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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • HQ Image & Sketchfab - https://www.artstation.com/artwork/m3QD9 13.2k Tris 2K Textures Albedo, Normal, Spec, Gloss, AO.
  • HQ Image & Sketchfab - https://www.artstation.com/artwork/4aDGl
  • HQ Image & Sketchfab - https://www.artstation.com/artwork/EwAeK 2k Maps, 10k Tris. PBR Version PBR Blood Version Diffuse only Version
  • HQ Image & Sketchfab - https://www.artstation.com/artwork/oxakq Low Poly Diffuse only texturing. 512x512 Mobile
  • [PBR Metalness] Textured in Substance Painter, Knald & Photoshop. Modeled in Zbrush, Maya & 3D Coat. High Res Images - https://www.artstation.com/artwork/ezYqX
  • Low Poly model based off Baldi Konijn concept: https://www.artstation.com/artwork/DlrO HQ Image + Sketchfab Link https://www.artstation.com/artwork/JD2Zn
  • This is renders of some of my recent work
  • Australian Game Developers – we need your help. IGEA and the GDAA need to get an updated picture on the size of the Australian game development industry for our lobbying and advocacy work at both a State and Federal level. We ask that you complete this survey https://www.surveymonkey.com/r/R6GKBJ6 by 6 September 2016. Rest assured, individual responses are strictly confidential and any information provided will only be reported in aggregate form later this year. You will see further…