Of course, the sensible thing would be to use an existing game engine, but after a certain point, there is some curiosity if learning and fighting yet another game engine is really quicker that just writing something from scratch.
CONQUER THE VOID
Today is a big day for KIXEYE Australia. We’re incredibly proud to share the results of our passionate team with you as VEGA Conflict goes global across mobile platforms.
VEGA Conflict is the game we wanted to make for so many reasons. The team has a rich pedigree in the RTS genre going back well over a decade, with a bunch of awards in the trophy cabinet. KIXEYE Australia may be only 3 years old as a studio, but this is no inexperienced start-up team.
So, whilst RTS wasn’t new…