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Storm Boy: The Game

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Talk: Storm Boy: The Game Game Director Postmortem
Speaker: Ellen Jurik

From the first meeting with IP Holders to the multi-platform simultaneous release, “Storm Boy: The Game” had a nine-month full development cycle. To hit this goal, the team had to control scope, iterate, and make decisions fast. In this talk, Game Director Ellen Jurik will cover her approach to defining a game’s vision and how this vision is carried across to all aspects of the game. She will also discuss the process of adapting an existing IP of another media to a game, and the production and design challenges for releasing a game across eight platforms in a limited timeframe.

Game Connect Asia Pacific 2019: Lighting The Way

Game Connect Asia Pacific is Australia's premier games development conference and a part of Melbourne International Games Week.

Situated in Melbourne, Australia during October, GCAP is world-renowned for its talks, collaboration, expression, networking and inclusive environment.

Video courtesy of GCAP and the Game Developers' Association of Australia.

Ellen Jurik
Blowfish Studios
Storm Boy: The Game
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Based on Colin Thiele's 1964 children’s book of the same name, Storm Boy takes place on the beaches of South Australia near the mouth of the Murray River, where the titular protagonist rescues orphaned pelican chicks, one of whom later becomes the child’s pet and faithful companion, Mr. Percival. Experience an interactive retelling of the classic tale by taking control of both Storm Boy and Mr. Percival in key moments, such as when the pair rescued stranded sailors during a storm. Relive their friendship and enjoy seaside activities across a wide assortment of fun and relaxing mini-games, including sand drawing, sailing, cockle hunting, playing fetch, sand surfing, pelican feeding, and more.

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