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Level Designer (remote)

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As part of work on the new, proprietary project 'Vitriol', created in cooperation with 11bit studios (www.foolstheory.com/project-vitriol), Fool's Theory is looking for experienced candidates to work remotely or on-site for the position of:

LEVEL DESIGNER (regular or senior)

RESPONSIBILITIES:

  • creating game levels from prototyping to meshing and final finish.
  • iterative work to improve level design.

REQUIREMENTS:

  • ability to create levels supporting game narrative,
  • familiarization with of Unreal Engine 4,
  • English at communicative level, B2
  • 1 year of work experience in the video game industry,
  • ability to work in a team,
  • ability to keep order in your files,
  • communication skills.

NICE TO HAVE:

  • experience in meshing (level art)
  • keeping up to date with current trends in regards to level design in games
  • blueprints creation familiarisation
  • at least one, published title

WE OFFER:

  • attractive salary
  • opportunity to work on a cool, RPG project in cooperation with 11bit studios,
  • possibility to work remotely or in an office in Bielsko-Biała, Poland
  • long-term contracts - we are looking for people for more than one project,
  • flexible forms of employment - a b2b contract, work or employment contract,
  • work in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge
  • supporting participation in industry conferences and fairs (both as a participant or speaker),