Of course, the sensible thing would be to use an existing game engine, but after a certain point, there is some curiosity if learning and fighting yet another game engine is really quicker that just writing something from scratch.
My graduate film Prismosis.
Completed in 2014 for the Animation and Interactive media course at RMIT.
"In an apocalyptic world rife with magical crystalline zombies, a girl searches for her next meal, but discovers something she didn't quite expect."
Voice acting, Sarah Henzler
Music & Sound, Shawn Manikhout
Additional Sound, Todd Pierce
Producer, Mark Lycette
We recently released our first game, Penguin Splat! Penguin Splat is available for iPad, iPhone and iPod touch.
Download Penguin Splat for free now from the App Store.
So I was watching the following video on YouTube the other day about Chaos and the Butterfly Effect.
After watching the video I though I’d have a go at duplicating the Double Pendulum demonstration in Unity. Turns out it wasn't that hard, just a few 2D rigid bodies and some hinge joints. After playing with the result for a while I added some interaction via the mouse so you can move the pendulum weights and a settings menu so you can tweak things I ended up with a cool little demo. Its really…