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  • An ITWire article has captured the indifferent words of an Australian Film insider during a conversation on the issue of an equal Government rebate for the local games industry that the film industry enjoys. The Australian Fim insider offered advice for the local games industry to keep it stronger, leaner, and much more robust. From ITWire... "The problem with the games industry in this country," the insider said "is that it is full of many small studios that should be left on their own to see…
  • Some Character Concept Art, I drew in Photoshop for my 3D Design course.
  • Gamasutra has finally got a post-mortem of BioShock, the FPS hit which was in part developed by 2K Australia. As usual with all post-mortems there, it's a great insight into the development scene behind projects, providing hindsights on what went right and wrong and what could have been done to better the process. The post-mortem also gives a greater understanding on how much the Australian team contributed to the blockbuster title. From Gamasutra... Initially, Australia was intended to supply…
  • All textures and renders are by myself, all models are by various friends and co workers, excluding the desert forerunner scene was modeled by me.
  • AnimfxNZ is a world-class conference dedicated to the state of the art in Animation, Games Visual Effects and Film Technology. The conference is held annually in one of the world's leading cities for Digital Media creation, Wellington, New Zealand. Now in its third year, AnimfxNZ 08 brings together a mix of international speakers including animated feature directors, vfx supervisors, digital artists and game developers, to present, share and interact with attendees from all over the world.…
  • AustralianGamer has a 10 question interview with Tantalus Creative Director, David Hewitt. You're gonna find out a bit on his background, how he got in the industry, the positives and negatives of working in the industry, and the sort of games he likes and why. You may remember David from the legendary Game Connect 07 - Xbox 360 vs PS3 vs Wii debate, so if you ever wanted to know just a bit more about him, be sure to head on over to AustralianGamer for a read, and also send some questions…
  • Have the visuals for the particle system and the collision objects loading and saving in the scene. image is scene with sphere tree rendered, and several hundred particles in a line, and textures. (wanted to see the performance hit of moving so much vertex data around) the texture alias code worked first try (pack 'n' textures onto giant texture to avoid swapping), the dynamic geometry did not, and ended up re-writing it twice, though it was occasionally pretty having the position of the…
  • Machine cults, clans, jungle warfare operatives and intergalactic battle will go head to head for the ATOM Awards titles of Best Tertiary Video Game and Best General Video Game when the 2008 EnhanceTV ATOM awards are presented on Friday 24 October, 2008. ‘Mayhem Intergalactic’ is a simple yet engaging strategy game where the player can wage intergalactic war against friends – or enemies. “Mayhem Intergalactic keeps things simple. Unlike many other strategy games, there are no complicated…
  • The Warhammer game that THQ Studio Australia are working on now has a name and in-game footage to go along with it. It's called Warhammer 40K: Space Marine, and Gametrailers have some early in development build footage of it with a commentator walking through some aspects of the game. Warhammer fans are gonnna freak because it looks pretty awesome! Apparently the demonstration wasn't meant for the public, but Gametrailers managed to make a mirror of it before the original source went down, so…
  • In 2009 AFTRS is offering 3 brand new courses in game design, virtual worlds and animation directing. Be a part of these innovative new courses and discover new opportunities to express yourself in an exciting collaborative environment where film meets games worlds. Graduate Diploma: Game Design - Invent captivating play; investigate new genres, interfaces and emotional story experiences Graduate Diploma: Virtual Worlds - Build immersive story spaces for film pre-visualisation, machinima,…