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  • Posted by Zoe McNeany
    Set of stylized Asteroids created as environment props for "Max Mustard" From Toast Interactive. 
  • Posted by Zoe McNeany
    Prop Model of a target & target activated blockade wall used in "Max Mustard" by Toast Interactive. 
  • IGDA Brisbane is making a call for expressions of interests for a new Freeplay inspired event called Foreplay to Freeplay. They've locked in one day for the event with a possibility of making it run for an extra day, but they want your input for any ideas or suggestions you may have, or if you're interested in taking part in any way... At the moment we plan a couple of local Game Dev speakers and a whole slew of short sharp challenges, possibly some workshops and definately an opportunity to…
  • A sculpture I did for the Diablo III Portrait of a Champion contest. It's a female wizard character from the game. This isn't a digital model created in 3D software, I used super sculpey clay, wire, foil and apoxie sculpt. You can see progress of the sculpture here: http://www.elisemartinson.com/process/week-diablo-iii-sculpture-challen… Thanks for looking! -Elise PS: If you like it please give it some love by liking it on the official competition site: http://www01.reveal.diablo3.com/en_US/…
  • Based of Diablo concept art Modeled in Maya. The screen shot is taken from Maya. Used some Zbrush for the trees normal map and Crazy Bump for the rest of the normal maps. There are 4 texture maps all 1024 each. Could probably atlas them into one 2048. There is also one 2048 Lightmap. More at my portfolio - blakedwan.weebly.com cheers
  • Hello! This is a sample of my artwork, please see my site for more. http://dzart.wordpress.com/gallery
  • Special "Elements of Games" session on WRITING for Games Date: Wednesday May 9th Time: 5.00 - 6.00 Venue: the glasshouse CIP, KG [Musk Av, Kelvin Grove - Z2 level 4 - take the big blue lift to the top :] Featuring our own very adored Leanne Taylor. Leanne has a whole slew of game writing credits under her belt and is one of our most articulate commentators on the business of writing for games. Come and learn about her craft at this special Game On session. and stay for: Panel Presentation:…
  • Melbourne, Australia - Games for Gummie today is pleased to introduce Shuriken Chicken 1.0 for iOS, their new, stylized, side scroller game where players control a ninja chicken. All backgrounds, objects, and characters are made from hand cut felt, then photographed for use in the game. There are several 2D animated layers, as the black clad chicken with a red comb tries to run as far as possible, leaping over or sliding under obstacles, and bouncing off trampolines and springboards. He…
  • Well, it was only released yesterday for the iOS platform, but you may have noticed that Defiant Development's latest release, Ski Safari, is featured in the "New and Noteworthy" section on Apple's Appstore. It's also game of the week in the US which is excellent news and most deserving for such an incredibly fun and finely polished title. Ski Safari, developed by Brendan Watts and Shaun Eustace, started as a tech prototype back in October last year before it was entered in the Unity Flash in…
  • Manic Game Studios is a small independent developer based in Australia. We recently released our first title Critical Mass on Steam. We are looking for a talented Musician/Composer to work on our new Fantasy Real Time Strategy Game. We are open to all applicants, however experience with the fantasy genre is preferred. Applicants will need: To provide a portfolio of work. To work efficiently, independently and deliver tasks on time. To be contactable during the hours of 9am - 5pm Australian…
  • Early last year, Melbourne based 'web for hire' game dev company, Millipede Creative Development, released an Angry birds-like game called Bullistic. They were inspired by Rovio's hit physics puzzler game as well as their own clients who frequently asked if they could develop an Angry Birds clone themselves. They came up with Bullistic and gave it away for free on the App Store, however, its popularity became a huge surprise for Millipede after it was downloaded hundreds of thousands of times…
  • When: Tuesday 8 May 6:30 onwards, talks start around 7:30 Where: 1000 Pound Bend, 361 Little Lonsdale St, Melbourne IGDA Melbourne have organised another great event for local developers with a great double header with Melbourne developers, Kumobius and Brawsome. If you're into game post-mortems and sales stats (which I have to say should include every games developer), then head on over to the 1000 Pound Bend come this 8th of May. As per usual, keep to date at the Facebook event page and put…