When: September 19 - 30
Where: 166 Ann Street, Brisbane, Australia 4000
Emulator will celebrate the importance that classic gaming (including 8 & 16 bit consoles and arcade machines) has brought to a generation of gamers. The event will also look to promote the gaming industry in Australia as well as connecting these developers to gamers. Furthermore the whole event will raise money for Starlight Foundation!
The events taking place at Emulator include:
An art exhibition that allows…
Now You Can Take A Specky, On Your iPhone!
Announcing The Worlds First Game dedicated to taking a Specky
August 1 2011, Melbourne, Kuala Lumpur
Specky: Mark of the Year is the world’s first game dedicated to the most exciting individual aspect of any sport in the world - taking a Specky!
If you ever dreamed of taking a specky, but you couldn’t jump high enough and didn’t want to break your neck then this game is for you.
“This is the game I always dreamed about playing.” said the game’s…
As the result of the reported fallout between Rockstar Games and Team Bondi over the troubled development of L.A Noire, it seems that Team Bondi may be looking looking to get absorbed into another local Sydney studio, KMM (Kennedy Miller Mitchell) Games.
Verified sources have informed Kotaku AU that McNamara and a few Team Bondi employees were spotted touring Dr D Studios in Sydney. The idea that their old boss may be joining the fray has ruffled a few games developers working at KMM Games as…
In BittersBBB Episode 002, we look at Bioware’s Mass Effect 2 to discover how Core game Elements are Introduced at the outset of the game.
BittersBBB is my somewhat new project where I aim to analyse/deconstruct a game along the lines of a specific topic of discussion. As a hopeful game developer/designer, a common theme made in the many "So you want a job as a game developer?" articles that exist is that you obviously need to play games to understand more about them. BittersBBB, as a video…
Back in February last year, a video boasting unlimited detail technology was the talk of tech sites and games discussion forums the world over. The intriguing demonstration showed off what games would look like using unlimited point cloud data instead of the standard use of polygons. The narrator in the video claimed that this voxel-based technology was able to boost graphics fidelity by a thousand times. All the objects in the scene were made up of points or "atoms", and the innovation, they…
There is an interesting post on popular social news website, Reddit, created yesterday by an Australian games developer who says he's had enough of games development. It looks like things haven't been too rosy for this ex-pat programmer who, after making the move from Australia to work in the games industry in the United States and then Germany, has found himself burnt out from developing games to the point where he even hates playing them. From his post on Reddit...
So I've been in the games…