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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • PAX was such a great event and I loved meeting our players, especially those of you who have been supporting us for so long! You fill me with pride and excitement that we are making something worth making. Events like these get me so inspired, and they remind me why I make the games I do. I got the chance to be part of the panel ‘Getting out of the Garage’ with a fellow devs from our oz industry. We spoke about what inspired us to get started, and what mental illness we had to let us do so.…
  • So, I got a Commodore 64 when I was in the 4th grade. It came bundled with a Rolf Harris picture building program on casette tape which never loaded properly but from what I could tell by its box cover, you could build pictures from a selection of tiles, and each tile consisted of a different pattern. It would've been pretty awesome to play with too - I think you could even describe it as a creative mode Minecraft in 2D. The box cover even had a picture of a castle that was made with the…
  • Some solo work inspired by the upcoming Titanfall
  • A self directed piece. A time-lapse of the works progress can be found through the related link
  • Tuesday, 12th November 2013 - Right Pedal Studios and Ghostbox are excited to announce the release of Dragon Season on iOS and Android. Help Nook the dragon rescue his friends from the dastardly King Jellyboo! Blast your way through this innovative new endless runner, featuring a totally unique quest system and a fun, destructive shooting mechanic. In Dragon Season you play as Nook, a little dragon whose friends have been kidnapped by the meddling King Jellyboo. Complete quests from Nook's…
  • Just thought you should know. http://www.facebook.com/dangerrabbitgame
  • We’re proudly announcing that Ninja Chaos will be available on apple store around Q4 2013. It will support iPod touch 4th generation+, iPhone 4+ and iPad 1+. http://www.youtube.com/watch?v=xsUjroxpzdQ GAME DESCRIPTION It’s you versus an endless onslaught of ninjas. Move fast, dodging and flipping around a shower of ninja stars. Counter-attack with your own weapons using your lightning reflexes. With simple to learn but difficult to master touch controls, gracefully roll, flip and double jump…
  • Thought it was a good time to update, with my current work schedule having a small rest. An app that I was working on as the UI/Art designer has finally gone into bug testing, whilst at Opaque my work has now moved into 3D - around 100 sketches, diagrams and concept art later. I decided to upload some of the more recent speed/matte/painting works I've been getting out whilst having breaks during my work day. Narrative tends to be an important factor in these artworks and I'm slowly trying to…
  • TLDR: If you're a games developer or digital creative (concept artist, modeller, programmer, game designer etc) then the new changes that have been implemented on tsumea were made with you in mind. Establish your digital creative or games developer profile on tsumea and show off your work, or follow other members and favourite their work. Show which games developers you've worked for and games you've worked on, and get yourself listed if you're looking for work. Also, are you in our games…
  • Fantasy character concept.