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Talk: Composing The Music for Florence and Necrobarista
Speaker: Kevin Penkin

Kevin will present on two recent game projects he's written music for, Florence and Necrobarista, to compare and contrast the vastly different aesthetic, stylistic and interactive approaches to both soundtracks.

He will then deep dive into how he worked with the development teams, music supervisor and other musicians to create the distinct sound worlds of both games.

Game Connect Asia Pacific 2019: Lighting The Way

Game Connect Asia Pacific is Australia's premier games development conference and a part of Melbourne International Games Week.

Situated in Melbourne, Australia during October, GCAP is world-renowned for its talks, collaboration, expression, networking and inclusive environment.

Video courtesy of GCAP and the Game Developers' Association of Australia.

Kevin Penkin
19 Nov, 2020
In this podcast:

Biding her time and being courteous at every turn, Ngoc was just waiting for the right opportunity to make a splash in the Melbourne game development scene, and now that her opportunity has finally arisen, she's seized it and is doing exceptional work.

Ngoc joins Paul for this new Dev Diary episode to talk all about the journey so far, developing Necrobarista, a game set in her own back yard of Melbourne and a whole lot more.

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