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Sumea Challenge #5 -3D- David Coen

  • Was looking for a reason to learn sql, and was feeling the urge to play an oldschool pen and paper rpg.

    didn't like gurps licence, nor dnd's 'open' source licence, then while looking around, found legendary quest, which is kind of neat.…

  • somewhat random, got up to speed with SDL (simple media layer) to see what it could do for me to make my life easier, also rewrote my game engine to be a lot more generic and support unittest.

    grey image is having fun bluring the depth…

  • Note. Not my base mesh and texture, purchased a highres model from turbosquid (20000+ vertex, several 4098x4098 textures) and reduced it to 600 vert and a 2048x2048 texture page (for diffuse, alpha, normal and specular maps)

    was currious…

  • Have never done that much database/php stuff, but was currious if you could make a game using javascript/canvas rather than flash.
    this seemed fine till trying to get Internet Explorer to work, in which case i would like to think flash works…

  • Made an update for the Bikini Beach Volley Ball game, 4 new girls, one new location.
    Screen shots are from iPhone and iPad.

  • a week of prototyping (6 prototypes), 1 of which failed and not included, another of which i am still working on and not online yet (procrastinating by blogging rather than finishing it)

    Seems prototyping is the popular thing to do at the…

  • capture of iPhone gameplay of my lattest game, Bikini Beach Volleybal

  • and so the quick 2 week project to recover from a big project/ experement with stencil shadows is now up to the 4 week mark.
    wrote a gui/ font system and tools pretty much from scratch which is a good way of making a 2 week project take 4…

  • because i can, though the play mechanic is pretty much pong, and after spending the day making animation i'm kind of wiped out to type anything interesting.

    the main photo, had one of my female friends critique the bikini girls appearance…

  • Bit of a slow week, finished 'chico of the dead' (once it is available in the app store i get to start promoting it, fun) and during the recovery time after a big project, tidied up some randoms bits of tech, simplified renderer, and added…

Submitted by davidcoen on

[img]http://www.dsc223.com/external/scon5_01.jpg[/img]

[img]http://www.dsc223.com/external/scon5_00.jpg[/img]

just thinking about design, running along the lines of time vampire, the friends of satan, or nofriendo, the happy home entertainmaent center with timmy, the large boned but happy with the way he looks individual. though the 'happy little saviour' concept is not shown yet

Submitted by bullet21 on Thu, 05/02/04 - 7:29 AM Permalink

I definately like the first one (very pokemon like), it is a pretty good idea and all the evolution stages seem to be linked, but i have no idea wut the second one is (no offence [:)]) is it a flower of some sort.

Submitted by LiveWire on Fri, 06/02/04 - 10:05 AM Permalink

nofriendo! hahaha! i love it!

Posted by davidcoen on

[img]http://www.dsc223.com/external/scon5_01.jpg[/img]

[img]http://www.dsc223.com/external/scon5_00.jpg[/img]

just thinking about design, running along the lines of time vampire, the friends of satan, or nofriendo, the happy home entertainmaent center with timmy, the large boned but happy with the way he looks individual. though the 'happy little saviour' concept is not shown yet


Submitted by bullet21 on Thu, 05/02/04 - 7:29 AM Permalink

I definately like the first one (very pokemon like), it is a pretty good idea and all the evolution stages seem to be linked, but i have no idea wut the second one is (no offence [:)]) is it a flower of some sort.

Submitted by LiveWire on Fri, 06/02/04 - 10:05 AM Permalink

nofriendo! hahaha! i love it!