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  • Is there any greater honour (and extra exposure) than having your app make an appearance during an Apple conference and promotional video? For such a highly anticipated event like Apple's World Wide Developer's Conference held just two weeks ago, it's the kind of exposure that money simply cannot buy. Little Things Forever, by Melbourne indie games developer, KlickTock, appears briefly during the WWDC 2013 conference where Apple made their big reveal on the new iOS 7 operating system for their…
  • Screen NSW have announced today that $879,379 has gone towards 12 interactive media companies to fund the growth of their business or develop projects for games and mobile applications. It's the latest round of funding from a three year and $3 million initiative for NSW based creatives on commercially viable digital content for internet, mobile, and other emerging platforms and devices. The list of recipients include KMM Interactive Productions who will receive $200,000 for their 'Whore of the…
  • Two months ago, a short documentary about the independent Australian gaming industry made for 'Opening Shot' competition for ABC2 was uploaded onto youtube (embedded below). More than a few people remarked on a specific comment made in the video by Woodley Nye (Hitbox Team) on a headcount of the Australian games industry where Woodley places his estimate at "maybe 500 people total in the country working on games". It had to be much too low of an estimate, they believed. Unfortunately, Woodley…
  • Federal Arts Minister, Tony Burke, announced today the successful recipients of the Games Enterprise program, part of the $20 million pledged for the Australian Interactive Games Fund announced last November. The program accessors, who include Siobhan Reddy and Rob Murray, chose the following ten local games developers to receive a total of $6 million of funding over the next three years... Defiant Development (QLD) Morgan Jaffit, Dan Treble ODD Games (SA) Ben Marsh, Terry O’Donoghue, David O’…
  • This month IGDA Sydney, in conjunction with the NSW Writers' Centre are running a debate about narrative in games. We have six experienced panelists who will be talking about the unique challenges involved in creating narrative for video games. From gameplay, to dialogue, to character development and everything in between! Speaker Information: Dan Staines - UNSW Darren Wells - Editor of Xbox mag. Daniel Wilks - Editor of Hyper mag. Malcolm Ryan - UNSW Daniel McMahon - Writer at Team Bondi/…
  • Beach Bandits, the latest game from Zapfinger is now available on the App Store! Zapfinger is a joint venture by Adelaide-based indie gaming developer Mighty Kingdom and Sydney-based developer Steve Pasvolsky. The highly addictive, hidden object game is set on 6 colourful and creative beaches. Each beach has a unique theme where characters, animals, plants and the hidden objects create an entertaining setting for gameplay. Help Huey the crab stop the Beach Bandits from stealing treasure,…
  • Massteroid is an Arcade style game with delightfully retro graphics that will definitely give you a laugh. In an age of games about superheroes, war and epic battles to save humanity, one small team of students from the University of California, Irvine, (UCI) created a game they call ‘outrageous’. You are a rogue asteroid, hurtling towards earth. Your goal: mass destruction. You control the asteroid as it plummets towards the planet below, collecting space debris as you fall to grow as large…
  •   The Melbourne International Animation Festival is fast approaching, and this year we’re excited to introduce a brand new offering for animation professionals, students and enthusiasts. RENDER is our very first annual conference!   Over two big days, expect authoritative discussions on topics as diverse as the development of CG & 3D animation, international perspectives on teaching animation at a tertiary level, advice on the prerequisites to establishing an independent…
  • New from Mighty Kingdom comes Overload!, an Arcade style, crate stacking game now available on iOS. This is the second release this year for Adelaide-based indie games developer Mighty Kingdom who aims to release 10 games in 2013. Director Philip Mayes says this is in keeping with their revolutionary development process that sees them develop games in 6-8 weeks. Mayes says “Our goal is to release as often as we can, to build up a customer base and establish ourselves in the market. “Once we…