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Gameplay Designer (remote)

Authored by

Fool's Theory

Authored on

Thursday, 12 August, 2021 - 7:42 PM
Company:
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Experience:

As part of work on the new, proprietary project 'Vitriol', created in cooperation with 11bit studios (www.foolstheory.com/project-vitriol), Fool's Theory is looking for experienced candidates to work remotely or on-site for the position of:

GAMEPLAY DESIGNER (regular / senior)

If you join us you will: 

  • prototype systems creating gameplay loops,
  • create combat systems, trade, equipment, AI trees,
  • design and implement the skills of NPC characters in the game, based on the ability system, 
  • work on maintaining the balance, 
  • cooperate with the Quest Design department in supporting the game's narrative by mechanics,
  • cooperate with the departments of Art.

REQUIREMENTS:

  • very good knowledge of Blueprints system in Unreal Engine 4,
  • familiarity with AI construction trees,
  • familiarity with Gameplay Ability System in UE4,
  • ability to maintain order in files,
  • knowledge of English that allows reading technical documentation with understanding (min. B2),
  • independence in performing tasks,
  • good communication skills and willingness to work in a group,
  • ability to solve problems.

NICE TO HAVE:

  • experience in running RPG sessions,
  • participation in game jams.

WE OFFER:

  • attractive salary,
  • opportunity to work on a cool, RPG project in cooperation with 11bit studios,
  • possibility to work remotely or in an office in Bielsko-Biała, Poland,
  • long-term contracts - we are looking for people for more than one project,
  • flexible forms of employment - a b2b contract, work or employment contract,
  • work in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge,
  • supporting participation in industry conferences and fairs (both as a participant or speaker),