Date: 24 - 25 July 2004
Venue: Canberra Technology Park, Phillip Avenue, WATSON, ACT, 2602 & other venues around Canberra.
The Canberra Games Festival celebrates the wide range of interactive entertainment, role play, strategic and tactical activities and their application in problem solving and advancing organisational needs. This year's Festival will focus on computer games.
The Festival includes a broad range of public and school events including:
- Public Workshops on the Interactive…
Digital Art developer Hyperfocal Design has announced the release of its "Hyperfocal Terrain" CD-Rom texture set. This product is the second release for the company. The Terrain texture collection is a high-resolution set of terrain textures for computer graphics professionals.
Hyperfocal Terrain includes over 90 terrain textures averaging 2048X2048 pixels. The terrain textures are large enough to be used for any application; including high end print projects, and can easily be scaled down to…
Nocturnal Entertainment Australia has announced the release of Catapult v1.40b, a major new revision of their development system for the GameBoy Advance.
Catapult uses a custom language that is designed around the GBA hardware, and includes an editor, emulator, debugger and an integrated toolset. Catapult currently supports all Windows platforms, with a Linux version currently undergoing testing.
Catapult comes with an integrated, comprehensive users guide, and a series of tutorials for…
HomelanFed has an interview with Perceptions Managing Director Ben Lenzo on their Stargate SG-1 game in development. The questions probe as much as possible about the title (Stargate actors have had facescans for the game!), along with some history on Perception themselves. Ben also reveals plans for future Stargate titles...
"We plan on making Stargate a marquee gaming franchise. We expect that ultimately this will include not only future SG-1 games, but games based on the new spinoff series,…
Thanks to Chaos and Tachyon for posting about this in the forum. David RM Michael flew down from America to participate as a key speaker for Free Play, the independant game developers conference held in Melbourne last week. He has written an article on his experience for Gamedev.net, giving a big thumbs up to the city of Melbourne and the conference too...
"I have always had a sense of the international potential of indie games, and have had more than one team member across national borders.…
Unrealtournament2004.com.au has an interview with local map editor Chris Blundell, better known as Plutonic. Chris was responsible for AS-RobotFactory from Unreal Tournament 2004...
"One of Australia's renowned Level Editors, Chris 'Plutonic' Blundell fresh from an outstanding perfomance in the MSU (Make Something Unreal Contest) shares some thoughts and experiences involving his career with Unreal Ed amongst other related projects. I strongly recommend everyone read this interview especially…
Games Domain has a preview of Tribes Vengeance which was showcased at the E3 conference. Ben Lee, Art Director over at Irrrational Games Canberra gives the article a perspective from the artisitic side of development...
"Development is going really well -- we've not missed any deadlines," Lee told us, so hopefully Tribes: Vengeance will make its planned December launch date. It's PC only, for now, although Lee hinted they might consider console versions in the future."
The Herald Sun has an article on the Australian presence at the E3 conference this year...
"No less than eight Australian-developed games were on show, from IR Gurus' Heroes of the Pacific to Blue Tongue Entertainment's The Polar Express, which features the voice talents of Hollywood superstar Tom Hanks.
Game Developers Association of Australia executive director Evelyn Richardson says the fact 39 companies made the effort to get to LA this year -- up from 24 last year -- indicates the strength…
Lorien has passed on the news that a new website is up on the game development courses offered at Latrobe University. You can find all the latest news, subjects, staff and research details, along with loads of other things as well. So if you're interested in studying game development in Victoria, be sure to check it out!
I've heard some great comments on Tims presentation at the Free Play conference, so I'm glad to hear that he has decided to put his presentation online for everyone to grab! From Gamenews.com.au...
"Gamenews.com.au editor and lawyer Tim Richards presented "Introduction to the legalities of game development" at the Next Wave Independent Game Developers' Conference, held in Melbourne 21-23 May 2004. The powerpoint for the presentation can be accessed here; information on the Free Trade Agreement…