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Gameplay Designer (remote)

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Job Position

As part of work on the new, proprietary project 'Vitriol', created in cooperation with 11bit studios (, Fool's Theory is looking for experienced candidates to work remotely or on-site for the position of:

GAMEPLAY DESIGNER (regular / senior)

If you join us you will: 

  • prototype systems creating gameplay loops,
  • create combat systems, trade, equipment, AI trees,
  • design and implement the skills of NPC characters in the game, based on the ability system, 
  • work on maintaining the balance, 
  • cooperate with the Quest Design department in supporting the game's narrative by mechanics,
  • cooperate with the departments of Art.


  • very good knowledge of Blueprints system in Unreal Engine 4,
  • familiarity with AI construction trees,
  • familiarity with Gameplay Ability System in UE4,
  • ability to maintain order in files,
  • knowledge of English that allows reading technical documentation with understanding (min. B2),
  • independence in performing tasks,
  • good communication skills and willingness to work in a group,
  • ability to solve problems.


  • experience in running RPG sessions,
  • participation in game jams.


  • attractive salary,
  • opportunity to work on a cool, RPG project in cooperation with 11bit studios,
  • possibility to work remotely or in an office in Bielsko-Biała, Poland,
  • long-term contracts - we are looking for people for more than one project,
  • flexible forms of employment - a b2b contract, work or employment contract,
  • work in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge,
  • supporting participation in industry conferences and fairs (both as a participant or speaker),