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Now available on the AppStore!

'Draw: The Showdown' is a western themed, on-the-rails shooter set in brutal town of Coyote. The game boasts a very impressive art style, addictive randomized gameplay and allows for full customization of your character!

Visit our website's for more information!





Andrew James, Director at new Canberra-based games start-up, Uppercut Games, has given a sneak peek of some gorgeous concept art and in-game shots of their UDK engine powered iOS game, EPOCH. Andrew, who was previously Art Director at 2K Marin Canberra, describes how the team desired to create new and original worlds in their games, and how the setting of EPOCH was what drew the team to choose it for their first title.

They certainly weren't kidding about creating worlds, as EPOCH is sounding quite expansive in terms of varying locations and environments, all of which provides a rich sense of backstory and history to the post-apocalyptic future world of EPOCH.

(Andrew) We wanted each part of the world to have a sense of place, and the feel of a “real city that once was”. Each level in EPOCH is a new unique location that tells a part of the story of what happened to this world.

The varied locations you will visit in EPOCH stretch across the vast destroyed city, from desolate shopping plazas, to long silent freeways scattered with the hulks of rusted cars; through the underground tunnel network, past fallen military checkpoints.

Check out Andrew's post on the Uppercut Games website for a look at the art!


Ahoy there!

In theme of International Talk Like a Pirate day (September 19), Team Pok Pok would like to share with you a preview of their new indie mobile game, Captain Skyro.

You can check out the preview on Youtube here:

Captain Skyro takes you on a swashbuckling adventure of pirates, treasure and challenging enemies as you climb your way into the sky.

This game is a mobile release of Team Pok Pok's early Flash game, Captain Skyro: Cloud Climber. The original Captain Skyro has had over 2 million plays online and was the winner of the MochiAds ‘Become a Rock Star’ Competition in 2008.

This time round we've packed in all the features we wish we could have included in the first Skyro. We now have new graphics, greater movement and variation in the level design, enemies, treasure and level challenges to make this game a much more rounded production.

Utilising Adobe's AIR for Android we plan to release to the Android market in late 2011, followed by iPhone and other platforms.

As keen followers of your site we'd love for you to share our Captain Skyro preview with your audience.

Team Pok Pok


When I saw some footage of Automation a few months ago, it blew me away. A tiny team of local Melbourne indie developers are creating something so detailed, different, and innovative in a genre which really is known more for its constant iteration and refinement. There are plenty of games that are tailored for racing fans, particularly for those into the simulator side of racing. Automation, however, is a simulator slanted specifically towards the car aspect side of things. We're not just talking different coloured paint jobs, decals, and body kit selections, however. It goes much, much further than that. So what exactly is Automation?

In the upcoming game Automation you will be placed in control of a newly founded car company starting in the post-war era of 1946. You will be responsible for designing your cars from scratch - from the chassis and the engine to its body styling. Your goal is to meet the needs of different markets and various types of buyers. You will need to research new technology to keep ahead of your competitors and expand your company...

Not only will you get the freedom to design cars that look how you want, but you will also be responsible for the technical aspects such as creating your own engines. Benchmark your creations and watch their components in action while you are provided with realistic specifications and performance figures.

The team behind Automation, Camshaft software, are looking into crowd funding to speed up development. Funds received will go into software and legal costs, as well as additional hires that the programmer and 3D artist due at Camshaft would prefer to delegate the work to, such as sound design and 2D graphic design. If the $100,000 campaign goal is met, it would also allow Camshaft to work on this project full-time.

As per usual with crowd funding programs, there are a bunch of levels that you can contribute to with differing rewards the more you put in, so head on over to the project page and have a look at what interests you. Be sure to check out the Automation youtube page here to check out some of the amazing demonstrations!…

Former Krome Studios environment artist, Jeremy Kool, is looking into crowdfunding for his children's picture book app called The Paper Fox, with the hope of releasing it for iPad and Android tablets. Jeremy's sister is a published fiction author who'll be handling the story side of the project, and Jeremy is modelling all the art assets in a very unique looking and gorgeous papercraft / origami style.

Paper Fox Pozible Presentation from Jeremy Kool on Vimeo.

(Jeremy Kool) I am asking for $5000 which is to purchase the software I need to release the book, as well as enable me to work on this independently from my day job. If the funding goes beyond my goal then I would love to add some interactivity, animation and music into the book. One of the reasons for releasing it on the iPad and Android was to incorporate elements that couldn't be done with a printed book. So any money over and above the goal will enable me to pay some talented friends to breathe more life into the book! Everyone wins!
Jeremy's already received half of his goal of $5000 with nearly $3000 pledged in just over 24 hours. If the amount of pledges surpasses the goal, however, it'll just mean a whole lot of additional polish including interactive elements, puzzles, item collection, animation, and a musical score. If you're interested in supporting this project, be sure to look over the reward options on the The Paper Fox pledge page here! Jeremy has also mentioned in his video that he's looking for some great artists to take part in his project, so if you have the talent and the time, contact him via the blog he has set up for his project at

Well, I guess you had to be fairly quick to see this. Not long after word had spread that there was a 1 minute and 20 second long video showing off some animation from THQ Studio Australia's The Avengers game was up on the internets, Marvel Entertainment stepped in and pulled it offline. The footage apparently showed off Thor, Captain America and Hawkeye in action and was uploaded as an animation showcase by a former senior animator from the Brisbane studio.

The content was initially spotted at, and since the video is gone, have kindly placed up a bunch of stills from it which shows off some pretty cool game assets. The site also refers to the Linkedin details of a former QA tester as confirmation that The Avengers game which was planned for a PS3, Xbox 360 & PC release is indeed cancelled.

Check out the artwork from the link below!!


It's certainly been a long wait for a new original title by the studio that brought us Flight Control and Real Racing, but Melbourne based developers, Firemint, have released their long awaited new title, Spy Mouse. It's been two years in the making, and as you can see, it boasts some incredibly beautiful and stylish art, typically appropriate music, and it features the intuitive line-drawing mechanics pioneered by their breakout title, Flight Control.

Here's just some of what you can expect from Spy Mouse...

  • Sneak, scamper and snack your way through 72 deviously challenging levels!
  • 6 unique worlds, full of adventure, each with their own diabolical henchcat to outwit.
  • Run circles around your feline foes using all manner of zany gadgets, gizmos and power-ups!
  • Cat trouble? Recruit the help of the exotic Kiska and get your mission back on track.
  • Forever fun with achievements, secret levels and thrilling, action-packed updates!

Fortunately, ingame footage of Spy Mouse is already appearing on the interwebs, so you can sample some of the action below or just simple grab it for a measly 99cents at the Apple App Store!


Independent games developer, Brawsome, have announced that their Sokoban inspired puzzle adventure game, MacGuffin's Curse, is coming this Halloween to everyone's favourite PC digital distribution service, Steam on October the 27th. While a trailer is coming, they've released a few new screenshots of the game for the meantime.

Brawsome are also running a little competition for the community to come up with a funny "Odd Spot" line for inclusion in MacGuffin's Curse - if your line gets chosen, you'll get your name in the game credits too. From their Facebook wall..

Are you quietly hilarious? Would you like to see something you wrote appear in a game? Well smarty britches, show us what you can do by suggesting an "Odd Spot" for our Feyre newspaper as a comment below. And if we DO put it in, you'll be forever immortalised in our MacGuffin's Curse credits. Oh and try to keep it below 12 words.

They've given a list of examples to get you in the writing mood...

* There are 35,450 different hairs on a peanut.
* Rocks are terrible liars.
* Tea leaves can be used to kill a bear.
* Lamps neither like nor dislike a housecat.
* The page of a book screams every time you turn it.
* Sunflowers are the cause of most household fires.

Give it a shot here!

New independent game studio, Uppercut Games, have just announced their first game, Epoch. While a specific release date has yet to be confirmed, the action-combat game is headed towards iOS devices during the fourth quarter of 2011. Epoch is powered by the Unreal Engine and is looking pretty impressive so far. A trailer has been released showing off some of the frantic action, while Uppercut Games are promising the following features...
  • Fight through the crumbling ruins of a once-thriving civilization as a freshly-rebooted robot that finds itself caught up in a mystery from the past.
  • Choreograph the hectic and highly-cinematic action with innovative and intuitive swipe controls!
  • Take cover, dodge, select targets, use special abilities, and launch countermeasures against your foes!
  • Smash a wide variety of mechanical enemies as you struggle to fulfil your ancient programming!
  • Bolt on new tech torn from your fallen adversaries, or trade for parts in the Scrapyard – will you be a ninja-like sharpshooter or an unstoppable juggernaut?
Uppercut Games is the collaboration of veteran ex-Irrational Games Canberra developers, Ed Orman and Andrew James, who both have a combined 24 years in the games industry and are credited in a number of well known games, from Bioshock, Tribes: Vengeance, Freedom Force, to Fallout: Tactics. The studio is also one of a number of N.S.W-based games developers who are supported by the NSW Digital Media Iniative. They've only recently set up a few social networking services, so make sure you subscribe and follow them to keep up to date with all the latest Uppercut Games and Epoch news... Twitter - Facebook - Youtube -
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