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  • TeamXbox.com has a lengthy 4 page interview with Pandemic Studio's Brad Welch, Director of Destroy All Humans! "The first thing we have to ask is how did the original idea of playing on the aliens? side come about? Brad Welch: We originally wanted to create a game that differed from the norm, and we started with the idea of a flying saucer coming to earth. When we had a prototype of that running we realized we really wanted to leave the spaceship and cause havoc on the ground. Nuking humanity…
  • Sierra has made available the art assets of Tribes: Vengeance to help those modders who are interested in adding content for the game... includes the templates, skins and meshes for Tribes?: Vengeance. Experienced artists and mod makers may use these files as a basis for creating original character, weapon and vehicle designs for use within the Tribes?: Vengeance Engine. It's a 110mb download, and it's worth checking out to see some locally made game art to learn from. :)
  • It?s usually a quiet time around these parts during the holiday season, so I thought I would write a few words about Sumea Launchpad, and reflect on a few big things that happened last year in regards to the website, and local game development. 2004 has easily been Sumea?s biggest year yet, with the number of daily visitors to Sumea growing double this period last year. Support grew for the Sumea Modeller Challenge, with Bullant sponsoring a fantastic WACOM INTUOS II 6x8" (USB) tablet for the…
  • I have finally invested in a tablet :) and this as the first more-or-less finished painting. Created with 'Corel Painter Essentials' and some minor photoshop work too.
  • Just an update, Gaffer has posted his round up of the conference in the forum. You can check out his 2004 AGDC experience by clicking this link!!! 14/12/04 The Australian Game Developers Conference 2004 was on over a week ago, and I thought it would be nice to gather some links covering the conference for those who didn't get to go. If you know of any more sites that covered the conference, please do post a link! Logan Booker brings you the hot gossip from the floor of Australia's biggest…
  • Playstation2 IGN has a progress report on Pandemic's Destroy All Humans! "Destroy All Humans! is still pre-alpha so there are many more developments that are in store for it. What we can see now is the main structure for the game as well as an insight into its own sense of humor which is looking to be perfectly skewed and bizarre." They also have an incredible media page on Destroy All Humans!, with 80 images and 22 videos for you to look at. Check it out!
  • JoWood, publisher of Stargate SG1: The Alliance (in development at Perception, Sydney) started an Ebay charity auction on December the 22nd where fans can bid to have their likeness in the game... "The winner of the auction will get the opportunity to have his virtual double become part of the ?Stargate SG-1: The Alliance? video game, which is scheduled for late 2005. The winner will have his likeness integrated into the game as one of the supporting cast ? and appear on screens all over the…
  • 1up.com has a hands on preview of Destroy All Humans!, currently in development by the fine folks at Pandemic Brisbane. "Classifying Destroy All Humans is a bit tricky. It's an action game, but it features a lot of strategy and stealth. It sends you to recover information, but then asks you to kill everyone once you're done. It's a sandbox game, but each level takes place in a distinctly separate location. All in all, it's an enticing mixture of ideas, so we were excited to sit down with the…
  • Phew! It's taken a bit of time to gather all the nominees for this years Sumea Developer Awards. I've been updating the games listing in the Sumea database, gathering as much information and pictures on 2004 game titles, which explains why this years awards is starting a bit later than usual. Voting for the awards will begin next week! The nominees are listed at www.sumea.com.au/sawards2004.asp (or just click on the link at the end of this news item), but in the meantime, please check the list…
  • ** Just an update on this news item. The application for the devkit is open for both Queenslanders and Victorians. The GDAA, with support from the Queensland Government and Brisbane City Council, is pleased to announce the launch of the Sony PlayStation2 Development Kit Program for Queensland developers. 21/12/04 The State Government of Victoria under its Game Plan strategy in association with the Game Developers Association of Australia (Victorian Branch) has put together a plan to encourage…