In BittersBBB Episode 002, we look at Bioware’s Mass Effect 2 to discover how Core game Elements are Introduced at the outset of the game.
BittersBBB is my somewhat new project where I aim to analyse/deconstruct a game along the lines of a specific topic of discussion. As a hopeful game developer/designer, a common theme made in the many "So you want a job as a game developer?" articles that exist is that you obviously need to play games to understand more about them. BittersBBB, as a video…
Back in February last year, a video boasting unlimited detail technology was the talk of tech sites and games discussion forums the world over. The intriguing demonstration showed off what games would look like using unlimited point cloud data instead of the standard use of polygons. The narrator in the video claimed that this voxel-based technology was able to boost graphics fidelity by a thousand times. All the objects in the scene were made up of points or "atoms", and the innovation, they…
There is an interesting post on popular social news website, Reddit, created yesterday by an Australian games developer who says he's had enough of games development. It looks like things haven't been too rosy for this ex-pat programmer who, after making the move from Australia to work in the games industry in the United States and then Germany, has found himself burnt out from developing games to the point where he even hates playing them. From his post on Reddit...
So I've been in the games…
Independent games developer, Brawsome, have announced that their Sokoban inspired puzzle adventure game, MacGuffin's Curse, is coming this Halloween to everyone's favourite PC digital distribution service, Steam on October the 27th. While a trailer is coming, they've released a few new screenshots of the game for the meantime.
Brawsome are also running a little competition for the community to come up with a funny "Odd Spot" line for inclusion in MacGuffin's Curse - if your line gets chosen,…
Jonathan Chey's career in the games industry has come full circle. Since forming Irrational Games with work-mates Kevine Levine and Robert Fermier after the closure of Looking Glass Studios in 2000, he's seen the company he helped co-found grow and handle multi million dollar projects like Bioshock and X-COM for the past decade. Chey has decided to move on from 2K Marin (previously Irrational Games Canberra and 2K Australia) and instead of kicking back, he's making it out on his own and making…
The Game Developers' Association of Australia today announced that the industry conference Game Connect Asia Pacific (GCAP) is returning to Melbourne in November 2011.
With it's theme of 'The Journey', GCAP 2011 will deliver a series of lectures, master classes and discussions, designed to identify the processes, resources and opportunities that will grow the Australian industry over the next few years.
“'The Journey' is a liberating theme for the conference as it not only allows us to look…
Through the investigative research conducted by editor in chief, Tim Colwill, for the Games On Net feature on the excessive work hours and crunch periods at Gameloft Auckland, some additional bit of interesting news was also uncovered in the process.
Speaking to an unnamed recruiter, Tim was able to reveal that Gameloft is looking to set up an Australian-based satellite studio in Brisbane...
From Games On Net...
The (Gameloft) Auckland studio (and the nearby Gameloft Korea studio) currently has…
Inspired and encouraged by the recent insights of the gruelling working conditions and long hours at Team Bondi by anonymous ex-employees, another locally based games developer and now ex-employee of Gameloft Auckland has decided to whistle-blow on his previous employer for the same quality-of-life related concerns in the hope that the New Zealand based studio makes some radical changes for the health and safety of their employees.
Games developer, Glenn W., has a long history in Australian…