Hey guys,
long time no post.
This guy is inspired by some of feng zhu's drawings. I acutally drew the art for this AGES ago, just now decided to model it. I would be greatful if you could give me some clues if there are any major things that need to be addressed in the mesh. Also about the design and proportions, what do you think? I know the helmet is very limiting to facial animation lol. Was thinking of modelling a face underneath and possibly changing the shape of the eye... hole.
I am going to normal map, but wanted some opinions before I have finalised the low poly mesh. He's currently weighing in at 4672 tri's. I think the hand is a bit heavy with poly's though, it also seems a little wrong propotion wise. What do you think on that?
Was wondering abotu modelling the pipe thing going into his arm, how do you think you would rig that so it looks loose and dangly when animated.
Also, since i'm going to normal map him, do you think it's worth putting in some more detail, coz it seems most normal mapped characters these days seem to be 6k -8k.
Anywhere here he is:
Concept:
http://users.bigpond.net.au/marktavares/torturemanSMALL.jpg
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Any feedback would be very helpful.
EDIT: yeah the hand needs some work still :P
oh wow this is extremely different to anything weve seen you do before, more please :P