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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Nina Kristensen presents Ninja Theory Nina Kristensen, Co-founder & Chief Development Ninja from Ninja Theory will provide insights into the complex world of high end AAA console game development from inception to finished product. She will discuss the importance of previsualisation and iteration in the development of key systems such as combat and movement. She will explain how character and story influence every aspect of game design from colour selection to full performance capture.…
  • To all those who attended the Freeplay 2010 event, it was a resounding success. Freeplay directors, Paul Callaghan and Eve Penford-Dennis are to be commended for their fantastic job organising the sell-out event, and it's hard to think of even more ways to drastically improve what was on for show this year. I do, however, miss the social events that the first few Freeplays offered, although I highly doubt that the State Library of Victoria would allow beer there, even if supplied in plastic…
  • Brisbane's Halfbrick Studios are definitely on a roll. Following the success of the million-plus selling iPhone / iPod touch / iPad wonder hit, Fruit Ninja, is their latest Apple Appstore game, Monster Dash. Released just last Thursday, it has managed to snag the #1 paid app position in both Australia and Greece, the #2 spot in the U.S, U.K, Canada, and has broken the top #5 paid app list in most other regions around the world. Not bad for just four days after release. Also sweetening the…
  • Two of the developers in the new Brisbane Indie studio Defiant, downed tools yesterday to create a parody game of the Liberal Party's now infamous "Boatphone" policy. Play it now at www.cratesmith.com
  • *** THIS POSITION IS NO LONGER AVAILABLE *** The Lead Character Artist will lead the development and production of character artwork required for our latest game. They will work collaboratively in a team, using their experience of modern asset production techniques and sound knowledge of artistic and anatomical knowledge. The Lead Character Artist will provide direction and mentoring to the character artists as well as working with the management of the studio to ensure that the overall project…
  • *** THIS POSITION IS NO LONGER AVAILABLE *** The Art Director is responsible for the visual style and quality of all assets created by the team. This includes in-game and front-end menu assets, web sites and branding. Responsible for the initial high concepts behind visual style, the Art Director communicates their vision by creating key drawings, concept images, mood boards, colour swatches, documentation and example assets. Key Responsibilities The Art Director works with the project’s…
  • *** THIS POSITION IS NO LONGER AVAILABLE *** Are you an experienced programmer who enjoys working in a collaborative environment? SEGA is seeking a talented senior engine programmer for our upcoming current-gen sports title. Key Responsibilities Work closely with team members to develop rendering engine system features, and systems Collaborate with game teams to write robust, maintainable code Effectively self-manage and balance requests from other team members Produce high quality work…
  • *** 20/8/2010 Update: Gamespot AU have received official confirmation from Krome Studios in a statement about the current state of affairs... As we have seen by other recent announcements, the games industry is still going through economic challenges which Krome is not immune from. These times are challenging and as a result, although it greatly disappoints us to do this, we have put some of our staff on notice pending the outcome of a number of upcoming projects. Of course, we are looking to…
  • Wow, learning a new dev environment and language is much easier than dealing with apple and getting a application running on the iphone. objective-c . easy deploy on iphone . ouch nothing much to see, just messing around with openGLES 2, wanting to play with the iphone accelerometer to make a simple lunalander game to get the lay of the land. screen shot is of iphone simulator on mac. 1 day of code and learning new language, several days of setting up hardware/ software guess i get to spend…
  • Just added to our games developers listings is Play This! Studios, a new independent games developer based in Brisbane! They're certainly not new to games development, however, as they have many well known commercial titles under their belt over the years at studios such as Krome and THQ Studios Australia. They're the latest in the growing number of veteran games developers from well known big and established local studios making the move to independent games development, and they've recently…