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  • From Gameindustty.biz.. In internal memo from EA's senior vice president of human resources Rusty Rueff to staff at the company has revealed that the firm is contemplating a change to how it classifies jobs with regard to overtime eligibility. The memo, which was distributed to staff at the leading publisher's worldwide offices earlier this week, is the most direct response yet seen to the flood of negative reports about the company's treatment of employees which emerged last month. (if you…
  • TeamXbox.com has an extensive interview with John Passfield and Dave Pevreal from Krome Studios.... We recently had a chance to talk with two of Krome's integral minds, John Passfield (Design Director) and Dave Pevreal (Engine Lead) to get a unique perspective on the game development industry in Australia. John and Dave touch on the history of Krome Studios, the hurdles in developing down under, their thoughts on next-generation consoles, and much more in this exclusive interview. Enjoy! It's…
  • Twelve leading interactive game industry organisations and the Academy of Interactive Entertainment today announced a jointly funded industry placements program as part of new initiatives in the AIE 2005 curriculum at the Australian Game Developers Conference held in Melbourne. AIE's Head of School, Canberra, Mr Ian Gibson said "We're responding to industry demand and offering our own graduate employment program in conjunction with key developers in the games and 3D industries. Twelve leading…
  • Tantalus Interactive used the annual Australian Game Developer?s Conference (AGDC) in Melbourne, Australia to promote its recent releases, and to reveal some of its plans for 2005. Tantalus ended 2004 with the release of two more high-profile titles for Nintendo?s Game Boy Advance. Jimmy Neutron: Attack of the Twonkies and The Polar Express both made it into stores in November... Tantalus CEO Tom Crago said that while 2004 had been a great year for the company, 2005 showed even greater signs of…
  • Submitted by Mick Gordon An invitation to those who want to break into the games industry or meet those who do? pass it on: We are pleased to announce an outreach event with the Greater Brisbane IGDA chapter at the Straight Out of Brisbane arts festival! ========================== Pass this on ========================== Contagion power! Please forward this message to others who are in the game development industry or who seek to become game developers. Because this IGDA chapter is strictly…
  • Tantalus Interactive used the annual Australian Game Developer's Conference (AGDC) in Melbourne, Australia to promote its recent releases, and to reveal some of its plans for 2005. Tantalus ended 2004 with the release of two more high-profile titles for Nintendo's Game Boy Advance. Jimmy Neutron: Attack of the Twonkies and The Polar Express both made it into stores in November. Based on the immensely popular Nickelodeon franchise, Attack of the Twonkies is the first Jimmy Neutron title…
  • GameSlaves.org tells of the coming wage changes by law for programmers in the field of IT, including game programmers. The changes mean that game programmers in Australia will be fairly compensated for overtime work, and entry level programmers get a fairer wage. If it is indeed true, the implications for the local industry could be enormous. From GameSlaves.org.... On January 1, 2005, the Information Technology Industry Award becomes "common rule". This means: - All programmers will have to be…
  • The November GDAA newsletter has been released and has news on The Polar Express by Blue Tongue, IR Gurus Heroes of the Pacific, Brisbane based game development educator Qantm which has been bought by SAE Technology College, reports on two game development text books from Elsevier, news from the Academy of Interactive Entertainment, and articles on the GDAA and its achievements for the past year and from PricewaterhouseCoopers on the Australian game development industry. "PwC believes that the…
  • Film Victoria will support the development of six innovative digital media projects through its Digital Media Fund (DMF) program. The DMF stimulates creative and economic growth of digital animation, game prototype design, innovative digital content and audience development for the Victorian digital media industry. IR Gurus Interactive Australia and Iron Monkey Studios were both provided Game Prototype Development investment funds to develop two new game projects with strong audience appeal…
  • Thanks to Truna for letting me know about this specific part of the Straight Out Of Brisbane fesitval that is happening December 2nd to 12th, 2004. SOOB is a festival of independent and emerging arts, culture and ideas, and this part of the festival should interest you budding Queensland game developers! What's IN a GAME? - panel and show and tell... Venue: TC Beirne Centre Friday 3rd Dec. 6.00 pm The 'what's in a game?' panel consists of guests from local games companies, the local chapter of…