Short epic orchestral piece.
https://dragor.bandcamp.com/track/worlds-collide
Colour Guide:
Orange - Horns
Purple - Trumpets
Pink - Trombones
Red - Low Brass
Dark Blue - Piano
Blue - Soprano Voice
Yellow - High Strings
Green - Mid/high Strings
Light Blue (lower) - Low Strings
Animation created by the Music Animation Machine.
http://www.musanim.com/player/
This project is my recreation of Dark Souls 3 in Unreal Engine 4. I picked an area that interested me and I modeled, textured, and did all the lighting in the level.
While playing this game I have continuously been amazed by the detail and style of the environment artwork. I realize that they do this through clever use of efficient modular assets.
My goal was to create this with about 90% accuracy to the original game assets and about 10% added or slightly altered pieces and my own ideas. I…
Study I did in order to better understand the process of scanning an object and taking it through production pipeline and author it as a game ready prop.
More of my work can be found at the link below.
SightlessVR is a virtual reality horror game for the HTC Vive made as a major uni project @ AIE Melb.
The game has drawn inspiration from various horror games and films, with the idea in mind of doing horror in a more unconventional way, the "enemy" can locate you by sound you produce when interacting with objects, but can't see you, hence, the name of the project :]
As sole artist on this project, I was responsible for all visual aspects (* see exception below), performance optimization (art)…