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  • Posted by Brandon Clark
    Hellboy fan-made project. I focused on creating a game-ready character with an emphasis on anatomy, material definition, and clean topology.
  • A Fantasy VR environment created in the Unreal Engine for a PAX 2016 showcase. Designed with modular pieces then kit-bashed in the Unreal Engine to produce the final product.  Hard surface modelling done with Maya, high poly models done in ZBrush and textured with Substance Painter and Designer.  Check out my website, or the artstation link for more detailed breakdowns. Total Project time - 1 Month Average asset creation - 1/2 days
  • Batman Bust Sculpt A one off  Zbrush Sculpt commissioned to be designed for 3D printing. Particularly enjoyed working from the batman animated designs of Thomas Wayne by Dave Johnson.  ​ Approximate Project time - 2 Days
  • Images showing some of the work done during work on Life of Kevin Game at JMC Academy. Level was designed and laid outt by me and the Models of all the assets, apart from Main Character, were created and textured by me as well.
  • https://www.artstation.com/artwork/4dx5Y
  • This is a character created for a college assessment. Students had to design, model and animate a character based off the information provided in a Game Design Document.
  • This is a character created for a college assessment. Students had to design, model and animate a character based off the information provided in a Game Design Document.