple of cents into the conV

0xBaaDf00d

Submitted by Bite Me on Sun, 13/04/03 - 5:10 AM Permalink

I love playing old games, they just get straight to the point.
Coin in, thumbs working, I'm smiling.

Only a handful of recent games do the same, so I can see the attraction of bringing the chemistry that old games have to the new formats. But isn't this defeating the purpose?
Why do new formats/ extra technology exist? We seem to enjoy old classics more, and have a soft spot for them even if they sometimes don't play out exactly like we thought they would.
Q;Why are we all buying into the new stuff?
Q;why are my ears pricking up at the thought of a PS3?
A;The hope of a fresh new gaming classic

Monkeyball, good idea, thumbs up, but its a rarity these days.
Sure, the publishers can keep on about risk/development cost ratios, but come on, the big guns EA/Sony/THQ et al, could try something a little daring once in a while. Every game developer I know has two or three original ideas that they're gagging to make.
The most singular problem is that every development studio / publisher can't afford to have it's own niche in the market, from where it earns the bread and butter profits, (zelda, tomb raider etc) so that it's more risque titles can go to development w/out pressure. But, once a studio has its niche it can rely on it too much, to the point of commercial distraction. This is a flaw of the current business heavy system in place in the studios. The profits blind, the suits scream for more.

here's my other $0.02...
I think there'll be more underground development coming our way,
smaller teams using available game technology.

There is a space for the classics but remember, they're just the classics. Wanna see more of them? Don't sell your old consoles.
Me? I want fresh.

Submitted by Bite Me on Sun, 13/04/03 - 5:18 AM Permalink

ps I forgot to add, after our second published game, years ago, we, due to inexperience and almost necessary reliance on proven licenses, were toying with the idea of remaking Stunt Car Racer, (see first post)
We had the tech, it was just a question of convincing the license originator, Geoff Crammond.
I'll bet we would have been waiting in a queue even then.
New idea, pah!

Submitted by rezn0r on Mon, 14/04/03 - 3:19 AM Permalink

Zak Mckracken was awesome... I'm still waiting for my space van to get to Mars!

Scott.

Submitted by shiptu shaboo on Mon, 14/04/03 - 1:56 PM Permalink

Each gaming platform has its limitations and advantages,
And a different kind of thinking and puzzle solving for each.

When you take something like pitfall for instance and remake it for a ps2 it would not hold much chop this is because its a totally different gaming experience the limitations have been removed and therefore the expectations are much higher.

I think developers should be concentrating on new ideas and concepts instead of rehashing on past memories and cashing in on our childhood experiences.

This does not mean that the games old should be forgotten though,
I still pull out my 2600 every now and again and get into breakout.
And stunt car racer networked between 2 old hotted up Atari?s was great.

When you look at our current games you can see that they are the evolved form of our old c64 and amiga platforms.
if we are using the same code why use the same old concepts, it just doesn?t make sense to me?
Its sterilizing our imagination and making me wonder if the idea well is running that dry?

nannoo nannoo

Submitted by Maitrek on Tue, 15/04/03 - 1:39 AM Permalink

Very short $0.02
I don't think the idea well is running dry - it's really just the whole industry isn't paying much attention to it.

On top of that, there's other issues involved.

The market/consumers doesn't respond well to different products. There's a perceived risk from their point of view as well. They haven't tried this type of game before, it might not be worth shelling out up to (and sometimes over) $80 to give it a shot. The way games are marketed, and the way they are sold, and presented in general really doesn't promote different gaming products when you think carefully about it.

Submitted by shiptu shaboo on Tue, 15/04/03 - 4:21 PM Permalink

your right maybe the devolopers should keep bringing out those counterstrike mods sim games and fps untill the market becomes totally saturated with crap like whats happening with our music industry.

nannoo nannoo

Submitted by Daemin on Wed, 16/04/03 - 8:30 AM Permalink

Commercialism leads to saturation, that's only the natural progression of things, and it even happened in the "good ol' days". Sometimes you just have to say that the original is the best I guess.

If you haven't tried a game I would suggest grabbing a demo of it, however demos are now around the 100-200 meg mark, so downloading them (even if you've got broadband) is an expensive ordeal, (if you don't get gaming magazines). And I agree $80 is a lot to shell out for a game that you don't know how its going to be.

Submitted by davidcoen on Wed, 16/04/03 - 10:01 AM Permalink

hehehhe, i put some serious time into 'stunt car' (amiga) and finished the chapionship (8 tracks) and then you got a car that went about twice as fast and the track was blue... (ever wonder why some jumps had a landing, and then another landing further down the track, that was why)

some neat levels, but 'drawbridge' was evil, and 'sky jump' was insane....

Submitted by Maitrek on Thu, 17/04/03 - 12:06 AM Permalink

quote:If you haven't tried a game I would suggest grabbing a demo of it, however demos are now around the 100-200 meg mark, so downloading them (even if you've got broadband) is an expensive ordeal, (if you don't get gaming magazines). And I agree $80 is a lot to shell out for a game that you don't know how its going to be.

This is my whole point summed up right here basically. When it comes to marketing games, we are preaching to the converted. The only people who try out these games or have a look into them, are people who are already into games (ie collect gaming mags, have way too much internet bandwidth etc etc). Alternative games for oft ignored gaming markets are being marketed to people who play the mass-commercialised stuff, they aren't being marketed in a casual-gamer friendly manner.

Submitted by Idaho on Thu, 17/04/03 - 12:27 AM Permalink

id like to see a remake of the old Alex the kidd in miracle world. still keeping the old midi sounds, and still a sidescroller, only with sweet 3d gfx :) that would be rad!

Submitted by spacecaptsteve on Thu, 17/04/03 - 7:32 AM Permalink

I'm really keen on seeing a third Halloween Harry game. I've got about 4 different attempts to get that project going on my hard drive but we never seemed to be able to get the momentum going on any of them. :(

Submitted by rezn0r on Fri, 18/04/03 - 8:29 AM Permalink

Halloween Harry was champion... that and Keen 4 were probably my most played games back in the day. Kudos.

A Harry game on a handheld would be quite cool indeed. [8D]

Scott.

Submitted by souri on Mon, 21/04/03 - 7:53 PM Permalink

quote:Originally posted by spacecaptsteve

I'm really keen on seeing a third Halloween Harry game. I've got about 4 different attempts to get that project going on my hard drive but we never seemed to be able to get the momentum going on any of them. :(

You should do it before 2005.. it'll be a 20th anniversary thing! (20 years since the first Halloween Harry game.. now THAT is a long time. [:)])

Games exclusive to Nvdia cards?

Forum

Half-life 2 exclusive to PC's with Nvidia cards only? http://spong.com/index.asp?art=4697

The news wasn't posted on the 1st of April, but I'm still hoping it's a joke. Definately not a good path for PC gaming..

Submitted by Malus on Tue, 08/04/03 - 12:57 AM Permalink

Too true, next it will be on IBM built hardrives only, if you want ot restrict the games to one card make console games, leave the freedom of PC's alone. Eep 200th post!!

Submitted by Maitrek on Tue, 08/04/03 - 1:12 AM Permalink

Also Microsoft are writing a windows OS for x86-64, could be stuck on toasty warm over-heating AMDs as well if we aren't careful :) (not that I don't mind AMDs, I love 'em).

Submitted by GooberMan on Tue, 08/04/03 - 3:35 AM Permalink

Can you say "fucked up" boys and girls? The idea of exclusivity to one particular set of hardware is totally the opposite of the entire idea of a PC.

Submitted by Fluffy CatFood on Tue, 08/04/03 - 5:55 AM Permalink

Its probably bullshit, the existence of half-life 2 hasnt even been confirmed, seems like only morons would want to make a game hardware exclusive now-days.
does anyone else think something like this may kill PC gaming?
I can certainly see developers losing quite a lot of money

Submitted by Daemin on Tue, 08/04/03 - 8:18 AM Permalink

Yeah, somehow I don't think Valve would want to limit themselves to just NVIDIA graphics based computers, last time I checked they aimed for a very wide audience. Plus all of the hardcore Gamers are switching to ATI based cards.

Submitted by souri on Tue, 08/04/03 - 9:23 AM Permalink

It's a good way of ensuring games becoming coasters if you happen to upgrade your gfx card to another brand when a better option becomes available or if nVidia happens to bite the big one. It's a silly idea if it's true.

And yeh, Valve.. I don't think they've announced a Half Life 2 at all actually? I'm still waiting for Team Fortress 2.

quote:December 18, 1998
Well folks, Team Fortress ? 2 will be here shortly and community sites are popping up all over the web. Clans are starting to form, Tournaments are being planned, and information pages are being posted. If you haven't checked out the sites yet, be sure to visit our links section or visit PlanetFortress.com for more information.

Submitted by Maitrek on Tue, 08/04/03 - 9:25 AM Permalink

lol - that's awesome, I still have an Atari 2600 lying around with a half-working controller, I can't wait!!!

As a side note. Making games for a single piece of hardware is a stupid idea and I seriously doubt anyone would do it, especially with all the APIs we have for that stuff as well. Still some more standards and standard sharing between GPU manufacturers would be nice.

Submitted by Daemin on Tue, 08/04/03 - 10:09 AM Permalink

We are all waiting for games like:

Duke Nukem Forever
Counter-Strike: Condition Zero
Team Fortress 2

etc...

I think these have now earned the status of something akin to a mythical legend, like the unicorn / pegasus is to (greek?) mythology, these are to modern-age net-mythology.

Submitted by redwyre on Tue, 08/04/03 - 10:41 AM Permalink

"all" ... "Counter-Strike" ... Hell no!

Submitted by rezn0r on Tue, 08/04/03 - 3:40 PM Permalink

Valve have pretty canny business people, I doubt they'd limit their market... more likely they would have "features" limited to the hardware, so the game isn't limited to those with specific cards... this way, the game would become a "must have" for people with that card due to the extra features without alienating the rest of the audience... it would be mutually beneficial to both Valve and nVidia in that case.

Thats what I say, but I should be sleeping.

Scott.

PS. Redwyre, people have a GUID's now? What next? [:P]

Submitted by Daemin on Wed, 09/04/03 - 7:59 AM Permalink

I don't think so really, maybe a bundle package or soemthing, like a gf4mx or something with a whole half life pack.
But I doubt taht tehy would add extra features just for a particular card, maybe different rendering paths, but currently both cards are at a level where all effects can be implented on them.

Submitted by souri on Wed, 09/04/03 - 11:27 AM Permalink

I'm sure a lot of developers would love the luxury of a 5-6 year developing cycle. [:)].. how could you even prepare for a machine 6 years in the future.. I'm sure those titles have gone through many iterations and changes during development (Duke Nukem Forever, Team Fortress 2).
As games get bigger, and bigger, I wouldn't be all that surprised when we'll hear of games that are a decade long in the making [;)]

Submitted by Meatex Salami on Thu, 10/04/03 - 12:48 AM Permalink

Well even if they do make it exculsive, or features exclusive to certain hardware specs it won't matter.
It will take maybe a week tops for the cracking community to fix things up.
So it will be ready when the games is released 2 weeks after the crack :)
And yeah anyone who is anything but a casual gamer wants an ATI card.
I mean really the 9700 pro has been out for like a year and the latest nVidia card still under performs it.

Submitted by Maitrek on Thu, 10/04/03 - 10:37 AM Permalink

I think Valve, 3DRealms etc are all probably going to release under-whelming titles (Half Life 2, Duke Nukem Forever etc) because they are most likely constantly changing them to suit what they think the consumer wants, and not working on nutting out an actual solid cohesive game.

Submitted by rezn0r on Thu, 10/04/03 - 11:47 AM Permalink

Yes, if they'd released them when they originally planned, they would have been well received. Now the market is so different. Those crazy nutbags!!

Scott.

Submitted by lava monkey on Thu, 10/04/03 - 12:12 PM Permalink

just like with C&C 2 Tiberian Sun, everyone had been waiting years, it was like the most anticipated game for a few years, and then it finally can out and it was shit.
So i just went back to playing total annihilation, "haha lets pick up their commander so he can do any thing" "what a D-Gun thats unfair"

Submitted by redwyre on Fri, 11/04/03 - 7:59 PM Permalink

Probably nothing major, in DirectX there's not much they can do other then use some special texture formats...

Anyone else involved in an NYG Project?

Forum

Is anyone else on these messageboards involved with another NYG project?

Just wondering to know who is and who isn't.

Submitted by Brain on Sat, 05/04/03 - 10:10 AM Permalink

You know I am @:-)

Submitted by redwyre on Sat, 05/04/03 - 12:29 PM Permalink

I was, but we droped it, cause we couldn't be bothered :) (plus other stuff came up)

Submitted by Pantmonger on Sat, 05/04/03 - 4:56 PM Permalink

Like wise, you know I am :)

Pantmonger

Submitted by Dan Ward on Sat, 05/04/03 - 9:28 PM Permalink

woo im not .. but im definately interested in doing something .. thanks for the link! :)

Submitted by Daemin on Sun, 06/04/03 - 12:19 AM Permalink

Hrm, so really there are only two teams involved that have members on this board?

I would've thought that there would be more...

Submitted by rezn0r on Tue, 08/04/03 - 4:16 PM Permalink

Myself and a few others considered entering, but found the competition too much of a gamble of our time; great if we wina game utilizing unlicensed, pricey software if we don't.

And Jet didn't exactly tilt our kilts.

Scott.

Submitted by Maitrek on Tue, 08/04/03 - 10:19 PM Permalink

Does anyone have any idea how many entrants there are in the competition?

Submitted by Malus on Wed, 09/04/03 - 2:49 AM Permalink

None asked me [:(] lol and all the good programmers I know are too busy.

Submitted by rezn0r on Wed, 09/04/03 - 5:27 AM Permalink

I have word that QANTM has Jet in their curriculum this year, so its a good bet that there will be a few NYG projects coming from that direction.

Scott.

Submitted by Daemin on Wed, 09/04/03 - 8:01 AM Permalink

I heard that Auran have recieved about 250 entries for the competition, so I'd say about 250-300 entries all up.

Submitted by lava monkey on Wed, 09/04/03 - 8:47 AM Permalink

its a pretty good prize, too bad you have to use Jet.
i was considering making a game, and then just including a few jet headers in it, and only use one function as a joke, but i couldn't be stuffed filling out the registration stuff

Submitted by Malus on Wed, 09/04/03 - 9:54 AM Permalink

Don't know of any entries at QANTM, I'll check with some off the students.

Submitted by Kezza on Wed, 16/04/03 - 7:26 AM Permalink

Hey,
I'm working on a entry to NYG with some friends

its called LNR (little ninja rampage), unfortunatley we're REALLY behind schedule...

also if any modellers out there feel like doing charty work... plz email me (kj.lord@student.qut.edu.au). We have damn nice concept art, however our concept artist can't model or skin well. We have one modeller who is occasionally helping us on the project but he appears to have little time to help us on this.

Game Movies

Forum

All our favourite games are being turned into movies now lets just hope they don?t go the same way that ?Comic Movies? have gone. So far there?s been a few games turned into movies over time, Mario Bros, Wing Commander, Street Fighter, Mortal Kombat, Double Dragon, Tomb Raider, Final Fantasy, Resident Evil?
But now that hollywoods comic phase is nearing an end (I hope) they?re buying up the rights to make movies based on games like Alien VS Predator, House of the Dead, Resident Evil 2, Crazy Taxi, Metroid, to name a few.
Basically it?s about trying to squeeze as much money as possible out of a good game, but in the process it destroys the game, I?m not sure if there?s any ?Game Movie? I?ve seen that I actually liked.
And in almost every case they get the cheapest B grade actors they can find to play our Game Heros, like Christopher Lambert in Mortal Kombat, Van Dam in Street Fighter, and I wouldn?t be surprised if they got Sarah Michelle Geller to play ?Samus Aran? in Metroid.

What does everyone think about this,
Do they want to see more Game Movies?
And are there any that anyone has thought were a tribute to the game?

Submitted by rezn0r on Tue, 25/03/03 - 9:12 AM Permalink

I think they should make a leisure suit larry movie... with Sarah Michelle Gellar as a kickbutt empowering Larry.

Submitted by rezn0r on Tue, 25/03/03 - 9:17 AM Permalink

Or maybe Gary Coleman with white person makeup on would make a better Larry. :D

Submitted by souri on Tue, 25/03/03 - 10:39 AM Permalink

Most movies that have made the transition from games have generally sucked. I can't believe I went along to see Mario Bros.. and Street Fighter, boy did that stink. Mortal Kombat 1 was mildly enjoyable, but the sequel should've went straight to video. Double Dragon - I think I watched that movie for about 20 minutes before I ejected the video cassette, jumped on it a hundred times with steel boots, then hammered the remains into little pieces before setting it alight..
Game movies seem to attract the low end writers and film producers of the industry, and are definately riding on the success of certain games for a quick buck.
From the top of my head, I don't think I'd like to see any movie adaption of a game out there at the moment.. Wasn't there a Doom movie announced about 3-4 years ago?

Oh. I do have *ONE* exception where a game -> movie which didn't suck. It's actually pretty damn good. Street Fighter 2, the animated movie..

Submitted by inglis on Tue, 25/03/03 - 10:59 AM Permalink

I cant think of any good game movies.
Got resident evil out last week and wasnt impressed by it.

i think there was a rumour of a game movie for an ID game, cant remember it is was Doom.

Submitted by Pantmonger on Tue, 25/03/03 - 8:24 PM Permalink

I liked Resident Evil a whole bunch

Alien VS Predator well that wouldn't so much be a movie based on a game as, a Movie based on a Game based on a novel (series of) based on a Dark Horse Comic based on a mistake/joke made by a set design guy on a movie.

Oh and I like the Animated Street fighter movie.

Pantmonger

Submitted by boxhead on Tue, 25/03/03 - 11:41 PM Permalink

Hi this is my first post here (be warned..lol). I'm an independent/short filmmaker is Brisbane. I have a short film currently available for download from my site, so tell me what you thought. I was made over Christmas, mainly for fun. Souri was ever so kind enough to post a news item for me. Thanks Souri. www.boxheadfilms.com

I'm going to have to add my 2 cents here on this topic here. Game movies, comic book movies, I think have the potential to be fantastic. The groundwork is done for you. Character development is set; all they have to do is come up with a new way to tell the same story. By default most writers fall back on the method of writing and style of the comic book, relying on the popularity of the comic/game to carry the film. Throw in a couple of awesome action scenes so we get to see spiderman swinging thru the streets to forfill a childhood dream and whammo, they have a made a film. Most of the time is doesn't work, on those rare ocassions it does, we all silently thank the film gods.

Pantmonger - I agree with you. I love the street fighter animated series. It was dark, violent and nasty. Everything you expected from the characters. The movie with Van Damme was nothing more than a gigantic wheel of smelly cheese that had gone bad. But they made the film for the 'kiddy factor'. BAH! I say.. tell the story right!

Resident Evil, was a stroke of genius in its writing. They took the well-known game, but didn't tell the story from the angle of the characters we had played. It was completely new, from perspective of umbrella. I played these games on playstation years ago. In the dark. Alone. With headphones - I scared myself silly and loved it. (Besides Milla as the star - that girl rocks)

Now for Alien-VS-Predator... pantmonger, I am a big fan. I grew up on aliens and predator films.. And when I read the dark horse series. Ok, I needed mouth to mouth to calm myself. This film could be awesome. It's one of my pipe dreams to make this film. If only I had the money...

Ok sorry for the long rant, but you got me excited on a subject I really enjoy. All right I will go hide now.

- boxhead

Submitted by GooberMan on Wed, 26/03/03 - 1:02 AM Permalink

Game movies made by Hollywood generally suck. I agree that Mortal Kombat was alright and the second one sucked enough for 100 game movies. Street Fighter and Double Dragon sucked almost as much as MK:Annihilation. Wing Commander would have to be the worst game to movie transition ever - there was so much wrong with that movie, I just stopped caring. Resident Evil, could have been better, but it is one of the better Hollywood attempts. Final Fantasy - not exactly Hollywood, I know - was alright until the awfully lame ending. And Tomb Raider, which my dad decided to buy me for my 21st birthday, has more plot cliches than Days of our Lives (or the third and fourth seasons of Star Trek: Voyager). As you might be able to tell, game movies don't particularly get me excited and wanting to see them because of the awful track history. Yes, there is potential, but as long as Hollywood's making the movies, they'll always be a "cash in on the success of the game" type movie.

And, um, Aliens -v- Predator movie idea has been around for something like 15 years, and AvP games only started emerging during the early to mid 90's.

Submitted by Brain on Wed, 26/03/03 - 1:13 AM Permalink

See, what we need is some REAL directors and writers to grab hold of a game license, who actually care about the movie and not the fact it'll make money because it's a popular game. I mean, the same people making game flicks could easily be the same people making teen horror flicks, and that's concerning before belief.

And boxhead, bravo on Fragged. Enjoyed it muchly and look forward to more of your work. @:-)

Submitted by Maitrek on Wed, 26/03/03 - 1:28 AM Permalink

I think we kill the movies for ourselves, sometimes, when we go to see them because of high expectation that it will make hollywood look like they've been doing things all wrong or something, and that games make awesome movies.

I thought Street Fighter was pretty average, nothing really special, Tomb Raider was a 'fun' movie, nothing brilliant but it wasn't "shite" either. Mortal Kombat 1 was also pretty "average".

Alot of games make very average movies because the writers don't fill in the blanks that the game player usually has to fill in, when playing a game, ie the motivation behind the main character. Also the player is directly involved in the 'fun' part of the interaction when playing a game, rather than watching a movie, where there is not a great deal of involvement - games carry themselves on this interation - iwhereas movies generally have to try other things to maintain interest which are often ignored in these game movie conversions.

Submitted by boxhead on Wed, 26/03/03 - 1:56 AM Permalink

yeah gooberman, i am aware of how long the idea's been around. Im saying I want to make it.

I think we have all hit the nail on the head, here. I think we should all write for the next game/comic movie.

if you where to make a film about your favourite game/comic book character what you would you do? For me.. comic book 'The Punisher' (we dont talk about the first one made) i grew up redy him as well.
game - haha, i just finished my delta force one.

-boxhead

Submitted by inglis on Wed, 26/03/03 - 2:38 AM Permalink

warcraft- only because i know it would look damn nice :)
either live action or cg.

the story would have to be very good that ties well into the game, or the game franchise is stained just as much as the movie.

but looking at blizzards track record i dont think they could stuff up that much.

Submitted by GooberMan on Wed, 26/03/03 - 5:43 AM Permalink

boxhead: heh, oops, that was in response to lava_monkey saying that Alien -v- Predator is being snapped up as movie rights.

Writing a script based on someone else's IP is a tricky task. Do you try and do the same kind of stuff that's come before at the risk of being labeled cliche or old? Do you try to do new stuff and risk alienating fans? Do you force your own opinion of things on to the world when your opinion is different from the fan base's majority, or do you give in and work on something you think is totally wrong and consequently won't enjoy working on it much?

Yes, I'll sit here and complain that no one has made a really good Hollywood movie out of a game yet, but if I was asked to write a script for a game-movie crossover, I'd decline because I know I wouldn't do as good a job if I was given free reign to create something from scratch.

Submitted by GooberMan on Wed, 26/03/03 - 5:46 AM Permalink

quote:Originally posted by inglis

i think there was a rumour of a game movie for an ID game, cant remember it is was Doom.

There have been plans to make a Doom movie before, but they've always fallen through.

Heh, remember how Interplay were going to set up a movie studio? I don't know if it ever eventuated, but I doubt it's around nowadays (considering Interplay are pretty much in the shitter).

Submitted by inglis on Wed, 26/03/03 - 5:57 AM Permalink

Interplay?!?! but they made Virtual Pool. :)

Submitted by redwyre on Wed, 26/03/03 - 6:50 AM Permalink

The Final Fantasy movie rocks :D

I reckon a movie made from System Shock would be awesome. If done right, of course.

Submitted by lava monkey on Wed, 26/03/03 - 7:11 AM Permalink

I've heard of alot of Game Movies that never made it
I know theres lots but all i can remember are
monkey island - with Micheal J Fox as GuyBrush
Duke Nukem with Arnold Schwarzenegger

Submitted by boxhead on Wed, 26/03/03 - 8:42 AM Permalink

Gooberman... you work at Krome studios?? dam it's a small world. I work around the cornor from you, at REEL IMAGE. I did the live action cut scene captures for your latest release 'TY', and just finished a job yesterday about Krome Studios for State Development about QLD exporters. Now that's funny.

Gotta love Bris-Vegas. 1 degree of separation.

Submitted by shiptu shaboo on Wed, 26/03/03 - 12:39 PM Permalink

when i studied film at qca a lecturer told me something that stuck in my head.
when you see a movie the real talent is to suspend your believe ability to fully experience the make believe world.
the more you can create the imaginaty world the better the experience the same can be said for books and computer games.
when you try to relate the movie to real life a book or game you are limiting that experience.
so when i see a movie i try not to think of it complementing or distracting from its source, its something totally different.
a movie is not a game or a book so it should be percieved in its own light.

nannoo nannoo

Submitted by GooberMan on Wed, 26/03/03 - 9:03 PM Permalink

boxhead: yeah, started working here in January, so I wasn't around when Ty was released.

Submitted by Fluffy CatFood on Sat, 29/03/03 - 12:47 AM Permalink

There is a duke nukem movie under production, and as far as I know an alien vs predator movie is also under way.

Submitted by GooberMan on Sat, 29/03/03 - 5:26 AM Permalink

Oh wow same basic plot as the really awful draft script I read that was going to be the movie if it was made 10 years ago. Looks like another mindless action flick is coming our way...

Submitted by inglis on Sat, 29/03/03 - 6:43 AM Permalink

haha doom will be PG13- they should have sold the rights to whoever did the new final destination movie :) . people getting cut into parts by fences, getting squashed by large panes of glass, heads getting chopped off by elevator doors, the list is long :) what a crack up.

i wonder if they will drag out the duke nukem movie like dk forever. already looks like they have started.

Submitted by Fluffy CatFood on Sat, 29/03/03 - 7:49 AM Permalink

If I could choose one game series to be made into a movie, it would have to be Thief.
I'd want someone like David Lynch to write and direct it, have it as more a thriller/mystery story instead of the usual action crap.
Oh yeah and last I heared, Hitman is going to the big screen as well.

Submitted by Malus on Sat, 29/03/03 - 10:28 AM Permalink

Fluffy CatFood: Theif ala "wrapped in plastic" hey, lots of midgets and dream sequences. [:P]

Submitted by shiptu shaboo on Sun, 30/03/03 - 1:16 PM Permalink

thief by lynch? are you on crack?
why not cronenberg at least you would get mutants (a little better than backward speaking dwarfs, but just slightly)

nannoo nannoo

Submitted by GooberMan on Mon, 31/03/03 - 10:34 PM Permalink

Lynch is kewl, but his style wouldn't particularly suit a Thief movie... David Fincher + Thief would be a Good Thing(TM) though :)

Submitted by rezn0r on Tue, 01/04/03 - 2:13 AM Permalink

"City of Lost Children" director (some french guy) gets my vote. But who would play Garrett? Probably Freddy Prinze Jr, making Theif the movie a teen sensation!

I think Blood would make a cool movie too, the only problem is they'd get sued for breach of copyright every time Caleb opened his mouth. :)

Scott.

Submitted by Malus on Tue, 01/04/03 - 3:27 AM Permalink

Ah, another fan of City of the Lost Children, that film rocks.

Digital Insanity

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Submitted by inglis on Mon, 24/03/03 - 10:29 PM Permalink

[:o)]

nice paint skills

Submitted by rezn0r on Tue, 25/03/03 - 6:48 AM Permalink

I think the humour behind that comic revolves around how many times redwyre can make me look at the damn thing.

Curse you redwyre.

Scott.

Submitted by lava monkey on Tue, 25/03/03 - 8:05 AM Permalink

haha, im not sure whats worse the art or the jokes.

Submitted by redwyre on Wed, 26/03/03 - 6:52 AM Permalink

quote:Originally posted by lava_monkey

haha, im not sure whats worse the art or the jokes.

I'll take that as a compliment :)

There is a second one up if you haven't seen it yet...

Submitted by rezn0r on Wed, 26/03/03 - 1:22 PM Permalink

THAT DAMNED CARTOON!!!!

Transformers game

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I think I mumbled something about bad Transformers games in the past (there were two on the C64 if I remember correctly. An aweful platformer, and also an adventure game?). The potential for a great game making use of the rich characters and the transforming robots/vehicles idea just hasn't been realised, which is a shame.

Infogrames Melbourne House are working on Transformers Armada, but there are some pictures of a Transformers game (made in Japan I think) which is looking very cool. Click if you're interested..
http://www.gamezcore.com/modules.php?op=modload&name=Magnish&file=index…

Submitted by GooberMan on Tue, 25/03/03 - 6:19 AM Permalink

Souri: yup, there were indeed 2 games on the C64, the awful platformer which I still spent hours on because it was transformers, and that pretty kewl adventure type game - it was a bit of a mix between adventure and strategy if I remember correctly.

Submitted by souri on Tue, 25/03/03 - 8:07 AM Permalink

I'd like to grab the game designer of that Transformers platform game and ask him "what the hell were you smoking?!".. It commits one of the biggest sins in game design - spawning you all the way back to the beginning when you die. [:)].. Oh, and that you could get killed instantly by flying into stairs (and they were everywhere)..

Submitted by rezn0r on Tue, 25/03/03 - 9:08 AM Permalink

It was probably a cruel joke.

Submitted by Pantmonger on Tue, 25/03/03 - 8:27 PM Permalink

I got the Transformers Movie on DVD the other day, oh it takes me back, I still liked it, but man the music aged so badly. I wish there was a music off option.

Pantmonger

Submitted by souri on Tue, 25/03/03 - 9:49 PM Permalink

Yeh, there's 80's big-hair screeching cock-rock music aplenty.. [:)] The animation has held up pretty well, considering how old the movie is..

Submitted by Happy Camper on Wed, 27/08/03 - 9:00 PM Permalink

Wasn't there a transformers Quake Mod? Was it any good?

Is it over for www.bigkid.com.au ??

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All I get is a password prompt now.. previously, there were PHP errors aplenty on the site. Anyone have word on the situation?
Bigkid was one of the early sites that covered some local industry stuff, with interviews and developer listings, but mostly concentrated on games news..

Submitted by Daemin on Fri, 21/03/03 - 1:21 PM Permalink

I got the same thing today, maybe they're remodelling the site.

Personally even though it was a nice australian site, I think ausgamers is being kept up with the news a bit more.

Maybe I just didn't get the bigkid thing?

Submitted by Brain on Sat, 22/03/03 - 6:45 AM Permalink

Yeah, it's been like this for a coupla weeks now. Am rather hoping it gets back online soon.

Submitted by souri on Sat, 22/03/03 - 4:38 PM Permalink

I've noticed that the news gradually got reported less and less often.. maybe they just eventually got sick of fixing / managing a website, after all those memory allocation errors (I think) that were popping up.. *shrugs*

Submitted by spacecaptsteve on Sun, 23/03/03 - 6:58 AM Permalink

Apparently their provider is having problems hosting the site on a new server.

Submitted by souri on Mon, 24/03/03 - 2:37 AM Permalink

Ah.. thanks for clearing that up, Steve.

Submitted by Tripitaka on Wed, 02/04/03 - 2:38 AM Permalink

Splash is a good mate of mine ... been meaning to ask him what's been going on there, BigKid has been a bit wonky for a while. He's a busy guy, but it would be a shame if the site folded.

Submitted by monty on Mon, 07/04/03 - 7:48 PM Permalink

Due to unbelievable incompetence on the part of our host, BigKid will be down for a few more days. Hypermax (I don't recommend them) reconfigured their server and discovered they had broken our site, and couldn't fix it. Apparently they know diddly squat about PHP and even tried telling us it was something we had done (!) Needless to say, we're a bit peeved. We have hooked up a new host and are just waiting for the domain to redirect.

Strangely though, I think it's turned out to be a good thing. We are all very busy in the industry now and can't afford the 4+ hours a day to keep the site as it was current. Also, sites like Sumea have picked up the baton and are doing a better job anyway. We have done a bit of talking and have come up with some interesting ideas revolving around our ability now to report on the industry from within. Bruce is in London and can't provide the sort of maintenance time he used to, but he's fairly keen to work on a slighty new format. We still are enthusiastic about BigKid, and don't want to let it just slide, despite the recent lack of content.

I'm also very keen to get all our old content in the new database so it is accessible again. That's 100's of hours worth of work, but having immersed myself in SQL recently, I might be able to do it reasonably painlessly. We'll see.

Thanks for the continued interest in BigKid. We worked very hard for several years to get the site known, and I for one won't let that dribble away into nothing. Not while it's still immensely enjoyable and rewarding to be a part of the industry from both sides.

Submitted by Brain on Tue, 08/04/03 - 5:43 AM Permalink

Great to hear, monty! There'd be some serious arse kicking if BigKid shut down... @;-)

Submitted by monty on Tue, 15/04/03 - 4:51 PM Permalink

Well, we're back up. Slightly different format - we're a blog now, which means we are probably going to editorialize a bit more than we have in the past. We hear lots of stuff about the industry at work, the trick is going to be sorting out what we can report without getting ourselves in trouble :)

Submitted by souri on Wed, 16/04/03 - 1:05 AM Permalink

There's been a few things I've been privy to which I have dared not mentioned on the site.. some are just better left unposted. I'd hate to come under some serious wrath if I did. [:)]
Anyway, good luck with Bigkid (I see it's back up already!) [:)]

I need 3d Work

Forum

hi, this is my first time on this forum. Im an animation/design student and can model just about anything using nurbs, polygons, subdivision mod. I was wondering weather i could get some work doing so (modeling, texturing, lighting,rigging...)
Ive never done any commercial work before so i would appreciate it if someone could direct me towards something useful
my e-mail is alley_cat937@hotmail.com

thanks[blue][/blue[:D]

Submitted by Pantmonger on Thu, 20/03/03 - 8:22 PM Permalink

Useful tip number one, dont spam a forum that has a section marked looking for work the way you have done. You have made two posts in seperate sections saying basicly the same thing, just post in the Looking for work section and if you have any specific questions, ask them, just dont pimp while dong so.

Pantmonger

Submitted by Malus on Thu, 20/03/03 - 10:03 PM Permalink

Pants is right go to this thread [url]http://www.sumea.com.au/forum/forum.asp?FORUM_ID=25[/url] and make a post there.

Everyone hear is looking for work too so you're going to need to do more than just say you "can just about model anything, like cars and people", so can everyone here and we have work to show as proof.
It will be in your best interests to make a portfolio or participate in the challenge before going straight for the throat with "I want work".

Submitted by tomcat on Fri, 21/03/03 - 1:59 AM Permalink

alright easy I said I was new. Thanks for the advice gentlemen annd the thread. Im actually working on my portfolio right now but its gonna take time cause its going to be my final uni project. Its to be completed by Nov 2004.

Submitted by tomcat on Fri, 21/03/03 - 7:07 AM Permalink

quote:Originally posted by Malus

Pants is right go to this thread [url]http://www.sumea.com.au/forum/forum.asp?FORUM_ID=25[/url] and make a post there.

Everyone hear is looking for work too so you're going to need to do more than just say you "can just about model anything, like cars and people", so can everyone here and we have work to show as proof.
It will be in your best interests to make a portfolio or participate in the challenge before going straight for the throat with "I want work".

nice folio_ do u have links to the actual animations?

Submitted by Malus on Fri, 21/03/03 - 7:41 AM Permalink

The links to the animations should work, they are zipped up though not streaming.

Can someone recommend me a printer?

Forum

I'm after a printer that does REALLY fine quality black print outs.. (colour not necessary). Throw me some brands/models, please [:)]. I have no idea what's hot or what's not in the fabulous world of printers.

Submitted by tomcat on Thu, 20/03/03 - 3:11 PM Permalink

just a little bit of advice. epson printers are poor. go for something like the canon s750, does excellent prints especially on glossy paper _but u have to experiment with the setting.

best thing u can do is visit stors like harvey norman where they sell a variety of different brands.

Submitted by Pantmonger on Thu, 20/03/03 - 8:18 PM Permalink

I have a Canon S4500, the print quality is good, not great but good. The reason I think it is a god printer however is this.

Black ink for it costs (on average) $20
It's A3
You can get a scan head for it like I did, and scan near to A3 is size. (no more little drawings to fit the scanner)

Well thats my two cents.

Pantmonger

Submitted by souri on Fri, 21/03/03 - 1:04 PM Permalink

Great! Thanks guys...

Submitted by redwyre on Fri, 21/03/03 - 1:15 PM Permalink

My dad got an Epson stylus, and the quality was great, but that beast guzzled ink like you wouldn't believe.[:0]

After taking the Epson back, we got a Canon S200SP, which has a "super economy" mode (just comes out lighter - very usefull). The quality is great, but I've had some problems with the drivers (printing colour), though that's probably just me.

The Canon S200SP would probably be an OK choice ("super economy" is a great feature to have), but there is probably something better...

My old HP printer is still going.. have a look at what they have to offer these days.

Hope this information is useful :)

Submitted by Daemin on Fri, 21/03/03 - 1:25 PM Permalink

I got a Canon BJC something-or-rather (in the low 100's), and it was pretty damn pathetic I have to say. The drivers for it refused to print properly, no matter what the settings (i.e. it would print the pages only 1/2 as wide as they were suppsed to be, with everything squashed there), so I had to use drivers for another printer to print black and white properly. Colour printing was fuxored too.

Now I just use the printers at Uni for all my "B&W" printing, and as for colour - pah.

Submitted by redwyre on Fri, 21/03/03 - 1:34 PM Permalink

One thing you have to notice is that one model might be great, then the next a heap of crap. (or the other way around)

Brands mean *nothing* in the world of printers, I have learned.

Best thing to do is research the specific models you are looking at.

Submitted by StrkEagle on Fri, 21/03/03 - 9:22 PM Permalink

i got a HP psc2100 (printer/scanner/copier) and its price is getting lower
the print quality is awesome, color or b/w
the scan speed is fast and good quality
the copier is pretty darn good and fast too

Peter Gillespie
www.3dluvr.com/eagor

Jurassic Park: Operation Genesis

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Does anybody know the exact release date of JP: Operation Genesis? It was March 11th in the USA, and meant to be March 13th here, but the guy at EB said it was now the 27th of March!!! Surely we wouldnt get a game that WE made 16 days after the states?!! Anyway, I guess it comes out when it comes out.

Submitted by souri on Mon, 17/03/03 - 7:20 AM Permalink

I got it jotted down for 21/03/03 .. [:)]

The bourne Identity

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I just finished watching it.
The best movie i have seen this year followed by road to perdition.
There has been talk of a sequel as well and its good to hear that matt damon won't sell out and will only do it if it not just an attempt by hollywood to makes heaps of dosh.
Anyways i know this has little to do with sumea i just really enjoyed this movie. The fights a awsome and much better than the matrix and much better done.
If you haven't seen this movie do so. It is worth it. I just wish it would of been in on DVD. :(
On an un movie related topic i finished my lipsynch assignment on wednesday YAY! :D
I didn't burn it so i don't have the final thing with me but i would like to show it to everyone soon. Souri, would you mind hosting it? it's pretty big atm but i'll convert it to divx to get it smaller.
It was close too, i had to finish the anim at home and render it over night. Luckily there was only one problem which i was able to fix quickly.
l8er

Who needs real life, UT2003 has amuch better poly count!

Submitted by GooberMan on Fri, 14/03/03 - 5:59 AM Permalink

If you want a really good movie, go hire Donnie Darko. I'd say it's my favourite movie, but there's some competition with Fight Club for that spot :)

Ethan Watson
Current job: Programmer, Krome Studios

Submitted by souri on Fri, 14/03/03 - 10:24 AM Permalink

quote:Originally posted by Meatex_Salami

On an un movie related topic i finished my lipsynch assignment on wednesday YAY! :D
I didn't burn it so i don't have the final thing with me but i would like to show it to everyone soon. Souri, would you mind hosting it?

How big is it?
And yeh, Fightclub is one of my favourite movies too.. I'm just about to swap my normal DVD version for the special edition one too. Woo. [:)]

Submitted by Meatex Salami on Fri, 14/03/03 - 8:05 PM Permalink

Fight club is very good but the bourne identity is very close to being better and is better in many aspects. It's worth seeing just for the fights alone. But fight club is also alot more funny than the bourne identity.
oooo size i can't remember
8MB without sound
but thats using the cinepak codec (we have to use that codec at AIE)
i reackon it'll be around 6MB or less once i put it into divX

Who needs real life, UT2003 has amuch better poly count!

Submitted by shiptu shaboo on Sun, 16/03/03 - 5:15 AM Permalink

donnie darko had an amazing script its concept relized into full fruition, it has a very daniel clowes about it.
is it based on a comic book? it has that feel about it
but to compare fight club to it is like pears and pinapples.
lots of fruit today

nannoo nannoo

Submitted by souri on Mon, 17/03/03 - 7:19 AM Permalink

Fight Club seriously tanked at the box office - it's definately one of those movies that you either love or hate. I think most people decided not to see it because they thought it was some mindless street brawl movie (that was my impression at first)- but it obviously isn't. The special edition DVD is pretty cool. I didn't know they built that old derelict house that Jack/Tyler lived in by scratch. And for a movie like Fight Club, I didn't realise it require as much special effects shots. [:)] Also David Fincher is one of my favourite directors, so it was cool to see the guy doing his stuff.

Submitted by Meatex Salami on Mon, 17/03/03 - 10:18 PM Permalink

Fincher is a good director. Not the best but definately good. He has a very unique style and apart from panic room (which was quite average) all his films have been quite "different"
The second disc specail features i thought were alright but i would of been more interested in thing related to the making of the movie and acting in it as apposed to the special effects.
I hope his next film isn't so bloody standard.

Submitted by Sertan on Tue, 18/03/03 - 8:10 PM Permalink

I thought The Bourne Identity was ok. There wasn't anything really special about it... although I liked some of the stuff that - was it Jason Bourne? - did, like blowing up the truck to distract the sniper while he finds the guy's location. That was cool. But the ending was so hippy-trippy... sorta like The Fifth Element, which had a vomit-inducing ending.

All in all, I think I'd give it a 7/10. Oh, and I think The Matrix is much, much better. Bring on Reloaded, Revolutions, Animatrix and Enter the Matrix! [;)]

Submitted by JonathanKerr on Tue, 18/03/03 - 10:36 PM Permalink

No surprise that there will be sequels to the Bourne Identity as I think there's about 5 books based on the Jason Bourne character by Robert Ludlum.

Submitted by GooberMan on Wed, 19/03/03 - 1:14 AM Permalink

quote:Originally posted by shiptu_shaboo

donnie darko had an amazing script... but to compare fight club to it is like pears and pinapples.

hence why I wasn't comparing but merely stated that I couldn't decide which one I liked better. Some people love pears but hate pinapples. Other's can't get enough of either.

Submitted by Maitrek on Wed, 19/03/03 - 8:36 AM Permalink

Yeah I just went and saw the bourne identity today to see what people were going on about, and I didn't expect alot - I hadn't heard anything really bad about it - I like to keep low expectations, but I still thought it was pretty average. The fight scenes weren't brilliant, overall the character Bourne was pretty cool, but the script and pacing was pretty average, there were some really unnecessarily slow moments in the movie, and that pointless love interest crap too. I hate it when hollywood feels obliged to put in some kind of "titillating" love crap into action movies. But yeah it was alright, some good action, good main character, passable acting, but not really a *great* movie by a long shot.

pessimism from the GDC

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"The mood at the GDC this year was, fundamentally, one of despair ..."

http://www.costik.com/weblog/

Submitted by souri on Thu, 13/03/03 - 12:50 AM Permalink

It's pretty strange to hear that kind of stuff, especially when other reports say profit from the games industry are getting higher and higher.. but there sure has been a lot of developers going belly up recently too..
That article that came from the GDC 'Ten Reasons You Don't Want to Run a Massively Multiplayer Online Game' sure wasn't very encouraging.. [:)] http://gamespy.com/gdc2003/top10mmog .. *looking forward to E3*

What I want for Christmas this year

Forum

http://www.buy.com/retail/product.asp?sku=31101353&loc=106

quote:A companion to The Art of The Fellowship of the Ring, this authoritative and insightful book is packed with more than five hundred full-color images -- many exclusive to this volume -- and shows the development of the imagery in The Two Towers from concept drawings to wide-screen glory. With illuminating captions telling the story of the images in the words of the artists and designers responsible for the look of the film, including the renowned artists Alan Lee and John Howe, and contributions from Peter Jackson, Richard Taylor, Grant Major, Ngila... more

Thank you.. that is all.

Submitted by inglis on Wed, 12/03/03 - 11:17 AM Permalink

without doubt.
i have the art of warcraft book and the concept art in it is amazing.

that page is actually pages from the art of the fellowship

lachlan inglis
Showreel WIP: http://effectism.com/sample/

Submitted by souri on Wed, 12/03/03 - 11:26 AM Permalink

Doh! Well, I want that Fellowship book too [:)]... got any links for the Warcarft art book??

Submitted by souri on Fri, 14/03/03 - 10:27 AM Permalink

Had a look at those pages you posted, Inglis.. looks nice, but I think the Warcraft style is a bit tooo cartoony for me. [:)]..

Astro Boy & Monkey Magic thread

Forum

So who here thinks Astro Boy rocks?

Submitted by shiptu shaboo on Wed, 12/03/03 - 1:02 PM Permalink

o.k trivia time
who has seen giant robo?
and did anybody notice the honourable mention metropolis gave to astroboy?

Submitted by souri on Thu, 13/03/03 - 10:24 AM Permalink

Shows how much I am out of touch with anime.. I haven't even heard of Metropolis before!.. looking at Sony's website http://www.sonypictures.com/cthv/metropolis/ , I can see some of the ideas are similar to those in Astroboy.. What kind of mention did they give in Metropolis? I know in the movie version of BlackJack (another comic created by Osamu), they had some jig-saw puzzles which showed Astroboy and Kimba the White Lion (which Disney ripped off with the Lion King)... BlackJack was beautifully animated btw... Sony is supposed to be working on an Astroboy movie (with 3D graphics) since 2001, so I can't wait for that!!

Submitted by souri on Sat, 15/03/03 - 12:36 PM Permalink

The English version of the trailer is below the first one (which is in Japanese).. there are some familiar characters in that clip (some redesigned)... It looks AWESOME! **500 sumea credits to anyone who can grab the 30mb trailer and convert it to divx for me [;)]**
I kinda had hoped they'd search for the original voice actors from the 80's series, but I guess that might have been too much of an ask.. The new voices sound cool though. Can't wait for this!@!@@!
I did have a feeble attempt years ago.. nothing to write home about. I would like to model and animate him though!

Submitted by Maitrek on Sat, 15/03/03 - 12:38 PM Permalink

On the flipside, I was scared of astroboy when I was a kid, and I never liked the show...at all :)
Not to say that I don't like anime, just not astro boy.

Or that speed racer s*** - not that I put them in the same category, I know that astroboy has pedigree and all compared to that speed racer git....they're basically just two japanese "cartoons" that I never liked - wierd!

Anyone here actually seen the original metropolis? I haven't seen either, but I hear that the Metropolis animated version was pretty crap - and the original movie was much better...although almost impossible to watch due to modern movie standards (ie color and sound).

Snootchie bootchies!
Any off-topic issues send to maitrek@austarmetro.com.au

Submitted by Pantmonger on Sat, 15/03/03 - 8:16 PM Permalink

"Metropolis animated version was pretty crap"

That kind of talk going to get you into a whole heap of trouble. :)

My opinion is that Metropolis was great, loved it to death (watched on the big screen and those 3D city scapes are wow.) I know that its not everyones cup o tea, and I am an anime fan, but it is good.

Oh and to clear up any confusion the animated version is not a remake of the original. It is a inspired by film. Similar world, Similar theames.

Pantmonger

Submitted by shiptu shaboo on Sun, 16/03/03 - 5:08 AM Permalink

hi souri

sorry to get back to you so late computer problems.
metropolis rocks!!!
screenplay written by katsuhiro otomo
concept/design rintaro
osamu tezuka first penned metropolis before astroboy in fact astroboy was created from metropolis and the ideas transformed into astroboy 50 yrs ago
both otomo and rintaro worked with tezuka on the original astroboy and made it as homage to tezuka.

i think tezuka was japans granddaddy of manga but i think hayao miyazaki is the god of manga

Submitted by Maitrek on Sun, 16/03/03 - 11:05 AM Permalink

I can only say what I've heard - I can't say whether I actually think it's pants or not :) Although, being a newer anime, I'm sure the artwork/cinematography is fantastic - however I'm always a bit unimpressed with some other parts of modern animes...

Submitted by ksan on Sun, 16/03/03 - 12:28 PM Permalink

Does this mean that there is an Astroboy movie to look forward to?! I used to pretend to be astroboy when I was a little girl and ran around the house in my underwear;-)

Submitted by Pantmonger on Sun, 16/03/03 - 7:59 PM Permalink

If you do this same thing when the movie is released, Questions will have to be asked.

Pantmonger

Submitted by Tripitaka on Mon, 17/03/03 - 5:03 AM Permalink

Apparently there's not only going to be a movie but a new series!!! I dunno - it could be awasumo or they could fudge it completely ...

From Aint It Cool News - [url]http://www.aintitcoolnews.com/display.cgi?id=14713[/url]:

quote:Sony To Create New Astro Boy TV Series

Could Be Available Next Year

ICv2 reports Sony Pictures Television International is preparing a new 52-episode version of the classic Astro Boy anime series by Osamu Tezuka. The studio plans to keep the same classic anime character design that made the original Astro Boy series so influential in the development of Japanese animation. Produced in 1963, the original black-and-white Astro Boy anime series (Tetsuwan Atom in Japanese) introduced themes and robot characters that have echoed throughout anime history as has the "big eyes, small mouth" character design of Tezuka's classic character. Many Tezuka fans actually prefer the 1980 color remake of the original series, upon which Mr. Tezuka was able to lavish additional resources unavailable in 1963. Unfortunately the 1980 color series will not be available in the U.S. on DVD until after the Astro Boy feature film is released.

Sony is also producing the computer animated Astro Boy feature film, which is now slated for a 2005 release. It is likely that the new Astro Boy TV series will also be largely computer-generated. So far Sony has not released a timetable for the production of the new series, but the company is planning on presenting the new series at the MIP-TV trade show later this year.

For anyone who regards Astro Boy as just another brainless anime with a lot of shrieking that was around when you were young - I really urge you, go back and have another look. It's a quality series, well written, touching and intelligent. I loved it as a kid and still love it today.

A note also for anyone searching out the original `Metropolis' (the silent film) - I can't emphasis enough, FIND A DECENT VERSION. I'm serious - it's not worth watching in a bad version, the film is wrongly transferred (the frame rate was different in the silent era, about 16 frames per second to sound's 23, which requires readjustment) and it'll play like a dirge and go forever. Unfortunately, the JEF Films version (black cover with blue writing, 123 minutes duration) is the worst you can get, but is also the most commonly found.

Find the newly released DVD if you can, or the Giorgio Moroder soundtrack version, which you can still find on the classics shelf at plenty of video stores.

[;)]

Hmmm ... don't know about this idea about not using the original voice actors for the Astro movie ... [?]

Submitted by Pantmonger on Mon, 17/03/03 - 5:12 AM Permalink

The Silent film version is avalable on DVD at Borders Book shop in Brisbane.

Pantmonger

Submitted by souri on Mon, 17/03/03 - 7:56 AM Permalink

I remember renting a lot of videos in the 80's and ALWAYS seeing that damn Metropolis preview (with that freaky looking metal female), so I finally rented it out to see what it was all about.. very interesting stuff [:)] They used some of Vangelis's music too for the soundtrack, so that was cool..

Tripika is right on the nail there.. Astroboy was definately not your run of the mill cartoon flick! Most episodes had some moral or lesson - the entire series covered issues like prejudice, racism, greed, preserving nature, good triumphs over all, size doesn't matter etc... you name it!! And yes, the stories were fantastic!

And hey, in the last 2 episodes of the series, Astro visited Australia too!! (and yes, you saw kangaroos) [:)]

Tripitaka, the new voices are quite good actually.. [:)] I was a bit disappointed at first that they didn't use the same voice actors, but the more I watched the preview, the more I liked the new voices. [:)]

Monkey Magic... that was a great TV series too.. the thing I'm lost about that show was - did they ever reach India?? (I need closure! [;)])

Submitted by souri on Mon, 17/03/03 - 8:15 AM Permalink

quote:Originally posted by shiptu_shaboo

i think tezuka was japans granddaddy of manga but i think hayao miyazaki is the god of manga

I wanted to go to watch Spirited Away at the cinema, but I will definately buy the DVD when it comes out.
Tezuka gets credits as the first to adopt the wide eyed cartoon look in Japan, and also for Japan's first animated television series - 'Tetsuwan Atom? (Astro Boy). And he's come up with so many great comics/characters.. Astro boy, Kimba the white lion, Black Jack, Princess Knight. So yeh, he definately deserves the grandfather of anime title. [:)]

Submitted by shiptu shaboo on Mon, 17/03/03 - 1:26 PM Permalink

i have had many friends visit japan and the anime that trickles its way to australia is terrible, we only get such a small portion of the masterpieces that are produced in japan
tezuka and his influence on western animation like disney is so obvious
and only now do masters like tezuka and miyazaki get cinema releases decades down the track.

if you can get your hands on another miyazaki, Princess Mononoke its a great film
http://www.nausicaa.net/miyazaki/

Submitted by Tripitaka on Mon, 17/03/03 - 11:42 PM Permalink

My brother is an ENORMOUS anime/manga freak - videos and DVDs line his walls, he'd have several hundred at the very least (and I'd definitely say Astro Boy was a major influence on his tastes). He also gets very irritated by the western perception of anime as either a bunch of screechy cartoons for kids, or post-apocalyptic violent doomfests like `Akira'. Sure, there's vapid cartoons or cliched ones - but there are also some incredibly insightful and thoughtful ones, too. `Wings of Honnemaise' for example, or any of Miyazaki, is worth watching as a serious scholar of film.

Oh, Souri - I don't know if they ever got to India in Monkey Magic, but I have on tape the episode where Monkey runs after those big slug people yelling `Idiots! Poofters!'. LOL!

Submitted by souri on Tue, 18/03/03 - 8:49 AM Permalink

Ahh Monkey Magic.. only he can get away with picking and rolling a booga, then swapping it for a magic pill, whilst playing chess.. or plucking his nostril hairs and blowing it for his group of attacking clones!.. I loved that show.. [:)]

Submitted by souri on Fri, 23/04/04 - 4:05 AM Permalink

Yes, it's an old thread... but rather than start a new one, I thought I'd just tack on the end of this one to see if anyone's seen the new Astro tv cartoon yet? I was switching tv channels and happened to find an episode on channel 2 today, and I'm looking forward to seeing some more! Animation totally rocks, nice futuristic world and great cartoon style. Astro looks cool, but I prefer the old voice from the 80's series. [:)] Dr Elephun was there, and he's instantly recognisable and the same as they've always drawn him. One thing that was missing was the famous Astroboy theme song! Usually during every episode in the 80's version, especially during the climax and Astro is kicking arse or something, that damn catchy theme song is on, without fail. Didn't here a lick of it here though! [:(] Anyway, if you're an Astro fan, check your tv guides to see what time it's on, but I think it's on weekly, every Thursday afternoon on ABC. [:)]

Submitted by palantir on Fri, 23/04/04 - 7:18 AM Permalink

That was the second episode on today. The first one last week was great, showing Astro?s creation. I personally didn?t miss the 80?s theme really, I thought the electric guitar rock tune worked well, but I did miss the little running animation they used to have at the end of the show! [;)]

Overall, I think they?ve done a great job. I?m particularly glad that Astro seems to have the same personality. I was worried that they would make him into an entirely new character with a rebellious, ?cool? attitude, with ?cool? catch phrases. They seemed to have kept the shows integrity.

I loved this scene from the first episode last week, where Astro climbed out of his room to go play with the flying things outside (cars and stuff), and ended up falling a long long way down to the ground, before discovering he could fly. It was very cool to see Astro zipping through the futuristic city! ?It?s got me trying to model some architecture of my own!

Anyway, I?m gonna tape it every Thursday arvo (5.25pm ABC), to watch after work. For those 25 minutes, I?m almost a kid again!

(I wonder if he?ll have that little gun that pops out of his bum again? Remember that!? [:D])

Submitted by souri on Fri, 23/04/04 - 4:09 PM Permalink

Ah, I would've loved to have seen the first episode. I agree about what you said about the shows integrity. That episode I saw with the robots battling in a sports arena which turn on a reluctant Astro is exactly in the spirit of things..

I've been doing some reading online on how the new Astro Boy cartoon is being received, and unfortunately it's not doing too well in the U.S.. They've jumbled up the episodes, taken the show off air for a couple of weeks due to bad ratings etc.. People have noticed that the American cartoon network that's showing it is really milking the advertisement dollar by editing out parts of each episode so they can fit more ads in the half hour showing. I can kinda understand the kinda poor reception the new cartoon is getting in America though, since they only received the b/w cartoon series in the 50's or 60's, and missed the 80's series entirely. The enthusiasm and fanbase for Astro Boy is usually seen from countries where the 80's episodes were shown (Asian pacific, Canada, parts of Europe, China etc)..

Just a little bit more on the voice acting on the new Astro - it's funny how a different voice can really change the way a character comes across, I think. The new Astro's voice sounds like a somewhat older Astro with some coarse pitches here and there. It tends to make him sound a bit bratty at times, whereas the 80's Astro had such a sweet voice. It just made him all the more innocent and vulnerable. The voice on the new Astro definately sounds different to the trailer that Sony did last year (which I very much preferred to than the current voice). You can download the [url="http://astroboy.jp/c/009/movie/data/.stream/w_astroboy_100k.wmv
"]3mb trailer[/url] and see what I mean.. (or you can [url="http://astroboy.jp/c/009/movie/data/.stream/w_astroboy_1000k.wmv"]download the 30mb version[/url] - it's a pretty cool trailer). I had thought this trailer was of the movie, but it looks like the TV series. Is it?

All this Astro talk is probably freaking out the regulars.. [:)]

Submitted by souri on Mon, 10/04/06 - 3:42 PM Permalink

Ok, I'm sorta bringing back this old thread - feel free to ignore it if you never grew up in the 80's and watching Astroboy and Monkey Magic before / after school was a daily ritual [;)] Look away now, some serious geekiness ahead! I think they repeated Monkey on the ABC in the early 90's, so you young dudes might not be totally in the dark here [;)]

Anyway, I noticed that Siren Entertainment (or Siren Visual as they're known now?) have got the [url="http://www.sirenvisual.com.au/index.cfm?fuseaction=showFilmProduct&cata…"]Monkey Boxset[/url] which they started selling late last year (and it seems to be a hot seller - it costs a whopping $260 though. I've read that you can find it cheaper at Kmart or Target). It contains all the episodes from the 2 seasons of Monkey, *including 13 missing episodes which were never aired in Australia or the UK*.

I decided to look up on them internets about the show to find out what happened there, and other Monkey trivia. I hit the jackpot at www.monkeyheaven.com which has tonnes of faqs, and info about the show. I'll make a list of stuff which either had always puzzled me as a kid or I find pretty mind blowing now that the answers are available.

1. The 13 missing episodes were from season 2. They were never redubbed, so were never seen in Australia or the UK (Monkey was pretty big in the UK for the same reasons as in Australia - it became a ritual for kids to watch before or after school). In 2004, for the release of the Monkey DVD's, they grabbed all the *original* voice actors from the 80's series to provide voice for the missing 13 episodes. How incredible is that?! It's been like 24 years!

2. The actress who played Tripitaka died of Leukemia a few years after Monkey, she was only 27 [:(]

3. Why did they get a new guy to play pigsy in the second season? Because the show wasn't expected to last more than one season, so the actor had organised another acting job after the first season.

4. How come the show stopped before they ever reached India? Season 1 provided to be hugely popular, ratings wise, but the scores were too low during Season 2 so it was axed. [:D]

Submitted by Yug on Mon, 10/04/06 - 7:43 PM Permalink

I was a HUGE Astroboy and Monkey Magic fan, any useless trivia you feel like throwing around I'll happily read :)

Submitted by souri on Mon, 10/04/06 - 8:08 PM Permalink

Well, for the voice redub in 2004, the guy who was the voice of Pigsy (he was also the voice of Golem in the animated series of Lord of the Rings) passed away just under a month of completing his work for the 13 missing episodes. I thought that was pretty amazing, and fans are really fortunate that he was able to voice Pigsy one last time before he was gone.

I've been doing some reading on the tale that Monkey was based on and found that there really was a Tripitaka who travelled to India to research and scribe down Buddhism teachings. It took some 17 years and 25,000kms of travel though many hazards and very close calls. On his return, he lost lots of those manuscripts when his boat capsized. [:0] You can read all [url="http://www.palikanon.com/english/pali_names/h/hiuen_tsang.htm"]about it here[/url]. It's pretty fascinating stuff.

I'm planning to buy the complete boxset, but what Sirens Entertainment is charging is a total rip off at $265!!! The ABC shop has it for $205.95 as a few other places, and I'm sure you can get it even cheaper if you look around.

Submitted by TheBigJ on Mon, 10/04/06 - 8:09 PM Permalink

Just thought I would point out that this is the greatest thread title ever. Keep up the good work, Souri :)

Submitted by mcdrewski on Mon, 10/04/06 - 9:49 PM Permalink

"Journey to the west" is the chinese myth it's all based on, and you'll also find that many of the spirits and characters inspired DragonBall (and it's alphabetical eponyms). hence the monkeys, pigs etc.

Submitted by souri on Wed, 12/04/06 - 8:57 PM Permalink

I couldn't resist and went out and bought the Monkey Collection's Edition boxset for about $195 or so. It's got all the redubbed missing episodes as well. I know there's a 25th anniversary edition which I think is only available in the UK - they have an extra disc with a making-of documentary and another documentary called Monkey nuts which is all about the voice actors reuniting for the redubs. Well, that isn't in my boxset [:(]
I was sorta debating on whether I should even buy it or not though. Rose coloured glasses of nostalgia and all that. You see, my friend asked me if I ever saw Voltron (lion) DVD's to immediately buy it for him as he was a huge fan of the series when he was small. So, when I came across one set of three Voltron boxes on sale at EB Games one day, I snapped it up for him. I remember that I kinda liked the show when I was a kid as well, so I thought I'd have a look before I passed it on to my mate.
It was bad. Terrible. I couldn't even bare watching more than 10 minutes of it. The animation was poor, the story was laughable, and the voice acting was absolutely *horrendous*. You know those *weird* voice re-dubs that some crazy fans are doing with those GI Joe cartoons? It was almost at that level bad. Anyway, when I gave it to my friend, he was pretty thankful. I refrained from telling him how immensley crap it was, choosing to rather wait till he sees it for himself. When I next saw him, he expressed his utter disappointment on the show. He couldn't believe that he adored this cartoon so much before.

So back to Monkey, I was *praying* that this didn't suck just like Voltron, especially since I invested $200 on the fancy boxset. Well, I'm glad to say that it rocks [:)]. It's bloody hilarious. Season one of the series contains so many great stories, laughs, and memorable moments. Season two is still ok, but some of the stories from the missing episodes were real duds. There wasn't as much humour in the redubs either. I think this has got to do with the original (english) writer not coming back for the redubbed versions. I read on that monkey heaven site that the original writer didn't receive much in scripts/translations for each episode, but rather got a general synopsis of what was going on. So it was up to him to fill in the blanks and add his own dialogue and humour. I'd say that the new writer for the redubbed epsiodes got a direct translation of each episode and used mostly that.
For those who are interested, the redubbed voice work for Monkey was *spot on*. He sounds exactly the same as 25 years ago. Tripitaka's voice was almost spot on, it just seemed *slightly* deeper than it originally was. The voice work for Sandy was a bit peculiar though. At times it sounded nothing like him, while at other times, it sounded just like him. I think Pigsy's voice was a bit of a miss though [:(]

Submitted by Bunny on Thu, 13/04/06 - 12:55 AM Permalink

Monkey r0xx0rs my b0xx0rs. Watching the series as a mature (ha!) adult, I was shocked (pleasantly) to find how much grotty adult humour it contained. The dragon princess making the magic wishing staff grow for example... Monkey's persistant use of the word poofter makes me giggle like a schoolgirl.

If you wanna know more, Monkey is based on the book of the same name by Wu Cheng En, which in turn is based on the myth Journey to the West. Here in Oz, Monkey is published by Penguin Classics, although I had a bugger of a time finding it. Check the classics shelf at your bookshop, it's good stuff. I'd like to get a copy of the original myth, but apart from hunting through mythology at the library I wouldn't know where to begin. Just about every Buddhist country has a version, right through Asia and the Pacific Rim.

Game Development Teams

Forum

Hey All,

I was just wondering how many people here have either started or joined a game development team with people from overseas, and if any of these have worked out, how many have folded and opinions of why these remote teams just never seem to work out?

Sam

Submitted by shiptu shaboo on Wed, 12/03/03 - 1:18 PM Permalink

hey sam this is a long winded post and will be boring for others, so sorry.......
i worked with an overseas company but to actually work in the country (Hong Kong) required the company to sponser your visa, this required a guarantee from the company that they would employ no matter the circumstance, after gaining trust and a steady schedule things were working well.
but with no direct contact and a screwy aussie dollar which is four times the hong kong which went up and down by the day.
Australia was not looking good in the press as an ally to america and china wanting korea to re-unite and america wanting korea as a stronger trading port.
you start to get the idea that a lot more goes on than just how you perform, its the politics as well.
in the end it worked out more difficult than beneficial, and well i was no longer needed.

Submitted by Daemin on Wed, 12/03/03 - 11:11 PM Permalink

I have joined only one really serious international project, although several of the people involved lived in Australia, and the project is still moving along slowly. Generally I'd have to say that the hardest thing is the time-zone / communication issue, since we can't just go over their place, or ring them up (without paying out a fortune) so email and Instant-Messaging become really valuable assets. Another difficult thing is with the timing of major events, such as exams and work with people overseas, since usually when you're free they are not, and vice-versa. Also you have to set a standard for communicating times and dates, (since the Americans stupidly use MM/DD/YYYY - why????), and the time zones, hence the times are also different, so scheduling an IRC meeting or similar involves effort figuring out the timezones and informing people to attend.

Oh well that's enough from me and my limited 1 project experience.

Submitted by Sam on Thu, 13/03/03 - 1:48 AM Permalink

The reason I this topic is because after now my third attempt (1st was using the quake engine to make a RPG - which went under due to the guy in America had a real job that got too busy, number two was me and two other guys who always argued about story and plot and who was going to do what and me being the only programmer I ended up pulling out, and the last attempt was with a reputable company in America who where supposed to make a kids game for the PS2 using Renderware and after downloading and learning the engine and submitting my game proposal I am all of a sudden not needed - I think I have been used) I am really starting to doubt the whole working in a team thing (remotely) - but to get anything productive done and art that isn?t programmer art (and I know how bad my programmer art is) working and running we must work as a team which I am finding useless - so am I stuck in a catch 22 situation???

Submitted by davidcoen on Fri, 21/03/03 - 10:58 AM Permalink

hmmn, i worked overseas for a while (4 years on unsucessful project) then worked in australia and now doing contract art work for american game company (paid, and we are getting stuff done, renderware as well)

have had no sucess with doing free projects, people tend not to appreciate work done for free. so people either disapear, or just keep changing stuff (have learnt to quicly recognise 'everything keeps changing' as a good sign that a project can never finish.....

i have some resouces avaliable (animated characters http://www.websamba.com/davidcoen/3d_other.htm - all the IEW stuff) if you are interested, and like everyone else, i have my own dream project too... what is yours like (though a lot of my time is taken do previously mentioned art contract work)

About that guildhall post..

Forum

Is it really relevent for any of us?

Whos gonna travel to America and spend $37,000US, when we have the AIE and Qantm down here for a truckload less.

The guildhall has some big names attached, but thats pretty much all they are.. They'll come in as guest speakers and thats it.

Just my little whine :P

Submitted by souri on Sun, 09/03/03 - 2:38 PM Permalink

I was questioning whether I should have pushed that news item public, but hey, it was a slow news day/weekend, and Guildehall themselves (I'd assume) seem fit enough to post it, so I didn't think people would mind.. They have posted other news items in the past about Guildhall which I didn't make public due to the same reasons you give..

Submitted by Sorceror Bob on Mon, 10/03/03 - 8:49 AM Permalink

Fair enough. I dont think that post was really hurting anyone, but it did seem a little too out there :)

Submitted by shiptu shaboo on Mon, 10/03/03 - 11:52 AM Permalink

no i think its good to look outside the bubble
theres a hell of a lot going on out there

Submitted by Sorceror Bob on Mon, 10/03/03 - 12:28 PM Permalink

I got no problem with that.
Sumea is a site for the Australian and New zealand game developers community though.
I think the international stuff is best left to the international sites, like polycount and cgtalk.

Wierd Flash error - help!!

Forum

Ok my site has a link to my resume in pdf format that employers can download, the problem is it won't work no matter what I do to fix it.
Its imbedded in a flash file that is linked to my main.html file.

This is the link in the html file:

But for some reason it keeps going to: /downloads/CV - Dean Ferguson.pdf and the lower case 'd' on 'downloads' causes it to display a link error!!
Ive checked the main.html and the link in the flash file and they both have the correct link, why would it change when none of the other links do?

I know this is a boring post but its got me totally spunout, any help would be great.

Cheers guys n gals.

Dean Ferguson - 3D/2D Artist

http://www.inkmancomic.com/dean/Portfolio/index.html

Submitted by souri on Sat, 08/03/03 - 2:54 AM Permalink

Maybe try linking to the exact location, just to make sure....

Oh, and you shouldn't put spaces in filenames either. [:)]

Submitted by rezn0r on Sat, 08/03/03 - 4:24 AM Permalink

an absolute link might work, or perhaps a "/" before the path.

Submitted by shiptu shaboo on Mon, 10/03/03 - 11:46 AM Permalink

i noticed the link to your e-mail was not working either
could be hotmail? could be bug?
who did you contact @ halfbrick for your sprite work experience?
ive been told that halfbrick studio is in the valley yet the website sez kelvine grove?

Submitted by Malus on Mon, 10/03/03 - 11:40 PM Permalink

the file name is a shocker I know, I had everything in lower case though then when the site was moved to a new server it made half of the links uppercase!! Wierd.
The link was created by Flash too so I do'nt know why its all crapped out, direct linking to the pdf file works, just not when the flash file does it. Argh!! Think I'll just rename the file to something better and move it, that way flash will have to look somewherre new.

Dean Ferguson - 3D/2D Artist

http://www.inkmancomic.com/dean/Portfolio/index.html

World of Warcraft

Forum

Holy crap.. if the screenshots alone don't sell this game, then something's terribly wrong.. [:)] .. http://www.worldofwarcraft.com/wow/screenshotindex.aspx?PageNo=1&Set=0
It's got a warm illustration feel to it all.. and everything has a 'drawn by hand' look to it, even the tree leaves and grass... Fantastic artwork..

Submitted by inglis on Fri, 07/03/03 - 12:36 PM Permalink

too bad you'll have to pay to play.
if they made it free 2x more people would buy the game.
although they would need 2x more server power.

lachlan inglis
Showreel WIP: http://effectism.com/sample/

Submitted by Kris on Sat, 08/03/03 - 9:46 AM Permalink

Paying per month is nothing, if you budget, you'll easily see how you'd spend more on fast food/video games etc.

Submitted by inglis on Wed, 12/03/03 - 11:22 AM Permalink

i downloaded the two gameplay videos and now i cant wait :)
it looks very promising.
i wont go out and buy it straight away, instead go around to a friends place and leech off them for an hour or so and see what its like :), but coughing up the money wont be as big an issue now :)

lachlan inglis
Showreel WIP: http://effectism.com/sample/

<insert intelligent topic subject here>

Forum

Well, Sumea is all about game developers, and I know there are a few working in the industry lurking about (myself included). I'm interested in finding out what everyone's favourite games are, just to see the diversity of everyone's tastes.

My all time faves are:
Civilisation 2
Day Of The Tentacle
Doom
Ghosts 'n' Goblins (the first game I REALLY liked, still fun to play today)

Ethan Watson
Current job: Programmer, Krome Studios

Submitted by Pantmonger on Thu, 27/02/03 - 1:27 AM Permalink

Res Evil 0 till forever
Silent Hill 1 & 2
Parisite Eve 2(Pic the theme anyone)
FF 7
Fallout 1
Another World

Pantmonger

Submitted by Brain on Thu, 27/02/03 - 2:34 AM Permalink

Warcraft 3
Tony Hawk whichever
Tribes 2 (massive games of this are the bomb)
Sam and Max
Dance Dance Revolution
Daytona
Metal Slug

I feel I'll go on forever @:-)

Chris Bowden
http://brain.gamekey.com/

Submitted by inglis on Thu, 27/02/03 - 2:46 AM Permalink

quake3.
grantourismo3 (the cars [8D] i got that game 87% complete in 1/2 weeks then had to give the ps2 back to my friend [:(!] damn him!)
sof2
warcraft
goldeneye
master of magic (first game i ever played on a computer)

anything thats has good multiplayer...
could go forever as well.

lachlan inglis
Showreel WIP: http://effectism.com/sample/

Submitted by Malus on Thu, 27/02/03 - 3:03 AM Permalink

Mohaa
Morrowind
Jedi knights
Heroes of might and magic 4
GTA3
Return to castle wolfenstein
Sof2
warcraft 2, yes 2
heaps of old school stuff but I'd be here forever
Inglis: Master of magic! lol yeah go the mighty paladins.

Dean Ferguson - 3D/2D Artist

http://www.inkmancomic.com/dean/portfolio/index.html

Submitted by Daemin on Thu, 27/02/03 - 3:44 AM Permalink

Warcraft 3 is pretty damn good, but I don't have a powerful enough computer to really play it
Counter-Strike and Quake3 are usual favourites at lans

My favourite game though is X-Com - the first one, its soo damn cool!
The Mechwarrior 2 series is also pretty good, especially MW2:Mercs with the latest patch applied
Civ 2 is fun to play around with still, and I wish I could have a game of Sam 'n' Max just now.

Submitted by davidcoen on Thu, 27/02/03 - 6:32 AM Permalink

dungeon master (amiga)
daggerfall (pc)
dark reign (pc)

Submitted by lava monkey on Thu, 27/02/03 - 8:33 AM Permalink

MONKEY ISLAND - "how come no one else has said this yet.."
Shadow Warrior
Commando's
Hero's of Might and Magic III
NWN
and Larry 4 [:p]

Submitted by Sertan on Thu, 27/02/03 - 8:43 AM Permalink

Final Fantasy VI and VII
Doom and Doom II
Half-Life (including Day of Defeat, amongst other mods)
StarCraft
Metal Gear series
Devil May Cry
Donkey Kong Country 1 and 2
Super Mario World 1 and 2
Chrono Trigger

We like a man who comes right out and says what he thinks - when he agrees with us.

Submitted by Maitrek on Thu, 27/02/03 - 9:29 AM Permalink

quote:MONKEY ISLAND - "how come no one else has said this yet.."

I wish I knew the answer to that one.

Okay my list...
1. System Shock (Not SS2 - that was sacrilige when compared to the original) has to be at top of my list, it was so badly marketed and came out right at the time of Doom, and Doom had some better gimmicks to work with :)

And some honourable mentions....

Quake - an all too popular game, but I remember seeing my first ever perfect mapped polygon, and loved the simple gameplay and the multiplayer was awesome.

Monkey Island - as I kid this was a favourite, Guybrush was such a doofus and the game has so much endearing charm.

Day Of The Tentacle - the closest thing to an interactive cartoon, one of the most fun games I played as a young'in.

Azrael's Tear - very little known game but tried some ground breaking concepts but fell apart in some other areas.

Ultima 7 and onwards - sure I played the first few, but the later ones were far more playable especially when I started to get more jaded about graphics quality.

DreamWeb - disgusting and started a huge debate, but had bloody good atmosphere and character story etc etc, and I played it when I was like 11 or something and I'm fine - I'll kill all of you!!!

Grand Prix Legends - I tend to think of this as a sim more than a game, but it kicks arse and takes up alot of my computer time. :)

Snootchie bootchies!
Any off-topic issues send to maitrek@austarmetro.com.au

Submitted by souri on Thu, 27/02/03 - 10:41 AM Permalink

I might have mentioned it before, but I still have my boxed Amiga version of Monkey Island on my shelf... Loved that game.. played most of Lucasfilm's (or LucasArts as it was called then) adventures. I'm not sure if I have the patience for those types of games now though.. boy, when you get stuck in those type of games, you REALLY do get stuck.

Grand Theft Auto 3 was the first game in a long while that I played sometime at night, then realised it was 5am.. Lots of fun things to do in that game. Lots of silly things to do too..
Frontier (Elite 2).. (I think David Braben is starting to work on a follow up to that now actually)
Resident Evil (1 and 2.. 3 got boring...)
Silent Hill..
Flashback
Half Life and Quake 2 ... great games.. didn't want to put it down.
The Settlers.... loved that game on the Amiga.. played it waaayyy too much.. and then I realised it was seriously killing too much time. [:)]
Starcraft.. (it's a faster version of Settlers, kinda... [:)])..
Counterstrike .. I still like this game.. the only reason I don't enjoy it as much these days is that everyone plays the same damn map, over and over and over.. or worst still, they play a deathmatch map.. which kinda defeats the purpose of playing Counterstrike.

Oh, I have a soft spot for Tetris and Puzzle Bubble too... and Pang!.. [:)]

Submitted by Fluffy CatFood on Fri, 28/02/03 - 12:45 AM Permalink

Nolf 1 and 2
Thief 1 and 2
Undying
the longest journey
Morrowind
Deus-Ex
Broken Sword 2
System Shock 2
Zelda 3
Super Metroid
Zombies ate my neighbours
Perfect Dark
Eternal Darkness
Resident evil series
Duke Nukem 3d
Half-life
UT
Chrono Trigger
Secret of mana
Flashback

Ninja commando on commodore 64, the game that got me hooked on gaming, got a copy for an emulator but it didnt work, havent played it in years :(

"when it comes to angry killing machines, nothing beats the Lord Jesus!"

Submitted by GooberMan on Fri, 28/02/03 - 5:37 AM Permalink

Malus: Yeah, I tried to keep that list short for the same reason that I could go on forever listing all the old games I liked.

Lava_Monkey: DOTT > Monkey Island > every other Lucasarts game... I had to prioritise :P

Souri: He already did a followup to Elite 2 (Frontier: First Encounters), but yeah, there is some sort of work happening for Elite 4 :) http://www.frontier.co.uk/games/elite4/faq.html Kinda surprised I didn't see Impossible Mission on your list... :P

And interesting... Most people's tastes seem to be from games made within the past 10 years.

Ethan Watson
Current job: Programmer, Krome Studios

Submitted by inglis on Fri, 28/02/03 - 5:42 AM Permalink

quote:And interesting... Most people's tastes seem to be from games made within the past 10 years.

my excuse: ive only been using computers for the past *counts fingers*... 4/5 years....:)

lachlan inglis
Showreel WIP: http://effectism.com/sample/

Submitted by StrkEagle on Fri, 28/02/03 - 8:41 AM Permalink

in no particular order my faves would be:
Grand Theft Auto 3
Gran Turismo 3
Project IGI
Delta Force series
Counterstrike (LAN not internet)
Battlefield 1942
Alien vs Predator
Red Alert 2
Need for Speed 4
NHL 99
Colin McRae 2 (PC)
Jetfighter II (<--kickass)
Descent 3
Wargasm
Janes Longbow 2

Submitted by souri on Fri, 28/02/03 - 10:17 AM Permalink

quote:Originally posted by GooberMan

Souri: He already did a followup to Elite 2 (Frontier: First Encounters), but yeah, there is some sort of work happening for Elite 4 :) http://www.frontier.co.uk/games/elite4/faq.html Kinda surprised I didn't see Impossible Mission on your list... :P

There's a bajillian C64 and Arcade games that I could mention, but I didn't want to bore the 'youngins.. [;)] .. arcade games.. 1942, Last Ninja, Rygar, Rtype, Wonderboy, Pacland.. I could go on and on.. (yes, at some stage, these were my favourites :)) I used to play so many c64 and arcade games (and finished them too), it's not funny. I made it to the end of Ghost 'n Goblins in the arcades with one credit. You had to fight two demons, and I made it past the first one on my first attempt, but got killed by the second demon. A few days later, they replaced the machine with something else.. Doh!

Submitted by redwyre on Fri, 28/02/03 - 12:27 PM Permalink

Bugger, I had a nice big list and lost it :/

So I'll give you the short version:

System Shock (The first one) is the BEST GAME EVER MADE.

If you haven't played it, you are deprived of the greatest creation of the greatest game development studio.

--redwyre

Submitted by redwyre on Fri, 28/02/03 - 12:29 PM Permalink

And yes Ethan, we all know about your new job. [:(!]

--redwyre

Submitted by souri on Fri, 28/02/03 - 10:08 PM Permalink

quote:Originally posted by inglis

grantourismo3 (the cars [8D] i got that game 87% complete in 1/2 weeks then had to give the ps2 back to my friend [:(!] damn him!)

Gran Tourismo has always been very cool.. seems to get better and better.. I've read that GT4 will come out mid 2004 with online capabilities, plus world rankings.. you'd also be able to trade cars too.. GT3 came out early in the PS2's life, and what they did with the machine was really cool.. I wonder how much they can squeaze out of it now..!

Submitted by GooberMan on Sat, 01/03/03 - 1:07 AM Permalink

Souri: Yeah, I remember all them games :) Pretty kewl games. I could only ever get up to the sixth stage on one credit for arcade Ghosts n Goblins. The sequel, Ghouls n Ghosts, wasn't anywhere near as good as the original, but still fun for a while. I hear they're making an online Ghouls n Ghosts game though :)

Ethan Watson
Current job: Programmer, Krome Studios

Submitted by Maitrek on Sat, 01/03/03 - 3:59 AM Permalink

Re : the 10 years question
I've been playing games since around 1987ish, but because I was young (like 5 years old) and couldn't afford good games I had to wait a few years for some kick ass games to come my way. Although some of the really old games that I liked are probably Sierra stuff, Microprose F1 GP maybe Lemmings :) I dunno what else, it's all too vague now.

Redwyre is on to something everyone, play SS1 if you haven't!!! Even though the graphics look terrible today, it still beats the garbage out of the sequel, and beats alot of other plain boring shooters we get nowadays.

Snootchie bootchies!
Any off-topic issues send to maitrek@austarmetro.com.au

Submitted by rezn0r on Sat, 01/03/03 - 8:56 AM Permalink

Jagged Alliance 2 is the best game I've ever played. Kinda like Fallout only a real world scenario and more advanced squad based warfare.

Leisure Suit Larry 7 is champion, its too bad Al Lowe got the ass. (Anyone remember "Wheres Dildo?")

Quake 2 is still the best multiplayer FPS out there (the joints on my little finger have fused from holding it rigid while I Q2'd)

I love Hitman 1 & 2 for their polished gameplay, and sexy verlet integration.

Ye Olde stuff like Artic Adventure (CGA!), Mission to Mars, Secret Agent, Duke Nukem, Zak McCraken + Alien Mind Benders, Delphine stuff, LucasfilmLucasarts stuff blah blah.

Freecell is like crack to me, but my favourite games of ALL TIME are Alien Hunter (For the intro movie alone!!), Steel Carcass, FalCOM8, and He-Man masters the universe... mainly because I made them. :)

Scott
Current Job: Programmer, Centerlink ;P

Submitted by GooberMan on Tue, 04/03/03 - 2:01 AM Permalink

No one's said Pong yet? :P

Ethan Watson
Current job: Programmer, Krome Studios

Submitted by souri on Tue, 04/03/03 - 11:48 AM Permalink

quote:Originally posted by GooberMan

Souri: Yeah, I remember all them games :) Pretty kewl games. I could only ever get up to the sixth stage on one credit for arcade Ghosts n Goblins. The sequel, Ghouls n Ghosts, wasn't anywhere near as good as the original, but still fun for a while. I hear they're making an online Ghouls n Ghosts game though :)

I will have to admit though that I cheated to get to the last level on Ghost'n Goblins with one credit. There was a bug in the game (I think it was the 3rd level?) - anyway, its in the cave with the bats, zombies, and those poles with mouths that shoot at you.. just hang around there at a certain spot, shooting left, right, left, right etc (because the zombies seem to spawn from the sides - best to use a dagger, because you kill faster). You get heaps of points doing this, and as the timer runs down to 3 seconds left, duck down and shoot those rocks so the magician guy shoots some magic to turn you into a frog.. the trick is to time it so that you turn to a bunch of bones before the timer hits zero, but the magic spiral will still continue and hit you, turning you into a frog.. hop around abit and avoid the zombies, and you eventually turn back into a knight, but with the timer stuck at 0.. go back to that point where you shot the daggers left, right etc, and keep scoring... do it for about 15 minutes, and you should have about 8 or 9 men total.. [:)].. you can do this forever and get even more men, btw.. the timer is stuck.

Submitted by Kris on Tue, 04/03/03 - 1:05 PM Permalink

Too many to list all of them, but some of my more recent favourites:

Battlefield 1942
Vice City
C&C Generals
Age of Mythology

Submitted by redwyre on Tue, 04/03/03 - 5:59 PM Permalink

My favourite game at the arcade:

Dance Dance Revolution!!!!!!

--redwyre

AMP 2

Forum

Hi All

Just wondering if anyone has checked out the new AMP 2 tech demo??

Thoughts??

Got any questions about developing for it, I will be able to get the answers from the main men.

Born to create

Submitted by bradb on Thu, 20/02/03 - 9:13 AM Permalink

Yeah i have checked it out tonight luckily i have the firepower on my home box to run it.

Quite good first impressions seemed to be some weirdness with the emitted lightboxs coming from the grenade things('R') when they are in mid flight.

Also i think someone may have been looking at the doom 3 bathroom scene with that little effort with the swinging light in that far room.

The ability to deform lights is cool, self shadowing also looks quite good, what is with that swinging light magically coming back to life after being shot though weird-o-rama. Overall for this level of release quite impressed, looking forward to seeing future revisions.

Brad Beddoes

Submitted by Fluffy CatFood on Sat, 22/02/03 - 7:42 AM Permalink

Hey majorpain I licensed the engine ages ago, Its rather impressive even though not all the features are in it yet. Oh yeah the editor has been improved massively, I love it now.
I'm planning on using it for a game after I finish some other work.
People around here definitely check it out. Now you can see all the shit I was going on about, on here a few weeks back.

"when it comes to angry killing machines, nothing beats the Lord Jesus!"

Infinium Labs: Phantom Games

Forum

I was just looking at the Infinium Labs website to find out some more details on this new console- taking a look at the current game selection, 32,679 games so far!!

Just wondering if anyone knows about any of these games, or are they tetris and pong type games?

I would be really interested in this console if they have games like SOF2, WordofWarcraft etc- thats if it even comes to Australia.

http://www.infiniumlabs.com/

anyone know anything about the games?

lachlan inglis
Showreel WIP: http://effectism.com/sample/

Submitted by Daemin on Thu, 20/02/03 - 8:52 AM Permalink

They're probably pis poor simple games like pong, tetris etc.

I saw a small hand held controller that you plug into the tv that played games (60 games) that was being sold on an infomercial. And those games were really piss poor. So I'd imagine that most of those games that will be piss poor, but decent fun for a while... Maybe there's counter strike in it?

Submitted by inglis on Thu, 20/02/03 - 9:25 AM Permalink

thats what i was thinking of- ive seen that infomercial as well...their big game was Soccer, it was pretty cool with the 16x16 pixels :)
Looked like lego men running across the screen.

lachlan inglis
Showreel WIP: http://effectism.com/sample/

Submitted by souri on Thu, 20/02/03 - 10:50 AM Permalink

There's been some speculation on what those 32,679 games would be of.. some say 1,000 variations of the snake game, 10,000 card games etc.. Some say since it's Windows based (I think? Maybe Linux), it automatically means you have access to all their games. :P (not sure how, since there isn't a cd/dvd drive.. maybe they're setting up broadband downloads of those with a paying system?)..

Submitted by inglis on Thu, 20/02/03 - 12:24 PM Permalink

even it has great games- would it be likely to make it out to australia? seeing that broadband isn't that widespread yet.

a friend of mine who plays sof2 on australian servers said he has talked to the monitors and say the current console game servers hardly have anyone on them. i dont know how true that is.

lachlan inglis
Showreel WIP: http://effectism.com/sample/

Submitted by Daemin on Fri, 21/02/03 - 12:00 AM Permalink

Primarily I think they're going to target the home that doesn't have a computer in America, and then try to outreach to other parts of the world. I think even though Korea has a high broadband penetration it will be a very hard market to sell to since everyone there has a pc, and all the lan gaming that's taking place etc.

I think Australia would also be very ahrd to sell to because of the lack of broadband availability (connectivity?).

Multiplayer GTA3?!

Forum

How did this happen?! http://www.gta3mta.tk/ ... if there was one game I could wish for, that would be a multiplayed Grand Theft Auto 3.. I'm sure I'm not the only one!

Submitted by GooberMan on Fri, 21/02/03 - 1:19 AM Permalink

Good ol' reverse engineering...

Ethan Watson, teh brand spankin' new Krome employee.

Submitted by souri on Wed, 12/03/03 - 3:23 AM Permalink

If anyone is interested, check out http://www.multitheftauto.com/page.php?show=news
30+ players can join in on the action now!!.. Check out the screenshot of the players lining up. They're also working on some game modes, like 'capture the car'... Awesome. [:)] I can't wait till someone puts together an entire new city/cars/pedestrians/missions..

any one know were i can find 3d shockwave games

Forum

hey heres a 3d game in shockwave my frend Reuben started last year. But its never going to get finshed ran it a major problem geing bones to line up when holing wepons.. I made the 2 charactors and the animation of them ... Has any one seen any good 3d shockwave games any were???

[http://homepages.ihug.com.au/~pajak/scene_a1.1.1preload.htm][/url]

thers some funy car ganes he made here too(I made the cows and horses}

[http://homepages.ihug.com.au/~pajak/][/url]

Submitted by rezn0r on Tue, 18/02/03 - 9:09 AM Permalink

Yours is the best I've seen so far.

Submitted by adie on Tue, 18/02/03 - 7:45 PM Permalink

thanks!!
"Dang"!! there must be one somewere ?

War Protest Game

Forum

is anyone interested in working on a anti-war game.
we need some 2d artist to help out (and maybe some 3d artists too).
this will be our little protest against the bombing of family and kids.

interested parties please contact me at:-
louis@dimsdale-kreozot.com

Submitted by souri on Tue, 18/02/03 - 12:42 AM Permalink

Unfortunately I don't have that much spare time for something liek this but it sounds like an interesting collaboration, epsecially in light of recent events. (seeing some of the pictures of local rallies like Sydney and Melbourne was amazing - I haven't seen so much people in an area like that before)

Next Gen Consoles

Forum

Hands up those of you who would buy an Xbox 2 for video and photo editing, along with games?? (it's interesting to see the approach Sony and Microsoft are taking with their next gen consoles)

Submitted by inglis on Fri, 14/02/03 - 5:37 AM Permalink

would be cool if you could create 3d elements and then export them into your game.
i would buy one then..depending on price :)

lachlan inglis
Showreel WIP: http://effectism.com/sample/

Submitted by Sertan on Fri, 14/02/03 - 8:14 AM Permalink

Rather buy a high-end PC. It would be fun though. I still use TimeSplitters 2's level editor for quick multiplayer romps. If they make it as easy to use as that editor (but more varied of course), then I think it would be worth it indeed.

We like a man who comes right out and says what he thinks - when he agrees with us.

Submitted by Pantmonger on Fri, 14/02/03 - 7:31 PM Permalink

It gives me a bit of the fear, (I could be wrong) but mass market products to the artistic bent are usualy so user friendly and idiot proof that they are usless to an artist of any experience with digital media. That would be my fear anyway.

Pantmonger

Submitted by Daemin on Sat, 15/02/03 - 12:26 AM Permalink

I think the next area that artists will get into will be the Tablet PC kinda deal, I know that the artists on Penny Arcade uses one for all his drawing now and he reckons its quite good. I would imagine a larger tablet pc kinda thing being used by 3d modellers not so far in the future, would make it easy to select bones, move them etc. Or what about virtual clay kinda thing? Erg, I'm babbling here.

Submitted by Sertan on Sat, 15/02/03 - 1:02 AM Permalink

quote:It gives me a bit of the fear, (I could be wrong) but mass market products to the artistic bent are usualy so user friendly and idiot proof that they are usless to an artist of any experience with digital media. That would be my fear anyway.

Yeah, but what's the point in having technically advanced products with a console which is meant to be user-friendly? That is to say, if you're afraid that it would be too "idiot proof", then just buy a high-end PC.

We like a man who comes right out and says what he thinks - when he agrees with us.

Submitted by inglis on Sat, 15/02/03 - 1:35 AM Permalink

example, bryce is "too idiot proof" with the large colored buttons. the rotate button takes up half the screen in that program.

lachlan inglis
Showreel WIP: http://effectism.com/sample/

Submitted by souri on Sat, 15/02/03 - 11:04 AM Permalink

I'm pretty certain that any video and image editing abilities the Xbox2 will offer is going to be so dumbed down, serious people won't bother with it. Unless they're packing a keyboard and mouse with the new console, you're not going to be able to or want to do much editing with a control pad. I can make a safe bet that the Xbox 2 won't come with a DVD burner [;)], so you'll playback your edits on your Xbox, and record it on your VHS... Remember Mario Paint for the N64? It didn't sell the N64 by the bucket load.. I wonder why Microsoft are bothering with novelties, when it's the games that sell the machine..

Submitted by Sertan on Sun, 16/02/03 - 5:15 AM Permalink

quote: I wonder why Microsoft are bothering with novelties, when it's the games that sell the machine..

Unfortunately, that's not quite true. In today's ICON (Sydney Morning Herald lift-out), it stated that the PS2 had sold 700,000 units in Australia, followed by the Xbox with 225,000 and the GC struggling to reach 50,000. Note that the GC is the only games-dedicated machine, whereas the other two have "novelties". In fact, the PS2 is not only the best selling console in the market at the moment, but it's also the best-selling DVD player.

Serious designers won't bother with editing on a console, but your average console gamer will. That's who the "idiot-proof" software is designed for: non-designers. I won't bother with it either, but it wouldn't be too bad whipping up a quick map when you're sick of the maps you've already got. Sure, it's no alternative when compared to downloading maps, but we'll do that when we're given the opportunity.

quote:example, bryce is "too idiot proof" with the large colored buttons. the rotate button takes up half the screen in that program.

Is that a console or PC program? If it's console, then it is justified in making it idiot proof. If it is a PC program, then it is not designed for people like yourself, but rather for either beginners or people who just want to have fun making maps (or whatever is the purpose the program) without putting in too much effort.

We like a man who comes right out and says what he thinks - when he agrees with us.

Submitted by Daemin on Sun, 16/02/03 - 6:53 AM Permalink

I think one of the better series of editors out there that are also extremely simple to use at the Starcraft and Warcraft3 editors. They have managed to build in powerful scripting into a relatively simple editor.

Although one of the other more powerful editors out there is the Unreal Editor, that is one mean hunk of software.

Its true though, that for consoles you have to make your products idiot proof.

Submitted by souri on Sun, 16/02/03 - 7:14 AM Permalink

quote:Originally posted by Sertan


quote: I wonder why Microsoft are bothering with novelties, when it's the games that sell the machine..

Unfortunately, that's not quite true. In today's ICON (Sydney Morning Herald lift-out), it stated that the PS2 had sold 700,000 units in Australia, followed by the Xbox with 225,000 and the GC struggling to reach 50,000. Note that the GC is the only games-dedicated machine, whereas the other two have "novelties". In fact, the PS2 is not only the best selling console in the market at the moment, but it's also the best-selling DVD player.

Serious designers won't bother with editing on a console, but your average console gamer will. That's who the "idiot-proof" software is designed for: non-designers. I won't bother with it either, but it wouldn't be too bad whipping up a quick map when you're sick of the maps you've already got. Sure, it's no alternative when compared to downloading maps, but we'll do that when we're given the opportunity.

Editing - I was referring to video and image editing that the Xbox2 will offer supposedly (user made game levels are a different issue [:)].
About the PS2 winning the numbers battle - that's my point.. it's the large variety of games that have pushed it to the front.. not because it plays DVD as well - well that's my opinion anyway. [:)] We've discussed in the forum on why the Gamecube was so behind - one of the reasons was marketing, and the other was the lack games.

Submitted by Sertan on Sun, 16/02/03 - 10:46 AM Permalink

quote:Editing - I was referring to video and image editing that the Xbox2 will offer supposedly (user made game levels are a different issue

Oh, ok. Sorry. [:)]

quote:About the PS2 winning the numbers battle - that's my point.. it's the large variety of games that have pushed it to the front.. not because it plays DVD as well - well that's my opinion anyway. We've discussed in the forum on why the Gamecube was so behind - one of the reasons was marketing, and the other was the lack games.

I suppose there are a lot of reasons, then. Though I do remember in the PS2's early days that the console sales to games sales ratio was tipped very highly towards the console, which is a rare occurrance. A spokesperson or somebody at Sony attributed this to the console's ability to play DVDs. That is, of course, if memory serves me. Thus, this would affect it's lead in the market as well. [:)]

But, as I said, there are a lot of reasons...

We like a man who comes right out and says what he thinks - when he agrees with us.

Submitted by Fluffy CatFood on Mon, 17/02/03 - 1:53 AM Permalink

Soumds to me like microsoft is just trying to turn the XBOX into a "family" pc. No upgrades and patches, all simple to use, sounds sinister to me.

"when it comes to angry killing machines, nothing beats the Lord Jesus!"

Submitted by souri on Tue, 18/02/03 - 1:32 AM Permalink

It would be pretty funny if they did bring out a keyboard and mouse for the Xbox, actually..

Submitted by adie on Tue, 18/02/03 - 3:45 AM Permalink

Souri you just reminded me of moario paint it was on super nintendo not the 64 ... it had a cool music maker using all the sound from mario but the drawing part was crap with just a pad. Ahh those were the days working at the games store smoking and making crazy tunes on mario paint

Submitted by souri on Wed, 19/02/03 - 11:28 AM Permalink

I'm sure there was a Mario Paint on the N64 as well.. (Mario Paint 64?)...