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Quest Designer (remote)

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As part of work on the new, proprietary project 'Vitriol', created in cooperation with 11bit studios (www.foolstheory.com/project-vitriol), Fool's Theory is looking for experienced candidates to work remotely or on-site for the position of:

QUEST DESIGNER (regular / senior)

RESPONSIBILITIES:



If you join us you will: 

  • constructing the game plot from the theoretical level through implementation in Unreal Engine 4,
  • iteration of the implemented quests in terms of functionality and consistency,
  • supervision over the logic and course of the narrative,
  • independent reporting of asset needs for quests,
  • constructing debug content of dialogues in English and implementing their logic.

REQUIREMENTS:

  • the ability to create cause and effect maps of the fruits of your imagination,
  • the ability to describe events as clear, interesting and simple logical diagrams,
  • knowledge of the Blueprint system in Unreal Engine 4 (for senior candidate),
  • ability to maintain order in files,
  • knowledge of English that allows reading technical documentation with understanding (min. B2),
  • independence in performing tasks,
  • the ability to analyze implementation problems and solve them,
  • experience in working in the video game industry,
  • at least one published title,
  • ability to work in a team,
  • communicativeness.

NICE TO HAVE:

  • experience in running RPG sessions,
  • analytical approach to games.

WE OFFER:

  • attractive salary,
  • opportunity to work on a cool, RPG project in cooperation with 11bit studios,
  • possibility to work remotely or in an office in Bielsko-Biała,
  • long-term contracts - we are looking for people for more than one project,
  • flexible forms of employment - a b2b contract, work or employment contract,
  • work in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge,
  • supporting participation in industry conferences and fairs (both as a participant or speaker),