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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • One of the many, fully procedural materials I've created for my major uni project @ AIE Melb, SightlessVR. Created in Substance Designer. Shown here is the same Substance file, just with different parameters to expose wear, tear and weathering effects. More of my work can be found at the link below.
  • An asset I've made for major uni project @ AIE Melb, SightlessVR. A virtual reality horror game for the HTC Vive. More of my work can be found at the link below.
  • An asset I've made for major uni project @ AIE Melb, SightlessVR. A virtual reality horror game for the HTC Vive. More of my work can be found at the link below.
  • An asset I've made for major uni project @ AIE Melb, SightlessVR. A virtual reality horror game for the HTC Vive. More of my work can be found at the link below.
  • An asset I've made for major uni project @ AIE Melb, SightlessVR. A virtual reality horror game for the HTC Vive. More of my work can be found at the link below.
  • https://www.artstation.com/artwork/xo2n4