Of course, the sensible thing would be to use an existing game engine, but after a certain point, there is some curiosity if learning and fighting yet another game engine is really quicker that just writing something from scratch.
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So I was watching the following video on YouTube the other day about Chaos and the Butterfly Effect.
After watching the video I though I’d have a go at duplicating the Double Pendulum demonstration in Unity. Turns out it wasn't that hard, just a few 2D rigid bodies and some hinge joints. After playing with the result for a while I added some interaction via the mouse so you can move the pendulum weights and a settings menu so you can tweak things I ended up with a cool little demo. Its really…