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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Time: 5:00PM Wednesday, March 3rd Location:the glasshouse Over 88% of Australian homes have some form of game playing platform, players range from young to old across genders and games are very much the medium of contemporary culture. The industry makes fortunes but the industry is also in dire need of new models of production, fresh innovative ideas and people prepared to explore potential new forms. Come and join us for a presentation by a games industry veteran who gave up the glamour of…
  • Hi everyone! Chris here from Roo Games. After the release of Mole - Quest for the Terracore gem! We've been hard at work on our next project for the iPhone. It's Called Power Surge! Power Surge has the player linking neon coloured circuits to create larger circuits and link them to power connectors to bring light to towns and cities! The game starts off easy enough with only two circuit types to make power from. But as the player progress's to new cities and difficulty levels they're introduced…
  • Our good friend, Yug, from AustralianGamer has made a call for all local independent game developers to give him a yell as he'll love give you more coverage!! It's certainly been getting tougher for small indie groups getting noticed in the sea of other independent game developers out there, so this is a great opportunity to get that extra bit of coverage. There are also some extra opportunities involved, but you'll have to give Yug a yell to find out more... (From the AustralianGamer website)…
  • The Brisbane IGDA and GAME ON is happy to announce their 2010 Game On public program. In brief: * March 3rd: Going Indie * April 14th: From Concept to Proposal * May 5th: Portfolio Workshop * Aug 5th: Nuts and Bolts of Going Indie * Sept 1st: Delivering Your Game * Oct 1st, 2nd, 3rd: Return of the fabulous 48 hour game making challenge See Chapter news and forums for more information. Where: All free public program presentations are held in the GLASSHOUSE at the Creative…
  • A character concept I used for a comic I'm working on. A low-poly version. There is a bike coming soon.
  • My recent 3D and concept work. I'm available for any modelling and texturing. I also do concept work on designing characters for comics and console games. I currently sell 3D models through renderosity.com My folio - http://simonwrightcomics.com/swfolio/ Its 5mb, so it might take few seconds to load. Thanks
  • *** THIS POSITION HAS BEEN FILLED *** Niche opportunity to work alongside a professional web marketer on a unique 2D horizontal-view game concept within the Environmental sector. Essential requirements: - Game development experience, with particular emphasis on iPhone, SDK & submitting iPhone Apps experience. - Ability to take project from initial stages to completion. The game concept is developed - you lead the game development. - Sound knowledge of the game development process and…
  • IGN have a fantastic interview with THQ CEO, Brian Farrell, on everything relating to the publisher's hopes, aims, failures, and predictions, from the global financial crisis and the closing of five internal studios, the digital download space, next-gen and the new motion devices, and most surprisingly, provides some eye-bruising words about their experience on the Wii platform. From IGN... (Deadly Creatures) Didn't find much of an audience and I think more of the core-gaming audience is on 360…
  • We're close to getting a new look at Krome Studio's Blade Kitten in the next few hours as a press release has been given out to media announcing a release time frame for the game adaptation of the comic by Krome's Creative Director, Steve Stamatiadis. A new trailer will make its first appearance on Game Trailers sometime today which we'll hopefully be able to embed here. The previous trailer, released in August last year, was met with some blunt criticisms from visitors on tsumea and a call for…
  • In the continuing saga of the Interzone debacle, Interzone employees have just released footage of a former Interzone manager attempting to unlawfully retrieve i.p from the Perth game studio containing the Interzone Futebol content and assets that the employees had worked on, the previous 18 months of which were completed without payment. Last week, Mike Turner flew in from the U.S with the aim of obtaining the Interzone Futebol content and bringing it back home. He attempted to sneak into the…