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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • I made this piece for practicing 3D print. Thanks to this I have learnt a lot from my mistakes which will help with new projects. Not happy with the pose but it was hard to change because of how I approached this, a mistake I have learnt for the future.
  • Hi there folks, I thought I'd write a little bit about the new games section on tsumea that I’ve been working on for the last two and a bit weeks. This will be in two parts, the first will be a look back at the various iterations at the games section on tsumea and the second will go into this latest attempt and why I chose to go that particular direction. It probably seems strange that a games section is missing on tsumea particularly considering what kind of site this is, but truth be told, we…
  • Selfie style 'polaroid' of Hell's main poster children from Viva Discordia (personal project)
  • Selfie style 'polaroid' of Heaven's main defenders from Viva Discordia (personal project)
  • I've been inactive for a super long time! Couple of fun stuff I've had the opportunity to work on, including doing all the textures/materials and pre-production stuff for Earthlight. PS. I'm placing this under 'art' as my role in the project was doing all the textures/material painting stuff. Let me know if that's not cool. For anyone who wants the un-watermarked high-res images for wallpaper the gallery is here: http://imgur.com/gallery/GuEbu
  • Just a test #2. Still working on the new section.
  • Ember and her siamese fighting fish Sam. They both live in an old troop carrier in a tank graveyard out in the desert. The idea with this is to create a world which could be made into a mobile / indie game.
  • This is an example post for a devlog. Just post a journal and tag it with your game title and it will show up there.