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Quest Designer (remote)

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Job Position

As part of work on the new, proprietary project 'Vitriol', created in cooperation with 11bit studios (, Fool's Theory is looking for experienced candidates to work remotely or on-site for the position of:

QUEST DESIGNER (regular / senior)


If you join us you will: 

  • constructing the game plot from the theoretical level through implementation in Unreal Engine 4,
  • iteration of the implemented quests in terms of functionality and consistency,
  • supervision over the logic and course of the narrative,
  • independent reporting of asset needs for quests,
  • constructing debug content of dialogues in English and implementing their logic.


  • the ability to create cause and effect maps of the fruits of your imagination,
  • the ability to describe events as clear, interesting and simple logical diagrams,
  • knowledge of the Blueprint system in Unreal Engine 4 (for senior candidate),
  • ability to maintain order in files,
  • knowledge of English that allows reading technical documentation with understanding (min. B2),
  • independence in performing tasks,
  • the ability to analyze implementation problems and solve them,
  • experience in working in the video game industry,
  • at least one published title,
  • ability to work in a team,
  • communicativeness.


  • experience in running RPG sessions,
  • analytical approach to games.


  • attractive salary,
  • opportunity to work on a cool, RPG project in cooperation with 11bit studios,
  • possibility to work remotely or in an office in Bielsko-Biała,
  • long-term contracts - we are looking for people for more than one project,
  • flexible forms of employment - a b2b contract, work or employment contract,
  • work in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge,
  • supporting participation in industry conferences and fairs (both as a participant or speaker),