Thanks to Fips again for keeping us in touch with Citizen Zero news. Paul McInnes (Lead Designer of Citizen Zero) has made a few important posts in the Citizen Zero forums on Micro Fortes eagerly awaited MMORPG. The first gives a time frame on when we can expect to see a public beta and a release date...
"now that the post-E3 jetlag has passed it seems like a good time to talk about the future of these forums.
We will be going public beta mid 2005 (with a limited beta some months before) and…
Submitted by (Lorien Dunn)
I am presenting a seminar from 3-4pm next Monday (the 31st) in Western Lecture Theater 3 at La Trobe University, Bundoora campus, Melbourne. It is called "Scriptable Audio Synthesis for Computer Games". This will be a slightly expanded re-hash of my presentation at ADCOG- the 3rd International Conference on Application and Development of Computer Games- last month in Hong Kong.
A little of this material was covered during my presentation for PC Game Audio Systems at…
Submitted by AFTRS Digital Media Department
Where: AFTRS Main theatre
Cnr Balaclava and Epping Roads, North Ryde
Date: This Saturday May 22
Time: 9.30 am - 5.15 pm
Cost: $60 or $30 student concession
Booking: (02) 9805 6444 or email info_nsw@aftrs.edu.au
For more information visit www.aftrs.edu.au.
Lunch will be provided.
This exciting seminar will explore ways film makers can use their existing skills to tap into the lucrative games development industry.
Digital Media expert Mark Pesce, who…
Kalescent Studios has been added to our growing list of Developer Services in Australia and New Zealand.
"Kalescent Studios, remains independant from developers, yet specialises in creating art assets, code and supporting games media, providing a strong and cost effective partner in games development."
You can find more about Kalescent Studios by visiting their website. Click on the link below!
Rounding off the conference weekend, E31.b is for conference attendees to play and discuss each others' indie games and demos and show their stuff to the Melbourne gaming public. E3.1b will be Free Play's low-fi, indie and somewhat "two-fingered" answer to E3. It'll be an event that resembles an underground zine fair more than a glitzy corporate trade show but expect to see glamorous game industry types roaming around who are happy to give expert feedback and advice.
Indie games, demos, single-…
"HotDogs HotGals is a highly stylized business simulation game featuring hundreds of the latest fashions beautifully designed and created to a high quality. Bright and distinctive shop environments, lively varied music designed to provide the Player with an easy, laid back game. HotDogs HotGals is an attractive, unique, easy to play, and replay game experience set far apart from other management simulation games.
At this moment, HotDogs HotGals is entering its final stage of production.…
Submitted by Adrian Risch
Jumbuck have announced a licensing deal with Paramount Pictures (Viacom) for 3 Star Trek mobile games based on the original series. The announcement was made at E3.
Eight foot Ty terrorises E3 patrons! Wearing his trademark red shorts with sun imprints, nose cream, and a pair of boomerangs, Ty was seen walking around the E3 conference asking the patrons for a place to find some bush tucka and a spot to boil his billy. Confused patrons were known to run or offered the contents of their wallets as assurance for their own safety.*
*Ok, none of this is true, apart from the bit about Ty being at E3. Click here to see the news on www.bushrescue.com or click…
Gamespy has some coverage of Pandemic's Destroy All Humans from the E3 conference...
"One of this title's most impressive assets is its use of physics. Levitating and manipuliting animals, humans, or cars looks amazing. They can be hurled into other objects, affecting them as well. The world seems very open-ended, with plenty to interact with. Every human has a funny thought to read in their minds, and endless potential with their helpless carbon-based bodies.
Destroy All Humans was one of the…
Thanks to Fips for pointing out that IGN have a hands-on article on Micro Forte's Citizen Zero from the E3 conference... "CZ is Player versus Environment (PvE) oriented, and it uses "instances" for its missions. You won't be competing against other groups to kill a specific bad guy or get a specific item, as instancing transports you into a closed environment populated only by non-player characters and your teammates....
With the instancing system reducing griefing and friendly fire currently…