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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • The relentless cycle of graphic program upgrades looks to continue later this year, with Adobe upgrading all their flagship programs, including Illustrator, After Effects 6, InDesign 3, and of course, Photoshop 8... "Specific updates will include: NTSC/PAL/HD preview choices to compliment the existing CMYK Preview, a Histogram palette, nested layer sets, and text on a path. Photoshop 8 will also include "filter layers," allowing for non-destructive image editing and manipulations, similar to…
  • We love reading about the Australian Games Developer Conference, so thanks to Ausgamers for pointing out an article over at Austnn.com.au that covers the exhibitions there from Discreet (3DS Max), to StormFX (Maya), the AIE (Hail), Qantm, Sony (P2 dev kits), Auran (Next Year's Game) and Nvidia. The lanfest gets a mention as well. Plenty of cool photos to gawk at, so hop on over there! Remember, you can find all of Sumea's AGDC news at this page, and chat about it in the forum :)
  • Maya 4.5 Personal Learning Edition has been made available at the Alias|Wavefront website. Get it here!
  • An interesting thread at CGtalk.com where the news is that it's going to be very,very hard to work gain a work visa in America. I'm sure there a lot of you who would love to work at some of the big game companies there. "Hey guys, This is from one of the discussions that happened on a mailing list that I subscribe to (DLF). A few weeks ago, US authorities changed the requirements to obtain work visas in the US due to "homeland security issues". Now the requirements are a 4 year degree, or a…
  • Grif is starting something exciting for you all to collaborate on! He's definately no stranger to the industry, having credits as writer/designer on Freedom Force with Irrational Games. "Just wanting to get a quick show of hands in regards to who in these parts would be both free and willing to start work on a game-based project with a bit of a difference? I know there are quite a few teams circulating around out there already, so I thought I should at least put the feelers out to see if there'…
  • Steve Stamatiadis, art director over at Krome Studios, has updated his personal website at www.spacecaptainsteve.com. You can read his journal, and see all his art there as well. Some interesting pictures from his trip to Shibuya in Japan too. Head on over there and check it out!
  • Andrew/Max_torque wrote this in the forum, and I think it warrants as news! :) Download Pax-Galactica prototype. As shown at AGDC2002... at http://www.netspeed.com.au/max_torque/ and follow links. warning! its fairly rudimentary yet. cheers, Andrew. Make sure you give him some comments in the forum!
  • Freedom Force has been voted the "Best Story on PC" in GameSpot's Best and Worst of 2002. "Freedom Force's story is full of humorous asides, and the motivations for each of its characters, heroes and villains--told through comic-book-style cutscenes--are as true as they can possibly be to the game's colorful setting."
  • Happy New Year, folks (for tomorrow)!! New Years resolution.... uhm... eat more healthier foods... oh, and do some more art!! I only managed to do 2 cheesy untextured 3d models, and one pencil sketch this year.. How bad is that!!! For 2003, I think I'll set a goal for DOUBLE the amount of cheesy models!!
  • Calling all people who are game designers, musicians, and any other positions in the industry that doesn't fit the 2d artist/modeller/mapper/programmer category. If there's enough interest from you, I might put up a misc. section on Sumea for you to have a profile/journal as well. Give me a yay or nay at the forum.