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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • I admit it, I grew up in the eighties spending countless hours playing arcade machines. I managed to finish a fair few of them too! Maybe one day I'll write an article with a list of titles I've finished with some silly anecdotes to bore you with, but in the meantime, you have to check this out!!! The clever people at www.eightiesarcade.net will let you relive those old games right in your browser!! How cool is that! Now if only they get connected with the Kaillera people to implement…
  • AustralianIT has a small report on the Australian Games Developer Conference, and specifically, Sony's role in Australias developement in the games industry.. "Zeno Colaco, vice president of publisher and developer relations for Sony Computer Entertainment Europe, attended the conference for the first time this year. Mr Colaco... said Australia was the fourth most important development centre for SCEE, after the UK, France and Scandinavia. "We recognise the Australian development community as…
  • Some tweaktown.com people visited the AGDC, and being hardware freaks, they were interested in the new Nvidia card that was on display there... "We have posted some coverage from the Australian Game Developers Conference which was held over this past weekend at the Melbourne Convention Center. There you will find information on Sony's PS2 online gaming plans, Sony's PS2 Linux Development Kits, and videos and pictures of nVidia's GeForce FX in action as well as shots of the graphics card and…
  • Auran has revealed their new venture at the AGDC. They're holding a competition called "Next Years Game".. "The aim of the competition is simple - create the most visually stunning, technically adept, fun and innovative game, game demo or game prototype by the competition's close. The type of game, the style, story, characters and every other aspect of the game are completely up to you and your team. Auran and the sponsors want you to take the game of your dreams, turn it into a reality and win…
  • Presented by Justin Green at the Australian Games Developer Conference 2002 7/12/02 Transcribed by Dominik Grabiec Overview: Getting Started Getting the Deal Getting the Project Done Beyond the First Project Conclusion A startup is defined as being a small concern, without a past game development history, usually with low resources and little or no funding. If the startup has an investor then that's often a luxurious position to be in. Getting Started Situation Analysis Identify Risks Determine…
  • Gamespy has a preview of Jurrasic Park : Operation Genesis on the Xbox, which is being developed by Blue Tongue. There's a whole heap of new screenshots to check out too. Click here to read the preview. And speaking of Blue Tongue, they have a new redesigned website up, so go and have a look! They have numerous job openings for those who are interested as well. Click here to read the details!
  • Yes, the long awaited Australian Games Developer Conference starts off today at the Melbourne Convention Centre!! The three day event is THE place to be this weekend for those interested in the Australian game industry. TONNES of great lectures, international guest speakers, and developers showing off their work. There's also a lanfest, some social events and parties planned as well.. I'm sure you know all about it already, but for those who haven't, head on over to the AGDC website and see…
  • The Getaway is a game that has been in production for a long time, and contains a detailed reconstruction of the city of London to roam around in. It's also a title that will no doubtly be compared to Grand Theft Auto 3 in terms of its gameply. And like the GTA series, it becomes the latest in a string of titles to go under the censors knife. Gamepower reports.. "...Office of Film and Literature Classification issues had delayed the game?s release, Sony Computer Entertainment Australia…
  • MilkShape 3D 1.6.5 released! "This release comes with quite a lot of new stuff. The main changes are local/global mode, when rotating joints, which makes animation a lot easier. Then customizable shortcuts have been added. With the ShortCut & PlugIn Manager you can define your own shortcuts, even for plugins and hide unused menu items. The progressive mesh plugin has been replaced by the DirectX Mesh Tools, which provides a good progressive mesh implementation. Finally a lot of new and…
  • Electronic Arts have announced that they are reducing some of their Gamecube titles in Australia to as low as $39.95, effective immediately.. "Leading independent publisher Electronic Arts has landed a stinging blow on Nintendo, accusing the platform holder of "disappointing reluctance to compete with Microsoft and Sony" in a statement announcing massive price cuts to several key titles in its GameCube software range in Australia. While EA's move is a bold one and its apparent motives are…